When trying to update to [1.4.2]Treecapitator.FML.Addon.EBXL.1.4.2.r03.Universal from r02 forge crashes stating that it failed to find treecapitator : any, and to check crashlog0 for more details but there is no error in crash log that i can find.
Yeah - had the same issue. I installed the update without the basic product. Treecapitator was still missing. That's your problem, too.
Yeah - had the same issue. I installed the update without the basic product. Treecapitator was still missing. That's your problem, too.
Not sure what you meant by that.. I have both treecapitator and extra biomes since it was just upgrading, no mods were removed between the update. (Except the old treecapitator ebxl addon.)
Not sure what you meant by that.. I have both treecapitator and extra biomes since it was just upgrading, no mods were removed between the update. (Except the old treecapitator ebxl addon.)
It sounds like the mods are getting loaded in the wrong order despite the list of dependencies I put in the mcmod.info file... try renaming the addon mod zip file to remove the [1.4.2] from the beginning. If that doesn't help, can you use pastebin.com to post your ForgeModLoader-client-0.log file contents?
the IC2 addon link is actually a link to a file called "direction HUD"
you might want to fix that.
also the forge latest release link goes to an MLMP download.
bspkrs, it appears the links for the FML version of Treecaptitator are incorrect; it's giving me an adfly link to MLMP 1.3.2r08 when I pass through the adfly page.
Thanks for all the improvements and hard work you've put into Treecapitator, by the way!
the IC2 addon link is actually a link to a file called "direction HUD"
you might want to fix that.
also the forge latest release link goes to an MLMP download.
bspkrs, it appears the links for the FML version of Treecaptitator are incorrect; it's giving me an adfly link to MLMP 1.3.2r08 when I pass through the adfly page.
Thanks for all the improvements and hard work you've put into Treecapitator, by the way!
The problem wasn't on my end... I was trying out a new linking service and it appears their handling of generic URLs is not up to snuff. Links are back to Adf.ly and should work normally. Sorry for the disruption!
I'd like the ability to disable it in some dimensions. At the very least, I want to disable it in dimension 7 (twilight forest). I'd love to see it as a mystcraft-selectable symbol in myst ages/dimensions.
And -- serious balance issue: Right now it is too easy to just remove the stone brick top, and let sunlight keep the room clean (leave, despawn, come back). Combine that with "tunnel in from underneath, break chest, collect drops", and it's too easy.
Suggestions:
1. Roof is made of bedrock.
2. Chest is lined with bedrock on 5 sides, and obsidian on top. Not spawner on top.
Result: You have to actually control the room to get the chest's contents. You are no longer required to destroy the spawner if you don't want to.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
About Starting Inventory, are we supposed to use decimal or hex for the item ID's? I used decimal, Magic Launcher with forge says the mod is okay -- but it crashes the game. On startup it stalls on a brown screen with a message "shutting down internal server" and then a crash. I've never seen that before; perhaps Minecraft is having a problem?
About Starting Inventory, are we supposed to use decimal or hex for the item ID's? I used decimal, Magic Launcher with forge says the mod is okay -- but it crashes the game. On startup it stalls on a brown screen with a message "shutting down internal server" and then a crash. I've never seen that before; perhaps Minecraft is having a problem?
The decimal IDs are correct. Can you post your ForgeModLoader-client-0.log contents in a spoiler or using pastebin.com as well as the contents of your startingInventory.txt?
I'd like the ability to disable it in some dimensions. At the very least, I want to disable it in dimension 7 (twilight forest). I'd love to see it as a mystcraft-selectable symbol in myst ages/dimensions.
And -- serious balance issue: Right now it is too easy to just remove the stone brick top, and let sunlight keep the room clean (leave, despawn, come back). Combine that with "tunnel in from underneath, break chest, collect drops", and it's too easy.
Suggestions:
1. Roof is made of bedrock.
2. Chest is lined with bedrock on 5 sides, and obsidian on top. Not spawner on top.
Result: You have to actually control the room to get the chest's contents. You are no longer required to destroy the spawner if you don't want to.
I suppose I could add some options to make it more challenging.
The decimal IDs are correct. Can you post your ForgeModLoader-client-0.log contents in a spoiler or using pastebin.com as well as the contents of your startingInventory.txt?
Here's the crash report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Tim\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-10_20.43.08-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 5162ec1b --------
Generated 11/10/12 8:43 PM
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderHelper.updateStandardTicks(ModLoaderHelper.java:67)
at ModLoader.setInGameHook(ModLoader.java:817)
at mod_startingInventory.clientConnect(mod_startingInventory.java:87)
at cpw.mods.fml.client.modloader.ModLoaderClientHelper.clientConnectionOpened(ModLoaderClientHelper.java:163)
at cpw.mods.fml.common.modloader.ModLoaderConnectionHandler.connectionOpened(ModLoaderConnectionHandler.java:58)
at cpw.mods.fml.common.network.NetworkRegistry.connectionOpened(NetworkRegistry.java:196)
at cpw.mods.fml.common.network.FMLNetworkHandler.onClientConnectionToIntegratedServer(FMLNetworkHandler.java:310)
at awr.<init>(NetClientHandler.java:80)
at net.minecraft.client.Minecraft.a(Minecraft.java:1926)
at aru.a(GuiCreateWorld.java:273)
at asw.a(SourceFile:64)
at aru.a(GuiCreateWorld.java:429)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1502)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT faca5e0e ----------
I just now went to the config file and I see the "use bonus chest" was set to "fals." This despite my changing it to "true" via some frick'n file opener program that I never intentionally downloaded. So I now changed it to "on" via notepad and will test it.... No change.
