So if I install your mod, will I never see Project Red related world generation?
I have Blue Power installed and I removed BoP so that I'm only generating RWG biomes and I am seeing the volcanos. I'm also using Rogue Like Dungeon and they spawn correctly. I also have found lettuce from The Kitchen Mod. It seems most mods work but there are some exceptions.
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@selrahc13
lol at least you got a crash report ive got some where along the line of 60 more mods then you and when i try to generate a world it doesnt even give a crash report i left my computer generating the world all night and it never finished but the game also wouldnt crash works fine with normal generation just not when using this mod's generation no clue why
I had to use NBTExplorer to change my world generator back to BIOMESOP to avoid the crash. Even turning off feature generation didn't seem to help. My setup is otherwise stable. I've let it run overnight in SSP without any crashes. lol
@selrahc13
lol at least you got a crash report ive got some where along the line of 60 more mods then you and when i try to generate a world it doesnt even give a crash report i left my computer generating the world all night and it never finished but the game also wouldnt crash works fine with normal generation just not when using this mod's generation no clue why
its because you have 60 mods..... This mod is pretty heavy on the system.
You'd be surprised how many mods you can get to work together without memory leaks, crashes, or severe performance issues. I think the issue here is that in its alpha state, RWG doesn't handle some of the bits thrown at it by other mods. If you want a mod that's really heavy on the system, try out Doomlike Dungeons some time. It caused internal server errors (not crashes to desktop) every time it had to generate a new dungeon.
I've got 130 mods including RWG and world gen takes a minute or two (I think the Gravestone mod actually slows it down a bit).
I suspect Enviromine as causing a large startup delay as well. I'm considering dropping Gravestone from my setup, because I don't like that gravestones spawn skeletons with all spawn settings disabled in the Gravestone config.
its because you have 60 mods..... This mod is pretty heavy on the system.
actually 60 mods isnt that much and i didnt say i had 60 mods i said i had about somewhere close to that many more then selrahc13 to be exact i have 206 right now but i use to have 233 mods and it would work just fine with normal generation it wasnt hard on my system or anything
It's totally possible to have a stable install with 200+ mods. I probably would if I had the RAM to support it. I get playable framerates with 177 mods in SSP with 4GB.
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yeah most normal packs that ive seen normally have about 150 to 180 somewhere in that range and its not that hard to make playable ones with that many mods and still get plenty of frames
You guys do know that each mod doesn't have the same impact on your computer right? This mod by itself(with the required mods), has my frame rate chugging in spots even after multiple minutes and I've been able to run 120 mods no problem before. But since this is a mod for making amazing environments, its going to give you frame rate issues.
Anyways, Can someone answer why I can't get mo' creatures to spawn mobs naturally and not have to spawn them myself. I have custommobspawner zip file in my mods folder. What else do I have to do?
You guys do know that each mod doesn't have the same impact on your computer right? This mod by itself(with the required mods), has my frame rate chugging in spots even after multiple minutes and I've been able to run 120 mods no problem before. But since this is a mod for making amazing environments, its going to give you frame rate issues.
Anyways, Can someone answer why I can't get mo' creatures to spawn mobs naturally and not have to spawn them myself. I have custommobspawner zip file in my mods folder. What else do I have to do?
edit the config file in .minecraft\config\CustomSpawner\overworld\Biomes\RWG.cfg
I don't see an overworld folder? The only folders I have there are "bwg4", "bwg4hell", "end", "logs", " nether", "wyvernend" and a file called "global.cfg"
I suspect Enviromine as causing a large startup delay as well. I'm considering dropping Gravestone from my setup, because I don't like that gravestones spawn skeletons with all spawn settings disabled in the Gravestone config.
I am keeping the Gravestone mod. I like when I'm climbing a huge RWG mountain and I find gravestones along the way. I imagine others trying to ascend to the peak but dying in the process. =)
A beach? A real beach? With trees and grass above the high tide line, and dry desert inland? Said desert looking better than anything I've seen in minecraft so far? And the whole thing at a slight diagonal, not lined directly north-south?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
My Twitter account: https://twitter.com/OSD_Gaming
Do i have to do anything to CústomMobSpawners besides putting it in my mods folder?
My Twitter account: https://twitter.com/OSD_Gaming
Come check out my pack and tell me what you think.
I have Blue Power installed and I removed BoP so that I'm only generating RWG biomes and I am seeing the volcanos. I'm also using Rogue Like Dungeon and they spawn correctly. I also have found lettuce from The Kitchen Mod. It seems most mods work but there are some exceptions.
lol at least you got a crash report ive got some where along the line of 60 more mods then you and when i try to generate a world it doesnt even give a crash report i left my computer generating the world all night and it never finished but the game also wouldnt crash works fine with normal generation just not when using this mod's generation no clue why
I had to use NBTExplorer to change my world generator back to BIOMESOP to avoid the crash. Even turning off feature generation didn't seem to help. My setup is otherwise stable. I've let it run overnight in SSP without any crashes. lol
its because you have 60 mods..... This mod is pretty heavy on the system.
My Twitter account: https://twitter.com/OSD_Gaming
You'd be surprised how many mods you can get to work together without memory leaks, crashes, or severe performance issues. I think the issue here is that in its alpha state, RWG doesn't handle some of the bits thrown at it by other mods. If you want a mod that's really heavy on the system, try out Doomlike Dungeons some time. It caused internal server errors (not crashes to desktop) every time it had to generate a new dungeon.
I've got 130 mods including RWG and world gen takes a minute or two (I think the Gravestone mod actually slows it down a bit).
I suspect Enviromine as causing a large startup delay as well. I'm considering dropping Gravestone from my setup, because I don't like that gravestones spawn skeletons with all spawn settings disabled in the Gravestone config.
actually 60 mods isnt that much and i didnt say i had 60 mods i said i had about somewhere close to that many more then selrahc13 to be exact i have 206 right now but i use to have 233 mods and it would work just fine with normal generation it wasnt hard on my system or anything
Anyways, Can someone answer why I can't get mo' creatures to spawn mobs naturally and not have to spawn them myself. I have custommobspawner zip file in my mods folder. What else do I have to do?
My Twitter account: https://twitter.com/OSD_Gaming
go into the config of custommobspawners and you might be able to configure it to spawn them?
edit the config file in .minecraft\config\CustomSpawner\overworld\Biomes\RWG.cfg
My Twitter account: https://twitter.com/OSD_Gaming
I am keeping the Gravestone mod. I like when I'm climbing a huge RWG mountain and I find gravestones along the way. I imagine others trying to ascend to the peak but dying in the process. =)
A beach? A real beach? With trees and grass above the high tide line, and dry desert inland? Said desert looking better than anything I've seen in minecraft so far? And the whole thing at a slight diagonal, not lined directly north-south?
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Here's the Link for it if you want to look into it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1283481-1-7-2-forge-new-dawn-completely-new-terrain