I'm just here to ask you something about your mod, sometimes when i see a fallen meteor in the ground i notice it has no name and the sky starts flashing (like if i have the night vision effect activated) and my waypoints on my mini map start flashing, do you have any idea of why this happens ? is it any hidden feature or something like that ?
I need help on the game version 1.4.7, I've tried the mod but I wonder what would be the best settings for meteor blocks do not cover a lot of ground game. would moderate the fall of settings mod.
I do not get along very well with the English so I apologize for my attempt to explain my problem.
I'm just here to ask you something about your mod, sometimes when i see a fallen meteor in the ground i notice it has no name and the sky starts flashing (like if i have the night vision effect activated) and my waypoints on my mini map start flashing, do you have any idea of why this happens ? is it any hidden feature or something like that ?
Definitely not a feature lol. When you say it has no name, are you referring to the block? As in, are you using Waila? If so, the unnamed ones are actually the rare meteors that drop Red Meteor Gems when they are hot. As for the random flashing, I have no earthly idea.
The main reason I'm here is because for some reason I can't hear when a meteor impacts in the distance which is a bit annoying as I was hoping to incorporate it into a Let's Play of mine but there is no point if I can't actually hear the meteor impact in the distance to "investigate" it.
I have only done testing when a meteor is forced to spawn, I had a friend spawn a few in about 100 blocks away to see if I could hear it, but he couldn't even hear it and he was a hell of a lot closer. Does the sound of the actual impact travel farther if it naturally fell at night? Or is there something in the config I need to change the make the impact sound louder and travel farther?
Summoned meteors actually don't make the distance explosion sound when they fall. It's only for the naturally spawning Meteors. If you wish to test this, change your config option "Meteor Fall Deterrence" to a low number like 4 or 5. That will cause to spawn really frequently (like around every 30-45 seconds or so). I advise to do this on a test world of course.
UPDATE NEWS:
Finally have gotten time to work on it! I've made a lot of progress over the past day or two, and I think this update is shaping up to be great one. Lots of changes with the Meteor Shield mostly. I've also redone the rendering of the Meteor Shield, including the rendering in your hand too (this also caused a change in the Meteor Timer block's rendering in your hand as well). It looks really amazing and I can't wait to show you guys. I'm thinking that I'll probably make another update video to help explain all of the new stuff. I'm hoping (cross your fingers) to have the update done by the end of this weekend.
Love the mod so far, except for this intermittent crash requiring us to MCedit remove the shield:
Crash report
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 4/12/14 2:34 AM
Description: Exception ticking world
java.lang.IllegalArgumentException: Empty string not allowed
at net.minecraft.nbt.NBTTagString.<init>(NBTTagString.java:24)
at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:145)
at net.meteor.common.tileentity.TileEntityMeteorShield.func_70310_b(TileEntityMeteorShield.java:145)
at net.meteor.common.tileentity.TileEntityMeteorShield.func_70319_e(TileEntityMeteorShield.java:197)
at net.minecraft.server.management.PlayerInstance.func_73257_a(PlayerInstance.java:281)
at net.minecraft.server.management.PlayerInstance.func_73254_a(PlayerInstance.java:223)
at net.minecraft.server.management.PlayerManager.func_72693_b(PlayerManager.java:101)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:444)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:872)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.nbt.NBTTagString.<init>(NBTTagString.java:24)
at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:145)
at net.meteor.common.tileentity.TileEntityMeteorShield.func_70310_b(TileEntityMeteorShield.java:145)
at net.meteor.common.tileentity.TileEntityMeteorShield.func_70319_e(TileEntityMeteorShield.java:197)
at net.minecraft.server.management.PlayerInstance.func_73257_a(PlayerInstance.java:281)
at net.minecraft.server.management.PlayerInstance.func_73254_a(PlayerInstance.java:223)
at net.minecraft.server.management.PlayerManager.func_72693_b(PlayerManager.java:101)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:444)
-- Affected level --
Details:
Level name: SubTech
All players: 3 total; [xxx]
Chunk stats: ServerChunkCache: 1515 Drop: 0
Level seed: 9147551646593254947
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-1404,81,1256), Chunk: (at 4,5,8 in -88,78; contains blocks -1408,0,1248 to -1393,255,1263), Region: (-3,2; contains chunks -96,64 to -65,95, blocks -1536,0,1024 to -1025,255,1535)
Level time: 54466459 game time, 56402070 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 12672 (now: false), thunder time: 7040 (now: true)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:872)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Console log also adds this (but won't show in Server log for some obscure reason)
2014-04-12 02:44:08 [SEVERE] A TileEntity type net.meteor.common.tileentity.TileEntityMeteorShield at SubTech,-1325,72,588 has throw an exception trying to write state. It will not persist. Report this to the mod author
