this mod is cool, but not completely awesome. what would be awesome is it being a list of all enchantments for that tool, and being able to chose the levels for those enchantments in the form of, for example, a slider bar. THAT would make it AWESOME!
Let me ask you, this mod works if both my brother and I have it installed and play in lan game? Because everytime he plays he opens his singleplayer world to LAN so I play with him and that works for the Metallurgy mod. Btw, is there any problem/conflict if I try to use this mod and Twilight Forest and Metallurgy? Because with these 3 mods the game is soooooo more interesting and cool =]
I am also having difficulty downloading this mod. Not just yours however, as download links for several mods are failing. No idea why.
Apparently adf.ly went down for about an entire day. They've fixed the servers and assured us modders, the issue won't happen again
Anyway, they're back online now, sorry about that.
Let me ask you, this mod works if both my brother and I have it installed and play in lan game? Because everytime he plays he opens his singleplayer world to LAN so I play with him and that works for the Metallurgy mod. Btw, is there any problem/conflict if I try to use this mod and Twilight Forest and Metallurgy? Because with these 3 mods the game is soooooo more interesting and cool =]
Thanks in advance!! ;D
Yes it works in Lan
This mod shouldn't conflict with any mod that doesn't change the enchanting gui.
Wow thanks for answering, and sooo fast hahaha.
So just let me ask you a couple things, your mod uses modloader right? Well I'm using Metallurgy and Twilight Forest too, but they use FML. Can I use them all? Like, using modloader and FML at same time, is there any conflict?
Has anyone already tried to use Superior Enchantments with these other two mods: Metallurgy and Twilight Forest ( they use Forge ) ??
I want to know if there are conflicts between modloader and forge. Thanks.
Has anyone already tried to use Superior Enchantments with these other two mods: Metallurgy and Twilight Forest ( they use Forge ) ??
I want to know if there are conflicts between modloader and forge. Thanks.
Works with Metallurgy. Haven't tried with Twilight forest, but I've been told that Metallurgy and twilight forest work together. There shouldn't be any conflicts, as this mod works with a separate code from Metallurgy and TF.
Works with Metallurgy. Haven't tried with Twilight forest, but I've been told that Metallurgy and twilight forest work together. There shouldn't be any conflicts, as this mod works with a separate code from Metallurgy and TF.
But you know, this mod ( superior ) uses the Risugami's modloader right? Is there any conflict between Risugami's and the Forge one? That was my real question, sorry I didn't write it very well xD, but I'm sure I remember i read somewhere there's a specific order to install when using both modloaders. By the way, I'm using optifine and mcpatcher too, but I've heard mcpatcher has a lot of problems about compability so I'm changing to magic launcher. In the end I intend to have: Superior Enchantment System, Metallurgy, Twilight Forest and Optifine. I'll be trying now to see if I manage them to work together. But I'll be looking here for future answer. Thanks in advance.
But you know, this mod ( superior ) uses the Risugami's modloader right? Is there any conflict between Risugami's and the Forge one? That was my real question, sorry I didn't write it very well xD, but I'm sure I remember i read somewhere there's a specific order to install when using both modloaders. By the way, I'm using optifine and mcpatcher too, but I've heard mcpatcher has a lot of problems about compability so I'm changing to magic launcher. In the end I intend to have: Superior Enchantment System, Metallurgy, Twilight Forest and Optifine. I'll be trying now to see if I manage them to work together. But I'll be looking here for future answer. Thanks in advance.
FML (forge) replaces modloader. You don't use both at all or else forge yells at you.
Load in this order with magic (although, it'll tell you if there's errors, so play with it if there are)
FML (Forge Universal thingy)
Optifine
Metallurgy
Twilight Forest
Superior Enchant.
Make damage enchantments for swords increase base damage rather than add a random amount on each swing, I personally hate the way Sharpness/Smite/Bane of Arthropods are implemented in vanilla Minecraft.
Yo again. I tried using this mod just as I said, with Metallurgy and Twilight Forest, using Magic Launcher. Everything looks fine, except the UNDO part of the enchants. The enchantment table doesn't show graphicaly the text "UNDO: XXXX". Do you know what can be the problem?
PS: Actually the buttoms WORK, you can't see it written "UNDO: XXXX" but if you click in the empty space you can still undo the enchantment.
