The Meaning of Life, the Universe, and Everything.
Join Date:
1/22/2012
Posts:
47
Minecraft:
Elamentoes
Member Details
I'm still getting a few over lapping mazes with it set to 200. perhaps you could look into making them check if it would be close enough to overlap, and if so, simply merge the two mazes together, instead of one deleting parts of the other.(just a thought, I don't know if it's even possible.)
I'm still getting a few over lapping mazes with it set to 200. perhaps you could look into making them check if it would be close enough to overlap, and if so, simply merge the two mazes together, instead of one deleting parts of the other.(just a thought, I don't know if it's even possible.)
Yep, I know they sometimes appear, but I'm not sure why. But I think it only happens around your spawn point, i.e. when the world generates. Merging two different mazes would not be possible due to the way the generating algorithm is written.
I'm going to be doing a mod showcase of this, so it will be uploaded soon. However, if you want me to stop the upload or delete the video that would be just fine!
Looking forward to the showcase! Send me a link once it is done
As we have 1.6.4 for some time and ModLoader still hasn't been updated, I decided to make change I was planning for a long time now. I rewrote the mod for Forge. It should now work even in SMP, but I would like if someone could confirm that.
Question, is this gonna be updated to 1.7.2? I am super interested in this. It looks super interesting!
Well, since Forge is not updated to 1.7.2, I cannot update the mod. The guesses are that due to lot of changes in 1.7.2 update, the update for Forge won't be sooner than at the beginning of December.
Im hopping to use this mod with Cubic Chunks. Please awnser this question Do parts of the modification code rely on chunk data/metadata?
What do you mean rely? It uses three new blocks with unique id. It also checks terrain for certain patterns of blocks when generating mazes. Not sure what else could you mean.
I added Dynamic Mazes onto a 1.6.2. forge server today and I seem to be experiencing extremely high spawn rates with this mod. I tried editing the config and restarting in a new world to try to sort it out, but even when the mazeRrarity is set to 5 (from a default of 250) I get 7-8 mazes placed almost directly side-by-side. Any way to fix this?
Thanks.
EDIT - Nevermind, I figured it out. spawn rate appears to be normalized now.
I added Dynamic Mazes onto a 1.6.2. forge server today and I seem to be experiencing extremely high spawn rates with this mod. I tried editing the config and restarting in a new world to try to sort it out, but even when the mazeRrarity is set to 5 (from a default of 250) I get 7-8 mazes placed almost directly side-by-side. Any way to fix this?
Thanks.
EDIT - Nevermind, I figured it out. spawn rate appears to be normalized now.
Mm.. Thanks for this mod ; but seems don't generate anything on MCPC version no ?
I try with rarity 999 (and then 1 too), and nothing, nothing.. Can't see these "building".
Do you use correct version of this mod for your MC version? Do you have Forge correctly installed? The higher the rarity the mazes should spawn. Look for them mainly on plains and in forest.
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
Inflammable, don't decay, hardness is 1.5F, which is the same as stone.
Yep, I know they sometimes appear, but I'm not sure why. But I think it only happens around your spawn point, i.e. when the world generates. Merging two different mazes would not be possible due to the way the generating algorithm is written.
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Sorry, I'll probably keep it as it is
Thank you! I don't know what Feed the beast is, so I have no idea
I'm not currently working on adding any new features into this mod, but maybe in the future.
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Please subscribe and like my videos
Sure you can
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Looking forward to the showcase! Send me a link once it is done
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
I hope you will enjoy the mod
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Do parts of the modification code rely on chunk data/metadata?
Well, since Forge is not updated to 1.7.2, I cannot update the mod. The guesses are that due to lot of changes in 1.7.2 update, the update for Forge won't be sooner than at the beginning of December.
What do you mean rely? It uses three new blocks with unique id. It also checks terrain for certain patterns of blocks when generating mazes. Not sure what else could you mean.
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Can't this be easily finished by cheating?Saw a review, I suggest a Bedrock maze that spawns near layer 16. Uncheatable, 1 way in, 1 way out.
Thanks.
EDIT - Nevermind, I figured it out. spawn rate appears to be normalized now.
I'm glad you figured it out
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Do you use correct version of this mod for your MC version? Do you have Forge correctly installed? The higher the rarity the mazes should spawn. Look for them mainly on plains and in forest.
Hope it helps
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
together they are powerful beyond imagination."
Oh hi! Are you getting back to MC modding?
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/