I have a suggestion for Connect Destruction. Is it possible to have it so that blocks can only be destroyed by the tools it's meant to be destroyed by? For an example, you can use a stone pickaxe to destroy a cluster of diamonds and still get the diamonds, but you won't get the first one you destroyed.
This is a cool idea... I'll have to decide how to go about implementing it. I'm thinking there would be some new config options for this:
damageItem (boolean, true = cause item damage based on number of blocks destroyed, false = no additional damage)
allowMoreBlocksThanDamage (boolean, true = will still chop down the entire tree even if your item does not have enough damage remaining to cover the number of blocks, false = will stop destroying tree blocks when item is broken)
damageMultiplier (float, a number that the damage your item takes will be multiplied by, eg if you set it to 0.5, your item will only take half as much damage when chopping an entire tree versus breaking blocks normally, or if you use 2.0 it will cause twice as much damage per block broken)
Let me know what you think. I will probably add this in the next release along with a new feature to allow for leaf blocks and vines to be dropped if you have shears in your hotbar (will also be configurable).
I'm glad you figured it out. I need to make the default values more apparent and make new config elements stand out more so that people aren't blind-sided by these types of changes.
I have a suggestion for Connect Destruction. Is it possible to have it so that blocks can only be destroyed by the tools it's meant to be destroyed by? For an example, you can use a stone pickaxe to destroy a cluster of diamonds and still get the diamonds, but you won't get the first one you destroyed.
Interesting point. I will try to at least put out the FML version so you can feel whole again, and then I'm going to start revamping connected destruction entirely. My goal is to have a version that doesn't conflict with TMI and CJB's cheat mod... I think that Forge has some hooks that may be the key to getting around that. It will also have options to link certain blocks together (ie logs and leaf blocks), require particular tools for particular blocks (like an axe for wood, shovel for dirt, etc), and drop the blocks as item stacks instead of individual blocks to reduce lag.
I'm having trouble with the Slime Boots+ mod, after installing everything appeared in the TMI inventory. So I presumed everything had worked however when trying them the jumping and fall damage did not seem to work. I even tried editing the values in the config file but nothing worked. Any ideas on where I may have went wrong?
Did you install PlayerAPI? It is a required API for the mod to work (although I would assume your game would crash without it). If that's not the case, try using SlimeBoots+ without TMI installed. I've had issues with other mods I maintain that were traced back to TMI. Let me know if you get it to work.
For some reason, I installed TreeCapitator, but whenever I use my axe and click ANYWHERE, my single player commands says set point to (coordinates that i clicked). Why does this happen?
nav-wand-item=345. That's the itemID for the Wooden Axe.
If you want change it, the config file is in mods/spccommands. Look for a file called "worldedit.properties". You can edit it with Notepad or and text editor.
Found the problem! Single Player Commands causes the boots to not work properly, i suspect they edit the same class as it adds a jump height command.
More likely is that SPC conflicts with PlayerAPI by editing the same class (SlimeBoots+ doesn't edit any base classes). Maybe one of these mod authors has put out a compatibility fix for it?
For some reason, I installed TreeCapitator, but whenever I use my axe and click ANYWHERE, my single player commands says set point to (coordinates that i clicked). Why does this happen?
Sodisna is correct... the wooden axe is used by WorldEdit as its block region selection tool. I'm also guessing that you are in creative mode? The latest version of TC added a new config option disableInCreative that defaults to true, meaning that TC will not chop trees in creative mode (this was added to better support players that like to switch gamemodes). You can change it by setting disableInCreative=false in the <pathto>\.minecraft\config\mod_treecapitator.cfg file. Let me know if you are still having trouble with it.
ingame info seems to be slightly broken when it comes to colors or something. i use example 2 (none-edited) and it comes up with random mp;f or mp;c
i fixed by taking those parts out yet keeping &a in but it doesnt look as nice as it did before
Ingame Info wasn't broken, the forum post was. I think something got screwed up earlier when I was updating the post and/or when they made updates to the forum code. I fixed the OP and the examples should be displayed correctly now, so just copy the code again and you should be good to go.
at mod_connectedDestruction.isBlockInGroups(mod_connectedDestruction.java:154)
at ConnectedDestructionSP.b(ConnectedDestructionSP.java:19)
at aes.c(PlayerControllerSP.java:138)
at net.minecraft.client.Minecraft.a(Minecraft.java:1287)
at net.minecraft.client.Minecraft.k(Minecraft.java:1814)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
The InGameInfo mod is such a cool feature. Is a must have for those info lovers out there. I think this is the first time I'm dealing with game coding in any game. Coding to me is such a mystery. My head is just not wired for programming. Thank God the OP gave very good how-to explanation for the coding.
Good idea, somone finially like my ideas XD
I Solve practical problems
No problem
If you want to disable it try typing //toggleeditwand.
nav-wand-item=345. That's the itemID for the Wooden Axe.
If you want change it, the config file is in mods/spccommands. Look for a file called "worldedit.properties". You can edit it with Notepad or and text editor.
Sodisna is correct... the wooden axe is used by WorldEdit as its block region selection tool. I'm also guessing that you are in creative mode? The latest version of TC added a new config option disableInCreative that defaults to true, meaning that TC will not chop trees in creative mode (this was added to better support players that like to switch gamemodes). You can change it by setting disableInCreative=false in the <pathto>\.minecraft\config\mod_treecapitator.cfg file. Let me know if you are still having trouble with it.
i fixed by taking those parts out yet keeping &a in but it doesnt look as nice as it did before
-Viper_Infinity
like tools for tree block in the cfg file?
maybe you can talk with kingjpc to merge both mods, because he has features that you missed and you features that he missed :D^^
It will show your coords and the biome name in green if the chunk you are in can spawn slimes, or in orange if it cannot.
thanks
I Solve practical problems
I don't understand why the "<slimes[/]>" command doesn't work.
Nevermind, I saw your most recent response to this problem.
Minecraft Forge 3.3.8.152
FML v2.2.78.153