java.lang.IllegalArgumentException: Empty string not allowed
> at net.minecraft.nbt.NBTTagString.<init>(NBTTagString.java:24)
> at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:145)
> at net.meteor.common.tileentity.TileEntityMeteorShield.func_70310_b(TileEntityMeteorShield.java:145)
> at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:424)
> at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:215)
> at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:371)
> at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:447)
> at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1263)
> at org.bukkit.craftbukkit.v1_6_R3.CraftWorld.save(CraftWorld.java:716)
> at org.bukkit.command.defaults.SaveCommand.execute(SaveCommand.java:30)
> at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:192)
> at org.bukkit.craftbukkit.v1_6_R3.CraftServer.dispatchCommand(CraftServer.java:533)
> at org.bukkit.craftbukkit.v1_6_R3.CraftServer.dispatchServerCommand(CraftServer.java:514)
> at net.minecraft.server.dedicated.DedicatedServer.func_71333_ah(DedicatedServer.java:374)
> at net.minecraft.server.dedicated.DedicatedServer.func_71228_a(DedicatedServer.java:296)
> at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:703)
> at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
This is with MeteorsMod-V2.11.2.zip
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Love the mod so far, except for this intermittent crash requiring us to MCedit remove the shield:
Crash report
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 4/12/14 2:34 AM
Description: Exception ticking world
java.lang.IllegalArgumentException: Empty string not allowed
at net.minecraft.nbt.NBTTagString.<init>(NBTTagString.java:24)
at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:145)
at net.meteor.common.tileentity.TileEntityMeteorShield.func_70310_b(TileEntityMeteorShield.java:145)
at net.meteor.common.tileentity.TileEntityMeteorShield.func_70319_e(TileEntityMeteorShield.java:197)
at net.minecraft.server.management.PlayerInstance.func_73257_a(PlayerInstance.java:281)
at net.minecraft.server.management.PlayerInstance.func_73254_a(PlayerInstance.java:223)
at net.minecraft.server.management.PlayerManager.func_72693_b(PlayerManager.java:101)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:444)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:872)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.nbt.NBTTagString.<init>(NBTTagString.java:24)
at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:145)
at net.meteor.common.tileentity.TileEntityMeteorShield.func_70310_b(TileEntityMeteorShield.java:145)
at net.meteor.common.tileentity.TileEntityMeteorShield.func_70319_e(TileEntityMeteorShield.java:197)
at net.minecraft.server.management.PlayerInstance.func_73257_a(PlayerInstance.java:281)
at net.minecraft.server.management.PlayerInstance.func_73254_a(PlayerInstance.java:223)
at net.minecraft.server.management.PlayerManager.func_72693_b(PlayerManager.java:101)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:444)
-- Affected level --
Details:
Level name: SubTech
All players: 3 total; [xxx]
Chunk stats: ServerChunkCache: 1515 Drop: 0
Level seed: 9147551646593254947
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-1404,81,1256), Chunk: (at 4,5,8 in -88,78; contains blocks -1408,0,1248 to -1393,255,1263), Region: (-3,2; contains chunks -96,64 to -65,95, blocks -1536,0,1024 to -1025,255,1535)
Level time: 54466459 game time, 56402070 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 12672 (now: false), thunder time: 7040 (now: true)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:872)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Console log also adds this (but won't show in Server log for some obscure reason)
2014-04-12 02:44:08 [SEVERE] A TileEntity type net.meteor.common.tileentity.TileEntityMeteorShield at SubTech,-1325,72,588 has throw an exception trying to write state. It will not persist. Report this to the mod author
java.lang.IllegalArgumentException: Empty string not allowed
> at net.minecraft.nbt.NBTTagString.<init>(NBTTagString.java:24)
> at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:145)
> at net.meteor.common.tileentity.TileEntityMeteorShield.func_70310_b(TileEntityMeteorShield.java:145)
> at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:424)
> at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:215)
> at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:371)
> at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:447)
> at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1263)
> at org.bukkit.craftbukkit.v1_6_R3.CraftWorld.save(CraftWorld.java:716)
> at org.bukkit.command.defaults.SaveCommand.execute(SaveCommand.java:30)
> at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:192)
> at org.bukkit.craftbukkit.v1_6_R3.CraftServer.dispatchCommand(CraftServer.java:533)
> at org.bukkit.craftbukkit.v1_6_R3.CraftServer.dispatchServerCommand(CraftServer.java:514)
> at net.minecraft.server.dedicated.DedicatedServer.func_71333_ah(DedicatedServer.java:374)
> at net.minecraft.server.dedicated.DedicatedServer.func_71228_a(DedicatedServer.java:296)
> at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:703)
> at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
This is with MeteorsMod-V2.11.2.zip
Somehow the owner of the shield didn't get set, so it was throwing an error. This shouldn't happen unless the block is placed by something other than a player.
