Mineshot is basically a revamped version of Notch's huge screenshot function that was available in Minecraft Beta 1.2 to 1.4, which allowed you to create extremely large high resolution screenshots.
In Mineshot, this is archived either by combining multiple smaller screeenshot tiles to one large image or by off-screen rendering the scene directly to the file.
There's also a build-in orthographic camera, which allows you to create nice high-res isometric screenshots directly in-game (singleplayer only).
Some scenarios and usages for such images could be:
Another example that features OptiFine's far view function:
And here are two fullscreen shader tests in Minecraft 1.7 using resized framebuffers at 4K resolution: Test 1 / Test 2
Here are some examples created with the orthographic camera projection:
Changelog
1.7:
Fixed broken tiled rendering when the orthographic view is not active.
The GUI can now be captured when using tiled rendering.
Removed in-game overlay (use "Mod Options" from the game menu instead).
1.62:
Camera and zoom controls are now smooth on default (hold CTRL to switch to stepped controls)
Disabled chunk preloading (incompatible with Minecraft 1.8).
1.61:
Removed profiler event code to fix various crashes and performance issues with other mods.
1.6:
Fixed swapped zoom in/out keys.
Increased maximum resolution for tiled rendering to 65,535 x 65,535. (keep in mind that not all image programs can open such large images)
Added chunk preloading option.
Enabled config menu in the mod list.
1.5:
Added support for memory-mapped files to speed up capturing and reducing memory usage even further.
Added support for the framebuffer object introduced in Minecraft 1.7. This enables proper support for pixel shaders and GUI elements and will be used on default when possible.
Added full localization support (English and German language files included).
Removed ImageIO mode in favor of a simpler, faster and and more robust code.
(Older versions:)
1.42:
Compatibility update to support Minema 2.0-beta1.
1.41:
Fixed compatibility issues with LiteLoader.
Added config value to disable the orthographic camera in case of compatibility issues.
Partices are now always facing the camera when the orthographic camera is enabled.
1.4:
Ported code to Forge.
Added orthographic camera. (singleplayer only)
1.31:
Fixed directly written TGA image files not being closed after capture.
1.3:
Added ImageIO mode, which is much slower and much more memory intensive, but allows anti-aliasing and PNG saving.
Added software supersample anti-aliasing support (requires ImageIO mode).
Added more stats and info in the configuration GUI.
Merged some changes and improvements from Minema.
Improved compatibility with Minema.
1.2:
Added configuration GUI that can be opened with Shift+F9
Don't forget to remove the old installation when updating!
Usage
To capture a big screenshot, simply press F9. The key can be configured in the key bindings menu. During capture, the game will freeze a few seconds depending on how big the screenshot is.
To change the capturing size, go to "Mod Options" in the main menu, select Mineshot in the mod list and click on "Config".
The absolute maximum is 65,535 x 65,535 pixels, which is also the maximum size of a Targa image file. However, you most likely want to choose something smaller, since files with these resolutions
are extremely big (several gigabytes) and difficult to open, yet alone edit, with most image editors. Also note that when tiled rendering is disabled, the maximum screenshot size heavily depends
on the available graphics card memory. Setting it too high will crash OpenGL together with the JVM, so it's highly recommended to stick to 8K (7,680 x 4,320) and below when tiled rendering is disabled.
If you use lots of shaders, it's not recommended to enable tiled rendering, since it may cause seams between the individual tiles or other major glitches.
To enable or disable the orthographic camera introduced in 1.4, just press numpad 5. If you have used Blender before, the keys are exactly the same:
Numpad 4: Rotate left
Numpad 6: Rotate right
Numpad 8: Rotate up
Numpad 2: Rotate down
Numpad 7: Top view
Numpad 1: Front view
Numpad 3: Side view
Numpad 5: Switch between perspective and orthograpic projection
Shift + Numpad 5: Switch between fixed and free camera.
Plus: Zoom in
Minus: Zoom out
Here's a nice mod showcase and instructional video by OliverFrenchie (possibly outdated!):
If you have troubles installing Mineshot, this video by Bahzing may help you (possibly outdated!):
Wow. That is some amazing mod there! The screenshots Minecraft takes were always too small. Wish it was for 1.2.3, however. Ah well. I'll keep checking up on it for updates. I can hardly wait!
wait it says i cant open the picture because it dosent support photo viewer what do i do
You'll need more advanced image editors like Gimp or Paint.NET (not Microsoft Paint) or Photoshop. It's a technical restriction, compressing such huge images directly as PNG, for example, would be very slow in Java and consume even more memory.
