The second Colonization update is out! This one brings more farming features, fishing, a few bugfixes, and most importantly: The port to Forge! The mod will now be made exclusively with Forge, so make sure that you know what you're downloading.
May 10, 2012 - Colonization update released
Yes, it's been a very long time since this mod was up to date. But now it is! Lots of new additions were made. Many countless hours were spent working on it, and my hopes are up that you'll all enjoy it. It's not completely finished, but it would be cruel to make you wait any longer. So I'll be adding some more stuff over the next couple of days. What has been added? There are more bugfixes than I can count. The taming system has been greatly improved. The first secret class got added. The withering effect got added. The post system and the job system got added, with lots of jobs already available. And a couple of easter eggs got added too. It's sure to be a blast! I had hours of fun testing it, and I hope you do too.
February 4, 2012 - The Colonization won the vote
It's quite obvious that you guys are more interested in building up your empires before you start any serious fighting. Who could blame you - you can't have a war without an army! Or maybe you prefer playing peacefully...? In any case, the Colonization update will be comign first out of the three, hopefully within the next two weeks. If Minecraft updates before then, I'll try my best to get you guys a working release (with a few bugfixes) for 1.2. However, the other two updates were VERY close in the standings, so I'll leave the poll up until then so you guys can keep voting.
January 24, 2012 - Bugfix and Naming Update
Added the 3 future updates list and a poll. Read about them, and then get voting!
Added a new version of the mod with the following changes:
-wheat doesn't make them go ballistic in SMP anymore
-if you defeat a faction queen while a scout is carrying you, she will let you go
-cake works now as a taming item
-the rapid head shaking glitch is fixed
-fixed the glitch where flying into a waterfall increases their flight time dramatically
-made scouts stop running away from battles after they are tamed
-changed the look of scouts so people can easily tell them apart from other fairies
-added paper as a renaming item (fairy has to be sitting down)
-added a secret easter egg related to Magma Cream
January 19, 2012 - Reception and Future Updates
I'm quite happy to see that the mod has gotten a good response so far. Not quite as explosive as its predecessor (clay soldiers), but still considerably good for a mod in its initial stages. It's incomplete, so there's still plenty of room to expand on it. I've mentioned briefly that there are going to be three major updates, and these updates are going to be added in an order voted upon by YOU! Each will add a brand new aspect of gameplay to the mod, and each will add a new secret fairy class. However, I still want to wait to get more feedback before I make some decisions about the future.
As soon as the mod gets 1000 downloads (and I mean adfly ones ;P), I will reveal the contents of all three updates in FULL detail, and open up a poll for people to vote on which one they think should be added first. You can search the thread for a few bits of information about each one. Until then: good luck catching your fairies!
January 16, 2012 - First ever release!
It's been a long road after starting development in late November 2011, but I'm finally here. Hopefully it will have been worth the wait! With the first version comes the first round of bugs however, so I'll be around for a while to listen to any issues that come up. I also hope to see a few familiar faces on the thread!
You're free to make any suggestions you want this time around, but make sure to PLAY the mod first, READ the list of planned future additions, and COMMENT on what you like about the mod! Any suggestions made thoughtlessly will just be ignored. I value your criticism more than your creativity at this stage.
Videos:
A long showcase of the latest features, featuring Failboat103 and me, in commentary!
More Vids:
CrystalWolf presents a very in-depth walkthrough in this lengthy video!
A guide for how to install the client version of Fairy Factions from scratch, by AP0tat0Pr0ducti0ns.
Piedudeaus takes on a faction and tames his own army, then goes on a midnight rampage!
GameChap and Bertie have an exciting encounter with the fairies in this relatively uninformative video!
A very in-depth (and quiet) walkthrough by blaze1997.
An entertaining spotlight video by Origin_Lark!
Intro: A kingdom collapsed
A long time ago, a special place used to exist in Minecraft where fairies would roam free and live happy lives. This kingdom, called the Great Fairy Empire, was a prosperous place of peace and harmony. That place still exists today, but it's not quite as peaceful as it used to be. Following a royal dispute and several great conflicts, the Great Fairy Empire broke off into many small factions (each led by a single ruler) and began to explore the worlds of Minecraft in search of a new place to call their home. It seems that only just now they've stumbled upon your world - which means you've got some company. These invaders aren't going to be leaving any time soon, and they seem to just keep coming, so you've got a choice to make: Will you unite the fairy factions and recreate the Great Fairy Empire? Will you become their all-powerful leader and rule the land with an iron fist? Or will you drive off the invaders by force and teach them that your world is no place for a fairy? The choice is yours to make, but be careful. With these puppies, the bite is worse than the bark.
Classes: Meet the fae
Normal Fairies
Fairies are small female humanoids with simple leaf clothing, blue wings and brightly colored hair. They have the ability to hover above the ground and fall slowly using their wings. Some fairies are timid and will flee if they are threatened, but since the fall of the Great Fairy Empire they've learned to toughen themselves and put up a fight if one arises. Fairies typically follow their leader around and roam the nearby landscape. If you decide to attack a fairy, be prepared to deal with her companions as well!
HP: 7.5 hearts - Attack: 1 - Defense: none - Aggression: may flee when hit Special Abilities: none
Lore:
The Great Fairy Empire is a kingdom consisting of many cities and villages, and is the origin of all fairies. Fairies who live there have a lifestyle based on what type of wings they were born with. A typical fairy with ordinary wings is generally a laborer, a farmer or a craftsman, depending on what they prefer. With the Great Fairy Empire in its current state, the streets have been plunged into chaos and these meager fairy villagers have been forced to flee from their homes in search of a new land. Without any fighting skills they aren't much more than luggage within a faction, but they try to help out wherever they can. Perhaps they might find a paradise somewhere in your world, but whether or not you're going to share it with them is entirely up to you.
Queens
Every fairy faction you encounter will have one leader: the queen. A fairy queen is a well-respected individual who is both stronger and wiser than most fairies, and her leadership status is seldom questioned by her followers. Since a fairy queen is responsible for holding her group together, the rest of the faction will fall into chaos in her absence. However, since her followers tend to stay very close, it's not often you'll find a queen without an entourage. Her sword combined with her armor and buffed health are more than enough to help her deal with any enemies. If you want to steal some of her followers, you'll have to deal her first.
HP: 15 hearts - Attack: 2.5 - Defense: takes 1/2 damage - Aggression: always fights back Special Abilities: spawns with a group of followers, can recruit wandering untamed fairies
Lore:
It is a very rare occurrence, but sometimes, a fairy may be born with gold or silver-encrusted wings. When this happens, it is a sign that she will grow to be a very strong and wise individual. A golden-wing fairy will spend her childhood being taught the ways of a leader, proper royal behavior and various fighting techniques. The mineral deposits on her wings have to be removed for her to be able to fly, but she will keep them in a safe place until the time comes when she will use these shards to craft her own crown, jewelery and sword. Once she becomes an adult, she is appointed to be the next leader of her natal village - or as it has come to pass - her own faction.
Guards
A guard is a well-trained and well-equipped fairy that serves as a personal servant to her queen. They wear wooden armor and carry matching wooden swords to help them take care of any pesky foes who dare to bother their leader. Since they tend to stay so close to their faction ruler, it's unlikely that you'll be able to take on a queen without eliminating her guards beforehand. They even have the ability to preemptively find and stop enemies that are targeting their ruler. As a companion, they're very reliable and a must-have addition to any fairy army.
HP: 7.5 hearts - Attack: 2 - Defense: takes 1/2 damage - Aggression: always fights back Special Abilities: automatically targets enemies which are targeting her ruler
Lore:
A fairy born with stiff wings is generally a celebrated event in their culture. Though it means the fairy will have to work harder to learn how to fly properly, their body will develop and mature more quickly as a result. A stiff-wing fairy will be put through many different training exercises throughout her childhood, which will gradually prepare her for her future as a social protector. Once she is strong enough to fly unburdened while wearing wooden armor, she is enlisted as a guard and assigned one of many potential roles about the empire - but in these times, guards haven't much to protect except their own matriarch and companions.
Medics
When the going gets tough, the medics get going. Having an uncanny ability to manifest potions at will, a medic provides a team with a source of recovery in times of suffering and hardship. Medics won't actively participate in fights unless they are directly hit by an attacker. Instead, the medics will hover about the battlefield in search of teammates in need of help, and use one of two different splash potions at close range. A medic can also heal herself if there's nobody else around in need of a hand. Having a medic on your side is basically a free source of health recovery, although they can be a bit slow at providing potions when the need is dire. Besides the fact that they can occasionally heal enemies by mistake, a medic fairy is a great ally to have on any team.
