I quite like how this mod is doing. It certainly makes up for the old and dead Ender Expanded mod. It's quite fun. My one little quip about it is that it's not compatible with Optifine. Will there be a point where that could be fixed? I really do need Optifine again, now that I've stuffing my Minecraft with mods once more.
Rollback Post to RevisionRollBack
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
I quite like how this mod is doing. It certainly makes up for the old and dead Ender Expanded mod. It's quite fun. My one little quip about it is that it's not compatible with Optifine. Will there be a point where that could be fixed? I really do need Optifine again, now that I've stuffing my Minecraft with mods once more.
Doesn't seem like there are any problems with OptiFine_1.6.4_HD_U_C7. Could you post more information please?
Well, it presents a "wraparound" or something, I'll try it again soon.
EDIT: So, I moved all my mods into a subfolder to leave it be, and left only Hardcore Ender Expansion and Optifine_1.6.4_HD_U_C7. It turns out, as I had thoughtlessly left a sub-folder in the mods folder named 1.6.4... that had a file called the WorldCore. This appears to be generated by Biomes O' Plenty. It works on the first launch, but the subsequent launches crash assumedly because of it. I'll report it to the Biomes O'Plenty thread. Although, if you wanna take a look at it for whatever reason and maybe come up with a solution yourself, here's the error.
---- Minecraft Crash Report ----
// There are four lights!
Time: 12/13/13 7:53 PM
Description: Initializing game
java.lang.VerifyError: (class: net/minecraft/client/renderer/EntityRenderer, method: func_78466_h signature: (F)V) Accessing value from uninitialized register 10
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:487)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:487)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 328844768 bytes (313 MB) / 462880768 bytes (441 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 Optifine OptiFine_1.6.4_HD_U_C7 6 mods loaded, 6 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
Condensed Block{3.6.0} [Condensed Block] ([1.6.2]CBM.zip) Unloaded->Constructed->Pre-initialized
BiomesOPlenty{1.1.3} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.1.3.308.jar) Unloaded->Constructed->Pre-initialized
HardcoreEnderExpansion{1.2.1} [Hardcore Ender Expansion] (HardcoreEnderExpansion.zip) Unloaded->Constructed->Pre-initialized
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2361, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
(This error was created after trying to test another mod for incompatibilites. I can guarantee it is caused by the WorldCore file, though.)
ok similar thing happened again, I found the boss in the spawn this time and killed it, but after defeating the boss the daylight cycle didn't come back so I have to set it manually.
I'd suggest to spawn the boss elsewhere since nobody wants their spawn building in a mess.
And also spawning craptons of enderman in the overworld hurts innocent players that aren't ready for such stuff, which imo is not really fair.
ok similar thing happened again, I found the boss in the spawn this time and killed it, but after defeating the boss the daylight cycle didn't come back so I have to set it manually.
I'd suggest to spawn the boss elsewhere since nobody wants their spawn building in a mess.
And also spawning craptons of enderman in the overworld hurts innocent players that aren't ready for such stuff, which imo is not really fair.
Strange, that could be a bug. Any suggestions on improvements? I agree it's not very multiplayer-friendly but if I were to spawn it near the player who stole it in the first place, that would be a problem because he could halt the whole process by logging off the server :/.
Strange, that could be a bug. Any suggestions on improvements? I agree it's not very multiplayer-friendly but if I were to spawn it near the player who stole it in the first place, that would be a problem because he could halt the whole process by logging off the server :/.
Perhaps you can spawn the boss directly near where the relic is broken?
Perhaps you can spawn the boss directly near where the relic is broken?
I suppose I could make that an option for the configuration, unfortunately this makes the whole apocalypse part gone. But it'll be good for server owners, expect a patch sometime soon ;).
Good news! We have tracked down the source of the Mysterious Egg Jumping. It's the Dragon Egg Energy Siphon from Gregtech. The egg only jumps when the Siphon is reloaded after it's chunk has been unloaded. I'd guess that the Siphon restarting is counting as a block update which would then cause the egg to jump... the real question now is... how do we fix it?
Or perhaps you can spawn the boss and the enderman near the bed of the player instead of the world spawn point?