Config:
#**ONLY EDIT WHAT IS BELOW THIS**
#
#Sat Nov 10 20:51:31 EST 2012
useBonusChest=true
allowUpdateCheck=true
tickWindow=100
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Tim\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-10_20.43.08-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 5162ec1b --------
Generated 11/10/12 8:43 PM
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderHelper.updateStandardTicks(ModLoaderHelper.java:67)
at ModLoader.setInGameHook(ModLoader.java:817)
at mod_startingInventory.clientConnect(mod_startingInventory.java:87)
at cpw.mods.fml.client.modloader.ModLoaderClientHelper.clientConnectionOpened(ModLoaderClientHelper.java:163)
at cpw.mods.fml.common.modloader.ModLoaderConnectionHandler.connectionOpened(ModLoaderConnectionHandler.java:58)
at cpw.mods.fml.common.network.NetworkRegistry.connectionOpened(NetworkRegistry.java:196)
at cpw.mods.fml.common.network.FMLNetworkHandler.onClientConnectionToIntegratedServer(FMLNetworkHandler.java:310)
at awr.<init>(NetClientHandler.java:80)
at net.minecraft.client.Minecraft.a(Minecraft.java:1926)
at aru.a(GuiCreateWorld.java:273)
at asw.a(SourceFile:64)
at aru.a(GuiCreateWorld.java:429)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1502)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT faca5e0e ----------
I just now went to the config file and I see the "use bonus chest" was set to "fals." This despite my changing it to "true" via some frick'n file opener program that I never intentionally downloaded. So I now changed it to "on" via notepad and will test it.... No change.
Config:
#**ONLY EDIT WHAT IS BELOW THIS**
#
#Sat Nov 10 20:51:31 EST 2012
useBonusChest=true
allowUpdateCheck=true
tickWindow=100
Update Forge to build 355. There was an issue with FML that was resolved in a build later than the one you are running. I think the last Forge build that works with 1.4.2. is build 355, so don't get a later build.
Update Forge to build 355. There was an issue with FML that was resolved in a build later than the one you are running. I think the last Forge build that works with 1.4.2. is build 355, so don't get a later build.
Aha! You solved it before me --- and trust me, I was working on it. I just now discovered your mod worked okay with MultiMC using forge .355 but my Magic Launcher, while recent was already outdated.
This stuff is moving so fast it surely must drive you, as well as the rest of us crazy.
Thank you.
P.S. Now if only I could find forge build .355 (MultiMC does it automatically but via Google I'm finding only older ones.... grrrr.)
Aha! You solved it before me --- and trust me, I was working on it. I just now discovered your mod worked okay with MultiMC using forge .355 but my Magic Launcher, while recent was already outdated.
This stuff is moving so fast it surely must drive you, as well as the rest of us crazy.
Thank you.
P.S. Now if only I could find forge build .355 (MultiMC does it automatically but via Google I'm finding only older ones.... grrrr.)
After installing a fresh copy of .minecraft, a fresh copy of Magic Launcher and Forge 355, I end up staring at a brown screen that says "Loading World" and "Converting World." It just sits there staring at me.
I deleted a few, then all my mods and it's the same thing. Dammitall.
When all else fails.... run Advanced System Care 6 Pro. After a thorough cleaning of my computer I'm rebuilding all my MC stuff from scratch. So far so good.... will let ya know how it turns out when complete.
Hmmm... All mods in the Magic Loader work properly --- but the one mod I use that's not in the loader (more village biomes) brings the loading process to a halt (brown screen.) But when I use the more village biomes with MultiMC it works fine. Clearly, MultiMC can do something Magic Loader can't. It figures -- because my fps in Magic Loader is much better than it is with MultiMC (about 30 vs. 20), sigh...... ya just can't win.
It sounds like the mods are getting loaded in the wrong order despite the list of dependencies I put in the mcmod.info file... try renaming the addon mod zip file to remove the [1.4.2] from the beginning. If that doesn't help, can you use pastebin.com to post your ForgeModLoader-client-0.log file contents?
I found out the problem. r2 of ebxl addon could be used with the modloader version of treecapitator. And it seems that r3 requires the fml verson of it. i was trying to not use two different versions since i play with both modloader (btw) and forge (everything else) on different instances of course.
Yeah - had the same issue. I installed the update without the basic product. Treecapitator was still missing. That's your problem, too.
Not sure what you meant by that.. I have both treecapitator and extra biomes since it was just upgrading, no mods were removed between the update. (Except the old treecapitator ebxl addon.)
