You put Treecapitator.FML.1.3.2.r08.Universal.zip and Treecapitator.FML.Addon.EBXL.1.3.2.r01.Universal.zip into your mods folder (even on your server). And you need also the newest ExtraBiomesXL.
That's it, easy as that.
PS: Don't forget to install Minecraft Forge first The newer, the better.
In case that it doesn't work that way, post your ForgeModLoader-client-0.log / ForgeModLoader-server-0.log in a spoiler here.
Hmmmm... That is exactly how I have it. Even the newest versions of mods. It crashes with errors from the three classes found in the Treecapitor file, both in the base mod and add-on, when I break a wood block from EBXL.
EDIT: Somehow I fixed it by not allowing the Add-on to replace some IDs from EBXL after wiping all saved IDs from ID Resolver. YAY!
I recently switched over to this mod to cut down trees and I'm finding my axes for some reason (even vanilla mc ones) aren't cutting down trees like they should. Does Metallurgy make this happen? I know metallurgy replaced the vanilla axes with it's own versions of them (same ID's) and I do notice when I cut a log it'll change the ID with metadata (e.g.: 258, 258:1, 258:2, 258:3, ect.).
Rollback Post to RevisionRollBack
I don't suffer fools gladly, but I will gladly make fools suffer.
It's unfortunate that it takes so long for the larger mods to update sometimes. I understand that people have work and lives outside of MC modding, but when the next major MC release is less than 10 days away and you still haven't updated for the current release, maybe you should think about letting some other modders get involved. </rant>
Even a highly complex mod that was made originally only for SSP and has to be converted to SSP/SMP? Besides, from her twitter feed, it sounds like she is close anyway.
You shouldn't start a discussion about RP2 Update in your thread. Otherwise i smell a incoming flamewar
Just take a look over at the RP2 thread, some people just went nuts because it takes so long
Yes. I finally found some free time to investigate further and discovered that the mod LCTrees was the cause. Removed it and TreeCapitator is working as it should.
Yes. I finally found some free time to investigate further and discovered that the mod LCTrees was the cause. Removed it and TreeCapitator is working as it should.
I'm working with the developer of LCTrees/Forgotten Nature to make another addon mod for it. I'll also take a look and see what might be causing the issue.
I recently switched over to this mod to cut down trees and I'm finding my axes for some reason (even vanilla mc ones) aren't cutting down trees like they should. Does Metallurgy make this happen? I know metallurgy replaced the vanilla axes with it's own versions of them (same ID's) and I do notice when I cut a log it'll change the ID with metadata (e.g.: 258, 258:1, 258:2, 258:3, ect.).
If you have the base ID in your TreeCapitator config it should detect when you are using any sub-item of that ID, meaning that if the item changes from 258,0 to 258,1 it should still be detected as an axe (edit: assuming that the ID in your config file is 258 and not 258,0).
I'm working with the developer of LCTrees/Forgotten Nature to make another addon mod for it. I'll also take a look and see what might be causing the issue.
If you have the base ID in your TreeCapitator config it should detect when you are using any sub-item of that ID, meaning that if the item changes from 258,0 to 258,1 it should still be detected as an axe (edit: assuming that the ID in your config file is 258 and not 258,0).
Strangely enough it doesn't
Rollback Post to RevisionRollBack
I don't suffer fools gladly, but I will gladly make fools suffer.
So why can't you do the same thing for trees that you are doing for the axes? Can't you just have an option in the config file for a list of tree log IDs (and leaf IDs)? You could also update Connected destruction.
Yes. I finally found some free time to investigate further and discovered that the mod LCTrees was the cause. Removed it and TreeCapitator is working as it should.
I took a look at the code for Forgotten Nature (same dev, has LCTrees merged with it) and found that if you set the config option lumberJack to false it should work fine. When lumberJack is true it will replace the vanilla wood block the same as TreeCapitator does.
So why can't you do the same thing for trees that you are doing for the axes? Can't you just have an option in the config file for a list of tree log IDs (and leaf IDs)? You could also update Connected destruction.
I'm going to choose to not answer your questions and instead just say this: If it was that easy, it would have been done 8 months ago.
And I am working on Connected Destruction... it has issues.
I was chatting with some Metallurgy experts tonight and they tested TreeCapitator with Metallurgy and found that the vanilla axes work fine. If you post a Forge log in a spoiler I may be able to help you, but without that you're probably SOL.
