This thread was marked as Locked by master801.
1.7.10
1.6.4
Biomes
Realism
Forge
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
versions?
I scored 82% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
Would be funny in survival:
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
A different type of cave world gen, one comprised of smaller (~16-~48 block diameter) caverns linked by a network of tunnels.
Each cavern would represent a different biome and most biome caverns would have some amount of glowstone it them, anywhere from a few blocks sprinkled around or a whole coating on the ceiling.
Probably about 35% of the caverns would just be ordinary stone, dirt and gravel caves. These would statistically have more tunnels linking to them and are far more likely to have little to no glowstone. Tunnels would generate in much the same fashion as cave generation in default, except that their paths are related to the positioning of caverns. Not all caverns need a tunnel and some( like mushroom caverns) intentionally generate without them, so they can only be reached by digging to them.
Everything from forest biomes( trees on a relatively flat grass floor, ceiling mostly coated in glowstone) to tundras( frozen ice caves crusted with or even blocked by snow) to oceans( large caverns where the floor is roughly the same dome shape as the ceiling, about half-flooded and with many stalagmites/stalactites.
I've always wanted to see something like this in Minecraft. Feel free to use the idea and please let me know what you think.
Same.
For example, raise it up to 90 so only extreme hills become viable above water building spots, or up to just 70 to make the oceans slightly bigger.
Conversely, lower it to 50 and have a lot more land (and high sea cliffs) to build upon.
This would be especially neat for SMP, where you could create a server simulating global warming. People have to build far island kingdoms and use boats to meet up.
Or the reverse, no ocean at all - ponds are a precious resource to be vigilantly guarded in PVP!
Love the mod, can't wait for the next version.