Anybody know how to fix this problem??? I mean. Its with MrMeepz medium shaderpack but its with this mod in general. wondering if anybody could help me with this
I'm having an issue with SEUS v10.2 Preview 1. When I move the camera around the lights and shadows change. And when indoors the sun shines through blocks. It's very annoying and I would love to fix it. Is it the shaders themselves, should I download a different version?
I took a few screenshots just to give you a better idea of how it looks. I move the camera just a little and the whole thing goes supersaiyansunshinethroughblocksimgonnablindyoutodeathmode
I'm having an issue with SEUS v10.2 Preview 1. When I move the camera around the lights and shadows change. And when indoors the sun shines through blocks. It's very annoying and I would love to fix it. Is it the shaders themselves, should I download a different version?
I took a few screenshots just to give you a better idea of how it looks. I move the camera just a little and the whole thing goes supersaiyansunshinethroughblocksimgonnablindyoutodeathmode
Thanks for the help!
CaptiveCarp
Sun shining thru blocks is usually due to an outdated graphics driver. Update at the Nvidia or AMD website.
Make sure you have settings as instructed in the first post.
(edit: Meh, you're not having the same problem that I was thinking.)
Thanks for the advice, I'll try that now, even though I've updated my drivers recently.
As for the settings, I've checked everything twice now, even tried it with and without optifine. I couldn't find the "tweakBlockDamage" setting though, but I doubt that's the reason.
Update: Updating drivers didn't seem to help. All the screenshots were taken right after the other, the only thing I did was move the camera a little bit.
People wont like this...how can i use v08 shaders in 1.8? I have tried many times with different versions of shaders, forge, and minecraft and nothing is working
Thanks for the advice, I'll try that now, even though I've updated my drivers recently.
As for the settings, I've checked everything twice now, even tried it with and without optifine. I couldn't find the "tweakBlockDamage" setting though, but I doubt that's the reason.
Update: Updating drivers didn't seem to help. All the screenshots were taken right after the other, the only thing I did was move the camera a little bit.
Are you using 1.8? 1.8 has this unfortunate little feature that causes chunks behind the player to not render at all. This is what's causing your "Sunlight in caves" problem.
It's possible to make a mod to disable this feature as the chunks are still loaded but the client just skips rendering them. Though I have yet to see a mod that does this.
Yes! I am using 1.8. That's exactly what I though was happening, because the sun was shining through blocks only when I faced away from the sun.
I would sure love to get my hands on a mod like this. Too bad I don't have any coding/modding experience. If anybody knows about a mod like this please let me know.
Thanks.
edit: any other way to fix this except wait for an update?
The Meaning of Life, the Universe, and Everything.
Join Date:
8/3/2014
Posts:
49
Member Details
So i recently installed Windows 10. Heard some rumours about high fps rates and so on. Actually my highly modded skyrim has 10fps more now. Minecraft 20-30fps less. And no matter what seus shaderpack i run i get this error message you can see in the second screenshot.
I´ve got a:
Nvidia Geforce Gtx 860M 2gb
8gb ram
I7 - 4700HQ 2,4GHz
I also installed the graphic cards version i had before the upgrade on windows 10 it didn´t help. Anyone the same problem or an idea?
The Meaning of Life, the Universe, and Everything.
Join Date:
8/3/2014
Posts:
49
Member Details
And this happens to you also with the new windows?
Best thing about it... if i play without shaders i have something like 30-40fps .. that´s the amount i had before with shaders while a friend now plays with the new system instead of 20-30fps with 60-80.. i do not have to understand this i hope
Spent about 30mins to an hour trying to get this to work... followed everything to a T I'm fairly certain, except the parts where I had to improvise as there weren't to many instructions on how to install this with Forge and using Optifine. I've got Forge installed (tried two different versions both with the same result... though I got a little further with 10.13.4.1448. The other I tried was 10.13.4.1492.) I don't usually like asking for help on this but I've gotten almost no where with this...
Time: 8/10/15 2:42 AM
Description: Unexpected error
java.lang.NoSuchMethodError: com.mojang.authlib.minecraft.MinecraftProfileTexture.<init>(Ljava/lang/String;)V
at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)
at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)
at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)
at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)
at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 635968200 bytes (606 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 3, tcache: 30, allocated: 9, tallocated: 64
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_A4 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [ChromaHills-128x_1.7v11.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Thanks ahead of time.
EDIT: Nvm... After several more hours of screwing around and deliberating, I've deduced that this particular release of Optifine is broken as @#$% I went through a tedious process of pulling mods one by one and since I've never had an issue with it before, Optifine was the last one I tested... x_x Minecraft wouldn't boot with only Forge and simply Optifine installed so it has to be that.
