I have generated multiple worlds using RWG and have explored in them, but I can rarely terrain that is nearly as amazing as the terrain shown in your pictures. The RWG biomes are generating and all, but I just don't see enough variance in elevation. Most of the terrain seems to be flat in my worlds, with occasional mountains. Something just seems off.
For example, I never get terrain like this:
Hi, you should try jimyh77's beta build it has a lot of that really mountainous terrain almost to much for me personally
So, does your version of the mod actually have more mountainous terrain?
Yes it have much more Mountains. I run it on a Test Server. And Thaumcraft Taint and magical Forest Biome appears now. Some Mountains would be higher as 256 Blocks if Minecraft would allow it.
Hey, would you consider adding support for Plant Mega Pack? This, Biomes O' Plenty, and Plant Mega Pack (http://10paksmods.net) all working together would be awesome.
THIS!!!
I think all that needs doing is to register the 'rwg_hotdesert' tyoe biome names with the FML biomedictionary, and LOTS of mods will work better with this;
Mo' Creatures, Lycanite's Mobs, Plant Megapack, etc etc.... most spawning mods look for the FML biome assignment, I think.
I would be HAPPY to add in the code, but I have NO IDEA how to java, or code anything.
My research tells me that this is what is needed, but I dont understand it.
And here is the reason why we cant use it yet and useful to have actual java knowledge.
I think this happens with old RWG too and is a AE2 problem. Something with the meteor compass. Look inside the log and post the error because everytime when i have a map like that i forget to copy the error.
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
I'm sorry, it wasn't my intention to demotivate you guys. I just wanted to make clear that a terrain generation like this isn't a piece of cake at all and a lot of work. I'm sure Mojang could fix this stuff but that's something totally different than actually writing something like RWG from scratch - vanilla terrain gen wouldn't be so bad if it would be that easy to do so. I'm sure you guys can workout a lot of this as well but in the end Ted is the one who fully understands his mod since he was the one writing it. But hey, maybe if he comes back and he and you are okay with it you could work together on it to speed things up a little.
And the meteor indeed looks like the terrain in that chunk got generated after the meteor was added, now I have no idea how that's done in java but I assume that there is some sort of priority system in the world gen to avoid those things.
Oh and Mojang COULD take this mod over if they wanted to, they preserve their right to do so in the TOS. But in the past they at least tried to work something out with the mod authors (Mo'Creatures horses), I think there was one mod planned to get implemented (can't remember but I think it was a big one as well) but they couldn't get an agreement with the mod author and left it at that. I honestly hope they keep it that way now that MS is in charge, because pissing off the mod authors is the last thing they want to do if they want to keep the game alive.
mojang wanted to implement optifine, but i think the mod author wasn't satisfied with the payment or something
I'm sorry, it wasn't my intention to demotivate you guys. I just wanted to make clear that a terrain generation like this isn't a piece of cake at all and a lot of work. I'm sure Mojang could fix this stuff but that's something totally different than actually writing something like RWG from scratch - vanilla terrain gen wouldn't be so bad if it would be that easy to do so. I'm sure you guys can workout a lot of this as well but in the end Ted is the one who fully understands his mod since he was the one writing it. But hey, maybe if he comes back and he and you are okay with it you could work together on it to speed things up a little.
And the meteor indeed looks like the terrain in that chunk got generated after the meteor was added, now I have no idea how that's done in java but I assume that there is some sort of priority system in the world gen to avoid those things.
Oh and Mojang COULD take this mod over if they wanted to, they preserve their right to do so in the TOS. But in the past they at least tried to work something out with the mod authors (Mo'Creatures horses), I think there was one mod planned to get implemented (can't remember but I think it was a big one as well) but they couldn't get an agreement with the mod author and left it at that. I honestly hope they keep it that way now that MS is in charge, because pissing off the mod authors is the last thing they want to do if they want to keep the game alive.
Note 1.8 now has a "CUSTOMIZED" world type. It needs to be configured (like TC plugin) BUT it can create beautiful worlds like RWG, using default biomes.
