Holy. Hell. On a. Stick. I was browsing the forums for a mod that added more construction blocks to the game that didn't add ores, and I find THIS? You are a god, my friend.
Holy. Hell. On a. Stick. I was browsing the forums for a mod that added more construction blocks to the game that didn't add ores, and I find THIS? You are a god, my friend.
What if you added decorative brick blocks? Then not all our brick houses would have to look the same! I'm thinking maybe place brick blocks in the furnace for darker brick blocks. This idea isn't well thought out. :S
What if you added decorative brick blocks? Then not all our brick houses would have to look the same! I'm thinking maybe place brick blocks in the furnace for darker brick blocks. This idea isn't well thought out. :S
Not a bad idea, kinda like the light/dark cobble variations. Got me thinking about different brick patterns.
I think I'll add more brick variations.
i noticed this mod uses a lot of block IDs, you should learn to use metadata, it'll bring down the ID count to maybe 5-6 instead of the about 64 you use now
luckily minecraft 1.2 will have 4096 block ids so no worries ")
well done! like the new update! now all we need is a little smp support? that would be amazing! i play on a little server with friends and we could really have a lot of fun with this.
well done! like the new update! now all we need is a little smp support? that would be amazing! i play on a little server with friends and we could really have a lot of fun with this.
YES! smp support soon to come. Waiting for MC 1.2. actually i may just post a SMP version anyway.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 6a9a9f2e --------
Generated 2/23/12 9:49 AM
Minecraft: Minecraft 1.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 945GM version 1.4.0 - Build 7.14.10.4926, Intel
java.lang.NoClassDefFoundError: Could not initialize class mod_Lotsofblocks
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:269)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dac402aa ----------
The order the report lists the mods is strange, since I specifically have it set up to load Modloader, MP, and Forge in the order I just listed. And it seems to have tried loading MP twice. I don't know if that has an effect on More Blocks.
I don't care if you use it, just giv credit. lulz, giv. :biggrin.gif:
Yeah.
Thank you very mush.
Not bad, I will use it, thank you. will credit.
EDIT: Btw pyro nice signature banner. DOWN WITH SOPA!
Diggity dope.
Not a bad idea, kinda like the light/dark cobble variations. Got me thinking about different brick patterns.
I think I'll add more brick variations.
Diggity dope.
luckily minecraft 1.2 will have 4096 block ids so no worries ")
thank you, i love it too
Diggity dope.
And you're welcome, It's just a Cobblestone texture with Iron edges, and the Iron borders from the top of a piston. XD
Yeah.
THIS + SLOPES MOD = EPICNESS
very nicely done
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
but i must say u did a good job with those pillars it sold the idea to me :smile.gif:+1
uh sure. btw first mod review!
Yea that's a great combination.
YES! smp support soon to come. Waiting for MC 1.2. actually i may just post a SMP version anyway.
SWEET. thank you. (:
Diggity dope.
1+ for you.
Specifically, I get this error report:
Mods loaded: 7
ModLoader 1.1
mod_ModLoaderMp 1.1
mod_TooManyItems 1.1 2012-02-17
mod_Fireplace V1.8.6
mod_Lanterns 1.0.0
mod_MinecraftForge 1.3.3.12
mod_ModLoaderMp 1.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 6a9a9f2e --------
Generated 2/23/12 9:49 AM
Minecraft: Minecraft 1.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 945GM version 1.4.0 - Build 7.14.10.4926, Intel
java.lang.NoClassDefFoundError: Could not initialize class mod_Lotsofblocks
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:269)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dac402aa ----------
The order the report lists the mods is strange, since I specifically have it set up to load Modloader, MP, and Forge in the order I just listed. And it seems to have tried loading MP twice. I don't know if that has an effect on More Blocks.