You'll need more advanced image editors like Gimp or Paint.NET (not Microsoft Paint) or Photoshop. It's a technical restriction, compressing such huge images directly as PNG, for example, would be very slow in Java and consume even more memory.
In case you're looking for the most recent version of Mineshot: I integrated the functionality of this mod in Minema 1.2 and later, the hotkey there is Ctrl + F4.
Since Minema isn't as easy to use as Mineshot to simply capture big screenshots, I decided to update the mod for 1.2.5 and also added a nice configuration GUI.
That's the vignette shader, you'll need to disable it or it will appear on every tile. You can do that by editing the final.fsh and commending out line 54 ("#define VIGNETTE") with two slashes ("//") in front of it so it looks like this: "//#define VIGNETTE". DOF and motion blur also need to be disabled like that to avoid graphical glitches (BOKEH_DOF and MOTIONBLUR).
Mineshot is basically a revamped version of Notch's huge screenshot function that was available in Minecraft Beta 1.2 to 1.4, which allowed you to create extremely large high resolution screenshots.
In Mineshot, this is archived either by combining multiple smaller screeenshot tiles to one large image or by off-screen rendering the scene directly to the file.
There's also a build-in orthographic camera, which allows you to create nice high-res isometric screenshots directly in-game (singleplayer only).
Some scenarios and usages for such images could be:
Screenshots
Here's a downsampled 4K example with Necrowizzard's Water Shader Mod:
Another example that features OptiFine's far view function:
And here are two fullscreen shader tests in Minecraft 1.7 using resized framebuffers at 4K resolution:
Test 1 / Test 2
Here are some examples created with the orthographic camera projection:
Changelog
1.7:
1.62:
1.61:
1.6:
1.5:
(Older versions:)
1.42:
1.41:
1.4:
1.31:
1.3:
1.2:
1.1:
1.0:
Download
Minecraft 1.8.9:
Mineshot v1.7 (direct link)
Minecraft 1.8:
Mineshot v1.62 (direct link)
Minecraft 1.7.10:
Mineshot v1.61 (direct link)
GitHub repository: https://github.com/ata4/mineshot
Old versions: List
Old source code: List
Feel free to use the source code for your own dragon mods! And please let me know about any forks of this mod you want to publish!
Note: you may distribute this mod on mod databases on your own under these conditions:
Download and installation notes:
Usage
To capture a big screenshot, simply press F9. The key can be configured in the key bindings menu. During capture, the game will freeze a few seconds depending on how big the screenshot is.
To change the capturing size, go to "Mod Options" in the main menu, select Mineshot in the mod list and click on "Config".
The absolute maximum is 65,535 x 65,535 pixels, which is also the maximum size of a Targa image file. However, you most likely want to choose something smaller, since files with these resolutions
are extremely big (several gigabytes) and difficult to open, yet alone edit, with most image editors. Also note that when tiled rendering is disabled, the maximum screenshot size heavily depends
on the available graphics card memory. Setting it too high will crash OpenGL together with the JVM, so it's highly recommended to stick to 8K (7,680 x 4,320) and below when tiled rendering is disabled.
If you use lots of shaders, it's not recommended to enable tiled rendering, since it may cause seams between the individual tiles or other major glitches.
To enable or disable the orthographic camera introduced in 1.4, just press numpad 5. If you have used Blender before, the keys are exactly the same:
Here's a nice mod showcase and instructional video by OliverFrenchie (possibly outdated!):
If you have troubles installing Mineshot, this video by Bahzing may help you (possibly outdated!):
My other mods
Minema
Dragon Mounts
That I love this mod more then then the default screen capture built into vanilla minecraft!
Edit: Just realized you were the guy who made that pincushion mod. Way to go.
Seriously though, you should check these guys out. They let you run a temporary public lobby for free.
nice mod!vote up!^_^
Zombie Pigmen are my beloved bitches.
You'll need more advanced image editors like Gimp or Paint.NET (not Microsoft Paint) or Photoshop. It's a technical restriction, compressing such huge images directly as PNG, for example, would be very slow in Java and consume even more memory.
There's already a mod called PanoramaKit which is more suitable for that.
Such a big screenshot!
It makes me a happeh penguin.
THANK YOU!
Zombie Pigmen are my beloved bitches.
http://i.imgur.com/s5Xsq5k.png (MCF hates big images and text )