Rollback Post to RevisionRollBack
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
I've noted some RWG subbiomes aren't listed in both CustomStuff Information file (CS2InformationFile.txt) and AtomicStryker's Ruins mod folders. For example: rwg_TundraHills isn't listed, while rwg_Redwood is. Is there a issue in Ruins/CS2, Forge or RWG (some subBiomes aren't registered) side? I don't know how "canonical" this feature is in Forge architeture, so is possible to tweak something to they show up in these mods?
Here my biomes section of CS2InformationFile.txt (don't list Galacticraft subbiomes due to i haven't visited the planets yet, i believe):
-------------------------------------
--- Biome list
-------------------------------------
Ocean
Plains
Desert
Extreme Hills
Forest
Taiga
Swampland
River
Hell
Sky
FrozenOcean
FrozenRiver
Ice Plains
Ice Mountains
MushroomIsland
MushroomIslandShore
Beach
DesertHills
ForestHills
TaigaHills
Extreme Hills Edge
Jungle
JungleHills
JungleEdge
Deep Ocean
Stone Beach
Cold Beach
Birch Forest
Birch Forest Hills
Roofed Forest
Cold Taiga
Cold Taiga Hills
Mega Taiga
Mega Taiga Hills
Extreme Hills+
Savanna
Savanna Plateau
Mesa
Mesa Plateau F
Mesa Plateau
Sunflower Plains
Desert M
Extreme Hills M
Flower Forest
Taiga M
Swampland M
Ice Plains Spikes
Jungle M
JungleEdge M
Birch Forest M
Birch Forest Hills M
Roofed Forest M
Cold Taiga M
Mega Spruce Taiga
Mega Spruce Taiga
Extreme Hills+ M
Savanna M
Savanna Plateau M
Mesa (Bryce)
Mesa Plateau F M
Mesa Plateau M
fwg_default1
fwg_default2
fwg_default_snow
owg_desert
owg_forest
owg_plains
owg_rainforest
owg_savanna
owg_seasonalForest
owg_shrubland
owg_swampland
owg_taiga
owg_tundra
owg_Classic
owg_Classic_Snow
rwg_riverIce
rwg_riverCold
rwg_riverTemperate
rwg_riverHot
rwg_riverWet
rwg_riverOasis
rwg_oceanIce
rwg_oceanCold
rwg_oceanTemperate
rwg_oceanHot
rwg_oceanWet
rwg_oceanOasis
rwg_snowDesert
rwg_snowForest
rwg_coldPlains
rwg_coldForest
rwg_hotPlains
rwg_hotForest
rwg_hotDesert
rwg_plains
rwg_tropical
rwg_redwood
rwg_jungle
rwg_oasis
rwg_temperateForest
And here a dir of resources\ruins folder (contains GC biomes too):
I have not been able to find clay, sugarcane, or even villagers of any kind in the FWG Skyland terrain. Is there any way you could add those or is there something I am missing?
The redwood biome in that list is a main biome, while the redwood in the game is a subbiome
but why does it needs to have all subbiomes ?
Because i want (in fact, NEED) to have subbiome-specific ruins in my modpack... using "generic" (actual) biomes is too much generalistic, and aesthetically using a mountains ruin in a forest is very out-of-place...
EDIT: I have a question of Ruins's Author (AtomicStryker) about my question (asked in ruins thread too)...
I do not know how sub biomes work, and i question their usefullness. Just using a normal biome sounds more compatible. You can worldgen them however you like anyway....
For some reason i am not getting any Oceans...
I need to generate separate continents, not all clumped together..
If one of these mods don't do it, is there one that will?
For some reason i am not getting any Oceans...
I need to generate separate continents, not all clumped together..
If one of these mods don't do it, is there one that will?
If you read a bit in this forum thread you know why there are no ocean Biomes yet.
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
I don't know how Ruins sets up its spawning fo each structure, but I assume you meen that it's info is stored in NBT format?
In that case to get the specific biome, even sub biome, it will either be the old biome ID number or the specific name RWG registers it's biomes with force's biome dictionary. These I think still get printed on log screen (They are usually rwg_ and the name, no spaces and each new word Capitalised e.g. "rwg_BiomeCoastIce").
If not, you are using the biome tags which are generalised.
Ruins just search for biomes in biome dictionary. Some more relevant quotes in ruins topic:
I do not know how sub biomes work, and i question their usefullness. Just using a normal biome sounds more compatible. You can worldgen them however you like anyway....
