-You spawn with a pistol, health pack and 2 grenades.
-No hunger, health regen is 25% slower
-Dilapidated towns
-Perma-night
-Zombie Spawners in most of the buildings
-Much larger villages that spawn in more biomes
-Zombie, civilian and spawner counters
-9 different weapons plus airstrikes
-Two grenade types: normal and incindiary
-Spawners are weaker and can be broken by hand in a few seconds
-Spawners drop ammunition
-Supply crates that appear ontop of churches and in town halls
-Non-zombie hostile mobs are disabled
-Spawner block mob spawn rate is significantly higher and increases over time
-Dark towns
-Zombies drop bullets
Change Log
Version 2.02
-Improved grenade physics
-Double Zombies no longer drop xp, to discourage camping and farming Version 1.09
-Land mines added. Craftable from 3 grenades of the same type in a row with 3 planks over it.
-Amphetamine tablets added. Instantly heals 2 hearts, causes the player to always sprint and regain health 3x faster.
-Zombie wolves now replace regular wolves. They will not attack you unless provoked, and hunt normal zombies. They deal 10 points of damage, so it's not wise to them off.
-Poison zombie added. They start spawning at level 15. They make no noise, run much faster than normal zombies but have significantly less health than normal zombies. Their goal is to run up and poison you once, after which they will die.
-Double zombies added. They must be killed with explosives, fire or the magnum. If they're killed in any other way, they split into 2 new double zombies. This effect can go on forever as you try to kill them. They start spawning at level 30 and spawn less often than poison zombies.
-Armor zombies added. They are normal zombies with about 5x the amount of health. When killed, they drop an amphetamine tablet. They start spawning at level 40 and spawn slightly less often than poison zombies.
-Hefty amounts of code optimization makes for smoother gameplay. Version 1.08:
-Fixed a cheat detector bug
-Added bars, glass panes and doors to the list of blocks that zombies can break Version 1.07:
-Added a magnum, one shot kill forever and obtainable at level 70. 6 bullet magazine and lots of recoil
-Added a reload feature. The default key is r
-Fixed a bug that allows the flamethrower to burn through bedrock
-Fixed a bug that makes the flamethrower explosion push you down to the void in creative
-Adjusted damage of all guns to make more sense Version 1.06:
-Zombies break blocks once you reach level 35
-Flamethrower now lights mobs on fire, instead of just blocks
-Added a fire perk that gives you incindiary shotgun rounds for the m6 and gives you a special secret ability
-Added a water perk that makes your flame thrower cool down faster and gives you a special secret ability
-Made zombie spawning more agressive
-Removed silverfish and slimes
-Added a radio beep sound
-Added a gamma as and omega as mode. They don't change gameplay, it's just for bragging rights.
-Villages can spawn in the tiaga biome now Version 1.05:
-Added a radio
-Added airstrikes - flare is acquired at lvl 50. Once placed, an airstrike can be called on the flare's position by right clicking the radio. It takes between 30 to 120 seconds for the strike to happen. Get under cover when it does :3
-Added Morphine - can be acquired very rarely from supply crates. Automatically heals you to full health when you drop below 2 hearts. Also gives you temporary invincibility to get you out of a sticky situation.
-Added a Sawed-off Shotgun: more damage than the original but more spread. Given at lvl 24
-Added an AK47: uses M4 rounds, more accurate than the mp5 and has a 35 round mag. Given at lvl 30
-Added an RPG: uses rockets that can be obtained from supply crates. Given at lvl 35 and gets an upgrade at lvl 50
-Added an M6 Scout: has pistol accuracy and is more deadly than the Sawed-off. Given at lvl 40
-Added an M60 Machine Gun: This is basically a reward for making it to lvl 50. Very strong and has an 80 round magazine
-Added a Flamethrower: How you acquire it is a secret, though :3. No ammo, uses an overheat system instead.
-Added a zoom feature - default key is "f" and can be changed in the settings. The M4, RPG and M6 have zoom.
-Tweaked grenade physics a little, they still suck but Idk how I can make them any better.
