Here is what I mean. Here is a picture of RWG : pic . What I mean is that the rocks (seen here; ROCKS ) are a bit too much. They are spawning in almost every biomes. Is it posible to disable them or perhapst lower the amount ?
I find it humorous you have to ask for a way to remove the rocks. You already have one. Make a pickaxe and get to work. =)
Personally, I don't mind the rocks at all. Actually, the mossy cobblestone is nice and easy to find now so I can make self repairing tools easier in Tinkers Constructs.
Brilliant looking mod. Trying to get it to work on a server currently having issues. Tried changing the level-type in the server properties but seemed like that was no good.
Trying to use FWG, keep getting an "exception generating new chunk" error.
Description: Exception generating new chunk
java.lang.ArrayIndexOutOfBoundsException: 32895
at net.minecraft.world.biome.BiomeGenBase.func_150560_b(BiomeGenBase.java:390)
at net.minecraft.world.biome.BiomeGenHills.func_150573_a(BiomeGenHills.java:90)
at mariculture.core.handlers.WorldEventHandler.onReplaceBiomeBlocks(WorldEventHandler.java:66)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_351_WorldEventHandler_onReplaceBiomeBlocks_ReplaceBiomeBlocks.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at fwg.generator.ChunkGeneratorSkyDimension.replaceBlocksForBiome(ChunkGeneratorSkyDimension.java:184)
at fwg.generator.ChunkGeneratorSkyDimension.func_73154_d(ChunkGeneratorSkyDimension.java:235)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:172)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.world.World.func_147437_c(World.java:365)
at net.minecraft.world.World.func_147474_b(World.java:329)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:71)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:749)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
at net.minecraft.world.World.<init>(World.java:260)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:97)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Obviously mariculture is at fault. Also suspect that I'll be getting a similar error with Hardcore Ender Expansion (gave pretty much the same error when attempting to generate a void end using Ex Nihilo).
Question is, is there a way to circumvent this? Besides the obvious remove mod-create world-add mod path.
It says that, in order to run with Mo'Creatures, it must have some changes configured. Which exactly? What do I have to do? Sorry if this has been asked already, I'm just rushing in through a looooot of mods.
It says that, in order to run with Mo'Creatures, it must have some changes configured. Which exactly? What do I have to do? Sorry if this has been asked already, I'm just rushing in through a looooot of mods.
Go back about 5 or so pages and you'll find it. Don't remember exactly where it is though
Since Ted doesn't seem to want to mention it in the op, I thought I'd let you all know that Ted has a Patreon acct. I pledged to support him as I really love RWG and want to help with further development. If you'd like to do the same, his acct is at https://www.patreon.com/ted80.
Thanks for your mods Ted! I know we can all be a little annoying in here, posting bugs, asking for features, etc. Just wanted to let you know your hard work on something you give away for free is greatly appreciated!
I walk thousands of blocks without finding mountains. there are hills, but no mountains with stained clay and stone and snow. just tall grassy hills. also, hot deserts just generate as hot plains without tall grass, which makes mesas look very odd.
I walk thousands of blocks without finding mountains. there are hills, but no mountains with stained clay and stone and snow. just tall grassy hills. also, hot deserts just generate as hot plains without tall grass, which makes mesas look very odd.
I've found mountains, lots of them. While testing all my mods together, I generated many different worlds and ran across mountains often. Just found one last night in the world I'm actually playing in. I'm using BoP along with RWG. You may just be having some bad luck.
rckymtnrfc, I also posted his Patreon account a few pages back, but so far we're still the only ones to have pledged anything to him. Disappointing really.
rckymtnrfc, I also posted his Patreon account a few pages back, but so far we're still the only ones to have pledged anything to him. Disappointing really.
I'm sure more will join over time. There are a lot of younger people who don't have the means to support their favorite mod authors, which is ok. Over time, he'll hopefully get more and more pledges. Then he can spend his days rolling around in money and writing code. =)
Maybe I've just been unlucky, but I'm having the hardest of times trying to find clay with this mod installed. I've been in 3 different worlds already and there's no clay to be found unless I go through huge treks (several MC days) to find any. Great mod otherwise.
I find it humorous you have to ask for a way to remove the rocks. You already have one. Make a pickaxe and get to work. =)
Personally, I don't mind the rocks at all. Actually, the mossy cobblestone is nice and easy to find now so I can make self repairing tools easier in Tinkers Constructs.
Obviously mariculture is at fault. Also suspect that I'll be getting a similar error with Hardcore Ender Expansion (gave pretty much the same error when attempting to generate a void end using Ex Nihilo).
Question is, is there a way to circumvent this? Besides the obvious remove mod-create world-add mod path.
Go back about 5 or so pages and you'll find it. Don't remember exactly where it is though
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Thanks for your mods Ted! I know we can all be a little annoying in here, posting bugs, asking for features, etc. Just wanted to let you know your hard work on something you give away for free is greatly appreciated!
", palatino, serif">RUSTIC
I've found mountains, lots of them. While testing all my mods together, I generated many different worlds and ran across mountains often. Just found one last night in the world I'm actually playing in. I'm using BoP along with RWG. You may just be having some bad luck.
I'm sure more will join over time. There are a lot of younger people who don't have the means to support their favorite mod authors, which is ok. Over time, he'll hopefully get more and more pledges. Then he can spend his days rolling around in money and writing code. =)
WOW... They are crazy good!! I use this mod definitly!
Using Biome o Plenty and RWG you will find a lot of clay believe me.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
But then which type of world generation do I pick when I make a new world?