I think its either lazyness or saving biome IDs or just have (for example) a jungle main biome with 4 kinds of biome layouts so it can switch between them intern.
So when it creates a jungle there is more chance on variation within the biome as standard the climate size was 1600 which is really big
I think he means that the mod dosen't have a generation for ocean.
Ok. Now im even more confused.
"Here are a few maps i got out of it, these are with oceans and vulcanic islands and BOP on."
"And yes ocean and islands are disabled and so is jungle"
Are those SSs with RWG-Ted's version, or [ rwg-Alpha-1.3.2.5 Unofficial ]?
Hi, you should try jimyh77's beta build it has a lot of that really mountainous terrain almost to much for me personally
link to actual post:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281910-teds-world-gen-mods-realistic-world-gen-alpha-1-3?comment=6196
Yes it have much more Mountains. I run it on a Test Server. And Thaumcraft Taint and magical Forest Biome appears now. Some Mountains would be higher as 256 Blocks if Minecraft would allow it.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
[redacted]
THIS!!!
I think all that needs doing is to register the 'rwg_hotdesert' tyoe biome names with the FML biomedictionary, and LOTS of mods will work better with this;
Mo' Creatures, Lycanite's Mobs, Plant Megapack, etc etc.... most spawning mods look for the FML biome assignment, I think.
I would be HAPPY to add in the code, but I have NO IDEA how to java, or code anything.
My research tells me that this is what is needed, but I dont understand it.
https://raw.githubusercontent.com/MinecraftForge/MinecraftForge/master/src/main/java/net/minecraftforge/common/BiomeDictionary.java
Soemone DO SOMETHING OMG
[redacted]
I think this happens with old RWG too and is a AE2 problem. Something with the meteor compass. Look inside the log and post the error because everytime when i have a map like that i forget to copy the error.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
It throw out some error in the fml log like meteorite compass error from ae2.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
So - any news on if or when this will work with 1.8?
mojang wanted to implement optifine, but i think the mod author wasn't satisfied with the payment or something
Note 1.8 now has a "CUSTOMIZED" world type. It needs to be configured (like TC plugin) BUT it can create beautiful worlds like RWG, using default biomes.
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
Hi again (sorry double post)
I've noted some RWG subbiomes aren't listed in both CustomStuff Information file (CS2InformationFile.txt) and AtomicStryker's Ruins mod folders. For example: rwg_TundraHills isn't listed, while rwg_Redwood is. Is there a issue in Ruins/CS2, Forge or RWG (some subBiomes aren't registered) side? I don't know how "canonical" this feature is in Forge architeture, so is possible to tweak something to they show up in these mods?
Here my biomes section of CS2InformationFile.txt (don't list Galacticraft subbiomes due to i haven't visited the planets yet, i believe):
-------------------------------------
--- Biome list
-------------------------------------
Ocean
Plains
Desert
Extreme Hills
Forest
Taiga
Swampland
River
Hell
Sky
FrozenOcean
FrozenRiver
Ice Plains
Ice Mountains
MushroomIsland
MushroomIslandShore
Beach
DesertHills
ForestHills
TaigaHills
Extreme Hills Edge
Jungle
JungleHills
JungleEdge
Deep Ocean
Stone Beach
Cold Beach
Birch Forest
Birch Forest Hills
Roofed Forest
Cold Taiga
Cold Taiga Hills
Mega Taiga
Mega Taiga Hills
Extreme Hills+
Savanna
Savanna Plateau
Mesa
Mesa Plateau F
Mesa Plateau
Sunflower Plains
Desert M
Extreme Hills M
Flower Forest
Taiga M
Swampland M
Ice Plains Spikes
Jungle M
JungleEdge M
Birch Forest M
Birch Forest Hills M
Roofed Forest M
Cold Taiga M
Mega Spruce Taiga
Mega Spruce Taiga
Extreme Hills+ M
Savanna M
Savanna Plateau M
Mesa (Bryce)
Mesa Plateau F M
Mesa Plateau M
fwg_default1
fwg_default2
fwg_default_snow
owg_desert
owg_forest
owg_plains
owg_rainforest
owg_savanna
owg_seasonalForest
owg_shrubland
owg_swampland
owg_taiga
owg_tundra
owg_Classic
owg_Classic_Snow
rwg_riverIce
rwg_riverCold
rwg_riverTemperate
rwg_riverHot
rwg_riverWet
rwg_riverOasis
rwg_oceanIce
rwg_oceanCold
rwg_oceanTemperate
rwg_oceanHot
rwg_oceanWet
rwg_oceanOasis
rwg_snowDesert
rwg_snowForest
rwg_coldPlains
rwg_coldForest
rwg_hotPlains
rwg_hotForest
rwg_hotDesert
rwg_plains
rwg_tropical
rwg_redwood
rwg_jungle
rwg_oasis
rwg_temperateForest
And here a dir of resources\ruins folder (contains GC biomes too):
03/08/2015 20:54 <DIR> .