HP: 7.5 hearts - Attack: 1 - Defense: none - Aggression: avoids fighting, may flee when hit Special Abilities: can heal teammates with potions, regenerates potion after 10 seconds
Lore:
Perhaps one of the most cherished fairy varieties, the silk-wing fairy is born with a very unique set of wings. Having a strangely soft and porous texture, her wings passively collect a mysterious dew as she flies through the air. The first gift to a newborn silk-wing fairy is her glass bottle, the vessel which she will use to transform her dew into effective potions. The actual process required to do so is a bit of an art, and a prospective medic will need to discover the secrets of this technique on her own. Once a silk-wing does successfully create her first potion, she is awarded her very own medic garbs and headgear, and then enters into the world of medicine. Though her peculiar goggles and mirror don't have any real purpose, they at least let everyone else know she's a medic - the right fairy to call when you've got an arrow in your knee.
Scouts
Some fairies are faster than others, and the scout is one of those fairies. Gifted with wings of an impressive size, the scout's flying ability exceeds all others. She also wears a skin-tight body suit to minimize wind resistance. She can fly faster and higher than regular fairies, so she puts her speed to use by patrolling the perimeter of her group. The scout will stick to the edge of a group and keep watch over various things. When an enemy approaches, she has several options to consider. She can flee like a coward (most often), she can race to inform her companions, or she can put her wings to some real use and perform her trademark aerial drop attack for a serious amount of fall damage. When she's not goofing around, a scout can be a very valuable companion. As strong as her wings are, she still won't be able to fly you straight up a mountain - but there's no doubt you'll eventually reach the summit with her at your side.
HP: 7.5 hearts - Attack: 1+ - Defense: none - Aggression: may flee when hit Special Abilities: flies higher and faster than normal, can use a super aerial drop attack
Lore:
A great-wing fairy newborn is quite a sight to behold: she arrives wrapped in her own wings just like a blanket. The charm wears off eventually though, because great-wing fairies are naturally quite naughty and overly energetic. Because their wings are so large, they will usually experience difficulty flying as a child, but once they grow into their wings they become the best fliers anywhere. Unfortunately, the gift of enhanced flight is much more beneficial to the individual than to the rest of society, but they will occasionally be called upon for small tasks such as rescuing small pets from trees or fetching a ball on the roof. The position of a scout is normally only reserved for the most competent and skilled of great-wing fairies, but thanks to the collapse of the empire, their abilities are needed more than ever.
Rogues
Perhaps one of the creepier varieties, rogues aren't your typical fairy. Wearing dark protective robes and living a life devoid of sunlight, they have developed a strange health condition that aids them in battle. They are resistant to the effects of the withering disease, unlike the rest of the fairies, so they are able to thrive in darkness. However, there is one particular side effect worth mentioning: the total absence of sunlight on their skin as turned their blood poisonous! They take advantage of this by coating their specially designed sleeve blades with their own venom, and then slashing their enemies to cause various negative status effects. Once that's done, they flee like a rabbit and leave the weakened foe for the rest of their companions to finish off. Even with their reduced defenses, these fairies are still very effective on the battlefield. Just make sure you don't get on the wrong end of their blade.
Rogues are a rare class of fairy that won't spawn from eggs. They can only be found in factions.
HP: 5 hearts - Attack: 1.5 - Defense: none - Aggression: flees upon successful hit. Special Abilities: poisons foe upon hit. poison take 5-10 seconds to recharge. not affected by withering.
Lore:
A long time ago, the very first black-winged fairy was born. She came as a shock to everyone, and was considered a bad omen. They decided to leave her in the darkness and let the withering disease take care of her... surprisingly, it didn't. The newborn actually embraced the darkness, and seemed to be happier outside of sunlight. Out of remorse, the baby was then recovered, wrapped in a dark cloth, and brought back to its parents, who reluctantly raised her properly. After spending her entire childhood evading light and basking in the shadows, the withering disease became a part of her. Other fairies tended to avoid her like the plague, and they might have been right to do so: all that lack of sunlight made terrible things happen inside of her body. The rumors proved to be true when a few fairies witnessed her get bitten by a mosquito, which perished soon afterwards. Tired of living in the shadows, the black-winged fairy decided to make somethng of herself and became the first ever rogue in service of the crown. Although she was faced with initial rejection, it didn't take long for her to prove that her talents could be uniquely useful.
And Two More Secret Classes! coming in later updates.
Taming: Making friends
Now that you've been introduced to the fairies, you might be thinking about making friends with a few of them. Well, you can! But it's not as simple as you'd think. In order to get a fairy to become your follower, or "tame" her, you must follow these steps in order.
Step One: Finding your Fairy
They Come in Groups: Assuming you installed the mod correctly, you should probably be able to find a fairy faction quite easily. They spawn in large open fields, forests, taigas, tundras or swamps during the day. They come in groups of 8-10, and always have a central leader. The faction will consist of a variety of classes and colors. They should each have two words above their head which state their faction name. It will be something like "Avian Army" or "Dainty Demons". If you see a fairy you like in the group, proceed to step two.
Can't Find a Fairy? Try standing in the middle of a large field, waiting about a minute, then take a look around. Chances are a faction will spawn nearby while you're waiting. If you already have too many followers (more than 20 on SSP), the game may decide not to spawn any more fairies to prevent spamming.
Look Above the Head: If you find a fairy that has a white tag without <these brackets> around it or with a flower crown, the fairy belongs to someone else. If the fairy has no words at all above its head, proceed to step three.
Step Two: Defeating the Queen
A Previous Engagement: Since fairies are loyal to their faction, they will deny any requests to become your follower as long as their queen is still around. How to solve this problem? Well, you're going to have to be a little violent. If you're playing on Peaceful you can skip to step four. Otherwise, you will need to defeat the queen in order to earn the right to recruit her followers. If you've got some TNT or Lava handy, or if you're good with a bow, it's possible to assassinate her without anyone stopping you. Otherwise, pick up a decent sword and prepare for a long fight.
Dealing with Her Guards: As soon as you attack any fairy in the faction, any nearby companions will be notified. Some fairies will try to stop you by force, some will run away in fright, and some will try to provide support for their comrades. If a fairy has smoke above her head, she is angry. The biggest problem to deal with will be Guard fairies, since they stay close to the queen and will protect her fiercely. If you manage to defeat the queen, all of her followers will instantly stop attacking you and run away in fear. At this point, you may proceed to step three.
But I Want to Tame the Queen! If you desire to take a queen as your companion, you're in for quite a fight because you have to defeat every single one of her followers to earn her respect. This can be quite tricky, since she will be trying to attack you as well most of the time. If you do defeat her, proceed to step three.
Step Three: The Mourning Phase
Respect for the Dead: When a fairy faction loses its leader, all the other members of the faction will go into a state of panic. They will drop what they were doing and flee from whoever managed to slay their queen. If you try to follow them, you'll only be adding fuel to the fire. You need to leave them alone for a little while to get over their loss. It usually takes about thirty seconds for them to stop crying. Once they do, you can proceed to step four.
She Won't Stop Crying! Make sure to stay out of sight. If you get too far away from them, it's possible they might despawn naturally. Stay about 16 blocks away and count to thirty. You'll know that they've calmed down once you stop seeing blue tears above their heads.
Taking it Like a Man: A queen, unlike the other fairies, doesn't cry when her faction has been defeated. Well, technically she's crying on the inside. But she's got too much pride to show any tears. Instead, you'll have to wait for her to stop pouting, which will take even longer... up to a whole minute. Once that's over with, you can proceed to step four.
Step Four: Snack Time
Worked up an Appetite: Once a fairy calms down, she's going to be bit confused. Without a leader, fairies lose all common sense and can't figure out what to do. At this point, it should be easy to recruit them if you can convince them you're a worthy leader. And what better way to do that than offering them a nice healthy snack?
Just choose sweet treat from this list of goodies:
And right-click your fairy. She'll accept the treat, and she will officially become your follower! She is name-bound, so she will only follow you and not any other players. Her name will appear above her head, and she'll also put on a flower hat to show her trust in humans. Congratulations, you just tamed yourself a fairy! You can have an unlimited number of followers, so to tame additional fairies, just rinse and repeat. To find out what you can do with your new companion, see the next section.
Abilities: Making use of your fairies
So now you've got a fairy companion or two. What can you do with them? Well, quite a lot, to be honest. This is a heavily AI-centered mod, so what did you expect? Here's a list of the various things you can do with your flying friends. Keep in mind that these abilities only apply to fairies you have already tamed.
