Here are some great pictures of the Skylands worldgen, if you'd like to use them in your post:
Also, proof that diamonds generate in Skylands:
Keep up the good work. Perhaps eventually, you might perfect this mode so flawlessly that you can even add a worldgen option in the 'More Options' menu to generate a Skylands world in Y129~Y256 over another worldgen than generates from Y1~Y128, even a regular Skylands world, which would make for a fully populated Y1~Y256 Skylands world.
Will you remove the Extreme Hills and X-hills biomes? Since this mod does bring back traces of full random height variation in the Defualt worldtype, I really see no point in having them there.
Also, can you make an option to turn this mod OFF?
This isn't compatible with Pam's Harvestcraft (Doesn't generate an of the new plants,) but it is compatible with Better Dungeons, Simple Ores, and Netherrocks.
Here are some great pictures of the Skylands worldgen, if you'd like to use them in your post:
Also, proof that diamonds generate in Skylands:
Keep up the good work. Perhaps eventually, you might perfect this mode so flawlessly that you can even add a worldgen option in the 'More Options' menu to generate a Skylands world in Y129~Y256 over another worldgen than generates from Y1~Y128, even a regular Skylands world, which would make for a fully populated Y1~Y256 Skylands world.
Will you remove the Extreme Hills and X-hills biomes? Since this mod does bring back traces of full random height variation in the Defualt worldtype, I really see no point in having them there.
Also, can you make an option to turn this mod OFF?
i won't remove them and i'm not going to make an option to turn this mod of because of mod compatibilities
When can we expect gold?
Can you give us a rough estimation of the percentage of completion to date?
And does gold mean the entire mod is finished???
TY!!!
Also, proof that diamonds generate in Skylands:
Keep up the good work. Perhaps eventually, you might perfect this mode so flawlessly that you can even add a worldgen option in the 'More Options' menu to generate a Skylands world in Y129~Y256 over another worldgen than generates from Y1~Y128, even a regular Skylands world, which would make for a fully populated Y1~Y256 Skylands world.
Edit: that is a no.
Double Edit:how do i install this along with Atmosmobs?
Pleasem say if you see this
Also, can you make an option to turn this mod OFF?
Can you give us a rough estimation of the percentage of completion to date?
And does gold mean the entire mod is finished???
TY!!!
https://dl.dropbox.com/u/84687510/Coaux Fixes.zip
just decompile it in MCP, no modloader needed
Hi I'm Gray and I like dinosaurs and you can find a cool YouTube channel over here: https://www.youtube.com/c/jeremy974gaming

I do stuff and stuff.
yeah, that would be amazing
i won't remove them and i'm not going to make an option to turn this mod of because of mod compatibilities
i don't know, it's finished when it's finished
plains only
i'll take a look at it
thank you!
-Ancient Dwarven Saying
thank you, i'll add it
thnx, i'll add these