03/08/2015 20:54 <DIR> ..
14/07/2015 06:28 <DIR> asteroids
14/07/2015 02:59 <DIR> beach
14/07/2015 02:59 <DIR> birch forest
14/07/2015 02:59 <DIR> birch forest hills
14/07/2015 02:59 <DIR> birch forest hills m
14/07/2015 02:59 <DIR> birch forest m
14/07/2015 06:29 <DIR> callisto
14/07/2015 02:59 <DIR> cold beach
14/07/2015 02:59 <DIR> cold taiga
14/07/2015 02:59 <DIR> cold taiga hills
14/07/2015 02:59 <DIR> cold taiga m
14/07/2015 02:59 <DIR> deep ocean
23/07/2015 10:28 <DIR> desert
14/07/2015 02:59 <DIR> desert m
14/07/2015 02:59 <DIR> deserthills
14/07/2015 06:28 <DIR> elipse
14/07/2015 06:29 <DIR> europa
14/07/2015 02:59 <DIR> extreme hills
14/07/2015 02:59 <DIR> extreme hills edge
14/07/2015 02:59 <DIR> extreme hills m
14/07/2015 02:59 <DIR> extreme hills+
14/07/2015 02:59 <DIR> extreme hills+ m
14/07/2015 02:59 <DIR> flower forest
14/07/2015 02:59 <DIR> forest
14/07/2015 02:59 <DIR> foresthills
14/07/2015 02:59 <DIR> frozenocean
14/07/2015 02:59 <DIR> frozenriver
14/07/2015 02:59 <DIR> fwg_default1
14/07/2015 02:59 <DIR> fwg_default2
14/07/2015 02:59 <DIR> fwg_default_snow
14/07/2015 02:59 <DIR> generic
14/07/2015 02:59 <DIR> hell
14/07/2015 02:59 <DIR> ice mountains
14/07/2015 02:59 <DIR> ice plains
14/07/2015 02:59 <DIR> ice plains spikes
14/07/2015 06:29 <DIR> io
14/07/2015 02:59 <DIR> jungle
14/07/2015 02:59 <DIR> jungle m
14/07/2015 02:59 <DIR> jungleedge
14/07/2015 02:59 <DIR> jungleedge m
14/07/2015 02:59 <DIR> junglehills
14/07/2015 06:28 <DIR> marsflat
14/07/2015 02:59 <DIR> mega spruce taiga
14/07/2015 02:59 <DIR> mega taiga
14/07/2015 02:59 <DIR> mega taiga hills
14/07/2015 06:28 <DIR> mercury
14/07/2015 02:59 <DIR> mesa
14/07/2015 02:59 <DIR> mesa (bryce)
14/07/2015 02:59 <DIR> mesa plateau
14/07/2015 02:59 <DIR> mesa plateau f
14/07/2015 02:59 <DIR> mesa plateau f m
14/07/2015 02:59 <DIR> mesa plateau m
14/07/2015 06:29 <DIR> moon
14/07/2015 02:59 <DIR> mushroomisland
14/07/2015 02:59 <DIR> mushroomislandshore
14/07/2015 02:59 <DIR> ocean
14/07/2015 02:59 <DIR> owg_classic
14/07/2015 02:59 <DIR> owg_classic_snow
14/07/2015 02:59 <DIR> owg_desert
14/07/2015 02:59 <DIR> owg_forest
14/07/2015 02:59 <DIR> owg_plains
14/07/2015 02:59 <DIR> owg_rainforest
14/07/2015 02:59 <DIR> owg_savanna
14/07/2015 02:59 <DIR> owg_seasonalforest
14/07/2015 02:59 <DIR> owg_shrubland
14/07/2015 02:59 <DIR> owg_swampland
14/07/2015 02:59 <DIR> owg_taiga
14/07/2015 02:59 <DIR> owg_tundra
23/07/2015 10:28 <DIR> plains
14/07/2015 06:28 <DIR> pluto
14/07/2015 02:59 <DIR> river
14/07/2015 02:59 <DIR> roofed forest
14/07/2015 02:59 <DIR> roofed forest m
13/03/2015 15:41 4.618 rotation_mappings.txt
14/07/2015 02:59 <DIR> rwg_coldforest
14/07/2015 02:59 <DIR> rwg_coldplains
14/07/2015 02:59 <DIR> rwg_hotdesert
14/07/2015 02:59 <DIR> rwg_hotforest
14/07/2015 02:59 <DIR> rwg_hotplains
14/07/2015 02:59 <DIR> rwg_jungle
14/07/2015 02:59 <DIR> rwg_oasis
