Hello, and thank you for what you're doing! This may be a bit of an odd request, since it's half new mod, and half something you're already doing.
You see, I saw that you had updated Quintinity's mods to 1.2.5, and I really like the Lamp Post mod. I also like the craftable light level detector. I'd like to have both of these things in my world. However, I don't want the floaty items or solar panels (well, maybe the floaty items). I'd also like a few more things that would have to be custom made. Specifically, what I'd like to have is this:
Torch versions of the lamp posts (possibly dimmer).
Versions using redstone lamps, that have to be powered.
Use of glass panes in crafting (at least for torch lamps)
Separating the lamp posts into lamp tops and posts.
A recipe for redstone-conductive posts.
Mounting lamps on walls.
Adjusted looks (new icons, lamps more like old-style lamp posts).
If you can make this for me, that would be absolutely phenomenal.
Hello, and thank you for what you're doing! This may be a bit of an odd request, since it's half new mod, and half something you're already doing.
You see, I saw that you had updated Quintinity's mods to 1.2.5, and I really like the Lamp Post mod. I also like the craftable light level detector. I'd like to have both of these things in my world. However, I don't want the floaty items or solar panels (well, maybe the floaty items). I'd also like a few more things that would have to be custom made. Specifically, what I'd like to have is this:
Torch versions of the lamp posts (possibly dimmer).
Versions using redstone lamps, that have to be powered.
Use of glass panes in crafting (at least for torch lamps)
Separating the lamp posts into lamp tops and posts.
A recipe for redstone-conductive posts.
Mounting lamps on walls.
Adjusted looks (new icons, lamps more like old-style lamp posts).
If you can make this for me, that would be absolutely phenomenal.
Well, I was already planning on updating his mods to 1.3.2 and about the new things I should be able to do most of those but, I don't know if I will get to them any time soon because I still have to update all of my other mods.
-Buildcraft for 1.3.2 -Industrialcraft 2 for 1.3.2 -Thaumcraft 2 for 1.3.2
Thanks.
I agree with wideload that you must be joking. I will not update any of those huge mods unless for some reason they give up and their is written proof from them.
Thats what I meant that I would update mine because it isn't Forge and someone already has it for Forge.
Ah, I misread it as the opposite >_<
Rollback Post to RevisionRollBack
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
-Buildcraft for 1.3.2 -Industrialcraft 2 for 1.3.2 -Thaumcraft 2 for 1.3.2
Thanks.
Um...okay.....
For starters I know that IndustrialCraft 2 for 1.3.2 is already in a beta test and will probably release soon if all goes well.
Secondly I have heard of a BuildCraft version 3.2 which I can only assume is 1.3.2 compatible and is also not released yet, be patient.
And lastly, ThaumCraft 2 will not be being updated to 1.3.2 by Azanor. He said so himself and he is not going to be doing that since he is creating ThaumCraft 3 at the moment which will be an upgrade and will be compatible with 1.3.2.
Any questions?
Answer to all time related questions for these three mods: Be patient like the rest of us.
Well, I was already planning on updating his mods to 1.3.2 and about the new things I should be able to do most of those but, I don't know if I will get to them any time soon because I still have to update all of my other mods.
If you do any of it, I will be happy. Even if it takes a while.
I happened across this thread by accident, but I am so glad I did because I have used lots of these mods in the past and was sad that the devs stopped updating them. I love you grim
Naturally Breeding Animals I can do but, I don't know if I will do the Backpack because he usually he ends up updating all of his mods eventually and doesn't really like me updating sometimes.
Thank you! And I understand, although I hope he does soon. I very much love the backpack mod, especially with my playstyle of Minecraft to never stay at a house for long.
I noticed in the auto item replacer that after it auto replaces, if you open your inventory, your holding what just barely got replaced (It was in my hand AND the Hotbar)!!!
Is it just me or can it be fixed?
Thanks for keeping these all updated.
I noticed in the auto item replacer that after it auto replaces, if you open your inventory, your holding what just barely got replaced (It was in my hand AND the Hotbar)!!!
Is it just me or can it be fixed?
Thanks for keeping these all updated.
I have been using this mod myself and have also noticed this. I do want to fix it because it is very annoying.
OK, this update is all about group mods. 13 mods have been updated. All of Prowne's Mods are updated. All except for More Item Uses from OgreSean's Mods are updated. Also, all except for Corruption Block and Chocolate are updated from Nandonalt's Mods. These hopefully will be updated in the next release which should be Monday but no promises.
You see, I saw that you had updated Quintinity's mods to 1.2.5, and I really like the Lamp Post mod. I also like the craftable light level detector. I'd like to have both of these things in my world. However, I don't want the floaty items or solar panels (well, maybe the floaty items). I'd also like a few more things that would have to be custom made. Specifically, what I'd like to have is this:
Well, I was already planning on updating his mods to 1.3.2 and about the new things I should be able to do most of those but, I don't know if I will get to them any time soon because I still have to update all of my other mods.
https://assortedmods.com/
I agree with wideload that you must be joking. I will not update any of those huge mods unless for some reason they give up and their is written proof from them.
Yes, and yes.
https://assortedmods.com/
Ah, I misread it as the opposite >_<
Well I re read it and I see that I could have arranged it better. My fault...
https://assortedmods.com/
Um...okay.....
For starters I know that IndustrialCraft 2 for 1.3.2 is already in a beta test and will probably release soon if all goes well.
Secondly I have heard of a BuildCraft version 3.2 which I can only assume is 1.3.2 compatible and is also not released yet, be patient.
And lastly, ThaumCraft 2 will not be being updated to 1.3.2 by Azanor. He said so himself and he is not going to be doing that since he is creating ThaumCraft 3 at the moment which will be an upgrade and will be compatible with 1.3.2.
Any questions?
Answer to all time related questions for these three mods: Be patient like the rest of us.
Note: I know this on the list
If you do any of it, I will be happy. Even if it takes a while.
Thank you! And I understand, although I hope he does soon. I very much love the backpack mod, especially with my playstyle of Minecraft to never stay at a house for long.
Right now I am working on updating all of the group mods.
Yes, I know everyone wants that just like the Level Up mod and Dual Wield mod. Those will be awhile.
https://assortedmods.com/
sounds good
Is it just me or can it be fixed?
Thanks for keeping these all updated.
I'm a Mormon. I know it, I live it, I love it.
Im sorry but Im a little drowsy in my mc :3
oh look I got an infraction I guess I just sleep posting again! xD
anyways joke ovr in what order are you updating mods?
http://www.minecraftforum.net/topic/666507-181-level-up-rpg-skills-more-update-v152/
Not really an order I just go through the list and choose a mod and try to update it.
I have been using this mod myself and have also noticed this. I do want to fix it because it is very annoying.
https://assortedmods.com/
https://assortedmods.com/
so then can you please update the original piston mod?(since you're just updating as you please xD)