Could you give me a example? I am unsure of the names for rwg biomes.
Yeah, I need to know the format. I put "rwg_coldForest>" on the back of the Deer mob biome code from mo creatures as a test, but it didn't work. Otherwise I would always use RWG, but right now it's pretty lifeless when it comes to animals.
Yeah, I need to know the format. I put "rwg_coldForest>" on the back of the Deer mob biome code from mo creatures as a test, but it didn't work. Otherwise I would always use RWG, but right now it's pretty lifeless when it comes to animals.
I tried doing that as well, nothing happened. I have customspawner and mo creatures installed, but when I click F6, nothing happens.
Compatible but requires config editing:
MineFactoryReloaded, Mo' Creatures
What needs to be configed? Since, I had a world using RWG and it had all the MFR stuff that you'd normaly see, cept for rubber trees, but thats also cause I got BOP in, and sure that's more it's issue then RWG.
I have tried this mod as well, nothing happens. Would you mind sending me your config file for me to download? If you would, that would be totally awesome! Thanks!
I have narrowed down the problem of mob spawning. In the mob/biome spawn note pad there is a section for biome groups, and all vanilla biomes are part of a biome group. The only RWG biome in a group is the Oasis biome, which is also the only RWG biome on any of the mobs, and is also the only RWG biome that spawns mobs (aleast as far as animals go). I've tried to add RWG biomes to biome groups, but the games crashes when loading a world. Also the game crashes if you add biomes to certain mobs, but not all of them. And I was wrong about the format, it goes like this ":RWG|rwg_coldForest>".
I have narrowed down the problem of mob spawning. In the mob/biome spawn note pad there is a section for biome groups, and all vanilla biomes are part of a biome group. The only RWG biome in a group is the Oasis biome, which is also the only RWG biome on any of the mobs, and is also the only RWG biome that spawns mobs (aleast as far as animals go). I've tried to add RWG biomes to biome groups, but the games crashes when loading a world. Also the game crashes if you add biomes to certain mobs, but not all of them. And I was wrong about the format, it goes like this ":RWG|rwg_coldForest>".
More customization. I love the way the mountains and stuff generate, but I dislike how Cobblestone and Clay is used in them, A way to turn this off would be very nice
Equator system. A set block distance as a radius in the config to create an equator of hot biomes would be a great addition! For example, the config is set to have a radius of 5000 blocks, meaning the world is going to be 10,000 x 10,000. In the middle there are hot biomes, and top and bottom there are cold biomes.
Ocean Border (and radius). An ocean border and radius would also be nice. I could use this feature in sync with a world bordering teleport system to make the world feel non-infinite but still very large. The radius would determine the general block size of the land mass from the center. Fuzziness and other features will still effect the edges so that they aren't completely round or circles -- this would be very nice.
That's all I hate for now! I love the way this mod looks and can't wait to see later versions of it!
Personally i think the most important thing of all is to implement all the missing vanilla biomes or equivalents to them, after that fixing the bugs with BoP compatibility, those options are cool but we must remember that some mods actually ask for specific biomes and we end up depending on mods like RFTools or Mystcraft for those.
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On the next go round of RWG, I'd love to see additional integration with Geologica. The world's are fantastic when generated with these two involved. There's a lot of opportunity to remove things like clay filed mountains and the like, by utilizing the multiple types of stone utilized in Geo.
Specifically like to see the boulders removed, though the mossy can stay.
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"Compatability is King, but configuratiblity is Queen" - InfinityRaider
Personally i think the most important thing of all is to implement all the missing vanilla biomes or equivalents to them, after that fixing the bugs with BoP compatibility, those options are cool but we must remember that some mods actually ask for specific biomes and we end up depending on mods like RFTools or Mystcraft for those.
Agree 100% with this post.
My Minecraft is heavily modded and I'm pretty sure it's the same for everyone here
Asking for every mods compatibility would be impossible since this project is new but like it's stated in the above, most of my mods depends on ore generations in certain biomes or mob spawns in a biome type (eg: Ocean , Desert, Forest.. ect.. ) and when you are limited to only a few biomes it can be really tedious.