-Bullets breaking glass makes a glass shattering sound
-Zombie Spawning is now dynamic, they will spawn more frequently as you progress through the game. Version 1.04:
-Added sounds
-Improved leveling
-Grenades can be thrown through windows
-Made M4 ammo rarer
-MP5 bullets break glass Version 1.03:
-game saving added
-dynamic health added
-gun reloading added
-made the Zombies stronger and slightly faster
-ammo is now a stored number instead of an item to reduce inventory clutter
-Testificates yell when they die
-Health Packs that heal 3.5 hearts instantly. Pretty rare and can only be obtained from crates
-Improvements to grenades Version 1.02:
-Fixed gravel, sand and fire bugs
-Added a randomness to what is dropped by supply crates and spawners
-MP5 added - fully automatic & uses pistol rounds. Light recoil and shoots 10 rounds per second.
-Gun acquiring added: pistol upon spawn, shotgun @ lvl4, m4 @ lvl12 & mp5 @ lvl 18
-Bullets break glass and hurt anything on the other side of that glass
-Shotgun is now a pump action weapon to nerf it a little
-Counters reset on respawn instead of at death, so score at death can be screenshot'd
-Version info added to gui
-xp orb "lifespawn" decreased to hopefully reduce lag
-added herobrine Version 1.01:
-Fixed spawner count bug
-Grenade damage and fire kills now add to zombie counter
-Made zombies a little faster
-New sexy textures by yagi_takeru from Reddit
-counters reset on death
Downloads and Install Help
Installing
Installing Zombie Hunt: Start to finish
1. Do a force-update to have a clean minecraft.jar
2. Download the correct versions of Modloader, Audiomod and Zombie Hunt
3. Unzip all three mods.
4. Locate your minecraft.jar file and open it with a zip program.
5. Drag all the class files from modloader into
minecraft/bin/minecraft.jar.
It will ask you if you want to overwrite the existing files in minecraft.jar. Overwrite them.
6. Delete
minecraft/bin/minecraft.jar/meta-inf folder
7. Switch over to the folder for the audiomod files.
8. Move the class file and the ibxm folder into your minecraft.jar. Once again, overwrite the existing file in the minecraft.jar
9. Open the paulscode folder in the audiomod and locate:
10. Switch over to the Zombie Hunt folder.
11. Drag all the .class files from
Zombie-Hunt-whateverversion/class files/
and drop them into
minecraft/bin/minecraft.jar/
12. Drag the entire JFC folder (Not just the files it contains!) into
minecraft/bin/minecraft.jar/
13. Take all the .ogg files from
Zombie-Hunt-whateverversion/sound/
and drop them into
minecraft/resources/mod/sound/
Note: if this folder does not exist, create it.
14. Close everything and start minecraft. Zombie Hunt should now be working properly.
Try this installation video if you get stuck:
Install video for smp:
For ZH SMP: Installation for the client is the same as for the Single Player version, except you also need to install Modloader MP as well.
For the server side, follow the install instructions for the server-side version of Modloader MP and then add the server version of SMP Zombie Hunt to the minecraft_server.jar. Players should then be able to join your server if they have the client version of ZH installed.
-----------------
[Radio/Flare]
-----------------
Radio [You spawn with the radio in you inventory when you start out]
Flare [Obtained by putting on wooden plank in the corner of a crafting table, you inventory crafting table works for this too. After getting the flare place it on the ground and right click with the radio to start the count down to airstrike. AIRSTRIKES ARE NOT ACURATE AT THE MOMENT! SO BECAREFUL!
Jack's Note: The recipe above is a debug thing that I forgot to remove from ZH, and will not be available in future versions (after 1.2.5). The flare will still be available from unlocking it after killing 1000 zombies.
-------------------
[Special Guns]
-------------------
FlameThrower [Obtained By Killing About 120 Villagers and about 120 Zombies] Jack's Note: The Flamethrower is unlocked by killing 120 villagers, and then leveling up again. Zombie Kills are unrelated.
Jack's Note: There are also two unlockable perks in Zombie Hunt that are rarely discovered:
Fire Perk: get a combined 100 fire kills (a fire kill is any zombie or villager that is killed by fire damage or killed by you while they are on fire) to unlock. Makes the player immune to fire damage.