Identifying a fairy: A fairy that is yours will have red @ symbols around its name. Tamed fairies will not despawn.
Travelling with a fairy: A fairy will automatically follow you wherever you go. If you get too far, the fairy may take a little while to catch up to you.
Flying with a fairy: Right-click a fairy with an empty hand to make her grab your head. Hold jump key to fly up several blocks. Flight is not infinite. Scouts fly you higher.
Healing a fairy: A fairy's eyes get paler as they lose health. Right click a fairy while holding one of the taming items (shown above) to heal her fully. Sugar only heals partially.
Making a fairy stop flying: Right click a fairy on your head to make her dismount. Hold shift and right-click a flying fairy to make her land. Fairies can't fly under low ceilings.
Making a fairy sit still: Hold shift and right-click a fairy while she is on the ground to make her sit. While sitting she will stay still unless she is attacked by an enemy.
Reading a fairy's emotions: If you see tears, she's either afraid of someone or upset. If you see smoke above her head, she's angry at something. Queens don't cry, they have smoke instead.
Getting a fairy to heal you: If you have a medic fairy following you and your health is low, she will automatically use recovery potions on you and your other fairy followers.
Getting a fairy to fight for you: If you have a guard fairy or a queen fairy with you, they will pursue and attack hostile monsters that are following you (except for creepers).
Protecting your fairy: Fairies that you own cannot be damaged by your hands or weapons. Fairies on your head are immune to all damage. Fairies will try to defend themselves against attackers.
Disbanding a fairy: There are certain things in minecraft that fairies find very offensive. To make a fairy leave your party, right click her with one of the following items:
She will run away crying and become untamed. She can be re-tamed again afterwards.
Forcibly spawning a fairy: Use the purple-and-pink egg in creative mode. You can't spawn queens with these.
Making fairies teleport: Fairies can teleport to you like wolves, but only if you have an ender eye or an ender pearl in your inventory.
Other uses for a fairy: Fairies drop glowstone powder when they die.
Stealing a fairy: You can tame another player's fairy as long as that fairy is not a queen type. The player will be notified of this if they are online.
Renaming a fairy: Right click a fairy that you own with paper while she is sitting. Leave blank for her default name. Queens always have a prefix.
To make something funny happen: Name a fairy "Steve".
To change a fairy's hair style: Right-click her with a pair of shears.
More abilities and AI features will be added in later updates.
The
Update
It's been a long time coming, and a lot of things have been added! The colonization update brings a lot of new features related to making your fairy society more organized and productive. If you want to hear about the new fairy class, go back up to the classes section. Other minor little details have been listed in the abilities section. What I'll list below are the details about the biggest additions: the withering disease, the post system and the job system.
The Withering Disease: Why fairies can't be miners.
The withering disease is an illness that affects fairies due to lack of sunlight. Fairies need a constant source of light in order to be healthy, and when shrouded in complete darkness for a long time, something very bad happens to them. They develop a serious condition called withering. It makes their skin and hair turn greyish and pale, and it makes puffs of green smoke come out of their bodies. It also decreases their flight duration. Most importantly, as long as a fairy has the withering disease, their health will be constantly draining until it sits at just half a heart, meaning almost any hit will kill them instantly. It's important to try to avoid this if possible, which can simply be done by keeping them in well lit areas. Now, to clarify:
A fairy will only become withered: If she remains in complete darkness for a total of one minute. Moonlight counts as light. So do dim lights such as redstone torches.
To cure the withering disease: Simply expose the fairy to direct sunlight, or feed them a speckled melon slice.
The Post System: Designate an area for your fairies.
What's a post for? A lot of things! It's basically a label which designates an area for a fairy to stay near. You can use posts to mark a fairy's house, set up a guard position, or even declare a work site. In order to set up a post, just follow these steps:
1 - Have a tamed fairy with you that you own.
2 - Place a sign down on the ground and put the fairy's name somewhere on it, all on one line. It's also case sensitive.
3 - If you want the fairy to roam further from the sign, type ~f somewhere on the sign.
4 - Stand right next to the sign with your fairy and wait. When your fairy's red @ symbols become green @, your fairy is assigned to the post.
Now that the fairy is at the post, she will stop following you. She'll stay in that general area, and try to stay within 6 blocks of the post at all times. If you included the "~f" tag, she'll roam further, as far as 12 blocks. The fairies will roam outside of this range sometimes, but they'll generally always come back if they can find a way back. Also keep in mind that if a fairy is sitting down, she will not move, even if she is at a post. As an added bonus, fairies assigned to posts cannot be stolen by other players. Multiple fairies can be assigned to the same post.
To un-assign a fairy from a post: Either make it ride on your head, or break the sign.
The most important reason for the post system, however, is the job system:
The Job System: Get your fairies to do some work for you.
Ah, the job system. This is what you guys all really wanted to see! Yes, it's true, your fairies can now be used as a cheap source of labour for various repetitive jobs. All you have to do is assign your fairies to a post, and then put a chest nearby with items for them to use. Currently, fairies can handle six different kinds of tasks: farming wheat, melons and pumpkins, harvesting wood, harvesting reeds, breeding livestock, collecting wool, and fishing. However, each of these tasks requires a certain setup, which will be explained by the following:
How does this stuff work? Fairies, unlike the player, have no inventory for holding items. Instead, fairies use chests to hold their items and equipment. Whenever a fairy uses an item, the item is used directly from the chest itself. Fairies must be within 6 horizontal blocks and no more than 1 vertical block of the chest in order to access it. Fairy jobs are context sensitive, so fairies will do different things depending on what items are present. Here's a complete and comprehensive list of what fairies can currently do:
- pick up certain items from the ground and place them into nearby chests. - use hoes to create farmland from dirt or grass - plant wheat, pumpkin, or melon seeds on farmland blocks - place reed blocks near the water where they will grow. - destroy wild grass blocks for seeds - harvest fully grown wheat plants for seeds and wheat - harvest melons and pumpkins - harvest reed plants at least 2 blocks tall - use axes to cut down trees - passively destroy nearby leaf blocks if an axe is in the chest - pick up fallen log blocks and saplings - plant saplings in appropriate areas where they will grow - give wheat to animals (for breeding) if they are ready to mate and a pair is present - shear sheep that have wool on them - go fishing using fishing rods in nearby chests - collect the fish they catch - pick up edible food on the ground (must correspond to their preferences) - eat food to recover health if they are hurt
No fairy has any specific job. Jobs are defined by what is in the chest. But there are four specific jobs that the fairies are most suitable for, which will be listed below:
Farming
At a farm, fairies will hoe the ground, plant seeds, and harvest the fully grown wheat/pumpkins/melons. Just leave them for a while and they'll eventually fill out their plot, producing hundreds of wheat and seeds over the span of a few hours. They can also harvest pumpkins for whatever reason, and melon slices which they can eat if they get hungry.
What you need to do: - pick out a flat area for the farm to be in. - put down a post, and put a chest directly next to the post. - make little water sources around the farm with appropriate spacing, like above. - get some workers on the farm: the more, the better. - make sure the workers don't run out of hoes. one iron hoe should last a typical farm a very long time. - keep in mind that melons and pumpkins need space to grow next to a vine: the fairies are aware of this.
What you need to Provide: - hoes. the more the better. - seeds. again the more the better. fairies can get more seeds by cutting down wild grass. - (optional) bonemeal. fairies can use bonemeal to insta-grow plants.
Forestry
Forestry workers will plant trees, chop them down when they're grown, collect the logs and saplings that fall, and start again. Fairies have a clever ability: when they use their axes to cut down a tree, it eliminates every log block in the tree (usually) in a single swipe. However, for every log that the tree has, the axe gets damaged that much. With a forest operation set up, fairies will infinitely harvest log blocks until their chest fills up or until they run out of axes. If you want, fairies can even be used to take down a giant jungle tree - just remember to use a sturdy axe.
What you need to do: - pick out a flat area for the forest to be in. - put down a post, and put a chest directly next to the post. - get some workers on the forest: the more, the better. - make sure the workers don't run out of axes. one iron axe should last a typical forest operation a very long time. - keep in mind that larger trees take will do more damage to the axes being used. - do not set up a forestry station near a wooden house. if a tree connects to a log house, the fairy's tree cutting algorithm may cause them to destroy part of the house.
What you need to Provide: - axes. the more the better. - a handful of saplings, or one tree to get saplings from.