I was chatting with some Metallurgy experts tonight and they tested TreeCapitator with Metallurgy and found that the vanilla axes work fine. If you post a Forge log in a spoiler I may be able to help you, but without that you're probably SOL.
That's the ForgeModLoader client log after I logged in with TreeCapitator. I made a new world, made a wood axe, cut a tree down, made a stone axe, cut a tree down, and both times the axes did not work.
Rollback Post to RevisionRollBack
I don't suffer fools gladly, but I will gladly make fools suffer.
That's the ForgeModLoader client log after I logged in with TreeCapitator. I made a new world, made a wood axe, cut a tree down, made a stone axe, cut a tree down, and both times the axes did not work.
Looks like Better Blocks & Items is (most likely) your culprit. It's replacing the log class as well.
aig.m[17] = null;
aig.m[17] = new modBlockLog(17).c(2.0F).a(aig.e).b("log").p();
or, for the layman:
Block.blocksList[17] = null;
Block.blocksList[17] = new modBlockLog(17).setHardness(2.0F).setStepSound(Block.soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
Edit: On further review, it looks like Rotation Key is also very likely to interfere:
if (rotate_logs)
{
Block.blocksList[17] = null;
if (compatibilityBetter)
{
Block.blocksList[17] = new vanillawithsprinkles.compatibility.modBlockLog(17).setHardness(2.0F).setStepSound(Block.soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
}
else
{
Block.blocksList[17] = new vanillawithsprinkles.rotationkey.modBlockLog(17).setHardness(2.0F).setStepSound(Block.soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
}
}
To give you some perspective, this is the TreeCapitator code that these mods conflict with:
Block.blocksList[Block.wood.blockID] = null;
Block.blocksList[Block.wood.blockID] = new BlockTree(Block.wood.blockID);
I can testify that the Better Blocks mod has issues with this one. I tested adding one mod at a time until something broke to find the one that was causing this mod not to work and that one was the one that failed the test.
Looks like Better Blocks & Items is (most likely) your culprit. It's replacing the log class as well.
Awesome, getting rid of those two made it work. Thanks a ton!
Edit: Just a note: The chainsaw works great from IC2 as an axe, however if you enable it as an axe and a shears at the same time (as it can shear leaves) the game throws a temper tantrum and crashes.
I have just started using this with EBXL and when I try to cut down a tree from EBXL with my stone axe, I get the following error(this is the minecraft one, not the MMC Console one): http://pastebin.com/axxDL3Ak
I have just started using this with EBXL and when I try to cut down a tree from EBXL with my stone axe, I get the following error(this is the minecraft one, not the MMC Console one): http://pastebin.com/axxDL3Ak
Thanks
I haven't tried the add-ons yet, but I think you need version r08 of the base mod for them to work. You have r07.
Awesome, getting rid of those two made it work. Thanks a ton!
Edit: Just a note: The chainsaw works great from IC2 as an axe, however if you enable it as an axe and a shears at the same time (as it can shear leaves) the game throws a temper tantrum and crashes.
Yeah, I'll add that one to the list. I will add a note about it to the known issues as well. I knew it would be an issue, but I need to work out how to apply the damage depending on the item properties. The vanilla shears don't seem to follow the onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) item damage model.
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Zachary\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-18_14.33.57-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 6bd96853 --------
Generated 10/18/12 2:33 PM
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:642)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
... 4 more
Caused by: java.lang.IllegalAccessError: tried to access class extrabiomes.module.summa.block.BlockQuarterLog$BarkOn from class bspkrs.treecapitator.ebxl.TreeCapitatorEBXLAddonMod
at bspkrs.treecapitator.ebxl.TreeCapitatorEBXLAddonMod.postInit(TreeCapitatorEBXLAddonMod.java:77)
... 29 more
--- END ERROR REPORT c00f1126 ----------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Zachary\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-18_14.33.57-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 6bd96853 --------
Generated 10/18/12 2:33 PM
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:642)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
... 4 more
Caused by: java.lang.IllegalAccessError: tried to access class extrabiomes.module.summa.block.BlockQuarterLog$BarkOn from class bspkrs.treecapitator.ebxl.TreeCapitatorEBXLAddonMod
at bspkrs.treecapitator.ebxl.TreeCapitatorEBXLAddonMod.postInit(TreeCapitatorEBXLAddonMod.java:77)
... 29 more
--- END ERROR REPORT c00f1126 ----------
Hello, I've managed to make an update checker and in eclipse it says that I need to update the mod if I pretend there's an update, but how do I get it to say that message in game?