Water Perk: spend a total of 5 minutes underwater to unlock. Gives the player infinite breath.
Mo Jockeys
This is just a quick mod that makes creepers jump onto spiders' backs when they walk into each other, resulting in a spider jockey... but with creepers.
Now with other mobs as well!
Doesn't need modloader, just drop the class file into minecraft.jar and delete meta-inf
Do you ever think to yourself: "Minecraft is great, but I wish villages weren't so tiny." ? Then I have the perfect mod for you! This mod will make every village that spawns in your Minecraft world EXTRABIGASS! That's right! You too can have EXTRABIGASS villages! You'll have a society of Testificates at your disposal! The question is: will you be a kind ruler, or a vengeful ruler?
Neither the SSP nor the SMP version requires modloader/bukkit.
Download and Installation
1. Download the file you need from the list below
2. Open your minecraft.jar (or minecraft_server.jar for SMP) file with an archive opener.
3. Place the class file into your minecraft.jar
4. Delete Meta-Inf
5. Go play in your EXTRABIGASS villages
If you still can't get it to work, try following this installation guide:
Videos and Screenshots
Für unsere deutsche Freude:
Hope you enjoy! If you make videos with the mod message me and I can add them to the OP.
Leaking Nether Portals
This mod makes nether portals "bleed" out nether into the over world. Nether portals can be contained with gravel, smooth stone, clay, ores and precious blocks. The effect is quite dramatic and is hard to reverse once started.
The leaked nether will also corrupt mobs in the overworld into nether mobs.
No other mods such as Modloader or Forge are required for this mod to work and it is very unlikely this mod will have compatibility issues with other mods.
Does not need modloader. Drop the class file and the JFC folder into your minecraft.jar. If JFC folder already exists in your minecraft.jar, simply add the texture to the folder. Delete meta-inf and go hug some creepers!
Realistic Nuclear Bomb
This mod adds a more "realistic" nuclear bomb to the game. Features include a mushroom cloud explosion, fire, sand being turned to glass and water being vaporized.
Requires modloader and audiomod.
Updated so far for 1.4.7:
Extra Bigass Villages
Huggable Creepers
Mo Jockeys
Leaking Nether Portals
Check me out on youtube!
Zombie Hunt
Custom Zombie Hunt maps here!
Info
-No hunger, health regen is 25% slower
-Dilapidated towns
-Perma-night
-Zombie Spawners in most of the buildings
-Much larger villages that spawn in more biomes
-Zombie, civilian and spawner counters
-9 different weapons plus airstrikes
-Two grenade types: normal and incindiary
-Spawners are weaker and can be broken by hand in a few seconds
-Spawners drop ammunition
-Supply crates that appear ontop of churches and in town halls
-Non-zombie hostile mobs are disabled
-Spawner block mob spawn rate is significantly higher and increases over time
-Dark towns
-Zombies drop bullets
Change Log
-Improved grenade physics
-Double Zombies no longer drop xp, to discourage camping and farming
Version 1.09
-Land mines added. Craftable from 3 grenades of the same type in a row with 3 planks over it.
-Amphetamine tablets added. Instantly heals 2 hearts, causes the player to always sprint and regain health 3x faster.
-Zombie wolves now replace regular wolves. They will not attack you unless provoked, and hunt normal zombies. They deal 10 points of damage, so it's not wise to them off.
-Poison zombie added. They start spawning at level 15. They make no noise, run much faster than normal zombies but have significantly less health than normal zombies. Their goal is to run up and poison you once, after which they will die.
-Double zombies added. They must be killed with explosives, fire
or the magnum. If they're killed in any other way, they split into 2 new double zombies. This effect can go on forever as you try to kill them. They start spawning at level 30 and spawn less often than poison zombies.-Armor zombies added. They are normal zombies with about 5x the amount of health. When killed, they drop an amphetamine tablet. They start spawning at level 40 and spawn slightly less often than poison zombies.
-Hefty amounts of code optimization makes for smoother gameplay.