Current Progress on Digicraft Texturepack, Vanilla - 100%
the IC2 addon link is actually a link to a file called "direction HUD"
you might want to fix that.
also the forge latest release link goes to an MLMP download.
whoever set those up was very sleepy.
Thanks for all the improvements and hard work you've put into Treecapitator, by the way!
The problem wasn't on my end... I was trying out a new linking service and it appears their handling of generic URLs is not up to snuff. Links are back to Adf.ly and should work normally. Sorry for the disruption!
I'd like the ability to disable it in some dimensions. At the very least, I want to disable it in dimension 7 (twilight forest). I'd love to see it as a mystcraft-selectable symbol in myst ages/dimensions.
And -- serious balance issue: Right now it is too easy to just remove the stone brick top, and let sunlight keep the room clean (leave, despawn, come back). Combine that with "tunnel in from underneath, break chest, collect drops", and it's too easy.
Suggestions:
1. Roof is made of bedrock.
2. Chest is lined with bedrock on 5 sides, and obsidian on top. Not spawner on top.
Result: You have to actually control the room to get the chest's contents. You are no longer required to destroy the spawner if you don't want to.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Here's the crash report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Tim\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-10_20.43.08-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 5162ec1b --------
Generated 11/10/12 8:43 PM
- Minecraft Version: 1.4.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.7.0_10-ea, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
- Memory: 288861112 bytes (275 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
- JVM Flags: 2 total; -Xms512m -Xmx512m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 Optifine OptiFine_1.4.2_HD_B2 9 mods loaded, 9 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_startingInventory [StartingInventory] ([1.4.2]StartingInventory.ML.1.4.2.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ingameInfo [IngameInfo] ([1.4.2]IngameInfo.ML.1.4.2.r02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.2]Treecapitator.FML.1.4.2.r03.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Wuppy29_JellyCubes [Jelly Cubes] (Jelly Cubes 1.9.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.2.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-1.1.4-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- LWJGL: 2.4.2
- OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderHelper.updateStandardTicks(ModLoaderHelper.java:67)
at ModLoader.setInGameHook(ModLoader.java:817)
at mod_startingInventory.clientConnect(mod_startingInventory.java:87)
at cpw.mods.fml.client.modloader.ModLoaderClientHelper.clientConnectionOpened(ModLoaderClientHelper.java:163)
at cpw.mods.fml.common.modloader.ModLoaderConnectionHandler.connectionOpened(ModLoaderConnectionHandler.java:58)
at cpw.mods.fml.common.network.NetworkRegistry.connectionOpened(NetworkRegistry.java:196)
at cpw.mods.fml.common.network.FMLNetworkHandler.onClientConnectionToIntegratedServer(FMLNetworkHandler.java:310)
at awr.<init>(NetClientHandler.java:80)
at net.minecraft.client.Minecraft.a(Minecraft.java:1926)
at aru.a(GuiCreateWorld.java:273)
at asw.a(SourceFile:64)
at aru.a(GuiCreateWorld.java:429)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1502)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT faca5e0e ----------
Here's my starting inventory:
50, 4
62
260, 2
261
262, 3
271
281
287
288
300
301
I just now went to the config file and I see the "use bonus chest" was set to "fals." This despite my changing it to "true" via some frick'n file opener program that I never intentionally downloaded. So I now changed it to "on" via notepad and will test it.... No change.
Config:
#**ONLY EDIT WHAT IS BELOW THIS**
#
#Sat Nov 10 20:51:31 EST 2012
useBonusChest=true
allowUpdateCheck=true
tickWindow=100
Aha! You solved it before me --- and trust me, I was working on it. I just now discovered your mod worked okay with MultiMC using forge .355 but my Magic Launcher, while recent was already outdated.
This stuff is moving so fast it surely must drive you, as well as the rest of us crazy.
Thank you.
P.S. Now if only I could find forge build .355 (MultiMC does it automatically but via Google I'm finding only older ones.... grrrr.)
Thank you! There's so much outdated stuff out there...whew.
After installing a fresh copy of .minecraft, a fresh copy of Magic Launcher and Forge 355, I end up staring at a brown screen that says "Loading World" and "Converting World." It just sits there staring at me.
I deleted a few, then all my mods and it's the same thing. Dammitall.
When all else fails.... run Advanced System Care 6 Pro. After a thorough cleaning of my computer I'm rebuilding all my MC stuff from scratch. So far so good.... will let ya know how it turns out when complete.
Hmmm... All mods in the Magic Loader work properly --- but the one mod I use that's not in the loader (more village biomes) brings the loading process to a halt (brown screen.) But when I use the more village biomes with MultiMC it works fine. Clearly, MultiMC can do something Magic Loader can't. It figures -- because my fps in Magic Loader is much better than it is with MultiMC (about 30 vs. 20), sigh...... ya just can't win.
I found out the problem. r2 of ebxl addon could be used with the modloader version of treecapitator. And it seems that r3 requires the fml verson of it. i was trying to not use two different versions since i play with both modloader (btw) and forge (everything else) on different instances of course.
http://pastebin.com/7UhRKC6M