Reed Farming
Reed farms are a little different because no hoes are required, meaning that a reed farm needs no maintenance whatsoever and you can generate an infinite amount of reeds over time without having to check back in. What you may run out of is chest space, though that's generally a good thing. With a reed farm you can generate tons of paper that you can use to give all your fairies custom names! Or you can use the generated sugar to feed and tame more fairies! It's a dual-purpose farm.
What you need to do: - pick out an area near lots of water for the farm to be in. - make sure that the shore is composed of sand, grass, and/or dirt. - put down a post, and put a chest directly next to the post. - get some workers on the farm: the more, the better. - make sure that there's no ceiling so the plants can grow high. - make sure none of your fairies are named "Floppy-butt" because that name is terrible.
What you need to Provide: - just some reeds to start with. fairies will plant more as they make more.
Breeding
Animal breeding facilities are meant for the obvious: breeding animals. Starting out with a small amount of animals, ending up with a large amount. Fairies can manage an animal breeding facility all by themselves, giving wheat to animals when they are ready to breed. The animals that they can currently breed are pigs, sheep, cows, chickens, and mooshrooms. Support for ocelots and wolves will come later. As long as there is wheat in the chest, the fairy will continue to breed animals. All the rules for regular breeding by the player still apply. If left for a while, the room will become overpopulated and bursting with animals. It's your job to figure out what to do when it gets to that point.
A smart idea is to build a small farm outside of the breeding facility, and make the farmer and the breeder share the same chest. This will ensure a steady supply of wheat.
What you need to do: - build a small room that is secure so the animals and the fairy can't get in and out. the room should be small, 5x5 to 7x7 is good. - put down a post somewhere, and put a chest near that post. - get a fairy worker in there. one is usually enough for a small room. - get some animals up in there. at least two of the same type. - figure out how much wheat you need. remember that two wheat is needed to produce one animal. - figure out what to do with the horde of livestock you're about to unleash. - keep in mind that fairies can easily fly over short walls. make a roof on your building.
What you need to Provide: - wheat. just wheat.
Sheep Shearing
Sheep shearing is a lot like animal breeding, except you're producing cloth blocks instead of more animals. There's also a bit of a twist to it. Sheep don't regrow their wool over time. Instead, the replenish it by eating grass. So you have to make sure that there is a source of replenishable grass nearby. After a while you'll notice that you have a lot of cloth blocks in the chest. That's a good thing, it means the shearing facility is working. Also remember that you can color your sheep and get them to produce colored wool.
It's a good idea to combine a breeding facility with a shearing facility by just putting wheat and shears in the same chest.
What you need to do: - build a small room that is secure so the animals and the fairy can't get in and out. the room should be small, 5x5 to 7x7 is good. - put down a post somewhere, and put a chest near that post. - get a fairy worker in there. one is usually enough for a small room. - get some sheep. the more the better. - figure out what to do with all the wool you'll be making over time.
What you need to Provide: - shears. they do wear out so provide a bunch. - a source of grass that will regrow itself. expose it to sunlight and stuff. and make sure it does grow back.
Fishing
It cannot be denied that when you take cute things and give them fishing rods, they become even more cute. This is one of the laws of the universe. A fishing fairy is more than just cute however, they are quite useful. They can reel in a lot of fish, and will catch one almost every time they cast out. They use their rods in reel-time, waiting for the lure to bob, just like players do. Their rods won't catch anything other than fish though, so you don't need to worry about being hit by them. Another thing to note: they sit down while fishing.
What you need to do: - pick out a nice flat fishing spot, in an area like the one above. - put down a post somewhere, and put a chest near that post. - get some fairies to go fishing. two or three is good. - figure out what to do with all the fish you'll be getting.
What you need to Provide: - fishing rods. they do wear out so provide a bunch. - a large supply of beer.
Future Additions: The two remaining major updates
Read about each one and cast a vote for which one you want first.
Each update comes with its own secret fairy class.
The ARENA Update: Inspired by the popularity of Clay Soldiers arena battles, this mode will allow players to stage mob fights for entertainment purposes.
- Configurable "politics mode" - makes wild or user-created fairy factions fight each other naturally.
- Fights will be to the death, instead of just until the queen is dead.
- Server commands for spawning a user-specified custom faction with ease (with a custom name, maybe?)
- Configurable team-colored hair and outfits to better tell factions apart.
- Configurable setting to make all fairies brave so they won't run away from battles.
- Scout AI of wild facions will be updated so they can inform their faction of nearby enemies.
- Medics will be forced to duke it out if they are the only ones remaining.
The WAR Update: This update is mostly server based, adding PVP options. But it also adds a mount. So it's a bit of an oddball.
- Server commands will allow players to declare each other as Enemies, Allies or Neutral(default).
- A fairy will attack an enemy player or a follower of an enemy player on sight. A war won't stop until peace is declared by both players.
- Players won't be able to hurt allied fairies, or take them, or get them to follow, but will be able to heal them.
- ALSO Adds a mount to the game. It will be too small for the player to ride but fairies can ride it. It will be a surprise.
Other Things for future updates:
- Two more secret classes, each will be added in a separate update.
- Crying noises and more sound effects.
- Configuration/Options: Change spawn limits, enable/disable fairy stealing, spawn specific fairies using commands, turning messages on and off, etc.
- Maybe, possibly, fairy reproduction...? Not until WAY later.
Things that will NOT be added:
- Making the player become a fairy.
- Controlling fairies remotely.
- fairy miners, and here's why.
Information: What you need to know
Compatibility Info:
- This mod is made for Minecraft client 1.2.5 and server 1.2.5. It is made for ModLoader with Forge.
- It currently has no known incompatibilities or issues with other existing mods.
- It is not currently made to work with bukkit servers (though it may eventually if someone assists me with that).
- Entity ID 65 is used for the fairies, and Entity ID 64 is used for their fishing hooks. No item IDs or block IDs are used.
- Fairies are considered by the game to be EntityAnimals, but all breeding functionality has been disabled (for the moment).
Client Installation:
YOU MUST INSTALL THE CLIENT VERSION TO PLAY ON FAIRY-ENABLED SERVERS.
Step 1: Make sure you have Risugami's ModLoader installed. It can be found on this page. Many other mods use ModLoader as well. Several tutorials exist to help you with installing it.
Step 2: Install Risugami's AudioMod using basically the same method you used to install ModLoader. It can be found on the same page.
Step 3: Install the client version of LexManos' Forge. It can be found here. You still need to have this installed even if you are not going to be playing on servers. Again, just like ModLoader.
Step 4: Download the client version of the fairy mod from one of the links below - your choice. Extract the files from the rar archive. (the mod won't work if you just drag the downloaded file into your mods folder)
Step 5: Take the folder titled "mod" and copy-paste it into .minecraft/resources. If you do this wrong you won't be able to hear any fairy voices.
Step 6: Take the zip file named "fairymod.zip" and copy-paste it into .minecraft/mods. If you don't have a "mods" folder, make a new one. Alternately, you can extract the contents of "fairymod.zip" and move them into minecraft.jar using an archive utility.
And now you're done! You should be able to start playing the mod in single-player or multi-player mode.
- - - Want to make installing mods easy? Try out Link Removed Mod Installer!
- - -
Server Installation:
(Only required if you want to host a fairy-enabled server)
You have to enable flying in the properties or players may get kicked randomly.
Step 1: Install the server version of LexManos' Forge. It can be found here. Remember that these files go into your server jar, not your client jar.
Step 2: Download the server version of the fairy mod from one of the links below. Extract the files from the zip.
Step 3: Move the extracted files into your server jar using an archive manager such as WinRAR or 7-zip.
And now you're done! The mod should show up in your server console when you start it up.
This looks great! I have loved your mods, especially clay soldiers, and it was really sad that you stopped with that, but at least now I can enjoy this one! BTW would I be able to do a mod spotlight on this mod? :biggrin.gif:
This looks great! I have loved your mods, especially clay soldiers, and it was really sad that you stopped with that, but at least now I can enjoy this one! BTW would I be able to do a mod spotlight on this mod? :biggrin.gif:
Yes, that would be awesome! All new videos stand a good chance of getting featured at the top of the thread :biggrin.gif:
Not quite my type of mod, but it looks like you put a lot of work into it, nice work!
And why did you stop on working on Clay Soldiers?
I kind of get tired of developing a mod for too long. :| I've already contacted SilverChiren and SanAndreasP about updating the mod. You can expect it in probably a couple of days.