If the player doesn't have a bed set, it would still spawn it on the world spawnpoint. Also, if the player logged off, it would again halt the apocalypse and stop the time for everybody else on the server. I'll make it spawn after you pickup the first relic part, if it's set in the configuration file.
Good news! We have tracked down the source of the Mysterious Egg Jumping. It's the Dragon Egg Energy Siphon from Gregtech. The egg only jumps when the Siphon is reloaded after it's chunk has been unloaded. I'd guess that the Siphon restarting is counting as a block update which would then cause the egg to jump... the real question now is... how do we fix it?
I'll have to look into that, at a first glance there doesn't seem to be any easy fix as it's a legit block update and there's no easy way of excluding a certain modded item. Will see what I can do .
Update news
There are a few tweaks in the upcoming "Server-friendly update", I made 2 things configurable - first, the endermanpocalypse can be disabled, and so can the Temple Caller. It should give server owners a little bit of control over the features .
Wow. A whole new feeling to the end. I always thought the end completely lacked everything to do with it diamonds to you! (Presuming I survive the mod)
No worries, Baby Endermen will steal the diamonds before you get a chance to lose them
Release 1.2.2 is out | The Server-friendly Update
Alright folks, here's a new update! There's not much stuff to talk about, I'll just mention a few key features - new configs to help servers get more control over some of the features, Biome Island improvements in form of new rare variations (that aren't as rare anymore), plus some bugfixes and tweaks as always.
I know this update isn't very big, mainly because of lack of ideas but don't worry - that has been fixed too and I have huge plans for the upcoming version which you should expect near the end of December, so let's see if I can pull that off.
There is some other stuff I want to talk about too. I'm planning a series of short videos on my YouTube channel, either very soon if I find the time, or at the beginning of next year. More details about that are about to come, but I can say it will feature stuff like guides, showcases and updates of the big mods I work on - that's this one and the Erebus, dimension of arthropods (not many people know I work on that one too ).
Phew, long rant. Alright, download in the main post as always, don't forget to comment on ideas you have and bugs you find, and enjoy the update!
Wow, 122 comes out!
But you forgot to change title.
You saw nothing releasing updates is fun. I have to prepare the topic, update version history on wiki, PMC page, version file for automatic notifications, create new post with a summary and then tweet about it, all within a minute or so :D.
I have installed this mod on DireWolf20 1.6.4 + Better Dongeon + Mo'creatures.
I have only one problème in Ender, it is no enderman in the main land on Ender.
I have check for another biomes in Ender and it is good.
In Overland enderman spawn good ( only standard enderman ).
I have check for config files from Mo'creatures for Ender and spawn enderman but i don't see a problem.
I have installed this mod on DireWolf20 1.6.4 + Better Dongeon + Mo'creatures.
I have only one problème in Ender, it is no enderman in the main land on Ender.
I have check for another biomes in Ender and it is good.
In Overland enderman spawn good ( only standard enderman ).
I have check for config files from Mo'creatures for Ender and spawn enderman but i don't see a problem.
Thanks for help if any body have a soluce.
Sorry, I can't check - the modpack shuts down when I create a world.
EDIT: Got it sorted out, Endermen spawn as usual. I tested it without Mo'creatures, Better dungeons and Railcraft, one of these could potentially be the issue.
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
Doesn't seem like there are any problems with OptiFine_1.6.4_HD_U_C7. Could you post more information please?
My Website ~ Twitter ~ Patreon
EDIT: So, I moved all my mods into a subfolder to leave it be, and left only Hardcore Ender Expansion and Optifine_1.6.4_HD_U_C7. It turns out, as I had thoughtlessly left a sub-folder in the mods folder named 1.6.4... that had a file called the WorldCore. This appears to be generated by Biomes O' Plenty. It works on the first launch, but the subsequent launches crash assumedly because of it. I'll report it to the Biomes O'Plenty thread. Although, if you wanna take a look at it for whatever reason and maybe come up with a solution yourself, here's the error.
// There are four lights!
