Thanks for the credits on the banner, i'm going to try this mod again, i think i installed it wrong last time.. great job though, can't wait for the integration with the magma modding dungeon mod
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I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I'm not 100% sure if its working for me, like. i can find dim torches and stuff on TMI, but i can't find ANY dungeons.. can you place the zip in your mod folder, or do you have to place it all in your Minecraft.jar?
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I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I'm not 100% sure if its working for me, like. i can find dim torches and stuff on TMI, but i can't find ANY dungeons.. can you place the zip in your mod folder, or do you have to place it all in your Minecraft.jar?
you ccan place it in the mods folder. if you see the dim torches then it is working. it may take a while to find one. they spawn about 1 every 500 chunks (1 chunk is a 16x16 area)
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if you would not mind doing me a favor and pressing that little + button? thanks!
you ccan place it in the mods folder. if you see the dim torches then it is working. it may take a while to find one. they spawn about 1 every 500 chunks (1 chunk is a 16x16 area)
alright, thanks
i found one, it took ages though, so i might make them way less rare
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I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
Hey Slidedrum! Would you be interested in helping me make a mod? I need someone who can code certain structures to spawn in certain places. I'm a big fan of your mod and use it all the time so I thought I might ask for your help!Please reply as soon as possible! My mod's name is "BlackBird1696's Incredible Villages mod".
hey there. i am looking for mods that add more dungeons to multiplayer. i am woundering if its possible to make it compatible with forge, since i use forge for a couple of mods already. (smart moveing and balkoms weapon mod)
it should be compatible with just about everything. it does not change any class files, only adds them. if it is compatible with modloader, it should be compatible with this. is forge not compatible with modloader now? (havent used it in a while)
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if you would not mind doing me a favor and pressing that little + button? thanks!
forge is not compatible with modloader MP for the server. forge uses its own mod loader i think. all i know is that the two are incompatible server side, but you still need a client side Modloader MP & Modloader.
thats news to me. do they work the same way? i will look into makeing a forge server version. maiby get it done this weekend.
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if you would not mind doing me a favor and pressing that little + button? thanks!
added code for the new maze dungeons (does not spawn yet)
the mazes do spawn btw in 1.6 btw best mod ever i get tons of dungeons tho to many hope i get a spawn rate of these i also use castle defence mod :3 but i love the dungeons i used Single player commands and used /fly 3 and /noclip commands and looked under and i litteritly went into shock O_O its cool the vanilla dungeons are still there too :3
Lovely, simply lovely!
I love how there is more of a challenge now! I use to just place a single torch in a Dungeon and that does not work this these ones! XD Plus the loot and Nether Portals are a plus! And the Traps are ok... Maybe set up some other types of traps though, because the Presser Plate on Gravel over TNT is alittle old and easy to avoid...
the mazes do spawn btw in 1.6 btw best mod ever i get tons of dungeons tho to many hope i get a spawn rate of these i also use castle defence mod :3 but i love the dungeons i used Single player commands and used /fly 3 and /noclip commands and looked under and i litteritly went into shock O_O its cool the vanilla dungeons are still there too :3
no they do not spawn. if they did you would see this. the current dungeon type is sort of a maze. but not like what i want to do with the maze dungeons.
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if you would not mind doing me a favor and pressing that little + button? thanks!
My questions is: if I download this mod, will the dungeons still spawn right if I am using a mod that adds new biomes? My question is, will the new dungeons spawn in the new biomes?
My questions is: if I download this mod, will the dungeons still spawn right if I am using a mod that adds new biomes? My question is, will the new dungeons spawn in the new biomes?
Yes, I am using ExtraBiomesXL + ExtraBiomesRPG and I have no problem, though Minecraft itself like to put them in weird places sometimes, regardless if you have any other mods or not...
To Slidedrum:
I was talking about the possiblity of adding new featers to another mod, MystCraft, that may be able to relate with this one and this what was said:
I have a idea for some more Symbols!
~snip out unrelated~
(Special Terrain Features/Terrain Modifiers/Terrain Features) New Dungeons: Adds large maze like Dungeons to the Age. If you have New Dungeons installed, it will make Large Dungeons more common.
~snip out unrelated~
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
you ccan place it in the mods folder. if you see the dim torches then it is working. it may take a while to find one. they spawn about 1 every 500 chunks (1 chunk is a 16x16 area)
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if you would not mind doing me a favor and pressing that little + button? thanks!
alright, thanks
i found one, it took ages though, so i might make them way less rare
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
with the single player version yes. but i have no bukket version. so not with tekket mutliplayer.
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if you would not mind doing me a favor and pressing that little + button? thanks!
it should be compatible with just about everything. it does not change any class files, only adds them. if it is compatible with modloader, it should be compatible with this. is forge not compatible with modloader now? (havent used it in a while)
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if you would not mind doing me a favor and pressing that little + button? thanks!
thats news to me. do they work the same way? i will look into makeing a forge server version. maiby get it done this weekend.
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
the mazes do spawn btw in 1.6 btw best mod ever i get tons of dungeons tho to many hope i get a spawn rate of these i also use castle defence mod :3 but i love the dungeons i used Single player commands and used /fly 3 and /noclip commands and looked under and i litteritly went into shock O_O its cool the vanilla dungeons are still there too :3
I love how there is more of a challenge now! I use to just place a single torch in a Dungeon and that does not work this these ones! XD Plus the loot and Nether Portals are a plus! And the Traps are ok... Maybe set up some other types of traps though, because the Presser Plate on Gravel over TNT is alittle old and easy to avoid...
no they do not spawn. if they did you would see this. the current dungeon type is sort of a maze. but not like what i want to do with the maze dungeons.
Link Removed
if you would not mind doing me a favor and pressing that little + button? thanks!
Yes, I am using ExtraBiomesXL + ExtraBiomesRPG and I have no problem, though Minecraft itself like to put them in weird places sometimes, regardless if you have any other mods or not...
I was talking about the possiblity of adding new featers to another mod, MystCraft, that may be able to relate with this one and this what was said:
So... Could something happen along those lines? owo
1.2.4/1.2.5 had little changes, so it will still work for 1.2.5, even though it says it is for 1.2.4... (Hopefully I did not just confuse you)