I just made a video for the first episode of a new lets play with this mod! will render it and then upload it along with a smaller mod spotlight of the mod :biggrin.gif:
I just made a video for the first episode of a new lets play with this mod! will render it and then upload it along with a smaller mod spotlight of the mod :biggrin.gif:
Great! Was the installation process fairly easy? I tried making one of the files a RAR so people wouldn't get confused.
wow kodaichi seems like you took one of your older mods and made it better i love all of your mods and i cant wait to see what more greatness you come up with
Great! Was the installation process fairly easy? I tried making one of the files a RAR so people wouldn't get confused.
yah the installation was pretty easy! The mods so fun right now too! I love it so far, and I have almost finished recruiting the queen of one faction and all of the other soldiers of another faction for the mod spotlight :biggrin.gif:
wow kodaichi seems like you took one of your older mods and made it better i love all of your mods and i cant wait to see what more greatness you come up with
I'm glad you think it's better :smile.gif: I actually re-built it from the ground up with SMP compatibility as my main goal. It was a huge learning experience. It took probably four times as long to make!
yah the installation was pretty easy! The mods so fun right now too! I love it so far, and I have almost finished recruiting the queen of one faction and all of the other soldiers of another faction for the mod spotlight :biggrin.gif:
Make sure you looked over the abilities section! There's some neat tricks in there, like how to enable auto-teleporting. And don't hesitate to use cheap tactics when necessary... the queen is strong enough to survive multiple direct TNT blasts, so pretty much any weapon is fair to use against her.
Make sure you looked over the abilities section! There's some neat tricks in there, like how to enable auto-teleporting. And don't hesitate to use cheap tactics when necessary... the queen is strong enough to survive multiple direct TNT blasts, so pretty much any weapon is fair to use against her.
haha yeah i spent like ten minutes reading that, and i tried to cover as much as I could, so the video is like 15 minutes long :biggrin.gif:
for Minecraft SSP and SMP 1.2.5
created by KodaichiZero
- Intro -
- Classes -
- Taming -
- Abilities -
- Future Additions -
- Information -
- Downloads -
- Credits -
News and Updates: Latest = Thurs, May 10
Yes, it's been a very long time since this mod was up to date. But now it is! Lots of new additions were made. Many countless hours were spent working on it, and my hopes are up that you'll all enjoy it. It's not completely finished, but it would be cruel to make you wait any longer. So I'll be adding some more stuff over the next couple of days. What has been added? There are more bugfixes than I can count. The taming system has been greatly improved. The first secret class got added. The withering effect got added. The post system and the job system got added, with lots of jobs already available. And a couple of easter eggs got added too. It's sure to be a blast! I had hours of fun testing it, and I hope you do too.
February 4, 2012 - The Colonization won the vote
It's quite obvious that you guys are more interested in building up your empires before you start any serious fighting. Who could blame you - you can't have a war without an army! Or maybe you prefer playing peacefully...? In any case, the Colonization update will be comign first out of the three, hopefully within the next two weeks. If Minecraft updates before then, I'll try my best to get you guys a working release (with a few bugfixes) for 1.2. However, the other two updates were VERY close in the standings, so I'll leave the poll up until then so you guys can keep voting.
January 24, 2012 - Bugfix and Naming Update
Added the 3 future updates list and a poll. Read about them, and then get voting!
Added a new version of the mod with the following changes:
-wheat doesn't make them go ballistic in SMP anymore
-if you defeat a faction queen while a scout is carrying you, she will let you go
-cake works now as a taming item
-the rapid head shaking glitch is fixed
-fixed the glitch where flying into a waterfall increases their flight time dramatically
-made scouts stop running away from battles after they are tamed
-changed the look of scouts so people can easily tell them apart from other fairies
-added paper as a renaming item (fairy has to be sitting down)
-added a secret easter egg related to Magma Cream
January 19, 2012 - Reception and Future Updates
I'm quite happy to see that the mod has gotten a good response so far. Not quite as explosive as its predecessor (clay soldiers), but still considerably good for a mod in its initial stages. It's incomplete, so there's still plenty of room to expand on it. I've mentioned briefly that there are going to be three major updates, and these updates are going to be added in an order voted upon by YOU! Each will add a brand new aspect of gameplay to the mod, and each will add a new secret fairy class. However, I still want to wait to get more feedback before I make some decisions about the future.
As soon as the mod gets 1000 downloads (and I mean adfly ones ;P), I will reveal the contents of all three updates in FULL detail, and open up a poll for people to vote on which one they think should be added first. You can search the thread for a few bits of information about each one. Until then: good luck catching your fairies!
January 16, 2012 - First ever release!
It's been a long road after starting development in late November 2011, but I'm finally here. Hopefully it will have been worth the wait! With the first version comes the first round of bugs however, so I'll be around for a while to listen to any issues that come up. I also hope to see a few familiar faces on the thread!
You're free to make any suggestions you want this time around, but make sure to PLAY the mod first, READ the list of planned future additions, and COMMENT on what you like about the mod! Any suggestions made thoughtlessly will just be ignored. I value your criticism more than your creativity at this stage.
Videos:
A long showcase of the latest features, featuring Failboat103 and me, in commentary!
More Vids:
A guide for how to install the client version of Fairy Factions from scratch, by AP0tat0Pr0ducti0ns.
Piedudeaus takes on a faction and tames his own army, then goes on a midnight rampage!
GameChap and Bertie have an exciting encounter with the fairies in this relatively uninformative video!
A very in-depth (and quiet) walkthrough by blaze1997.
An entertaining spotlight video by Origin_Lark!
Intro: A kingdom collapsed
A long time ago, a special place used to exist in Minecraft where fairies would roam free and live happy lives. This kingdom, called the Great Fairy Empire, was a prosperous place of peace and harmony. That place still exists today, but it's not quite as peaceful as it used to be. Following a royal dispute and several great conflicts, the Great Fairy Empire broke off into many small factions (each led by a single ruler) and began to explore the worlds of Minecraft in search of a new place to call their home. It seems that only just now they've stumbled upon your world - which means you've got some company. These invaders aren't going to be leaving any time soon, and they seem to just keep coming, so you've got a choice to make: Will you unite the fairy factions and recreate the Great Fairy Empire? Will you become their all-powerful leader and rule the land with an iron fist? Or will you drive off the invaders by force and teach them that your world is no place for a fairy? The choice is yours to make, but be careful. With these puppies, the bite is worse than the bark.
Classes: Meet the fae
Normal Fairies
Fairies are small female humanoids with simple leaf clothing, blue wings and brightly colored hair. They have the ability to hover above the ground and fall slowly using their wings. Some fairies are timid and will flee if they are threatened, but since the fall of the Great Fairy Empire they've learned to toughen themselves and put up a fight if one arises. Fairies typically follow their leader around and roam the nearby landscape. If you decide to attack a fairy, be prepared to deal with her companions as well!
HP: 7.5 hearts - Attack: 1 - Defense: none - Aggression: may flee when hit
Special Abilities: none
Lore:
Queens
Every fairy faction you encounter will have one leader: the queen. A fairy queen is a well-respected individual who is both stronger and wiser than most fairies, and her leadership status is seldom questioned by her followers. Since a fairy queen is responsible for holding her group together, the rest of the faction will fall into chaos in her absence. However, since her followers tend to stay very close, it's not often you'll find a queen without an entourage. Her sword combined with her armor and buffed health are more than enough to help her deal with any enemies. If you want to steal some of her followers, you'll have to deal her first.
HP: 15 hearts - Attack: 2.5 - Defense: takes 1/2 damage - Aggression: always fights back
Special Abilities: spawns with a group of followers, can recruit wandering untamed fairies
Lore:
Guards
A guard is a well-trained and well-equipped fairy that serves as a personal servant to her queen. They wear wooden armor and carry matching wooden swords to help them take care of any pesky foes who dare to bother their leader. Since they tend to stay so close to their faction ruler, it's unlikely that you'll be able to take on a queen without eliminating her guards beforehand. They even have the ability to preemptively find and stop enemies that are targeting their ruler. As a companion, they're very reliable and a must-have addition to any fairy army.
HP: 7.5 hearts - Attack: 2 - Defense: takes 1/2 damage - Aggression: always fights back
Special Abilities: automatically targets enemies which are targeting her ruler
Lore:
Medics
When the going gets tough, the medics get going. Having an uncanny ability to manifest potions at will, a medic provides a team with a source of recovery in times of suffering and hardship. Medics won't actively participate in fights unless they are directly hit by an attacker. Instead, the medics will hover about the battlefield in search of teammates in need of help, and use one of two different splash potions at close range. A medic can also heal herself if there's nobody else around in need of a hand. Having a medic on your side is basically a free source of health recovery, although they can be a bit slow at providing potions when the need is dire. Besides the fact that they can occasionally heal enemies by mistake, a medic fairy is a great ally to have on any team.
