After much consideration, I am going to continue this mod.
There will be some major changes tho. I will be switching over to PlayerAPI, and some enchantments will probably be dropped. Please have a look at the poll, and put your response, as it will help me while updating.
Please, when updating, install on a FRESH mincraft jar, or use a mod installer! Most crash's are due to outdated code due to Installing over a previous file. Do me a favor, and Install this mod on a new minecraft.jarsolely containing the prerequisites.
Including the enchantments, I have also made some content.
I have made it to where I can set a enchantment for only a pickaxe, shovel, or axe, or all three.
I have made various changes to current enchantments.
Unbreaking will now be given to all enchantable items.
Fortune will only be given to a pickaxe.
I have made Hoes and Shears enchantable, giving them various enchantments.
Explosions will now cripple anything they hit for 3 seconds
Slimes have 10% chance to do a level 1 poison to anything they hit
Magma Cubes have a 2% chance to do a level 2 poison to anything they hit
Skeletons have a .01% chance to do a level 3 poison to anything they hit(This chance is the same as finding a natural pink sheep, you will know if you get poisoned by a skeleton)
Dispensers can now dispense Enchanted Arrows* by having atleast 1 arrow in the dispenser and having 1 of these in the dispenser along with it.
[Enchantment - Item/Block]
[Godly II - Diamond] - will not detonate if it is to close to the Dispenser
[Explosion II - Gunpowder] - same as above.
[Poison I - Slime Ball]
[Poison II - Magma Cream]
[Slow I - Cobblestone]
[Flame I - Coal]
It has a 10% chance of removing one of the item/block away after use.
*Not really enchanted.
You can now repair enchanted items and they will keep their enchantments, but they loose 5% durability for every enchantment.
If you do not Like something, Please post in forum and I may fix it
There will now be a config file that is created in mods/Enchantment Mod/
Here is a complete list of enchantments I have added.
Enchantment Name - type
Enchantment description
Levels
Current Enchantments:
Bound - All - ID: 70
Level 1 - 25% chance to keep the item on death
Level 2 - 50% chance to keep the item on death
Level 3 - 75% chance to keep the item on death
Level 4 - 100% chance to keep the item on death
Blessed - Bow - ID: 71
Level 1 - 1.5 hearts of extra damage to undead
Level 2 - 3 hearts of extra damage to undead
Level 3 - 4.5 hearts of extra damage to undead
Level 4 - 6 hearts of extra damage to undead
Level 5 - 7.5 hearts of extra damage to undead
Boom - Bow - ID: 72
Level 1 - blast radius is small
Level 2 - blast radius is medium
Level 3 - blast radius is large
Godly - Bow - ID: 73
Level 1 - makes 1 lightnings strick where the arrow hit
Level 2 - makes 2 lightnings strick where the arrow hit + Boom 1
Level 3 - makes 3 lightnings strick where the arrow hit + Boom 2
Stalker - Bow - ID: 74
Level 1 - finds a entity within 2 blocks of the arrow
Level 2 - finds a entity within 4 blocks of the arrow
Level 3 - finds a entity within 6 blocks of the arrow
Level 4 - finds a entity within 8 blocks of the arrow
Harvester - Hoe - ID: 76
Level 1 - up to 1 extra wheat, melon, or nether wart seed (Right Click)
Level 1 - 25% chance to get a seed from tilling grass
Level 2 - up to 2 extra wheat, melons, or nether wart seeds (Right Click)
Level 2 - 50% chance to get a seed from tilling grass
Level 3 - up to 3 extra wheat, melons, or nether wart seeds (Right Click)
Level 3 - 75% chance to get a seed from tilling grass
Speed - Boots - ID: 84
Level 1 - 125% Moving Speed
Level 2 - 150% Moving Speed
Level 3 - 175% Moving Speed
Slow - Bow - ID: 83
Level 1 - 25% Moving Speed for 3 seconds
Level 2 - 25% Moving Speed for 6 seconds
Level 3 - 25% Moving Speed for 9 seconds
Cleverness - Sword - ID: 80
Level 1 - 100% more exp from mobs
Level 2 - 200% more exp from mobs
Level 3 - 300% more exp from mobs
Vampirism - Sword - ID: 78
Level 1 - When you kill a entity, heals 1/2 hunger, if hunger is full, heals 1/2 heart
Fortune - Shears - ID: 82
Level 1 - get 1 extra seeds or string using shears
Level 2 - get 2 extra seeds or string using shears
Level 3 - get 3 extra seeds or string using shears
Poison - Sword - ID: 85
Level 1 - 1/2 heart(s) per second for 5 seconds
Level 2 - 1 heart(s) per second for 5 seconds
Level 3 - 1 1/2 heart(s) per second for 5 seconds
Guard - Sword - ID: 86
Level 1 - When blocking, negates 1/2 heart(s) worth of extra damage
Level 2 - When blocking, negates 1 heart(s) worth of extra damage
Level 3 - When blocking, negates 1 1/2 heart(s) worth of extra damage
Reflection - Armor - ID: 88
Level 1 - 1/2 heart(s) Reflected on being damaged(You still take damage)
Level 2 - 1 heart(s) reflected on being damaged(You still take damage)
Level 3 - 1 1/2 heart(s) reflected on being damaged(You still take damage)
Level 4 - 2 heart(s) reflected on being damaged(You still take damage)
