@ shroomzilla :
SEUS 10.0 Lite would work, but Intel Graphics HD are not good with the shaders at all. When you activate them you'll play at around 5FPS.
@ X_angelz_X :
Not sure about what problem you are pointing out, I guess you're talking about the wet ground. Well when it's rainy SEUS 10.1p2 is making puddles.
I suppose Sonic was testing that with the Chroma Hills resource packwhere indeed the puddles are really nicely made, even on vertical surfaces (check the wooden surfaces out, that's impressing)
Well, it wasn't raining in that photo, it was snowing, and the lava was showing as if it was on the ground (and seeming to go under it) whilist it was just going ontop of that mountain.
It appears to be shaded into the ground whenever it snows. (The rain puddles however look beautiful)
The Meaning of Life, the Universe, and Everything.
I can't seem to get the normal maps working with chroma hills, however the John Smith legacy pack normal maps are working for me. It looks amazing. I'm at work right now but I'll post some pics when I get home.
I have noticed that the puddle formation is using some of the same coding as daylight, puddles are forming under glass roofs. Makes the church in one of my towns seem to have a leaky skylights.
Hi, I have been having problems with using the SEUS shaders pack. First I am going to show that I did everything correctly.
just an hour ago I had deleted my .minecraft and re-downloaded it, making a copy of the .minecraft as well. I downloaded the GLSL shaders mod 1.7.5, optifine 1.7.5, and 2 shaders packs- SEUS preview 2 and 10.0 DOF (I think that's what it's called). I didn't download forge because the thread for the GLSL shaders mod said that the 1.7.5 version didn't require it- which it was right, it worked without forge. I installed optifine first, then the shaders mod, which created a shaders mod profile, an optifine profile, and a profile combining the two. I'm using the combined profile. I then put the two shaders packs (zipped) into the shaderpacks folder.
EDIT: I forgot to say that I also ran minecraft for 1.7.5 to get the versions and stuff for the .minecraft before I did any installing.
Now here's the problem- when I load up a world and equip a shader pack, my minecraft crashes without giving me a crash report. Is there a fix to this? Any help is appreciated.
(Note I will also be using this in conjunction with FTB modpacks)
That will be great for gaming, I have a very similar set up. But! Go for Windows 8.1 it has so many changes, the boot speed is much faster, all the garbage from windows 8.0 is gone, and you can remove any other windows 8 garbage very easily.
Honestly I don't know much about FTB, but a perfectly constant 60fps is near to impossible to reach.
Let's make it simple, shaders need a mid-range video card to work fine and a decent quadcore to run smoothly in a non resource demanding place.
If you want to play in high resolution (1080p or higher) then a powerful graphic card is required, mostly when it's rainy.
I myself have an i7-3770 with 8gb RAM + gtx670 (oc, a little better than a stock 680) playing in 1080p,
and I can tell you my fps drop from 60 to 40 in 1080p resolution due to rain. But in 720p it's a good 60fps.
Graphic cards with lots of RAM are good for 1024x texture packs.
Ok, now if you're sure you'll play in a resource intensive evironment, with many circuits and operations where the calculus are insane for a cpu, then you'll need more than a i7-4770, probably two with shaders enabled!
Depends on your budget
@ MonthOLDpickle :
I changed the variable of + final.torchlight and + final.glow.torch by :
Seems better looking for me ^^ Don't delete any lines, they all are needed!
Thanks for your help, I think I'll just run with a i7-4770K or maybe a better model. I also recently remembered running this shader pack back in 1.5 at about 40-60fps with FTB. So based on this I'm going to assume all I need to do is just upgrade my CPU, and GPU. I'll probably get the GTX 770 model.