I had to remove this mod from my pack ( not public, I just like to call it my pack ) and I left it as an optional for now so I can work on adding more compatibility with the available API and stuffs... but this process is really tedious and if there were more biomes this wouldn't be an issues
Really love this mod combined with Streams - Real Flowing Rivers mod, they complete each others.
A collab in the future would be something amazing
Also, if it's possible somehow to have a config that would let us increase the weight of villages and other structures would be really nice.
I used Biome'O'Plenty config and for some reasons it doesn't seem to increase the ratio of villages per squares, or barely does. Maybe it's due to the fact that the biomes are larger and the village generation system doesn't work as I though. I did find villages, unlike some other posts, but I had to search for at least 2 hours in Creative flight mode. And it spawned in a RWG biomes
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VoxelMap, the best map mod! Link Removed
Colored Lights for Minecraft! Link Removed Ever wanted to be a blacksmith?
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I'm posting here to echo the village rarity. It can indeed get lonely sometimes. Installing Millenaire increases the chances of coming upon villages more, but that's a whole other species of entities... As some people have pointed out, more config options would add another solid layer of fun to the mod.
That aside, the world generation is looking really good!
Edit: I've yet to try giving Mo Villages an insane spawn value. Maybe that'll work? I'm about to sleep and try it tomorrow. If anyone can beat me to it I'd appreciate it.
Thanks!
Yeah, I need to know the format. I put "rwg_coldForest>" on the back of the Deer mob biome code from mo creatures as a test, but it didn't work. Otherwise I would always use RWG, but right now it's pretty lifeless when it comes to animals.
My Mod, Now Released! (This Banner is Old):
Ever feel horses need an improvement? So do I! http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2415966-improved-horses
I tried doing that as well, nothing happened. I have customspawner and mo creatures installed, but when I click F6, nothing happens.
My Mod, Now Released! (This Banner is Old):
Ever feel horses need an improvement? So do I! http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2415966-improved-horses
Compatible but requires config editing:
MineFactoryReloaded, Mo' Creatures
What needs to be configed? Since, I had a world using RWG and it had all the MFR stuff that you'd normaly see, cept for rubber trees, but thats also cause I got BOP in, and sure that's more it's issue then RWG.
I have tried this mod as well, nothing happens. Would you mind sending me your config file for me to download? If you would, that would be totally awesome! Thanks!
My Mod, Now Released! (This Banner is Old):
Ever feel horses need an improvement? So do I! http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2415966-improved-horses
So did you figure it out? Does it work for you?
My Mod, Now Released! (This Banner is Old):
Ever feel horses need an improvement? So do I! http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2415966-improved-horses
Personally i think the most important thing of all is to implement all the missing vanilla biomes or equivalents to them, after that fixing the bugs with BoP compatibility, those options are cool but we must remember that some mods actually ask for specific biomes and we end up depending on mods like RFTools or Mystcraft for those.
Specifically like to see the boulders removed, though the mossy can stay.
Why do I need this?
Les do tis... I chuse u pokéman but u died :poorme.gif:
Agree 100% with this post.
My Minecraft is heavily modded and I'm pretty sure it's the same for everyone here
Asking for every mods compatibility would be impossible since this project is new but like it's stated in the above, most of my mods depends on ore generations in certain biomes or mob spawns in a biome type (eg: Ocean , Desert, Forest.. ect.. ) and when you are limited to only a few biomes it can be really tedious.
I had to remove this mod from my pack ( not public, I just like to call it my pack ) and I left it as an optional for now so I can work on adding more compatibility with the available API and stuffs... but this process is really tedious and if there were more biomes this wouldn't be an issues
Really love this mod combined with Streams - Real Flowing Rivers mod, they complete each others.
A collab in the future would be something amazing
Also, if it's possible somehow to have a config that would let us increase the weight of villages and other structures would be really nice.
I used Biome'O'Plenty config and for some reasons it doesn't seem to increase the ratio of villages per squares, or barely does. Maybe it's due to the fact that the biomes are larger and the village generation system doesn't work as I though. I did find villages, unlike some other posts, but I had to search for at least 2 hours in Creative flight mode. And it spawned in a RWG biomes
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
That aside, the world generation is looking really good!
Edit: I've yet to try giving Mo Villages an insane spawn value. Maybe that'll work? I'm about to sleep and try it tomorrow. If anyone can beat me to it I'd appreciate it.