Version 1.08:
-Fixed a cheat detector bug
-Added bars, glass panes and doors to the list of blocks that zombies can break
Version 1.07:
-Added a magnum, one shot kill forever and obtainable at level 70. 6 bullet magazine and lots of recoil
-Added a reload feature. The default key is r
-Fixed a bug that allows the flamethrower to burn through bedrock
-Fixed a bug that makes the flamethrower explosion push you down to the void in creative
-Adjusted damage of all guns to make more sense
Version 1.06:
-Zombies break blocks once you reach level 35
-Flamethrower now lights mobs on fire, instead of just blocks
-Added a fire perk that gives you incindiary shotgun rounds for the m6 and gives you a special secret ability
-Added a water perk that makes your flame thrower cool down faster and gives you a special secret ability
-Made zombie spawning more agressive
-Removed silverfish and slimes
-Added a radio beep sound
-Added a gamma as and omega as mode. They don't change gameplay, it's just for bragging rights.
-Villages can spawn in the tiaga biome now
Version 1.05:
-Added a radio
-Added airstrikes - flare is acquired at lvl 50. Once placed, an airstrike can be called on the flare's position by right clicking the radio. It takes between 30 to 120 seconds for the strike to happen. Get under cover when it does :3
-Added Morphine - can be acquired very rarely from supply crates. Automatically heals you to full health when you drop below 2 hearts. Also gives you temporary invincibility to get you out of a sticky situation.
-Added a Sawed-off Shotgun: more damage than the original but more spread. Given at lvl 24
-Added an AK47: uses M4 rounds, more accurate than the mp5 and has a 35 round mag. Given at lvl 30
-Added an RPG: uses rockets that can be obtained from supply crates. Given at lvl 35 and gets an upgrade at lvl 50
-Added an M6 Scout: has pistol accuracy and is more deadly than the Sawed-off. Given at lvl 40
-Added an M60 Machine Gun: This is basically a reward for making it to lvl 50. Very strong and has an 80 round magazine
-Added a Flamethrower: How you acquire it is a secret, though :3. No ammo, uses an overheat system instead.
-Added a zoom feature - default key is "f" and can be changed in the settings. The M4, RPG and M6 have zoom.
-Tweaked grenade physics a little, they still suck but Idk how I can make them any better.
-Bullets breaking glass makes a glass shattering sound
-Zombie Spawning is now dynamic, they will spawn more frequently as you progress through the game.
Version 1.04:
-Added sounds
-Improved leveling
-Grenades can be thrown through windows
-Made M4 ammo rarer
-MP5 bullets break glass
Version 1.03:
-game saving added
-dynamic health added
-gun reloading added
-made the Zombies stronger and slightly faster
-ammo is now a stored number instead of an item to reduce inventory clutter
-Testificates yell when they die
-Health Packs that heal 3.5 hearts instantly. Pretty rare and can only be obtained from crates
-Improvements to grenades
Version 1.02:
-Fixed gravel, sand and fire bugs
-Added a randomness to what is dropped by supply crates and spawners
-MP5 added - fully automatic & uses pistol rounds. Light recoil and shoots 10 rounds per second.
-Gun acquiring added: pistol upon spawn, shotgun @ lvl4, m4 @ lvl12 & mp5 @ lvl 18
-Bullets break glass and hurt anything on the other side of that glass
-Shotgun is now a pump action weapon to nerf it a little
-Counters reset on respawn instead of at death, so score at death can be screenshot'd
-Version info added to gui
-xp orb "lifespawn" decreased to hopefully reduce lag
-added herobrine
Version 1.01:
-Fixed spawner count bug
-Grenade damage and fire kills now add to zombie counter
-Made zombies a little faster
-New sexy textures by yagi_takeru from Reddit
-counters reset on death
Downloads and Install Help
Installing Zombie Hunt: Start to finish
1. Do a force-update to have a clean minecraft.jar
2. Download the correct versions of Modloader, Audiomod and Zombie Hunt
3. Unzip all three mods.
4. Locate your minecraft.jar file and open it with a zip program.
5. Drag all the class files from modloader into
minecraft/bin/minecraft.jar.
