I want use Dimensional Anchors on our server and copy the jar to the mods folder like other mods on client and server. I can start the server and the client without any problems. When I create the Dimensional Anchors on the Crafting Table I get a server error and client disconnect on pickup these item.
What's going wrong? Have I mixin the class files of this mod to the minecraft.jar on server and client?
Did you make sure the server and client configs match? (In this case immibis.cfg)
Your Unicode is broken. Every "'" in your OP got replaced with "'"
I was going to update when IC, BC and RP updated, but they're taking their time. I might do it before then.
Blame the forum... it also replaced " with " and & with & breaking several links.
Hey Immibis, I'm a huge fan of your mods in the Tekkit pack. They make everything so much easier to bridge between BuildCraft and RP. To show my appreciation, I've gone and spent almost 6 hours of my day re-texturing MFFS and adjusting TubeStuff for you. Hope you enjoy them =)
Adjusted ore storage blocks and Buffer. Revised the Incinerator a tad. Re-textured the Retrievulator and Duplicator.
Completely re-did everything. Took a lot longer than I'd have expected!
Completely re-did these too.
P.S. I'd like to suggest something I've been missing for a while now... Could you perhaps make a mod that makes metal/diamond blocks have the top, side, and bottom textures like they originally did? And perhaps extend that to your new ore storage blocks as well. I couldn't be happier if that was made a reality!
P.P.S. Maybe a better (or at least non-conflicting) name for the Buffer could be an Intermediary? =)
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NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
If I'm not mistaken you aren't directly interfacing with rp code (exept for recipes), just using forge's ISidedInventory to make it work. If that's the case then there is no need to wait for rp, as bc and ic have already updated.
P.S. What's the retrivulater used for? it just seems like a compination retriver/regulater.
Are you interested in having more Tubestuff videos for the OP? I'm doing a Youtube series about how to use Retrievulators, Retrievers and MKII Automatic crafting tables to build 'on demand' or 'Just in Time' factories. The retrievulators are used in arrays of crafting rigs which can use any other crafting rig on the network as a source of ingredients.
It also uses another array of retrievulators connected to the network to maintain a stock of a *single stack* of each finished item inside Ender chests to make them available to everyone on the server.
Items are only crafted when the stock drops below a full stack, or when an item is needed as an ingredient, so it's incredibly efficient on raw materials.
I hope it's a pretty good showcase for what can be done with your mod, which honestly has transformed how I play the game - the first video shows how it's done then has a sneaky peek at a factory I built with the technique that makes nearly everything in the Redpower mod except all the possible sub-blocks and gem tools, which would be insane.
This is on a Tekkit server, and it was done 'legit'. The only lag comes from the MFSUs that are powering the stone wafer furnace at the back - turns out even 105 retrievulators doesn't cause any noticeable performance issues at all.
Sorry if this post is a bit spammy, but I've not had a reason to post here until now!
It's always nice to see people using my mods. Added it to the OP. (under TubeStuff -> Videos)
If I'm not mistaken you aren't directly interfacing with rp code (exept for recipes), just using forge's ISidedInventory to make it work. If that's the case then there is no need to wait for rp, as bc and ic have already updated.
P.S. What's the retrivulater used for? it just seems like a compination retriver/regulater.
I'm not. I'll start updating to 1.3.2 this weekend, and probably finish this weekend too. The reason for waiting for IC2/BC/RP to update was to stay on the version that it seemed most people were using (because of other mods).
A retrievulator is just a regulator that works with retrievers, in a way.
Is there any way to set dimensional anchor limits per-player? Ideally some magic hooking into PermissionsBukkit on the Bukkit builds, but a static config file also works.
I'd like for some players to be able to have more anchors than others without requiring an op to set it up for them every time.
Also, is there a bug with Dimensional Anchors not loading on startup? I'm using Dynmap-Diag to see loaded chunks, and Dimensional Anchors seem to -keep- chunks loaded, but on startup doesn't necessarily load the chunk.
I'm running on a Tekkit server with Spigot instead of the default CraftBukkit with immibis-core_49.1.1_for_1.2.5-bukkit.jar and zdimensional-anchor_rev3.2_for_1.2.5-bukkit.jar
I know it's not the latest version, if there's been a fix in a newer version that doesn't require client-side updates as well I'd be able to update, but I'm trying to keep the server compatible with the standard Tekkit client for ease-of-use by the clients.
Edit: Also, on a semi-related note. Do Dimensional Anchors work with RP2 frames as expected when the Anchor is attached to a frame and moved to a different chunk? I've not done any testing yet, but I figure while I'm asking about Anchors I might as well ask this one too if you know.
