Is the 11.0 for 1.10.2 or what? I really dont have any idea.
It works with 1.10.2 as well. The reason the thread has the 1.10 flag is the reason @sonicether has built version 11 with 1.10's specifications in mind.
Rollback Post to RevisionRollBack
I have been playing since 2014. I own the Java, Xbox 360, and Windows 10 Edition of this game
Not sure if this is new in SEUS, and shaders in general, but items can have normal maps in v11 apparently. (Check Picture) EDIT: They can also have specular maps. (Not shown in picture)
Not sure if this is new in SEUS, and shaders in general, but items can have normal maps in v11 apparently. (Check Picture) EDIT: They can also have specular maps. (Not shown in picture)
This is interesting, I know that blocks (when in your hand) have shadows on them but never test it with items.
I will check that.
Ever since i started using this shaderpack, the nether has become very dark (not a problem of course), but, for some reason, the sky of the nether is really bright, and it can be seen from afar when chunks aren't loaded.
Is there any way to make the sky look darker in the nether?
Just thought I'd post some bugs in 11.0 for 1.10.2, if anyone knows why I have them and how to fix them please tell me. From any distance, beacons' beams' textures look weird. Really weird. But apparently I'm a noob and don't know how to insert pictures from my pc.. whatever. Mobs, chests, dropped items, and I'm assuming other entities have the same strange textures as beacons, when looked at from a distance. Up close they are normal, though.
Also I - ... was going to ask about whether or not you will be implementing the thing where the ground becomes shiny when it's raining, but I just now saw it! It's awesome!
Oh, herp. Here's how you upload images. Also, fire is really dark when it is on entities,, and as someone said before, the nether is really dark (maybe too dark, given all the lava and fire and glowstone in it? eh, its a giant cave.) and the "sky" in the nether is awfully bright, though fittingly orange. But in the end, the sky is CRAZY bright, so bright you can't make out enough details to move around in the end, because you can't really see when there's a block directly in front of you without looking down. Which, at least in survival mode, is a problem, since you need to look up for the pillars and dragon. The end should be very dark, and its ground certainly is, it's just the crazy bright sky... Also, the end portal has the same crazy texture as the other entities. Thanks for all your work so far though! Great mod!
This is happening to me as well, The End's sky is too bright and the blocks too dark.
I don't know if this is a bug or not but i think End's Sky should be pitch black, with no clouds (maybe they could be replaced with floating islands or something like that? just a thought)
I like the changes that were made to the nether though, nothing wrong with the nether on my end, at least for now.
v11 has been very good so far, keep up the good work!
v11.0 absolutely BUTCHERS my FPS. Other version ran fantastically. I installed it as guided, but it brings me down to an amazing 3 FPS, and all the blocks are glitchy when I move.
v11.0 absolutely BUTCHERS my FPS. Other version ran fantastically. I installed it as guided, but it brings me down to an amazing 3 FPS, and all the blocks are glitchy when I move.
Specs:
CPU: i7-4790k
GPU: 980Ti - 6GB VRAM
RAM: 16GB
Did you try the other presets in the Shader Options...? (Low, Medium, Ultra, .etc)
Rollback Post to RevisionRollBack
I have been playing since 2014. I own the Java, Xbox 360, and Windows 10 Edition of this game
Bugs: -End's sky is completely white, can't see much while on the island. EDIT: I fixed this one by setting Old Lighting to Default as outlined in the OP
EDIT 2: It seems the time of day matters, i entered the End again at daytime, the glitch happened again...
-Sea lanterns provide light but they don't glow like glowstone/redstone lamps do
-Colored shadows only work with daylight (not sure if this was intended or not)
the improvements have been great so far, this pack looks awesome!
Also:
does anybody know how to change the light color of any light source?
(glowstone, torches, etc, want to change Sea lantern's light color)
Not sure if theres a fix for this, but the items in Mr Crayfish's Furniture mod do not play well with these -amazing- shaders. They appear to have Z-fighting going on with what may be the water shader for some reason. Pics are attached. Any help? It seems any other mod that adds 3d models is not affected.