It will ask you if you want to overwrite the existing files in minecraft.jar. Overwrite them.
6. Delete
minecraft/bin/minecraft.jar/meta-inf folder
7. Switch over to the folder for the audiomod files.
8. Move the class file and the ibxm folder into your minecraft.jar. Once again, overwrite the existing file in the minecraft.jar
9. Open the paulscode folder in the audiomod and locate:
audiomod/paulscode/sound/codecs/codecIBXM.class
and move JUST the .class file to
minecraft/bin/minecraft.jar/paulscode/sound/codecs/
10. Switch over to the Zombie Hunt folder.
11. Drag all the .class files from
Zombie-Hunt-whateverversion/class files/
and drop them into
minecraft/bin/minecraft.jar/
12. Drag the entire JFC folder (Not just the files it contains!) into
minecraft/bin/minecraft.jar/
13. Take all the .ogg files from
Zombie-Hunt-whateverversion/sound/
and drop them into
minecraft/resources/mod/sound/
Note: if this folder does not exist, create it.
14. Close everything and start minecraft. Zombie Hunt should now be working properly.
Try this installation video if you get stuck:
Install video for smp:
For ZH SMP: Installation for the client is the same as for the Single Player version, except you also need to install Modloader MP as well.
For the server side, follow the install instructions for the server-side version of Modloader MP and then add the server version of SMP Zombie Hunt to the minecraft_server.jar. Players should then be able to join your server if they have the client version of ZH installed.
Download
The previously unreleased original beta!
Version 1.0
Version 1.01
Version 1.02
Version 1.03
Version 1.04
Version 1.05
For Minecraft 1.1.0:
Version 1.06
Creeper Hunt
Version 1.07
Nightmare mode
Version 1.08
Nightmare mode 2
Version 1.09
For Minecraft 1.2.3:
Version 2.0
For Minecraft 1.2.4:
Version 2.01
For Minecraft 1.2.5:
Version 2.02
Nightmare mode 2.02
SMP Zombie Hunt
SMP Beta 1 Client Side -Minecraft version unknown, either 1.0 or 1.1
SMP Beta 1 Server Side
SMP Beta 2 Client Side - Minecraft version 1.1
SMP Beta 2 Server Side - Minecraft version 1.1
SMP Beta 3 Client Side - Minecraft version 1.2.5
SMP Beta 3 Server Side - Minecraft version 1.2.5
Media
Other Spotlights
Deutsch Video Modreview
Mod Videos en Español
Banners
king12345's banner
32x Mod Textures
Download - For version 1.05
Zombie Hunt Unlockables
-------------------------------------------------------------
[Zombie Hunt Level Unlocks and all information!]
-------------------------------------------------------------
0.Pistol [Regular Old Pistol]
1.None
2.None
3.None
4.None
5.None
6.Shotgun [Moss berg Pump] 7.None
8.None
9.None
10.None
11.None
12.M4 [Sniper Rifle]
13.None
14.None
15.None
16.None
17.None
18.MP5 [Sub Machine Gun [SMG]
19.None
20.None
21.None
22.None
23.None
24.Sawed Off Shotgun [Short Barrel Shotgun]
25.None
26.None
27.None
28.None
29.None
30.AK47 [Machine Gun]
31.None
32.None
33.None
34.None
35.RPG [Rocket Launcher]
36.None
37.None
38.None
39.None
40.M6 Scout [Rifle/Shotgun]
41.None
42.None
43.None
44.None
45.None
46.None
47.None
48.None
49.None
50.Upgraded RPG Rockets, M60 [Light Machine Gun]
51.None
52.None
53.None
54.None
55.None
56.None
57.None
58.None
59.None
60.None
61.None
62.None
63.None
64.None
65.None
66.None
67.None
68.None
69.None
70.Magnum [One Shot One Kill Forever]
-----------------
[Radio/Flare]
-----------------
Radio [You spawn with the radio in you inventory when you start out]
Flare [Obtained by putting on wooden plank in the corner of a crafting table, you inventory crafting table works for this too. After getting the flare place it on the ground and right click with the radio to start the count down to airstrike. AIRSTRIKES ARE NOT ACURATE AT THE MOMENT! SO BECAREFUL!