HP: 7.5 hearts - Attack: 1 - Defense: none - Aggression: avoids fighting, may flee when hit
Special Abilities: can heal teammates with potions, regenerates potion after 10 seconds
Lore:
Scouts
Some fairies are faster than others, and the scout is one of those fairies. Gifted with wings of an impressive size, the scout's flying ability exceeds all others. She also wears a skin-tight body suit to minimize wind resistance. She can fly faster and higher than regular fairies, so she puts her speed to use by patrolling the perimeter of her group. The scout will stick to the edge of a group and keep watch over various things. When an enemy approaches, she has several options to consider. She can flee like a coward (most often), she can race to inform her companions, or she can put her wings to some real use and perform her trademark aerial drop attack for a serious amount of fall damage. When she's not goofing around, a scout can be a very valuable companion. As strong as her wings are, she still won't be able to fly you straight up a mountain - but there's no doubt you'll eventually reach the summit with her at your side.
HP: 7.5 hearts - Attack: 1+ - Defense: none - Aggression: may flee when hit
Special Abilities: flies higher and faster than normal, can use a super aerial drop attack
Lore:
Rogues
Perhaps one of the creepier varieties, rogues aren't your typical fairy. Wearing dark protective robes and living a life devoid of sunlight, they have developed a strange health condition that aids them in battle. They are resistant to the effects of the withering disease, unlike the rest of the fairies, so they are able to thrive in darkness. However, there is one particular side effect worth mentioning: the total absence of sunlight on their skin as turned their blood poisonous! They take advantage of this by coating their specially designed sleeve blades with their own venom, and then slashing their enemies to cause various negative status effects. Once that's done, they flee like a rabbit and leave the weakened foe for the rest of their companions to finish off. Even with their reduced defenses, these fairies are still very effective on the battlefield. Just make sure you don't get on the wrong end of their blade.
Rogues are a rare class of fairy that won't spawn from eggs. They can only be found in factions.
HP: 5 hearts - Attack: 1.5 - Defense: none - Aggression: flees upon successful hit.
Special Abilities: poisons foe upon hit. poison take 5-10 seconds to recharge. not affected by withering.
Lore:
And Two More Secret Classes!
coming in later updates.
Taming: Making friends
Now that you've been introduced to the fairies, you might be thinking about making friends with a few of them. Well, you can! But it's not as simple as you'd think. In order to get a fairy to become your follower, or "tame" her, you must follow these steps in order.
Step One: Finding your Fairy
They Come in Groups: Assuming you installed the mod correctly, you should probably be able to find a fairy faction quite easily. They spawn in large open fields, forests, taigas, tundras or swamps during the day. They come in groups of 8-10, and always have a central leader. The faction will consist of a variety of classes and colors. They should each have two words above their head which state their faction name. It will be something like "Avian Army" or "Dainty Demons". If you see a fairy you like in the group, proceed to step two.
Can't Find a Fairy? Try standing in the middle of a large field, waiting about a minute, then take a look around. Chances are a faction will spawn nearby while you're waiting. If you already have too many followers (more than 20 on SSP), the game may decide not to spawn any more fairies to prevent spamming.
Look Above the Head: If you find a fairy that has a white tag without <these brackets> around it or with a flower crown, the fairy belongs to someone else. If the fairy has no words at all above its head, proceed to step three.
Step Two: Defeating the Queen
A Previous Engagement: Since fairies are loyal to their faction, they will deny any requests to become your follower as long as their queen is still around. How to solve this problem? Well, you're going to have to be a little violent. If you're playing on Peaceful you can skip to step four. Otherwise, you will need to defeat the queen in order to earn the right to recruit her followers. If you've got some TNT or Lava handy, or if you're good with a bow, it's possible to assassinate her without anyone stopping you. Otherwise, pick up a decent sword and prepare for a long fight.
Dealing with Her Guards: As soon as you attack any fairy in the faction, any nearby companions will be notified. Some fairies will try to stop you by force, some will run away in fright, and some will try to provide support for their comrades. If a fairy has smoke above her head, she is angry. The biggest problem to deal with will be Guard fairies, since they stay close to the queen and will protect her fiercely. If you manage to defeat the queen, all of her followers will instantly stop attacking you and run away in fear. At this point, you may proceed to step three.
But I Want to Tame the Queen! If you desire to take a queen as your companion, you're in for quite a fight because you have to defeat every single one of her followers to earn her respect. This can be quite tricky, since she will be trying to attack you as well most of the time. If you do defeat her, proceed to step three.
Step Three: The Mourning Phase
Respect for the Dead: When a fairy faction loses its leader, all the other members of the faction will go into a state of panic. They will drop what they were doing and flee from whoever managed to slay their queen. If you try to follow them, you'll only be adding fuel to the fire. You need to leave them alone for a little while to get over their loss. It usually takes about thirty seconds for them to stop crying. Once they do, you can proceed to step four.
She Won't Stop Crying! Make sure to stay out of sight. If you get too far away from them, it's possible they might despawn naturally. Stay about 16 blocks away and count to thirty. You'll know that they've calmed down once you stop seeing blue tears above their heads.
Taking it Like a Man: A queen, unlike the other fairies, doesn't cry when her faction has been defeated. Well, technically she's crying on the inside. But she's got too much pride to show any tears. Instead, you'll have to wait for her to stop pouting, which will take even longer... up to a whole minute. Once that's over with, you can proceed to step four.
Step Four: Snack Time
Worked up an Appetite: Once a fairy calms down, she's going to be bit confused. Without a leader, fairies lose all common sense and can't figure out what to do. At this point, it should be easy to recruit them if you can convince them you're a worthy leader. And what better way to do that than offering them a nice healthy snack?
Just choose sweet treat from this list of goodies:
And right-click your fairy. She'll accept the treat, and she will officially become your follower! She is name-bound, so she will only follow you and not any other players. Her name will appear above her head, and she'll also put on a flower hat to show her trust in humans. Congratulations, you just tamed yourself a fairy! You can have an unlimited number of followers, so to tame additional fairies, just rinse and repeat. To find out what you can do with your new companion, see the next section.
Abilities: Making use of your fairies
So now you've got a fairy companion or two. What can you do with them? Well, quite a lot, to be honest. This is a heavily AI-centered mod, so what did you expect? Here's a list of the various things you can do with your flying friends. Keep in mind that these abilities only apply to fairies you have already tamed.
Identifying a fairy: A fairy that is yours will have red @ symbols around its name. Tamed fairies will not despawn.
Travelling with a fairy: A fairy will automatically follow you wherever you go. If you get too far, the fairy may take a little while to catch up to you.
Flying with a fairy: Right-click a fairy with an empty hand to make her grab your head. Hold jump key to fly up several blocks. Flight is not infinite. Scouts fly you higher.
Healing a fairy: A fairy's eyes get paler as they lose health. Right click a fairy while holding one of the taming items (shown above) to heal her fully. Sugar only heals partially.
Making a fairy stop flying: Right click a fairy on your head to make her dismount. Hold shift and right-click a flying fairy to make her land. Fairies can't fly under low ceilings.
Making a fairy sit still: Hold shift and right-click a fairy while she is on the ground to make her sit. While sitting she will stay still unless she is attacked by an enemy.
Reading a fairy's emotions: If you see tears, she's either afraid of someone or upset. If you see smoke above her head, she's angry at something. Queens don't cry, they have smoke instead.
Getting a fairy to heal you: If you have a medic fairy following you and your health is low, she will automatically use recovery potions on you and your other fairy followers.
Getting a fairy to fight for you: If you have a guard fairy or a queen fairy with you, they will pursue and attack hostile monsters that are following you (except for creepers).
Protecting your fairy: Fairies that you own cannot be damaged by your hands or weapons. Fairies on your head are immune to all damage. Fairies will try to defend themselves against attackers.
Disbanding a fairy: There are certain things in minecraft that fairies find very offensive. To make a fairy leave your party, right click her with one of the following items:
She will run away crying and become untamed. She can be re-tamed again afterwards.
Forcibly spawning a fairy: Use the purple-and-pink egg in creative mode. You can't spawn queens with these.
Making fairies teleport: Fairies can teleport to you like wolves, but only if you have an ender eye or an ender pearl in your inventory.
Other uses for a fairy: Fairies drop glowstone powder when they die.
Stealing a fairy: You can tame another player's fairy as long as that fairy is not a queen type. The player will be notified of this if they are online.
Renaming a fairy: Right click a fairy that you own with paper while she is sitting. Leave blank for her default name. Queens always have a prefix.
To make something funny happen: Name a fairy "Steve".