Well, the mod has been updated! Check the changelog and my video (at the top of the main thread) for all the info. Just know that 1.6 worlds are currently incompatible. If I have time, I'll write a patch update for 1.6. I hope you all enjoy the update! Let me know if you find any bugs or have any other suggestions.
i love this mod sadly it did make a crater in my forest and my swamp is dead but i love it but i do have a idea end metor its super rare it will have a higher chance to spawn endermen but it could rarely spawn the ender dragon ps krenorite armor should take damage when wet eg raining swiming stuff like that
I made a Feed The Beast modpack! Simply type "Experiment812390" without quotes into the 3rD party codes area and you can see the mods list and install!
Don't be a pedant, or take things out of context on purpose.
"don't quote yourself in your signature it makes you look silly" ~ Oden_The_Fish
#Baum4God
my profile picture is the A-10 thunderbolt II the successor of the first thunderbolt used in WWII by the USAF both excel in air support and ground attacks
the A-10 also sports the GAU-8 Avenger a 30MM hydraulic gatling type autocannon
Somehow the owner of the shield didn't get set, so it was throwing an error. This shouldn't happen unless the block is placed by something other than a player.
Good to know. Sadly, it's pretty easy to place a block without being a player: dispenser, turtle or like in this case, a physics mod. Any chance you could drop the block as an item when it's invalid or just delete it or something so it doesn't crash the server?
Rollback Post to RevisionRollBack
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
I realize I'm using a now ancient version of this but it's all I can use on my hexxit server.
Recently upgraded my server to MCPC+ so I can use bukkit plugins for 1.5.2. I've only installed Essentials and i'm now getting this error when using a meteor summuner:
This land is protected by another player!
No meteors will fall until I can resolve this. Any help would be appreciated.
I realize I'm using a now ancient version of this but it's all I can use on my hexxit server.
Recently upgraded my server to MCPC+ so I can use bukkit plugins for 1.5.2. I've only installed Essentials and i'm now getting this error when using a meteor summuner:
This land is protected by another player!
No meteors will fall until I can resolve this. Any help would be appreciated.
That means that "Allow Summoned Meteor Grief" is set to true. Someone has a shield placed down to where you can't summon meteors on their protected land. To find out who, place a Protected Land Tester down and right-click the torch. It will tell you who is protecting that land.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/9/2014
Posts:
85
Member Details
So can u still biuld with the chips or do u need to biuld it with the ingots and do I need to delete my 1.6.4 world or do I just delete the con figs file or just delete the old version of the mod and replace it with the new version of the mod
I wish there was a way to make naturally falling meteors to either create their stuff in water or designate biomes that they can't choose to fall in. I have a ocean biome at my base and 90% of the meteors fall there and create nothing. I think it is the explosion properties of minecraft that prevent the stuff from forming from the explosion (the whole creeper in water going boom thing).
