The health does go up, and the food does drain, but i think we forgot a few items in the latest version, next release will have that fixed!
Yes, they last forever.
And you can only double pack the diamond pipe, just place the pipe in the crafting table and put a toke abovee it.
Ok thanks
But it seems that my little grinder in the bottom of the grinding table disappears after a while. I've made 3 of them so far and its gone again
Ok thanks
But it seems that my little grinder in the bottom of the grinding table disappears after a while. I've made 3 of them so far and its gone again
Damn, I thought this might actually add a good variety of plant life into the game =/ Your mod title is slightly misleading :tongue.gif:
Rollback Post to RevisionRollBack
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
Ok makes sense, i just got confused when calebmanley said "they last forever". I guess ill have to wait till i have a decent amount of toke before putting the grinder in to make it worth the iron.
Ok makes sense, i just got confused when calebmanley said "they last forever". I guess ill have to wait till i have a decent amount of toke before putting the grinder in to make it worth the iron.
Anyways you both get a + rep for this mod.
Oh, sorry about that, ill probably change the way you grind toke soon anyways
Thanks for this mod he is awesome If u add the "high effect", add some mushroom.
I need your help for something, i have Magiclauncher and Optifine for run my Minecraft.jar i added your mod but it is conflict with "optifine and his "l.class" (the same file thatisin your mod) I understood that "l.class" added the effect of smoking but I'd like to make them work together.
howcan I do ?
Nukha. (skype:Nukhasky for more info)
Thanks
If you install the mod and optifine using McPatcher it should work fine, try that out
Are you going to add in alchemical uses for them as well? Just as an idea... I could give you a basic sketch of a system for advanced alchemy to work with if you like, as well as a few ideas for ingredients/potions.
Rollback Post to RevisionRollBack
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
Are you going to add in alchemical uses for them as well? Just as an idea... I could give you a basic sketch of a system for advanced alchemy to work with if you like, as well as a few ideas for ingredients/potions.
I could!
Ive got the updated source code of the 1.8.1 apothecarium mod, i could implement some of the features from that to this, maybe merge them together.
Ok thanks
But it seems that my little grinder in the bottom of the grinding table disappears after a while. I've made 3 of them so far and its gone again
its supposed to, that's what fuels the grinder.
:huh.gif:
Your childish comment.
To touch Divinity, one must first be prepared to brave reality.
I planning on adding more later :smile.gif:
Not just drugs :biggrin.gif:
Ok makes sense, i just got confused when calebmanley said "they last forever". I guess ill have to wait till i have a decent amount of toke before putting the grinder in to make it worth the iron.
Anyways you both get a + rep for this mod.
taco taco taco taco taco taco taco taco taco taco taco taco taco
<------------ [Insert my haunter's emotion here]
oh, and no I'm not a cop... or am I?
lol
Yeah.
Oh, sorry about that, ill probably change the way you grind toke soon anyways
Multiplayer soon
aha
Have you got any other mods on?
maybe its not compatible with one of them?
It requires modloader also.
And im pretty sure its not compatible with optifine unless you use mcpatcher.
It's all good. And its not really a problem as long as you get enough toke first. I'd say 64 treated toke is worth 6 iron anyway.
Wellnt quit updated anymore
But thanks
http://www.minecraftforum.net/topic/1068975-11-calebmanleys-fossil-mod-v1-ssp/
Hopefuly MCP will be released soon!
So we can update it
Thanks
If you install the mod and optifine using McPatcher it should work fine, try that out
Ah, good man
Are you going to add in alchemical uses for them as well? Just as an idea... I could give you a basic sketch of a system for advanced alchemy to work with if you like, as well as a few ideas for ingredients/potions.
To touch Divinity, one must first be prepared to brave reality.
I could!
Ive got the updated source code of the 1.8.1 apothecarium mod, i could implement some of the features from that to this, maybe merge them together.
The ideas would be nice!
Very very very soon, hopefuly within an hour or so it will be out!
Edit: sorry it wont, found a few bugs and dont have enough time to fix them at the moment :/