Time: 12/13/13 7:53 PM
Description: Initializing game
java.lang.VerifyError: (class: net/minecraft/client/renderer/EntityRenderer, method: func_78466_h signature: (F)V) Accessing value from uninitialized register 10
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:487)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:487)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 328844768 bytes (313 MB) / 462880768 bytes (441 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 Optifine OptiFine_1.6.4_HD_U_C7 6 mods loaded, 6 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
Condensed Block{3.6.0} [Condensed Block] ([1.6.2]CBM.zip) Unloaded->Constructed->Pre-initialized
BiomesOPlenty{1.1.3} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.1.3.308.jar) Unloaded->Constructed->Pre-initialized
HardcoreEnderExpansion{1.2.1} [Hardcore Ender Expansion] (HardcoreEnderExpansion.zip) Unloaded->Constructed->Pre-initialized
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2361, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
I'd suggest to spawn the boss elsewhere since nobody wants their spawn building in a mess.
And also spawning craptons of enderman in the overworld hurts innocent players that aren't ready for such stuff, which imo is not really fair.
Strange, that could be a bug. Any suggestions on improvements? I agree it's not very multiplayer-friendly but if I were to spawn it near the player who stole it in the first place, that would be a problem because he could halt the whole process by logging off the server :/.
My Website ~ Twitter ~ Patreon
Perhaps you can spawn the boss directly near where the relic is broken?
I suppose I could make that an option for the configuration, unfortunately this makes the whole apocalypse part gone. But it'll be good for server owners, expect a patch sometime soon ;).
My Website ~ Twitter ~ Patreon
If the player doesn't have a bed set, it would still spawn it on the world spawnpoint. Also, if the player logged off, it would again halt the apocalypse and stop the time for everybody else on the server. I'll make it spawn after you pickup the first relic part, if it's set in the configuration file.
I'll have to look into that, at a first glance there doesn't seem to be any easy fix as it's a legit block update and there's no easy way of excluding a certain modded item. Will see what I can do .
Update news
There are a few tweaks in the upcoming "Server-friendly update", I made 2 things configurable - first, the endermanpocalypse can be disabled, and so can the Temple Caller. It should give server owners a little bit of control over the features .
My Website ~ Twitter ~ Patreon
Congratz! Any feedback on the achievements, and maybe suggestions for new ones?
My Website ~ Twitter ~ Patreon
Yea its Really Me
Very cool, I will add it to the main topic after dinner :). Pointed out a few things you missed in the video comments.
No worries, Baby Endermen will steal the diamonds before you get a chance to lose them
My Website ~ Twitter ~ Patreon
Um they are. Put on Damage thingy on and you'll see it is aggressive so yah T_T think :/
Alright folks, here's a new update! There's not much stuff to talk about, I'll just mention a few key features - new configs to help servers get more control over some of the features, Biome Island improvements in form of new rare variations (that aren't as rare anymore), plus some bugfixes and tweaks as always.
I know this update isn't very big, mainly because of lack of ideas but don't worry - that has been fixed too and I have huge plans for the upcoming version which you should expect near the end of December, so let's see if I can pull that off.
There is some other stuff I want to talk about too. I'm planning a series of short videos on my YouTube channel, either very soon if I find the time, or at the beginning of next year. More details about that are about to come, but I can say it will feature stuff like guides, showcases and updates of the big mods I work on - that's this one and the Erebus, dimension of arthropods (not many people know I work on that one too ).
Phew, long rant. Alright, download in the main post as always, don't forget to comment on ideas you have and bugs you find, and enjoy the update!
My Website ~ Twitter ~ Patreon
But you forgot to change title.
You saw nothing releasing updates is fun. I have to prepare the topic, update version history on wiki, PMC page, version file for automatic notifications, create new post with a summary and then tweet about it, all within a minute or so :D.
My Website ~ Twitter ~ Patreon
First, some for my poor english but French.
I have installed this mod on DireWolf20 1.6.4 + Better Dongeon + Mo'creatures.
I have only one problème in Ender, it is no enderman in the main land on Ender.
I have check for another biomes in Ender and it is good.
In Overland enderman spawn good ( only standard enderman ).
I have check for config files from Mo'creatures for Ender and spawn enderman but i don't see a problem.
Thanks for help if any body have a soluce.
Sorry, I can't check - the modpack shuts down when I create a world.
EDIT: Got it sorted out, Endermen spawn as usual. I tested it without Mo'creatures, Better dungeons and Railcraft, one of these could potentially be the issue.
My Website ~ Twitter ~ Patreon