Jack's Note: The recipe above is a debug thing that I forgot to remove from ZH, and will not be available in future versions (after 1.2.5). The flare will still be available from unlocking it after killing 1000 zombies.
-------------------
[Special Guns]
-------------------
FlameThrower [Obtained By Killing About 120 Villagers and about 120 Zombies]
Jack's Note: The Flamethrower is unlocked by killing 120 villagers, and then leveling up again. Zombie Kills are unrelated.
Jack's Note: There are also two unlockable perks in Zombie Hunt that are rarely discovered:
Fire Perk: get a combined 100 fire kills (a fire kill is any zombie or villager that is killed by fire damage or killed by you while they are on fire) to unlock. Makes the player immune to fire damage.
Water Perk: spend a total of 5 minutes underwater to unlock. Gives the player infinite breath.
Mo Jockeys
Now with other mobs as well!
Doesn't need modloader, just drop the class file into minecraft.jar and delete meta-inf
Download for 1.1
Download for 1.2.3
Download for 1.2.4
Download for 1.2.5
Download for 1.3.2
Download for 1.4.7
Screenshot:
Enjoy!
Extra Big-Ass Villages
Do you ever think to yourself: "Minecraft is great, but I wish villages weren't so tiny." ? Then I have the perfect mod for you! This mod will make every village that spawns in your Minecraft world EXTRABIGASS! That's right! You too can have EXTRABIGASS villages! You'll have a society of Testificates at your disposal! The question is: will you be a kind ruler, or a vengeful ruler?
Neither the SSP nor the SMP version requires modloader/bukkit.
Download and Installation
2. Open your minecraft.jar (or minecraft_server.jar for SMP) file with an archive opener.
3. Place the class file into your minecraft.jar
4. Delete Meta-Inf
5. Go play in your EXTRABIGASS villages
1.8.1 Single Player
1.8.1 Multiplayer
1.9 PR5 Single Player
1.9 PR5 Multiplayer
1.0 Single Player
1.1 Single Player and Server Bundle
1.2 Single Player and Server Bundle
1.2.4 Single Player and Server Bundle
1.2.5 Single Player and Server Bundle
1.3.1 Single Player and Server Bundle
1.3.2 Single Player
1.4.7 Single Player
If you still can't get it to work, try following this installation guide:
Videos and Screenshots
Für unsere deutsche Freude:
Hope you enjoy! If you make videos with the mod message me and I can add them to the OP.
Leaking Nether Portals
The leaked nether will also corrupt mobs in the overworld into nether mobs.
No other mods such as Modloader or Forge are required for this mod to work and it is very unlikely this mod will have compatibility issues with other mods.
Video:
Download for 1.2.4
Download for 1.2.5
Download for 1.3.2
Download for 1.4.7
Huggable Creepers
Hug angry creepers before the explode to make some new friends!
Download for 1.1
Download for 1.2.3
Download for 1.2.4
Download for 1.2.5
Download for 1.3.2
Download for 1.4.7
Does not need modloader. Drop the class file and the JFC folder into your minecraft.jar. If JFC folder already exists in your minecraft.jar, simply add the texture to the folder. Delete meta-inf and go hug some creepers!
Realistic Nuclear Bomb
Requires modloader and audiomod.
Video:
Download for 1.1
Download for 1.2.3
Download for 1.2.4
Download for 1.2.5
Download for 1.3.2
Mob Health Bar
Image:
Download for 1.2.3
Download for 1.2.4
Download for 1.2.5
Download for 1.3.2
More XP - Now in vanilla Minecraft as of 1.3
More XP adds xp for mining ores, breaking mob spawners, taming dogs and bonus xp for killing creepers, zombie pigmen or silverfish.
Videos:
Download for 1.0
Sorry! No version for 1.1 : [
Download for 1.2.3
Download for 1.2.4
Download for 1.2.5
Wanna represent More XP mod and look like a baller while you do it? This banner's for you:
Thanks to gtkshroom for the banner!