... Why am I having so much trouble getting a gold respiration helmet now? It used to be an easy level 1 enchantment ...
Ahh ... respiration in vanilla is now harder to get. Low level chances of protection are now higher (pushing out respiration 1), and respiration 2 is no longer a low level gold helmet enchantment. Hmm ...
Ok, here's a feature request: Right now, the refund amount is always at least a full level less than the amount charged. I understand that it has to be integer, but -- especially at low levels, especially when using high-enchantability materials like gold -- can there be a potentially good chance of getting all your levels back? There is no point (that I can see) of doing an unenchant if you get zero levels back, yet if I want to replace my scuba gear now I may as well just toss 10-15 gold helmets at the table for lots of level 1 enchants.
(grumble grumble really hard to get Respiration and Aqua affinity together, but that's not your fault.)
(I know, save up to 40 levels, and then go for lots of level 30 casts to get respiration 3, going for the refund factor and several attempts. Maybe that's the answer -- and I know that R2 is really much nicer than R1, I can only imagine what R3 will be like.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
TY
Look up better enchanting.
\
That was to avoid conflicts with other mods, using custom packets.
Thanks so much for addressing this issue.
http://www.cognitiveforge.com/
I am also having difficulty downloading this mod. Not just yours however, as download links for several mods are failing. No idea why.
First congratulations, what a great mod!!
Let me ask you, this mod works if both my brother and I have it installed and play in lan game? Because everytime he plays he opens his singleplayer world to LAN so I play with him and that works for the Metallurgy mod. Btw, is there any problem/conflict if I try to use this mod and Twilight Forest and Metallurgy? Because with these 3 mods the game is soooooo more interesting and cool =]
Thanks in advance!! ;D
Apparently adf.ly went down for about an entire day. They've fixed the servers and assured us modders, the issue won't happen again
Anyway, they're back online now, sorry about that.
http://www.cognitiveforge.com/
So just let me ask you a couple things, your mod uses modloader right? Well I'm using Metallurgy and Twilight Forest too, but they use FML. Can I use them all? Like, using modloader and FML at same time, is there any conflict?
I want to know if there are conflicts between modloader and forge. Thanks.
But you know, this mod ( superior ) uses the Risugami's modloader right? Is there any conflict between Risugami's and the Forge one? That was my real question, sorry I didn't write it very well xD, but I'm sure I remember i read somewhere there's a specific order to install when using both modloaders. By the way, I'm using optifine and mcpatcher too, but I've heard mcpatcher has a lot of problems about compability so I'm changing to magic launcher. In the end I intend to have: Superior Enchantment System, Metallurgy, Twilight Forest and Optifine. I'll be trying now to see if I manage them to work together. But I'll be looking here for future answer. Thanks in advance.
EDIT: Never mind.
Load in this order with magic (although, it'll tell you if there's errors, so play with it if there are)
FML (Forge Universal thingy)
Optifine
Metallurgy
Twilight Forest
Superior Enchant.
That should work with most of it. Good luck.
I'm going to sleep now, but I'll try tomorrow.
As soon as I test it, I post here again to let you know if it worked
Thanks ;D
Make damage enchantments for swords increase base damage rather than add a random amount on each swing, I personally hate the way Sharpness/Smite/Bane of Arthropods are implemented in vanilla Minecraft.
PS: Actually the buttoms WORK, you can't see it written "UNDO: XXXX" but if you click in the empty space you can still undo the enchantment.
Ahh ... respiration in vanilla is now harder to get. Low level chances of protection are now higher (pushing out respiration 1), and respiration 2 is no longer a low level gold helmet enchantment. Hmm ...
Ok, here's a feature request: Right now, the refund amount is always at least a full level less than the amount charged. I understand that it has to be integer, but -- especially at low levels, especially when using high-enchantability materials like gold -- can there be a potentially good chance of getting all your levels back? There is no point (that I can see) of doing an unenchant if you get zero levels back, yet if I want to replace my scuba gear now I may as well just toss 10-15 gold helmets at the table for lots of level 1 enchants.
(grumble grumble really hard to get Respiration and Aqua affinity together, but that's not your fault.)
(I know, save up to 40 levels, and then go for lots of level 30 casts to get respiration 3, going for the refund factor and several attempts. Maybe that's the answer -- and I know that R2 is really much nicer than R1, I can only imagine what R3 will be like.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?