Looting - Bow - ID: 87
Level 1 - Chance to get 1 extra drop(s) from a Entity
Level 2 - Chance to get 2 extra drop(s) from a Entity
Level 3 - Chance to get 3 extra drop(s) from a Entity
Cleverness - Bow - ID: 89
Level 1 - 100% more exp from mobs
Level 2 - 200% more exp from mobs
Level 3 - 300% more exp from mobs
Velocity - Bow - ID: 90
Level 1 - 25% more arrow speed
Level 2 - 50% more arrow speed
Level 3 - 75% more arrow speed
Level 4 - 100% more arrow speed
Lumberjack - Axe - ID: 91
Level 1 - When chopping wood, will drop all wood around it
Sprinter - Legs - ID: 92
Level 1 - While sprinting, will reduce the amount of exhaustion by half
Arrow Deflection - Armor - ID: 93
Level 1 - Will deflect all arrows where the armor is covering the player
Helmet will only block head shots, chest will only block body shots, legs will only block leg shots and boots will only block feet shots
Poison - Bow - ID: 94
Level 1 - 1/2 heart(s) per second for 5 seconds
Level 2 - 1 heart(s) per second for 5 seconds
Level 3 - 1 1/2 heart(s) per second for 5 seconds
Lead Footed - Boots* - ID: 95
Level 1 - Reduces knockback
Level 2 - Reduces knockback
Level 3 - Reduces knockback
Level 4 - Reduces knockback
*Im not sure about the % yet, have to do a bit of looking it over to get the % sorry.
Fury - Sword - ID: 96
Level 1 - Attacked mob will attack the closest mob to it that is not the attacker.
*This enchantment is pretty rare. Every level after will increases the distance it searches for a mob.
Fury - Bow - ID: 97
Level 1 - Attacked mob will attack the closest mob to it that is not the attacker.
*This enchantment is pretty rare. Every level after will increases the distance it searches for a mob.
Critical - Sword - ID: 98
Level 1 - Allows the player to strike critical without jumping
*every level after increases the chance to hit a critical, 5 Levels
Critical - Bow - ID: 99
Level 1 - Allows the player to strike critical without filly charging
*every level after increases the chance to hit a critical, 5 Levels
Seeder - Hoe - ID: 100
Level 1 - Allows the player to get seeds from tilling grass.
*every level after increases the chance to get seeds.
Poison Resistance - Plate - ID: 101
Level 1 - Blocks level 1 poison
Level 2 - Blocks level 2 poison
Level 3 - Blocks Level 3 poison
Health Regeneration - Armor - ID: 102
Level 1 - Regenerates 1 half heart every 25 seconds
Level 2 - Reduces the time to regenerate by 3 seconds
*the effect is stacked for every piece of armor that has the enchantment. for every level the time is reduced by 3. So if you have all with health regen 2, it will heal 1 half heart a second.
Burning Touch - Tool - ID: 103
Level 1 - If a block is used in the furnace, it has a 10% chance to collect the product instead of the block.
Level 2 - If a block is used in the furnace, it has a 50% chance to collect the product instead of the block.
Jump Height - Boots - ID: 104
Level 1 - Allows you to jump 1 half block higher.
Level 2 - Allows you to jump 1 full block higher.
This mod is not compatible with risugami's Arrow Mod, sorry.
Suggested Enchantments (That I know of)
BreastPlate deflecting arrows
Boots reduce knockback
Arrow Deflection with armor
Boots give more jump height
Legs reduce hunger cost while sprinting
Damage reflection
Arrow Speed while in air increased
Arrow Range increased
Arrow anti-gravity?
Sword increased chance of critical
Sword Charge up
Sorry if i forgot any xD
Please suggest more enchantments for things that can already be enchanted! All tho I do have ideas, it helps to know what you like!
Installation
Thanks - SillyGooseNati0n
Mod Reviews
Here is a nice mod spotlight of Version 1.0.2 by - Notforgrins
Pictures
Note: These pictures uses a mod called Better Enchanting, It is being used to show that there are enchantments added. If you want to see what they do, get them in game and find out.
Anyway, looks cool :smile.gif: only problem i see is that it makes it slightly less likely for normally enchantable items to get their normal enchantments. I especially like the name for blessed, makes more sense then smite. Someone ought to suggest that to Jeb.
I have tested all of these enchantments the normal enchantments come out much more commonly than these but bound is pretty common.Im also thinking of adding some more levels to godly, with it doing some different 'God Like' things
I have made it to where i can set enchantments to the pick, spade, or axe by them selves, and not all three, asumming everyone names their items in the normal fasion ie. "Wood Pickaxe", "Iron Axe", or "Diamond Shovel", normal tools will get the enchantments. I have also made Silk Touch and Fortune only go to the pickaxe, until the axe or shovel gets something that doesnt come out as a block, and I have made the "Farmer" for the shovel solely, which if you right click a dirt block, it will 'till it, no damage done to it tho, as when I tested it, the shovel only lasted like 10 hits.