To change a fairy's hair style: Right-click her with a pair of shears.
More abilities and AI features will be added in later updates.
The
It's been a long time coming, and a lot of things have been added! The colonization update brings a lot of new features related to making your fairy society more organized and productive. If you want to hear about the new fairy class, go back up to the classes section. Other minor little details have been listed in the abilities section. What I'll list below are the details about the biggest additions: the withering disease, the post system and the job system.
The Withering Disease: Why fairies can't be miners.
The withering disease is an illness that affects fairies due to lack of sunlight. Fairies need a constant source of light in order to be healthy, and when shrouded in complete darkness for a long time, something very bad happens to them. They develop a serious condition called withering. It makes their skin and hair turn greyish and pale, and it makes puffs of green smoke come out of their bodies. It also decreases their flight duration. Most importantly, as long as a fairy has the withering disease, their health will be constantly draining until it sits at just half a heart, meaning almost any hit will kill them instantly. It's important to try to avoid this if possible, which can simply be done by keeping them in well lit areas. Now, to clarify:
A fairy will only become withered: If she remains in complete darkness for a total of one minute. Moonlight counts as light. So do dim lights such as redstone torches.
To cure the withering disease: Simply expose the fairy to direct sunlight, or feed them a speckled melon slice.
The Post System: Designate an area for your fairies.
What's a post for? A lot of things! It's basically a label which designates an area for a fairy to stay near. You can use posts to mark a fairy's house, set up a guard position, or even declare a work site. In order to set up a post, just follow these steps:
1 - Have a tamed fairy with you that you own.
2 - Place a sign down on the ground and put the fairy's name somewhere on it, all on one line. It's also case sensitive.
3 - If you want the fairy to roam further from the sign, type ~f somewhere on the sign.
4 - Stand right next to the sign with your fairy and wait. When your fairy's red @ symbols become green @, your fairy is assigned to the post.
Now that the fairy is at the post, she will stop following you. She'll stay in that general area, and try to stay within 6 blocks of the post at all times. If you included the "~f" tag, she'll roam further, as far as 12 blocks. The fairies will roam outside of this range sometimes, but they'll generally always come back if they can find a way back. Also keep in mind that if a fairy is sitting down, she will not move, even if she is at a post. As an added bonus, fairies assigned to posts cannot be stolen by other players. Multiple fairies can be assigned to the same post.
To un-assign a fairy from a post: Either make it ride on your head, or break the sign.
The most important reason for the post system, however, is the job system:
The Job System: Get your fairies to do some work for you.
Ah, the job system. This is what you guys all really wanted to see! Yes, it's true, your fairies can now be used as a cheap source of labour for various repetitive jobs. All you have to do is assign your fairies to a post, and then put a chest nearby with items for them to use. Currently, fairies can handle six different kinds of tasks: farming wheat, melons and pumpkins, harvesting wood, harvesting reeds, breeding livestock, collecting wool, and fishing. However, each of these tasks requires a certain setup, which will be explained by the following:
How does this stuff work? Fairies, unlike the player, have no inventory for holding items. Instead, fairies use chests to hold their items and equipment. Whenever a fairy uses an item, the item is used directly from the chest itself. Fairies must be within 6 horizontal blocks and no more than 1 vertical block of the chest in order to access it. Fairy jobs are context sensitive, so fairies will do different things depending on what items are present. Here's a complete and comprehensive list of what fairies can currently do:
- pick up certain items from the ground and place them into nearby chests.
- use hoes to create farmland from dirt or grass
- plant wheat, pumpkin, or melon seeds on farmland blocks
- place reed blocks near the water where they will grow.
- destroy wild grass blocks for seeds
- harvest fully grown wheat plants for seeds and wheat
- harvest melons and pumpkins
- harvest reed plants at least 2 blocks tall
- use axes to cut down trees
- passively destroy nearby leaf blocks if an axe is in the chest
- pick up fallen log blocks and saplings
- plant saplings in appropriate areas where they will grow
- give wheat to animals (for breeding) if they are ready to mate and a pair is present
- shear sheep that have wool on them
- go fishing using fishing rods in nearby chests
- collect the fish they catch
- pick up edible food on the ground (must correspond to their preferences)
- eat food to recover health if they are hurt
No fairy has any specific job. Jobs are defined by what is in the chest. But there are four specific jobs that the fairies are most suitable for, which will be listed below:
At a farm, fairies will hoe the ground, plant seeds, and harvest the fully grown wheat/pumpkins/melons. Just leave them for a while and they'll eventually fill out their plot, producing hundreds of wheat and seeds over the span of a few hours. They can also harvest pumpkins for whatever reason, and melon slices which they can eat if they get hungry.
What you need to do:
- pick out a flat area for the farm to be in.
- put down a post, and put a chest directly next to the post.
- make little water sources around the farm with appropriate spacing, like above.
- get some workers on the farm: the more, the better.
- make sure the workers don't run out of hoes. one iron hoe should last a typical farm a very long time.
- keep in mind that melons and pumpkins need space to grow next to a vine: the fairies are aware of this.
What you need to Provide:
- hoes. the more the better.
- seeds. again the more the better. fairies can get more seeds by cutting down wild grass.
- (optional) bonemeal. fairies can use bonemeal to insta-grow plants.
Forestry workers will plant trees, chop them down when they're grown, collect the logs and saplings that fall, and start again. Fairies have a clever ability: when they use their axes to cut down a tree, it eliminates every log block in the tree (usually) in a single swipe. However, for every log that the tree has, the axe gets damaged that much. With a forest operation set up, fairies will infinitely harvest log blocks until their chest fills up or until they run out of axes. If you want, fairies can even be used to take down a giant jungle tree - just remember to use a sturdy axe.
What you need to do:
- pick out a flat area for the forest to be in.
- put down a post, and put a chest directly next to the post.
- get some workers on the forest: the more, the better.
- make sure the workers don't run out of axes. one iron axe should last a typical forest operation a very long time.
- keep in mind that larger trees take will do more damage to the axes being used.
- do not set up a forestry station near a wooden house. if a tree connects to a log house, the fairy's tree cutting algorithm may cause them to destroy part of the house.
What you need to Provide:
- axes. the more the better.
- a handful of saplings, or one tree to get saplings from.
Reed farms are a little different because no hoes are required, meaning that a reed farm needs no maintenance whatsoever and you can generate an infinite amount of reeds over time without having to check back in. What you may run out of is chest space, though that's generally a good thing. With a reed farm you can generate tons of paper that you can use to give all your fairies custom names! Or you can use the generated sugar to feed and tame more fairies! It's a dual-purpose farm.
What you need to do:
- pick out an area near lots of water for the farm to be in.
- make sure that the shore is composed of sand, grass, and/or dirt.
- put down a post, and put a chest directly next to the post.
- get some workers on the farm: the more, the better.
- make sure that there's no ceiling so the plants can grow high.
- make sure none of your fairies are named "Floppy-butt" because that name is terrible.
What you need to Provide:
- just some reeds to start with. fairies will plant more as they make more.
Animal breeding facilities are meant for the obvious: breeding animals. Starting out with a small amount of animals, ending up with a large amount. Fairies can manage an animal breeding facility all by themselves, giving wheat to animals when they are ready to breed. The animals that they can currently breed are pigs, sheep, cows, chickens, and mooshrooms. Support for ocelots and wolves will come later. As long as there is wheat in the chest, the fairy will continue to breed animals. All the rules for regular breeding by the player still apply. If left for a while, the room will become overpopulated and bursting with animals. It's your job to figure out what to do when it gets to that point.
A smart idea is to build a small farm outside of the breeding facility, and make the farmer and the breeder share the same chest. This will ensure a steady supply of wheat.
What you need to do:
- build a small room that is secure so the animals and the fairy can't get in and out. the room should be small, 5x5 to 7x7 is good.
- put down a post somewhere, and put a chest near that post.
- get a fairy worker in there. one is usually enough for a small room.
- get some animals up in there. at least two of the same type.
- figure out how much wheat you need. remember that two wheat is needed to produce one animal.
- figure out what to do with the horde of livestock you're about to unleash.
- keep in mind that fairies can easily fly over short walls. make a roof on your building.
What you need to Provide:
- wheat. just wheat.
Sheep shearing is a lot like animal breeding, except you're producing cloth blocks instead of more animals. There's also a bit of a twist to it. Sheep don't regrow their wool over time. Instead, the replenish it by eating grass. So you have to make sure that there is a source of replenishable grass nearby. After a while you'll notice that you have a lot of cloth blocks in the chest. That's a good thing, it means the shearing facility is working. Also remember that you can color your sheep and get them to produce colored wool.