Lilly-proof Boats - Now in vanilla Minecraft as of 1.3
Currently only for 1.0. If any people express interest in this mod, I'd be happy to update it to 1.1Download 1.0
Download 1.2.3
Download 1.2.4
Download 1.2.5
Anatoxin Alpha
= 1 anatoxin alpha canister
Video:
Download 1.2.5 - without dispenser support
Download 1.2.5 - with dispenser support
Download 1.3.2 - with dispenser support
More to come! As always, I'm open to suggestions and mod ideas.
Thanks to gtkshroom for the banner!
Thanks, I thought it'd be easier if I just put all my mods in one place.
We can still use that thread as our private clubhouse
Thanks to gtkshroom for the banner!
I'll bring the cookies!
So, how does one, specifically a creeper, mount a spider?
When the and the love each other very much...
Thanks to gtkshroom for the banner!
Why are you so predictable?
lol you guys
It is its DESTINY
I 'unno.
In other news: Just updated Extra Big-Ass Villages SP and MP to 1.1... Something that I've forgotten to do for awhile now haha
Thanks to gtkshroom for the banner!
The radio in Zombie Hunt? It's for calling in an airstrike once you've unlocked it.
Thanks to gtkshroom for the banner!
Jack i think you need to put a big red sign in the zombie hunt part of the thread of what the radio does.
Also why there are bullet items in creative mode.
Thanks to gtkshroom for the banner!
What?
Thanks to gtkshroom for the banner!
Thanks bud
Thanks to gtkshroom for the banner!
Jan 27, 2012 10:27:34 PM ModLoader init
FINE: ModLoader 1.1 Initializing...
Jan 27, 2012 10:27:34 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/Robin/Library/Application Support/minecraft/bin/minecraft.jar
Jan 27, 2012 10:27:34 PM ModLoader readFromClassPath
FINER: Directory found.
Jan 27, 2012 10:27:34 PM ModLoader addMod
FINE: Mod Initialized: "mod_zombiehunt 1.07" from mod_zombiehunt.class
Jan 27, 2012 10:27:34 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Robin/Library/Application Support/minecraft/mods/CustomMobSpawner.zip
Jan 27, 2012 10:27:34 PM ModLoader readFromModFolder
FINER: Zip found.
Jan 27, 2012 10:27:34 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Robin/Library/Application Support/minecraft/mods/MoCreatures.zip
Jan 27, 2012 10:27:34 PM ModLoader readFromModFolder
FINER: Zip found.
Jan 27, 2012 10:27:34 PM ModLoader addMod
FINE: Failed to load mod from "mod_mocreatures.class"
Jan 27, 2012 10:27:34 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.getDeclaredFields(Class.java:1743)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 13 more
Jan 27, 2012 10:27:45 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/Robin/Library/Application Support/minecraft/mods/mocreatures
Jan 27, 2012 10:27:45 PM ModLoader readFromModFolder
FINER: Directory found.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/shotgun.png,38). 85 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/buckshot.png,102). 84 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/pistol.png,118). 83 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/9mm.png,119). 82 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/JFC/crate.png,30). 43 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/m4.png,120). 81 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/incinround.png,134). 80 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/grenade.png,144). 79 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/incingrenade.png,145). 78 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/mp5.png,146). 77 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/medical.png,147). 76 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/sawedoffshotgun.png,148). 75 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/ak47.png,149). 74 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/rpg.png,150). 73 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/m6.png,152). 72 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/m60.png,160). 71 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/morphine.png,161). 70 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/JFC/flare.png,153). 42 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/radio.png,162). 69 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/JFC/bomb.png,168). 41 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/flamethrower.png,163). 68 left.
Jan 27, 2012 10:27:45 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/JFC/magnum.png,164). 67 left.
Jan 27, 2012 10:27:45 PM ModLoader init
FINE: Mod Loaded: "mod_zombiehunt 1.07"
Jan 27, 2012 10:27:45 PM ModLoader AddAllRenderers
FINE: Initialized
It's likely a mod conflict with mo creatures
Thanks to gtkshroom for the banner!