Dispenser enchantments- all bow enchantments plus TNT throwing.
Shovel enchantment- Farmer- can till dirt into farmland, but uses 2 durability.
Love the ideas.
Also you can put lava in front of a dispenser to make fire arrows, you can use the portal glitch to make a dispenser fire infinite arrows, and you can simply shoot the arrows through cactus stubs to get more damage...I wonder is someone could make a way for hoes to be enchanted with the ability to gather seeds like how it was in pre-1.6 and also have the ability to collect spider webs with maybe a silk-touch style enchantment.
I can add the hoe durability, I made 1 enchantment for the hoe already, "Grand Harvest", in which if you right click a full grown crops block, it will drop 2 wheat at level I, 3 wheat at level 2, and 4 wheat at level 3, doing 1 damage to the hoe for 1 block. and to the pre 1.6 enchantment someone suggested above, What should I name it? I can make it.
how bout a harvester enchant for bow, collects items off mobs you kill, so you dont have to run it down. maybe a helm enchant that gives off light, with progression of brightness, to make mining easier. a health stealing enchant for sword maybe. I have a ton of ideas, haha.
added 3 enchantments: Farmer, Grand Harvest, and Master Farmer;
I made it so I can make enchantments for just 1 tool, the shovel and axe no longer get silk touch or fortune, the shovel will be the only thing to get "Farmer", and the Hoe gets Grand Harvest and Master Farmer. I changed Godly to have 3 levels and changed Blessed to have 5 levels, each level of godly spawns another Lightning Bolt, and each level of Blessed does 2 hearts of damage to the undead. Farmer on a spade lets you till Dirt with no damage cost.
Various tools of cleverness: very tiny chance of dropping 1 XP upon using the tool.
[edit] Also maybe you could design/request a Forge hook to do what you need to do to add teh enchantments. You'll get more people using this if it's compatible.
Version: 1.0.1
Version: 1.0.2
Version: 1.0.3 Forum post
Version: 1.0.4 Forum post
Version: 1.0.5 Forum post
Version: 1.0.6 Forum post
Please suggest more enchantments for things that can already be enchanted! All tho I do have ideas, it helps to know what you like!
Thanks - SillyGooseNati0n
Thanks to: Scorpinax
I will get the creator later.
If someone would be kind enough.. I need banners
ForgeAPI File Patch - Download - 1.0.6
Please, please post on what you think, and suggest more enchantments!
property of the author. Only Minecraftforum.net and ZidMC.info is able to host any of my material without my(Gerald Wood aka. xkyouchoux) consent. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. If you mirror this mod page or anything I've(Gerald Wood aka. xkyouchoux) made on any other site, I(Gerald Wood aka. xkyouchoux) may express my angst at you in the form of a lawsuit.
Anyway, looks cool :smile.gif: only problem i see is that it makes it slightly less likely for normally enchantable items to get their normal enchantments. I especially like the name for blessed, makes more sense then smite. Someone ought to suggest that to Jeb.
what do you mean 'Dispenser enchantments'?
To enchant blocks, I have to change some things I dont want to change in base code :sad.gif:
I will have to make the hoe enchantable, but I dont see why not :smile.gif:
Also you can put lava in front of a dispenser to make fire arrows, you can use the portal glitch to make a dispenser fire infinite arrows, and you can simply shoot the arrows through cactus stubs to get more damage...I wonder is someone could make a way for hoes to be enchanted with the ability to gather seeds like how it was in pre-1.6 and also have the ability to collect spider webs with maybe a silk-touch style enchantment.
Speed draw 1 - small bit faster
Speed draw 2 - A bit more faster
Speed draw 3 - faster
Speed draw 4 - almost instant
to add on to the hoe enchantments that was suggested above...
Hoe enchantment:
the obvious durability ones...
I might have to edit the ItemStack class for that one.. but I will see..
I just looked through and I honestly do not know how to do that. Sorry :/
There's already an enchantment for that, I think, in vanilla. Fortune is its name.
set enemie on fire for bows
poison for swords
Check my Youtube Channel, RxDTheMinecrafter!
Not for hoes.
I made it so I can make enchantments for just 1 tool, the shovel and axe no longer get silk touch or fortune, the shovel will be the only thing to get "Farmer", and the Hoe gets Grand Harvest and Master Farmer. I changed Godly to have 3 levels and changed Blessed to have 5 levels, each level of godly spawns another Lightning Bolt, and each level of Blessed does 2 hearts of damage to the undead. Farmer on a spade lets you till Dirt with no damage cost.
I have to edit class for a reason. There is certain things I cannot outside a class.
Various tools of cleverness: very tiny chance of dropping 1 XP upon using the tool.
[edit] Also maybe you could design/request a Forge hook to do what you need to do to add teh enchantments. You'll get more people using this if it's compatible.