Hmmmm... That is exactly how I have it. Even the newest versions of mods. It crashes with errors from the three classes found in the Treecapitor file, both in the base mod and add-on, when I break a wood block from EBXL.
EDIT: Somehow I fixed it by not allowing the Add-on to replace some IDs from EBXL after wiping all saved IDs from ID Resolver. YAY!
Even a highly complex mod that was made originally only for SSP and has to be converted to SSP/SMP? Besides, from her twitter feed, it sounds like she is close anyway.
What he said.
If you have the base ID in your TreeCapitator config it should detect when you are using any sub-item of that ID, meaning that if the item changes from 258,0 to 258,1 it should still be detected as an axe (edit: assuming that the ID in your config file is 258 and not 258,0).
Strangely enough it doesn't
And I am working on Connected Destruction... it has issues.
http://pastebin.com/rhx7sMy2
That's the ForgeModLoader client log after I logged in with TreeCapitator. I made a new world, made a wood axe, cut a tree down, made a stone axe, cut a tree down, and both times the axes did not work.
or, for the layman:
Edit: On further review, it looks like Rotation Key is also very likely to interfere:
To give you some perspective, this is the TreeCapitator code that these mods conflict with:
Awesome, getting rid of those two made it work. Thanks a ton!
Edit: Just a note: The chainsaw works great from IC2 as an axe, however if you enable it as an axe and a shears at the same time (as it can shear leaves) the game throws a temper tantrum and crashes.
Thanks
I haven't tried the add-ons yet, but I think you need version r08 of the base mod for them to work. You have r07.
Yeah, I'll add that one to the list. I will add a note about it to the known issues as well. I knew it would be an issue, but I need to work out how to apply the damage depending on the item properties. The vanilla shears don't seem to follow the onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) item damage model.
any solution?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Zachary\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-18_14.33.57-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 6bd96853 --------
Generated 10/18/12 2:33 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_06-ea, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 3983717536 bytes (3799 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
- JVM Flags: 2 total; -Xms4096m -Xmx4096m
- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.305 Optifine OptiFine_1.3.2_HD_U_B4 37 mods loaded, 37 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CraftGuide_forge [CraftGuide] (CraftGuide-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_Stackables [mod_Stackables] (More Stackables.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.d.102.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.35-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BMCore [BioMaterials] (IC2BioMaterials_Universal-2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_addInstantLake [mod_addInstantLake] (InstantLake 2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_MAtmos_forModLoader [mod_MAtmos_forModLoader] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyCore [Metallurgy Core] (Metallurgy - Core 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyBase [Metallurgy Base] (Metallurgy - Base Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyEnder [Metallurgy Ender] (Metallurgy - Ender Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy - Fantasy Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyNether [Metallurgy Nether] (Metallurgy - Nether Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyPrecious [Metallurgy Precious] (Metallurgy - Precious Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyUtility [Metallurgy Utility] (Metallurgy - Utility Ores 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Millenaire [Millテゥnaire] (millenaire3.1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Railcraft [Railcraft] (Railcraft_6.4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TreeCapitator [TreeCapitator] (Treecapitator.FML.1.3.2.r08.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TreeCapitator Addon EBXL [TreeCapitator Addon EBXL] (Treecapitator.FML.Addon.EBXL.1.3.2.r02.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
TreeCapitatorIC2Addon [TreeCapitatorIC2Addon] (Treecapitator.FML.Addon.IC2.1.3.2.r01.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TwilightForest [The Twilight Forest] (twilightforest-1.11.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6700 Series GL version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:642)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
... 4 more
Caused by: java.lang.IllegalAccessError: tried to access class extrabiomes.module.summa.block.BlockQuarterLog$BarkOn from class bspkrs.treecapitator.ebxl.TreeCapitatorEBXLAddonMod
at bspkrs.treecapitator.ebxl.TreeCapitatorEBXLAddonMod.postInit(TreeCapitatorEBXLAddonMod.java:77)
... 29 more
--- END ERROR REPORT c00f1126 ----------
Update ExtraBiomesXL to the latest version.
Take a look at how this class does it for ML: https://github.com/b...apitator.java
or how this set of classes does it for Forge: https://github.com/b...eecapitator/fml