It works with 1.10.2 as well. The reason the thread has the 1.10 flag is the reason @sonicether has built version 11 with 1.10's specifications in mind.
I have been playing since 2014. I own the Java, Xbox 360, and Windows 10 Edition of this game
Motion designed 20+ animated Minecraft intros
Amazing!
Not sure if this is new in SEUS, and shaders in general, but items can have normal maps in v11 apparently. (Check Picture) EDIT: They can also have specular maps. (Not shown in picture)
This is interesting, I know that blocks (when in your hand) have shadows on them but never test it with items.
I will check that.
Does anybody know anything about this?
Is there a way I can only use the water texture instead of the whole shader pack?
Is there any specific way to enable volumetric clouds in 11.0?
Just thought I'd post some bugs in 11.0 for 1.10.2, if anyone knows why I have them and how to fix them please tell me. From any distance, beacons' beams' textures look weird. Really weird. But apparently I'm a noob and don't know how to insert pictures from my pc.. whatever. Mobs, chests, dropped items, and I'm assuming other entities have the same strange textures as beacons, when looked at from a distance. Up close they are normal, though.

Also I - ... was going to ask about whether or not you will be implementing the thing where the ground becomes shiny when it's raining, but I just now saw it! It's awesome!
Oh, herp. Here's how you upload images. Also, fire is really dark when it is on entities,, and as someone said before, the nether is really dark (maybe too dark, given all the lava and fire and glowstone in it? eh, its a giant cave.) and the "sky" in the nether is awfully bright, though fittingly orange. But in the end, the sky is CRAZY bright, so bright you can't make out enough details to move around in the end, because you can't really see when there's a block directly in front of you without looking down. Which, at least in survival mode, is a problem, since you need to look up for the pillars and dragon. The end should be very dark, and its ground certainly is, it's just the crazy bright sky... Also, the end portal has the same crazy texture as the other entities. Thanks for all your work so far though! Great mod!
can anyone can teach me how to roll back the geforce exp??
This is happening to me as well, The End's sky is too bright and the blocks too dark.
I don't know if this is a bug or not but i think End's Sky should be pitch black, with no clouds (maybe they could be replaced with floating islands or something like that? just a thought)
I like the changes that were made to the nether though, nothing wrong with the nether on my end, at least for now.
v11 has been very good so far, keep up the good work!
They should be enabled by default.
GG this is the best shader pack ever but dam it drops ur fps faster then a person drops a ball of lava!
v11.0 absolutely BUTCHERS my FPS. Other version ran fantastically. I installed it as guided, but it brings me down to an amazing 3 FPS, and all the blocks are glitchy when I move.
Specs:
CPU: i7-4790k
GPU: 980Ti - 6GB VRAM
RAM: 16GB
Is there a way to change the light colour of glowstone to other colours, other than the yellowish orange?
Something similar to this:
Did you try the other presets in the Shader Options...? (Low, Medium, Ultra, .etc)
I have been playing since 2014. I own the Java, Xbox 360, and Windows 10 Edition of this game
Motion designed 20+ animated Minecraft intros
About v11:
Bugs: -
End's sky is completely white, can't see much while on the island. EDIT: I fixed this one by setting Old Lighting to Default as outlined in the OPEDIT 2: It seems the time of day matters, i entered the End again at daytime, the glitch happened again...
-Sea lanterns provide light but they don't glow like glowstone/redstone lamps do
-Colored shadows only work with daylight (not sure if this was intended or not)
the improvements have been great so far, this pack looks awesome!
Also:
does anybody know how to change the light color of any light source?
(glowstone, torches, etc, want to change Sea lantern's light color)
thanks for working so hard on this
Not sure if theres a fix for this, but the items in Mr Crayfish's Furniture mod do not play well with these -amazing- shaders. They appear to have Z-fighting going on with what may be the water shader for some reason. Pics are attached. Any help? It seems any other mod that adds 3d models is not affected.
It wasn't in the shader options GUI, and doesn't seem to be in the same place it used to be in the shader files.
(sorry for re-posting, been a few days, someone must know!)
Everfree Server - A small & friendly survival build server for older 'Crafters.
It's still in gbuffers_terrain.vsh, starting at line 314...
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