Edit2: I thought I should add, the chunks in question are in the main default spawn world. I do have Multiverse 2 Bukkit plugin installed managing some additional worlds, but I don't really use Dimensional Anchors in other worlds, I think there's perhaps one in the nether, but that's about it.
50.0.0 PR1 of Dimensional Anchors, TubeStuff and Immibis Core uploaded.
I expect this to have bugs, possibly serious ones - that's why it's a prerelease. No, I didn't not test it, but there's very likely to be some things I missed. Making a mod work on 1.2.5 and 1.3.2 at the same time is not easy.
Note that there's no Forge hook for chunk loading, so Dimensional Anchors is still 1.2.5-only, even though most of it's updated to be 1.3-compatible.
For older (and stable!) versions look at the top of the OP - the link has changed slightly but they are still there.
Did you make sure the server and client configs match? (In this case immibis.cfg)
Also, how difficult would it be to make a mod block like the duplicator that produces a configurable amount of ic2 power?
Would be very useful.
That's over at the ComputerCraft forum: http://www.computercraft.info/forums2/index.php?/topic/3728-mc-125-cc-141-immibiss-peripherals/ I'll add a link to the OP.
It would be possible.
Nothing
I moved the link from the OP to the top, under "Quick links", though.
Thanks, fixed. Silly forum...
I was going to update when IC, BC and RP updated, but they're taking their time. I might do it before then.
Blame the forum... it also replaced " with " and & with & breaking several links.
Adjusted ore storage blocks and Buffer. Revised the Incinerator a tad. Re-textured the Retrievulator and Duplicator.
Completely re-did everything. Took a lot longer than I'd have expected!
Completely re-did these too.
P.S. I'd like to suggest something I've been missing for a while now... Could you perhaps make a mod that makes metal/diamond blocks have the top, side, and bottom textures like they originally did? And perhaps extend that to your new ore storage blocks as well. I couldn't be happier if that was made a reality!
P.P.S. Maybe a better (or at least non-conflicting) name for the Buffer could be an Intermediary? =)
P.S. What's the retrivulater used for? it just seems like a compination retriver/regulater.
It's always nice to see people using my mods. Added it to the OP. (under TubeStuff -> Videos)
I'm not. I'll start updating to 1.3.2 this weekend, and probably finish this weekend too. The reason for waiting for IC2/BC/RP to update was to stay on the version that it seemed most people were using (because of other mods).
A retrievulator is just a regulator that works with retrievers, in a way.
I'd like for some players to be able to have more anchors than others without requiring an op to set it up for them every time.
Also, is there a bug with Dimensional Anchors not loading on startup? I'm using Dynmap-Diag to see loaded chunks, and Dimensional Anchors seem to -keep- chunks loaded, but on startup doesn't necessarily load the chunk.
I'm running on a Tekkit server with Spigot instead of the default CraftBukkit with immibis-core_49.1.1_for_1.2.5-bukkit.jar and zdimensional-anchor_rev3.2_for_1.2.5-bukkit.jar
I know it's not the latest version, if there's been a fix in a newer version that doesn't require client-side updates as well I'd be able to update, but I'm trying to keep the server compatible with the standard Tekkit client for ease-of-use by the clients.
Edit: Also, on a semi-related note. Do Dimensional Anchors work with RP2 frames as expected when the Anchor is attached to a frame and moved to a different chunk? I've not done any testing yet, but I figure while I'm asking about Anchors I might as well ask this one too if you know.
Edit2: I thought I should add, the chunks in question are in the main default spawn world. I do have Multiverse 2 Bukkit plugin installed managing some additional worlds, but I don't really use Dimensional Anchors in other worlds, I think there's perhaps one in the nether, but that's about it.
[Placeholder]
I expect this to have bugs, possibly serious ones - that's why it's a prerelease. No, I didn't not test it, but there's very likely to be some things I missed. Making a mod work on 1.2.5 and 1.3.2 at the same time is not easy.
Note that there's no Forge hook for chunk loading, so Dimensional Anchors is still 1.2.5-only, even though most of it's updated to be 1.3-compatible.
For older (and stable!) versions look at the top of the OP - the link has changed slightly but they are still there.
Um... http://jenkins.minecraftforge.net:7070/job/forge/changes as of build 275. Or is it a case of they've got some of the groundwork in but no active hooks yet?
Apparently I was wrong, thanks for pointing that out.
I'll try updating DA now.
Not a typo, but it was outdated. Fixed.