So can u still biuld with the chips or do u need to biuld it with the ingots and do I need to delete my 1.6.4 world or do I just delete the con figs file or just delete the old version of the mod and replace it with the new version of the mod
Pretty much everything that used meteor chips before now use the Meteorite Ingots. Including the Meteor Block used in crafting the Meteor Timer. You'll need to craft two blocks of Meteorite Ingots (9 ingots required for each). If you still want to play on your 1.6 world, then I recommend you just play on 1.6. The 1.7 version of this mod does not work with 1.6 or older worlds. You can still keep your old config if you wish though. It's just in the 1.7 version there isn't anymore block or item IDs so that portion of the config file would be irrelevant.Update Info:
Just so everyone knows, I'm working on an actual wiki that will house all the information about this mod. That way it's not all crammed into one forum thread. This will take a little while and I really only have time on the weekends right now to work on it. So just bear with me for a little while longer. Soon the semester will be over and I can commit to working on it.
Hello! I've made a modpack with one (or more) of your mods. It's called Hekkit and its goal is to combine machinery with adventuring. The topic can be found here.
Um, it seems that none of the naturally falling meteors are creating craters of any kind in my world. I thought it was due to them landing on trees and such but I just watched one hit the ground and do nothing. How do I go about trying to fix this? Using a Meteor Summoner works fine with creating meteors but having to use one everytime a meteor hits just to make the crater sucks.
I'm pretty sure it's okay to have it in your server, he's said it in a few other posts.
SMP=Survival Multi Player
I'm just here to ask you something about your mod, sometimes when i see a fallen meteor in the ground i notice it has no name and the sky starts flashing (like if i have the night vision effect activated) and my waypoints on my mini map start flashing, do you have any idea of why this happens ? is it any hidden feature or something like that ?
I do not get along very well with the English so I apologize for my attempt to explain my problem.
Definitely not a feature lol. When you say it has no name, are you referring to the block? As in, are you using Waila? If so, the unnamed ones are actually the rare meteors that drop Red Meteor Gems when they are hot. As for the random flashing, I have no earthly idea.
Summoned meteors actually don't make the distance explosion sound when they fall. It's only for the naturally spawning Meteors. If you wish to test this, change your config option "Meteor Fall Deterrence" to a low number like 4 or 5. That will cause to spawn really frequently (like around every 30-45 seconds or so). I advise to do this on a test world of course.
UPDATE NEWS:
Finally have gotten time to work on it!
Crash report
Console log also adds this (but won't show in Server log for some obscure reason)
This is with MeteorsMod-V2.11.2.zip
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Somehow the owner of the shield didn't get set, so it was throwing an error. This shouldn't happen unless the block is placed by something other than a player.
I made a Feed The Beast modpack! Simply type "Experiment812390" without quotes into the 3rD party codes area and you can see the mods list and install!
Don't be a pedant, or take things out of context on purpose.
http://en.wikipedia.org/wiki/Oden so what I'm soup? Fish soup?
"don't quote yourself in your signature it makes you look silly" ~ Oden_The_Fish
my profile picture is the A-10 thunderbolt II the successor of the first thunderbolt used in WWII by the USAF both excel in air support and ground attacks
the A-10 also sports the GAU-8 Avenger a 30MM hydraulic gatling type autocannon
OHHH U FELL FOR IT! OOOOOHHH
Good to know. Sadly, it's pretty easy to place a block without being a player: dispenser, turtle or like in this case, a physics mod. Any chance you could drop the block as an item when it's invalid or just delete it or something so it doesn't crash the server?
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Recently upgraded my server to MCPC+ so I can use bukkit plugins for 1.5.2. I've only installed Essentials and i'm now getting this error when using a meteor summuner:
This land is protected by another player!
No meteors will fall until I can resolve this. Any help would be appreciated.
That means that "Allow Summoned Meteor Grief" is set to true. Someone has a shield placed down to where you can't summon meteors on their protected land. To find out who, place a Protected Land Tester down and right-click the torch. It will tell you who is protecting that land.
Pretty much everything that used meteor chips before now use the Meteorite Ingots. Including the Meteor Block used in crafting the Meteor Timer. You'll need to craft two blocks of Meteorite Ingots (9 ingots required for each). If you still want to play on your 1.6 world, then I recommend you just play on 1.6. The 1.7 version of this mod does not work with 1.6 or older worlds. You can still keep your old config if you wish though. It's just in the 1.7 version there isn't anymore block or item IDs so that portion of the config file would be irrelevant.Update Info:
Just so everyone knows, I'm working on an actual wiki that will house all the information about this mod. That way it's not all crammed into one forum thread. This will take a little while and I really only have time on the weekends right now to work on it. So just bear with me for a little while longer. Soon the semester will be over and I can commit to working on it.