Because Intel makes good CPUs, not good GPUs... I believe the Intel HD 3000 has GLSL, but good luck with playing with the framerate you'll end up with.
I'm working in a project to add Parallax to Faithful x32 Pack (Normal mapping in RGB and Specular mapping in grey scale ).
I have done some textures and it looks amazing, but now the issue, MCPatcher does not render the mapping png images.
For example: Bookshelves have connected textures and some random textures but they do not load
Ii didn't put he Specular map because I didn't have time to make them.
You can see the sand N+S Maps.
This issue also happens to cakes, crafting tables and GLASS!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/2/2013
Posts:
140
Minecraft:
goteer10
Member Details
Is there any level of detail system on this shader? Or is it just not possible? (As in lowering the shadowres from distant objects or anything you might think of)
Gods are not to be respected, Gods are not to be loved, Gods are to be feared, they are to be feared because they are not mortal. Gods know no love, no feeling of belonging, they have no humanity. Gods are completely alien to all things human, the best way to describe it is Sociopath. Gods are Sociopaths with all the power you can imagine, so yes they are to be feared.
-X3fusion (AKA) Xefilis
hello, im having a problem with being stuck on "Loading World"
i have optifine, forge, glsl shaders and ethers on but the world wont even start
im 100% sure my computer can run this, but if you want the specs anyway:
Intel i7 3770 @3.4 GHz, Corsair Vengeance 16 GB Ram, NVIDIA GTX 750 TI FTW Edition
any help/suggestions would be appreciated :), its probably something stupid LOL
My computer has a graphics card that isn't supported by this shaderpack, but it does run some shaders. For example, it runs the cel shader and acid shaderpacks, and I heard Palos lagless shader works for all graphics cards. And docteurdreads shaders should be able to work as well. Palos' shader doesn't work. Whenever I select that shaderpack or some specific others, my game crashes. It doesn't even have a crash report!
My computer has a graphics card that isn't supported by this shaderpack, but it does run some shaders. For example, it runs the cel shader and acid shaderpacks, and I heard Palos lagless shader works for all graphics cards. And docteurdreads shaders should be able to work as well. Palos' shader doesn't work. Whenever I select that shaderpack or some specific others, my game crashes. It doesn't even have a crash report!
If you are referring to "Intel HD", that is "Not" a graphics card that's why many things don't work. If you are referring to a different one, ignore me.
I found this Shaderpack while being in the Internet, and it's AWESOME! I have one problem though, that kinda kills the beauty of the ting. It's in the leaves of the trees. The faces of the leaves block detaches from the others, and then it makes white stripes. Please, help me!
When I open minecraft with the shader mods and Seus installed, everything is normal. When I open a world, my screen goes light blue(like the sky with no sun). When I press escape, I see my mouse icon but not the GUI but I can click options on the GUI like back to game or save and exit. I think that is descriptive enough that I don't need to include a screenshot (cos I can't anyway). I am using the SEUS v10.1 Preview 2 (work-in-progress)and the 1.7.10 shadersmod from the link at the top of this page. I have a windows 7 64-bit Intel Core2 CPU 6300@ 1.86GHz Hp pavilion 061 3.072 Gb of Ram. This is all on 1.7.10. Also, when I change the shaderpacks ingame from internal and none to shaderpacks, the chat says "No openGl 2.1 then Error : Invalid program gbuffers_basic, _textured, _textured_lit, _skybasic, _skytextured,_terrian, _water, _hand, _weather and invalid program composite, composite1,2, program final, program shadow then after all that it says failed creating framebuffer! (status 36054) then shaders initialized with the blank screen in the back. help please. I've tried everything, redownloading and installing. I just dont know what to do anymore.
are you following me? ok, thnx...
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
Have you made sure to enable Parallax in the shader files? (I believe it is line 24 in gbuffers_terrain.fsh, just remove the double slashes.)
Also, are the normal map textures correctly named? (Example "bookshelf_n.png")
(Apologies for double post.)
http://youtu.be/eIMmnh7_Rps
Water and transparent blocks
Shader: SEUS-v10.1-Standard
Version: Karyonix's GLSL Shaders Mod v2.3.12 for Minecraft 1.7.10
CPU: Intel Core i3-3220 3.30GHz 4 CPUs
Memory: 8192MB RAM
GPU: NVIDIA GeForce GTX 750 TI 2GB RAM
Driver Version: 337.88
Display: 1920x1080
Well is there a shader where this doesn't happen?
Click Please!
Viva Argentina!
A little more info would be helpful...... What "cloud thing"??
Could anyone tell me how to diable the water reflection?
I'm using the standard version.
-X3fusion (AKA) Xefilis
i have optifine, forge, glsl shaders and ethers on but the world wont even start
im 100% sure my computer can run this, but if you want the specs anyway:
Intel i7 3770 @3.4 GHz, Corsair Vengeance 16 GB Ram, NVIDIA GTX 750 TI FTW Edition
any help/suggestions would be appreciated :), its probably something stupid LOL
If you are referring to "Intel HD", that is "Not" a graphics card that's why many things don't work. If you are referring to a different one, ignore me.
Also, I do not get any light when I hold a torch. In the version 10 preview, I did get the light. Is this disabled somewhere in the cfgs?
Never mind I finally found what I needed to change...
I lowered this from .5 to .3
+ final.torchlight * 3.0f
Still not sure why I do not see any light when holding torches though...
These forums are dumb and break my links. I'm bubbleawsome on steam too.