14/07/2015 02:59 <DIR> rwg_oceancold
14/07/2015 02:59 <DIR> rwg_oceanhot
14/07/2015 02:59 <DIR> rwg_oceanice
14/07/2015 02:59 <DIR> rwg_oceanoasis
14/07/2015 02:59 <DIR> rwg_oceantemperate
14/07/2015 02:59 <DIR> rwg_oceanwet
14/07/2015 02:59 <DIR> rwg_plains
14/07/2015 02:59 <DIR> rwg_redwood
14/07/2015 02:59 <DIR> rwg_rivercold
14/07/2015 02:59 <DIR> rwg_riverhot
14/07/2015 02:59 <DIR> rwg_riverice
14/07/2015 02:59 <DIR> rwg_riveroasis
14/07/2015 02:59 <DIR> rwg_rivertemperate
14/07/2015 02:59 <DIR> rwg_riverwet
14/07/2015 02:59 <DIR> rwg_snowdesert
14/07/2015 02:59 <DIR> rwg_snowforest
14/07/2015 02:59 <DIR> rwg_temperateforest
14/07/2015 02:59 <DIR> rwg_tropical
14/07/2015 02:59 <DIR> savanna
14/07/2015 02:59 <DIR> savanna m
14/07/2015 02:59 <DIR> savanna plateau
14/07/2015 02:59 <DIR> savanna plateau m
14/07/2015 02:59 <DIR> sky
14/07/2015 06:38 <DIR> space
14/07/2015 02:59 <DIR> stone beach
14/07/2015 02:59 <DIR> sunflower plains
14/07/2015 02:59 <DIR> swampland
14/07/2015 02:59 <DIR> swampland m
14/07/2015 02:59 <DIR> taiga
14/07/2015 02:59 <DIR> taiga m
14/07/2015 02:59 <DIR> taigahills
14/07/2015 06:28 <DIR> venus
I've open this issue in all respective mod threads, to see authors opinions:
RWG: Here, of course
CustomStuff2: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1275500-cubex2s-mods-all-mods-available-for-1-7-10?comment=7173
Ruins: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282339-ruins-structure-spawning-system?comment=3065
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
I have not been able to find clay, sugarcane, or even villagers of any kind in the FWG Skyland terrain. Is there any way you could add those or is there something I am missing?
Because i want (in fact, NEED) to have subbiome-specific ruins in my modpack... using "generic" (actual) biomes is too much generalistic, and aesthetically using a mountains ruin in a forest is very out-of-place...
EDIT: I have a question of Ruins's Author (AtomicStryker) about my question (asked in ruins thread too)...
Maybe explaining how subbiomes are handled technically answers his question...
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
But how this is stored in NBT? Is some documentation to see that?
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!
Has anybody gotten an island seed?
as in a bigass landmass that has water on all sides?
For some reason i am not getting any Oceans...
I need to generate separate continents, not all clumped together..
If one of these mods don't do it, is there one that will?
If you read a bit in this forum thread you know why there are no ocean Biomes yet.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Ruins just search for biomes in biome dictionary. Some more relevant quotes in ruins topic:
If you speak Portuguese and play Minecraft: Java Edition like me, join my rabbit hole on Discord!