I really love treecapitator, and am using it in single player. Trying to install it for a very small server, and it keeps crashing:
ModLoader Server 1.2.4v1 Initializing...
2012-04-03 21:10:25 [INFO] ModLoader Server 1.2.4v1 Initializing...
Failed to load mod from "mod_treecapitator.class"
java.lang.NoSuchFieldError: u
at mod_treecapitator.<clinit>(mod_treecapitator.java:11)
at sun.misc.Unsafe.ensureClassInitialized(Native Method)
at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Sourc
e)
at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
at java.lang.reflect.Field.get(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1266)
at ModLoader.addMod(ModLoader.java:140)
at ModLoader.readFromModFolder(ModLoader.java:950)
at ModLoader.init(ModLoader.java:578)
at ModLoader.initialize(ModLoader.java:1626)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:160)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
at dn.run(SourceFile:490)
I really enjoy using the Tree Capitator, and it's very useful for clearing large amounts of land when combined with the "drops" command from the Single Player Commands mod (It basically makes trees instantly dissapear, with no mess and no lag).
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"Victory is like a watermelon. It's hard to spell and it tastes good."
<left>&e<fps> &efps
&9<equippedname> &9equipped
<center>&1Biome: &1<biome>
Day <day>
&3Score: &3<score
and it crashed when I loaded up my world.
I think you are just missing the closing part of the last tag: <left>&e<fps> &efps
&9<equippedname> &9equipped
<center>&1Biome: &1<biome>
Day <day>
&3Score: &3<score>
I really love treecapitator, and am using it in single player. Trying to install it for a very small server, and it keeps crashing:
ModLoader Server 1.2.4v1 Initializing...
2012-04-03 21:10:25 [INFO] ModLoader Server 1.2.4v1 Initializing...
Failed to load mod from "mod_treecapitator.class"
java.lang.NoSuchFieldError: u
at mod_treecapitator.<clinit>(mod_treecapitator.java:11)
at sun.misc.Unsafe.ensureClassInitialized(Native Method)
at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Sourc
e)
at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
at java.lang.reflect.Field.get(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1266)
at ModLoader.addMod(ModLoader.java:140)
at ModLoader.readFromModFolder(ModLoader.java:950)
at ModLoader.init(ModLoader.java:578)
at ModLoader.initialize(ModLoader.java:1626)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:160)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
at dn.run(SourceFile:490)
How should I have installed it for a server?
It's not currently available for server. I'm debating putting out an SMP version once 1.2.5 is out. No promises.
for the ingame info if tells me the wrong name (mod item), what is most likely the problem and can i fix it? the exact thing is when i hold a honeycomb from forestry it tells me im holding a parched comb.
for the ingame info if tells me the wrong name (mod item), what is most likely the problem and can i fix it? the exact thing is when i hold a honeycomb from forestry it tells me im holding a parched comb.
I'm not certain, but my guess is that this has to do with the way Forge manages item/block IDs. I'll look into it, but no promises.
Are the 1.2.5 releases just copies of the 1.2.4 releases, or did you edit the code in some way?
This update required very little change in the code, but it's never a bad thing to recompile and rerelease to be sure. To answer your question, I did not just make a copy, I did the whole process of setting up a new MCP environment and compiling everything just to be sure.
This update required very little change in the code, but it's never a bad thing to recompile and rerelease to be sure. To answer your question, I did not just make a copy, I did the whole process of setting up a new MCP environment and compiling everything just to be sure.
IngameInfo did get some new tags.
Okay, thank you. I wasn't sure if I needed to redownload, but I have now. With my mod, I just put the files into Minecraft and saw that everything worked as it did in 1.2.4. Of course, it's not a greatly written mod, and it modifies class files, so setting up a 1.2.5 environment will be annoying. Thank you!
EDIT: By the way, I'm thinking of a possible fps average code, and I will update with what I think of.
EDIT: By the way, I'm thinking of a possible fps average code, and I will update with what I think of.
I'm pretty sure I know what I need to add... I just have to find time to add it and make it work good. I'm thinking it will be a simple thing that goes in the onTickInGame() call that does this:
Ok, so after all that, you are just talking about vanilla trees? If that's not what you meant, then I can't help you. The option to break leaves works fine for me.
Ok, so after all that, you are just talking about vanilla trees? If that's not what you meant, then I can't help you. The option to break leaves works fine for me.
Those are trees from a pre-biome or halloween map (forget which). Essentially, they are ancient trees, from a map so old that there was only one type of tree at the time it was created. When the update that added pines & birch came along, all the old trees had their leaves converted and they were all mixed up, so one tree has a mixture of normal, pine & birch leaves.
Thing is, last time I came across one in my old map, treecapitator handled it perfectly from what I remember. I can hunt around tonight on my oldest map and see what's what, if I can find a tree like that....
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Curse Premium<left>&e<fps> &efps
&9<equippedname> &9equipped
<center>&1Biome: &1<biome>
Day <day>
&3Score: &3<score
and it crashed when I loaded up my world.
How should I have installed it for a server?
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Curse Premium<left>&e<fps> &efps
&9<equippedname> &9equipped
<center>&1Biome: &1<biome>
Day <day>
&3Score: &3<score>
It works fine for me once I close that last tag.It's not currently available for server. I'm debating putting out an SMP version once 1.2.5 is out. No promises.I still have no idea what you are talking about. Is that a mod or something?
Ah, okay. I read the bit about multiplayer bugginess and assumed it was actually intended for SMP as well. Thanks.
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Curse PremiumAre the 1.2.5 releases just copies of the 1.2.4 releases, or did you edit the code in some way?
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Curse PremiumIngameInfo did get some new tags.
Okay, thank you. I wasn't sure if I needed to redownload, but I have now. With my mod, I just put the files into Minecraft and saw that everything worked as it did in 1.2.4. Of course, it's not a greatly written mod, and it modifies class files, so setting up a 1.2.5 environment will be annoying. Thank you!
EDIT: By the way, I'm thinking of a possible fps average code, and I will update with what I think of.
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Curse PremiumI'm pretty sure I know what I need to add... I just have to find time to add it and make it work good. I'm thinking it will be a simple thing that goes in the onTickInGame() call that does this:
if (tickCount == 20) { fps[fpsIndex] = Integer.valueOf(minecraft.debug.substring(0, minecraft.debug.indexOf(" fps"))); if(fpsIndex == fps.count-1) { avgFps = sumArray(fps)/fps.count; fpsIndex = 0; } else fpsIndex++; }Ok, so after all that, you are just talking about vanilla trees? If that's not what you meant, then I can't help you. The option to break leaves works fine for me.
Videos ?
Those are trees from a pre-biome or halloween map (forget which). Essentially, they are ancient trees, from a map so old that there was only one type of tree at the time it was created. When the update that added pines & birch came along, all the old trees had their leaves converted and they were all mixed up, so one tree has a mixture of normal, pine & birch leaves.
Thing is, last time I came across one in my old map, treecapitator handled it perfectly from what I remember. I can hunt around tonight on my oldest map and see what's what, if I can find a tree like that....
D_B
To tell them how to live is to prevent them living.
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Curse PremiumOr pictures can, anyway. Some mods also have a video.