You should add floating versions of each biome as well as the jungle (also a floating version) maybe even a floating caves with mineshafts going to different floating spherish caves.
damn... At first i was like FINALLY a flat map with Flora still on it. However once i loaded flatlands+ i realized that my Xie's farming mod flowers and stuff don't spawn. :sad.gif: any ideas on how to fix that? It spawns on a normal map just not on the flatlands+ kind.
damn... At first i was like FINALLY a flat map with Flora still on it. However once i loaded flatlands+ i realized that my Xie's farming mod flowers and stuff don't spawn. :sad.gif: any ideas on how to fix that? It spawns on a normal map just not on the flatlands+ kind.
I think that my worlds differ from regular worlds so mod generation won't work.
Nice mod, I've been playing ocean survival and it's a lot of fun. Got a question though. How can I make this work in multiplayer? Can it be installed into a server? Or will I need to generate a single player map and then move it over?
Villages aren't biomes, so this wouldn't work without me modifying the village code.
Ok. I still think its a cool concept so I whent ahead and made all the things you will need to for this.
Ex
I Made a new village code called city.(its not big enought to cover the map. its the one main thing you would need to do.)
I Made a flat-land gen to call the city script.
Nice mod, I've been playing ocean survival and it's a lot of fun. Got a question though. How can I make this work in multiplayer? Can it be installed into a server? Or will I need to generate a single player map and then move it over?
You need to make an SSP map and move it to SMP. I really should get started on an SMP version...
Ok. I still think its a cool concept so I whent ahead and made all the things you will need to for this.
Ex
I Made a new village code called city.(its not big enought to cover the map. its the one main thing you would need to do.)
I Made a flat-land gen to call the city script.
IMO this is what Jeb_ should have done for the "world types" option.
THEY SHOULD HIRE YOU!
i am going to be using this mod and the SPC mod to create my first "Adventure" Maps.
i been spending time planning the basic ideas but it will acually not be a single map but span several maps with their own objectives you complete in order. its intended to break an otherwise really impossibly massive adventure map into smaller maps that can easly be handled by a server.
the idea would be nearly impossible without this mod as it relys on the ability specify a biome. + the Caves and Skylands options add otherwise unavilable options to the creation of an adventure map!
oh and you should add a map with nothing but a flatish expanse made entirely of SPAWNERS
crap. maybe i'll have to look into making my own personal patch file. it's the aip.class file that conflicts i believe.
i assume that's the class dealing with generator selection in the new world options?
It would be good if you could change world generation in game. It would be useful for map builders. Eg. Someone has Desert only generation on, then once they have a good sizeable desert, they change it to forest only generation, and it will generate new chunks with forest biomes.
crap. maybe i'll have to look into making my own personal patch file. it's the aip.class file that conflicts i believe.
i assume that's the class dealing with generator selection in the new world options?
It would be good if you could change world generation in game. It would be useful for map builders. Eg. Someone has Desert only generation on, then once they have a good sizeable desert, they change it to forest only generation, and it will generate new chunks with forest biomes.
Google "clearing cache yourbrowsernamehere".
P.S.
Love the mod! Should be in vanilla.
Sorry, repost.
I think that my worlds differ from regular worlds so mod generation won't work.
Make what?
Ok. I still think its a cool concept so I whent ahead and made all the things you will need to for this.
Ex
I Made a new village code called city.(its not big enought to cover the map. its the one main thing you would need to do.)
I Made a flat-land gen to call the city script.
the link to my source code
You need to make an SSP map and move it to SMP. I really should get started on an SMP version...
Didn't think of making a new map gen class. However, I'll write my own code to avoid using someone else's code. Thanks though.
do you think that might help my no modded stuff spawning issue? Sucks that i cant use this. It really is great work though. :happy.gif:
THEY SHOULD HIRE YOU!
i am going to be using this mod and the SPC mod to create my first "Adventure" Maps.
i been spending time planning the basic ideas but it will acually not be a single map but span several maps with their own objectives you complete in order. its intended to break an otherwise really impossibly massive adventure map into smaller maps that can easly be handled by a server.
the idea would be nearly impossible without this mod as it relys on the ability specify a biome. + the Caves and Skylands options add otherwise unavilable options to the creation of an adventure map!
oh and you should add a map with nothing but a flatish expanse made entirely of SPAWNERS
i assume that's the class dealing with generator selection in the new world options?
ya i keep getting black screen
Danke, added to the first post.
Which mod?
I can't help you if you don't tell me exactly what you did.