This mod has come a long way. But I use this for WorldEdit, and specificaly for the brushes. You metioned you can't get reach to work. But with Single Player Commands you can have reach set to normal and the brushs still work from a long distance away. Any way to fix this?
Great mod! I tried it with Single Player Commands, but whichever you put in minecraft.jar second is the mod that shows up in game.
Is there a way to make the two compatible?
The /brush command for world edit isnt working long-range
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GENERATION 35: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment. I like pie
This mod has come a long way. But I use this for WorldEdit, and specificaly for the brushes. You metioned you can't get reach to work. But with Single Player Commands you can have reach set to normal and the brushs still work from a long distance away. Any way to fix this?
Great mod! I tried it with Single Player Commands, but whichever you put in minecraft.jar second is the mod that shows up in game.
Is there a way to make the two compatible?
aside from making any suggestions or demands, i just want to say how much i appreciate all the work your doing on this. the reach command works great for my setup, as do other, less important commands that i use. this mod is, and will be, a great benefit to a lot of players who found single player commands so useful. thanks again for everything.
aside from making any suggestions or demands, i just want to say how much i appreciate all the work your doing on this. the reach command works great for my setup, as do other, less important commands that i use. this mod is, and will be, a great benefit to a lot of players who found single player commands so useful. thanks again for everything.
This isn't really intended to be an alternative to Single Player Commands, in fact I work with simo on SPC.
I just use this for testing various things, and add any features/commands that people suggest.
The /brush command for world edit isnt working long-range
btw....tried /reach, didnt work.
Rollback Post to RevisionRollBack
GENERATION 35: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment. I like pie
This isn't really intended to be an alternative to Single Player Commands, in fact I work with simo on SPC.
I just use this for testing various things, and add any features/commands that people suggest.
yeah, i understand that. there are similarities in function, though. in fact, i do have SPCommands installed, with yours as a companion piece. my intent was to highlight the fact that your mod brings back some functions that were broken with the new code. i am greatly appreciative to simo and his original work, and also fully understand his disillusionment with having to start from scratch. my point was to show appreciation for you working on some of the most requested parts of SPCommands broken functionality. regardless, my point was to just let you know that your work is appreciated.
Haven't used the mod for about a month, and I come back to find that the updated versions are much improved! I've said it before, and I'll say it again, thank you for your work on such a useful modification! Keep it up, and it will more than likely surpass Simo's SPC in time ;). Also, would you mind adding an Adf.ly link for this? I wouldn't mind supporting you a bit by taking five seconds out of my day to do so ;D.
Haven't used the mod for about a month, and I come back to find that the updated versions are much improved! I've said it before, and I'll say it again, thank you for your work on such a useful modification! Keep it up, and it will more than likely surpass Simo's SPC in time . Also, would you mind adding an Adf.ly link for this? I wouldn't mind supporting you a bit by taking five seconds out of my day to do so ;D.
Sorry, I don't use ad.fly and probably will. Maybe I'll put up a Paypal link for donations one day.
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
I keep crashing as soon as I hit a block, any block, if I remove console 12w50b from my 1.4.6 setup it doesn't crash, here's the crash report.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 12/20/12 4:24 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: ir.getBlockReachDistance()D
at iv.a(NetServerHandler.java:477)
at ei.a(SourceFile:46)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10-ea, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 499066624 bytes (475 MB) / 1228734464 bytes (1171 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xms1024m -Xmx2048m
AABB Pool Size: 4883 (273448 bytes; 0 MB) allocated, 4651 (260456 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.467 Optifine OptiFine_1.4.6_HD_U_A2 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SimplyHaxFlying [Simply Hax Flying] (SimplyHax_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SimplyHaxVision [Simply Hax Vision] (SimplyHax_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Keyhole [Keyhole] (Keyhole-7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
HatesSnow [Pam Hates Snow!] (Pam Hates Snow 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GetAllTheSeeds [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.5 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.01 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamWeeeFlowers [Pam's Weee! Flowers] (Pam's Weee! Flowers 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1192 (66752 bytes; 0 MB) allocated, 992 (55552 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Unatan'/198, l='Ahopen', x=464.30, y=66.00, z=-679.30]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Is there a way to make the two compatible?
That happens to me too. Are you using magiclauncher tooSame here but just with the WorldEdit. I am using Magiclancher
GENERATION 35: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment. I like pie
Thank you. I messed that one up. I also used the installer. I had it before magiclauncher.
I'm not really sure how that works..
I'll work on making them compatible.
Okay.
I miss XCommands...
This isn't really intended to be an alternative to Single Player Commands, in fact I work with simo on SPC.
I just use this for testing various things, and add any features/commands that people suggest.
I miss XCommands...
I still haven't figured out what causes that with SPC, SP Console is loaded differently.
I miss XCommands...
btw....tried /reach, didnt work.
GENERATION 35: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment. I like pie
Well, I think I might have figured out the problem - I'll see if I can get it working.
I miss XCommands...
yeah, i understand that. there are similarities in function, though. in fact, i do have SPCommands installed, with yours as a companion piece. my intent was to highlight the fact that your mod brings back some functions that were broken with the new code. i am greatly appreciative to simo and his original work, and also fully understand his disillusionment with having to start from scratch. my point was to show appreciation for you working on some of the most requested parts of SPCommands broken functionality. regardless, my point was to just let you know that your work is appreciated.
Sorry, I don't use ad.fly and probably will. Maybe I'll put up a Paypal link for donations one day.
I miss XCommands...
Currently, in my ML setup, I only have Modloader, SP Console, and WorldEditCui installed, but WEC doesn't work. is this happening to anyone else?
That is a big Yes. Woo!:D
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
// I blame Dinnerbone.
Time: 12/20/12 4:24 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: ir.getBlockReachDistance()D
at iv.a(NetServerHandler.java:477)
at ei.a(SourceFile:46)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10-ea, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 499066624 bytes (475 MB) / 1228734464 bytes (1171 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xms1024m -Xmx2048m
AABB Pool Size: 4883 (273448 bytes; 0 MB) allocated, 4651 (260456 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.467 Optifine OptiFine_1.4.6_HD_U_A2 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SimplyHaxFlying [Simply Hax Flying] (SimplyHax_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SimplyHaxVision [Simply Hax Vision] (SimplyHax_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Keyhole [Keyhole] (Keyhole-7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
HatesSnow [Pam Hates Snow!] (Pam Hates Snow 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GetAllTheSeeds [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.5 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.01 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PamWeeeFlowers [Pam's Weee! Flowers] (Pam's Weee! Flowers 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1192 (66752 bytes; 0 MB) allocated, 992 (55552 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Unatan'/198, l='Ahopen', x=464.30, y=66.00, z=-679.30]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Nothing long-range is working for me. I have yet to find a solution to this problem. IF you find one please please reply back.