Intel(R) Pentium(R) CPU 2030 @ 2.50GHz 2.50 GHz
4.00 GB (3.89 GB usable)
64-bit Operating System, x64-based processer
No Pen or Touch Input is available for this Display
Intel only, well as far as i can tell you, shaders wont work with your computer
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
Okay first off I'm sorry I posted the same post 2 times the page started to lag when I posted the big crash report
2. Why can't it work?
3. One time it did work with the same computer, but I don't know what happened.
Anybody know how to fix this problem??? I mean. Its with MrMeepz medium shaderpack but its with this mod in general. wondering if anybody could help me with this
If you don't have a dedicated graphics card, you need a "lite" shaderpack. SEUS won't work for you.
Hello.
I'm having an issue with SEUS v10.2 Preview 1. When I move the camera around the lights and shadows change. And when indoors the sun shines through blocks. It's very annoying and I would love to fix it. Is it the shaders themselves, should I download a different version?
I took a few screenshots just to give you a better idea of how it looks. I move the camera just a little and the whole thing goes supersaiyansunshinethroughblocksimgonnablindyoutodeathmode
Thanks for the help!
CaptiveCarp
Sun shining thru blocks is usually due to an outdated graphics driver. Update at the Nvidia or AMD website.
Make sure you have settings as instructed in the first post.
(edit: Meh, you're not having the same problem that I was thinking.)
Thanks for the advice, I'll try that now, even though I've updated my drivers recently.
As for the settings, I've checked everything twice now, even tried it with and without optifine. I couldn't find the "tweakBlockDamage" setting though, but I doubt that's the reason.
Update: Updating drivers didn't seem to help. All the screenshots were taken right after the other, the only thing I did was move the camera a little bit.
People wont like this...how can i use v08 shaders in 1.8? I have tried many times with different versions of shaders, forge, and minecraft and nothing is working
Are you using 1.8? 1.8 has this unfortunate little feature that causes chunks behind the player to not render at all. This is what's causing your "Sunlight in caves" problem.
It's possible to make a mod to disable this feature as the chunks are still loaded but the client just skips rendering them. Though I have yet to see a mod that does this.
Still wanting an answer...
Yes! I am using 1.8. That's exactly what I though was happening, because the sun was shining through blocks only when I faced away from the sun.
I would sure love to get my hands on a mod like this. Too bad I don't have any coding/modding experience. If anybody knows about a mod like this please let me know.
Thanks.
edit: any other way to fix this except wait for an update?
So i recently installed Windows 10. Heard some rumours about high fps rates and so on. Actually my highly modded skyrim has 10fps more now. Minecraft 20-30fps less. And no matter what seus shaderpack i run i get this error message you can see in the second screenshot.
I´ve got a:
Nvidia Geforce Gtx 860M 2gb
8gb ram
I7 - 4700HQ 2,4GHz
I also installed the graphic cards version i had before the upgrade on windows 10 it didn´t help. Anyone the same problem or an idea?
Updating optifine did not help
I've tried these shaders and, well, this is what happens. I can't even play my game cuz it lags so bad and, well, I just don't know whats going on!
And this happens to you also with the new windows?
Best thing about it... if i play without shaders i have something like 30-40fps .. that´s the amount i had before with shaders while a friend now plays with the new system instead of 20-30fps with 60-80.. i do not have to understand this i hope
Can anybody tell me I am getting this and how I can fix it? Please.
Spent about 30mins to an hour trying to get this to work... followed everything to a T I'm fairly certain, except the parts where I had to improvise as there weren't to many instructions on how to install this with Forge and using Optifine. I've got Forge installed (tried two different versions both with the same result... though I got a little further with 10.13.4.1448. The other I tried was 10.13.4.1492.) I don't usually like asking for help on this but I've gotten almost no where with this...
Here is the error report I got last time:
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 8/10/15 2:42 AM
Description: Unexpected error
java.lang.NoSuchMethodError: com.mojang.authlib.minecraft.MinecraftProfileTexture.<init>(Ljava/lang/String;)V
at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)
at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)
at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)
at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)
at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 635968200 bytes (606 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 3, tcache: 30, allocated: 9, tallocated: 64
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_A4 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.62, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [ChromaHills-128x_1.7v11.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Thanks ahead of time.
EDIT: Nvm... After several more hours of screwing around and deliberating, I've deduced that this particular release of Optifine is broken as @#$% I went through a tedious process of pulling mods one by one and since I've never had an issue with it before, Optifine was the last one I tested... x_x Minecraft wouldn't boot with only Forge and simply Optifine installed so it has to be that.
-yasha_mikage
World Edit Mage & Retired Admin of Beekrazy
Have you tried the youtube tutorials? and installed the shadermod? looks a bit like this i found yesterday but which didn´t work for me
Try SE's independent forum. Cody also has facebook and twitter. Links in first post.
Do you have a graphics card?
SEUS is not compatible with Intel HD Graphics or OS X.
Do you have a graphics card?
If you do, open the graphics control panel and force java to use it.
That might be my problem. Thanks!