It's a good idea to combine a breeding facility with a shearing facility by just putting wheat and shears in the same chest.
What you need to do:
- build a small room that is secure so the animals and the fairy can't get in and out. the room should be small, 5x5 to 7x7 is good.
- put down a post somewhere, and put a chest near that post.
- get a fairy worker in there. one is usually enough for a small room.
- get some sheep. the more the better.
- figure out what to do with all the wool you'll be making over time.
What you need to Provide:
- shears. they do wear out so provide a bunch.
- a source of grass that will regrow itself. expose it to sunlight and stuff. and make sure it does grow back.
It cannot be denied that when you take cute things and give them fishing rods, they become even more cute. This is one of the laws of the universe. A fishing fairy is more than just cute however, they are quite useful. They can reel in a lot of fish, and will catch one almost every time they cast out. They use their rods in reel-time, waiting for the lure to bob, just like players do. Their rods won't catch anything other than fish though, so you don't need to worry about being hit by them. Another thing to note: they sit down while fishing.
What you need to do:
- pick out a nice flat fishing spot, in an area like the one above.
- put down a post somewhere, and put a chest near that post.
- get some fairies to go fishing. two or three is good.
- figure out what to do with all the fish you'll be getting.
What you need to Provide:
- fishing rods. they do wear out so provide a bunch.
- a large supply of beer.
Future Additions: The two remaining major updates
Each update comes with its own secret fairy class.
The ARENA Update:
Inspired by the popularity of Clay Soldiers arena battles, this mode will allow players to stage mob fights for entertainment purposes.
- Configurable "politics mode" - makes wild or user-created fairy factions fight each other naturally.
- Fights will be to the death, instead of just until the queen is dead.
- Server commands for spawning a user-specified custom faction with ease (with a custom name, maybe?)
- Configurable team-colored hair and outfits to better tell factions apart.
- Configurable setting to make all fairies brave so they won't run away from battles.
- Scout AI of wild facions will be updated so they can inform their faction of nearby enemies.
- Medics will be forced to duke it out if they are the only ones remaining.
The WAR Update:
This update is mostly server based, adding PVP options. But it also adds a mount. So it's a bit of an oddball.
- Server commands will allow players to declare each other as Enemies, Allies or Neutral(default).
- A fairy will attack an enemy player or a follower of an enemy player on sight. A war won't stop until peace is declared by both players.
- Players won't be able to hurt allied fairies, or take them, or get them to follow, but will be able to heal them.
- ALSO Adds a mount to the game. It will be too small for the player to ride but fairies can ride it. It will be a surprise.
Other Things for future updates:
- Two more secret classes, each will be added in a separate update.
- Crying noises and more sound effects.
- Configuration/Options: Change spawn limits, enable/disable fairy stealing, spawn specific fairies using commands, turning messages on and off, etc.
- Maybe, possibly, fairy reproduction...? Not until WAY later.
Things that will NOT be added:
- Making the player become a fairy.
- Controlling fairies remotely.
- fairy miners, and here's why.
Information: What you need to know
Compatibility Info:
- This mod is made for Minecraft client 1.2.5 and server 1.2.5. It is made for ModLoader with Forge.
- It currently has no known incompatibilities or issues with other existing mods.
- It is not currently made to work with bukkit servers (though it may eventually if someone assists me with that).
- Entity ID 65 is used for the fairies, and Entity ID 64 is used for their fishing hooks. No item IDs or block IDs are used.
- Fairies are considered by the game to be EntityAnimals, but all breeding functionality has been disabled (for the moment).
Client Installation:
YOU MUST INSTALL THE CLIENT VERSION TO PLAY ON FAIRY-ENABLED SERVERS.
Step 1: Make sure you have Risugami's ModLoader installed. It can be found on this page. Many other mods use ModLoader as well. Several tutorials exist to help you with installing it.
Step 2: Install Risugami's AudioMod using basically the same method you used to install ModLoader. It can be found on the same page.
Step 3: Install the client version of LexManos' Forge. It can be found here. You still need to have this installed even if you are not going to be playing on servers. Again, just like ModLoader.
Step 4: Download the client version of the fairy mod from one of the links below - your choice. Extract the files from the rar archive. (the mod won't work if you just drag the downloaded file into your mods folder)
Step 5: Take the folder titled "mod" and copy-paste it into .minecraft/resources. If you do this wrong you won't be able to hear any fairy voices.
Step 6: Take the zip file named "fairymod.zip" and copy-paste it into .minecraft/mods. If you don't have a "mods" folder, make a new one. Alternately, you can extract the contents of "fairymod.zip" and move them into minecraft.jar using an archive utility.
And now you're done! You should be able to start playing the mod in single-player or multi-player mode.
Want to make installing mods easy? Try out Link Removed Mod Installer!
- - -
Server Installation:
(Only required if you want to host a fairy-enabled server)
You have to enable flying in the properties or players may get kicked randomly.
Step 1: Install the server version of LexManos' Forge. It can be found here. Remember that these files go into your server jar, not your client jar.
Step 2: Download the server version of the fairy mod from one of the links below. Extract the files from the zip.
Step 3: Move the extracted files into your server jar using an archive manager such as WinRAR or 7-zip.
And now you're done! The mod should show up in your server console when you start it up.
Downloads: Yes, downloads.
MediaFire Links - for the cool kids
* Client: FairyFactions_C_125_forge.rar - For Minecraft 1.2.5
* Server: FairyFactions_S_125_forge.zip - For Minecraft Server 1.2.5
Dropbox Links - mirrors in case the above dont work
* Client: FairyFactions_C_125_forge.rar - For Minecraft 1.2.5
* Server: FairyFactions_S_125_forge.zip - For Minecraft Server 1.2.5
Older Versions - outdated
* Client: FairyFactionsCV1.2.5.rar - For Minecraft 1.2.5
* Server: FairyFactionsSV1.2.5.zip - For Minecraft Server 1.2.5
* Client: FairyFactionsCV1.1.rar - For Minecraft 1.1
* Server: FairyFactionsSV1.1.zip - For Minecraft Server 1.1
Donate: Only if you want to!
Support the Mod: By using a banner in your signature!
Credits: Super special people
_303, Tiktalik, Vgfreak97 (I think), Haxorinatorman, Maggots10 and Saspriron: for helping me test the mod.
Flan and SDK(ScottyDoesKnow): for helping me learn how to make SMP mods.
PeanutButterBlock: for some help with the new skins.
clarjon1: for being a sweetie and helping me test out the mod rigorously in SMP for the 1.2.5 release.
Riking: for the copyright info, hosting a server, and help with a compiling issue in 1.1.
Tiktalik: for getting me some screenshots.
All my fans: for all your awesome support. Without you guys, I would never have made it this far. Thank you!
Copyright Info:
This document is Copyright © 2012 of KodaichiZero (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net, PlanetMinecraft.com and hzyswiki.com are able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit. The included java class entitled "FRY_Spawner.class" is a modified version of DrZhark's original CustomSpawner.class and all issues regarding it should be directed towards him.
THAT LOUSY, GOOD-FOR-NOTHING DRAGON EGG OF YOURS.
Thanks! I hope you try it and like it!
wait I just now realized this is KodaichiZero ALL of his mods are great :biggrin.gif:
Yes, that would be awesome! All new videos stand a good chance of getting featured at the top of the thread :biggrin.gif:
I kind of get tired of developing a mod for too long. :| I've already contacted SilverChiren and SanAndreasP about updating the mod. You can expect it in probably a couple of days.
Also, you forgot to mention that i hosted the test server.
Oh, sorry, I must have forgotten! Lots of people hosted at some point or another. I'll add it to the list of things you did for me :wink.gif:
Great! Was the installation process fairly easy? I tried making one of the files a RAR so people wouldn't get confused.
yah the installation was pretty easy! The mods so fun right now too! I love it so far, and I have almost finished recruiting the queen of one faction and all of the other soldiers of another faction for the mod spotlight :biggrin.gif:
I'm glad you think it's better :smile.gif: I actually re-built it from the ground up with SMP compatibility as my main goal. It was a huge learning experience. It took probably four times as long to make!
I don't think you will be disappointed ;/
Make sure you looked over the abilities section! There's some neat tricks in there, like how to enable auto-teleporting. And don't hesitate to use cheap tactics when necessary... the queen is strong enough to survive multiple direct TNT blasts, so pretty much any weapon is fair to use against her.
haha yeah i spent like ten minutes reading that, and i tried to cover as much as I could, so the video is like 15 minutes long :biggrin.gif: