No other mods. I'm not sure where to get Chocapic's WIP-8, I found only this http://www.9minecraf...13-shaders-mod/. I tried that and Sildur's, no bugs at all.
This is the same issue I am getting - Have you found a solution since everybody on here is ignoring any post I make?
I thought that your question was answered, or you asked it on the Karyonix GLSL thread.. Questions about time being 'offset' and shadows/light looking like it's a different time of day have been answered by Karyonix in his thread, there's been a few of them this week so far.
Looks like it was Liping's question that was answered on Karyonix' thread, and he re-asked it here. No wonder I get confused, haha!
Anyways, check out the following for some direction.
I am running a server and is using shader pack to take good pictures. However, today i ran into a problem of having this lighting and shading glitch.
Here is the sample
As you can see the top picture is taken during day time noon. The sun however is orange dawn color. The second one is taken at night time. The sun was already down but it still has some kind of light towards it ,
I was wondering if this has anything to do with the Shader Mod itself or is it just my server. If is the mod how can i fix it. If it is to do with the server how can i respond and fix this glitch?
I've tested on several other server and iti s ok. I reinstalled the latest version you published today and it is still the same. I am using Bukkit and other plugin for server rank management. There is no mod installed on the server.
I think your server is using a mod that change the way to handle time on minecraft (timelock thing on the chat), so the informations received by the shaders program are not the same as what you see on the server. This explain why it works on other servers.
Another wip version will be released soon, which give few more fps, a bit more colorful look and various little improvements.
With Sonic Ether's shader pack (tried them all, the same result).
Note: I use Linux (Kubuntu 12.04.3 LTS)
ASUS F2A85-M mobo (FM2)
AMD Athlon Trinity X4 3.2GHz
6GB RAM
ASUS Direct CU Radeon HD 6770 1GB OC
80GB WD Blue (for my Kubuntu)
My drivers are stable, I've checked everything external, this even happens under my Windows 7 Ultimate install, but a lot laggier.
Shadow Issues
Mod Render Issues
NEI Spawn Check Affected by Light
Also ChickenChunks Chunk Loader "Show Lasers" Option not Showing
NEI Spawn Check not Showing
Also ChickenChunks Chunk Loader "Show Lasers" Affected by Light
Same Issues from Different Angles
EDIT: Log looks normal, nothing abnormal going on there, I run 3G RAM dedicated.
EDIT2: I have a time scale mod (I made it), it uses the calculateCelestialAngle to determine the scale of time. Any chance you can make the sun/moon lighting dependent on that once more?
Thanks for report.
Shadow bug has been there for a long time. It will take some time to fix.
I think sun angle, shadow angle still depend on that function.
The color calculation in some shaders uses worldTime variable instead.
It is possible to change shaders to use sun angle instead of worldTime.
Look in composite.vsh, composite.fsh.
Chocapic is posting every now and then in Karyonix's forum, until he gets the SEUS code 100% removed, and he can start up a new MC thread.
So, the issue itself is with the SEUS v10.0 code.. Hmm..
Is your TP Bump Mapped / POM? SEUS code doesn't have it by default, so I don't think it would cause any issues.. Maybe.
Silur's latest Vibrant shaders are really good, Chocapic's have a few bugs -- he's trying to work them out.
No bump maps. Found another bug, those dots appear only on some potions, not a texture pack problem. And btw the night is really dark, can't see anything XD
No bump maps. Found another bug, those dots appear only on some potions, not a texture pack problem. And btw the night is really dark, can't see anything XD
Hmm, this just keeps getting more and more strange. Well, we know it's a SEUS problem at least..
Cody is already working on new releases, so, not sure if he'll come back to fix glitches like this, or just resolve (if he hasn't already) in new releases..
And not shown in the image above here is me changing these values for night darkness (I usually have my monitor pretty dim so having it a bit brighter is nice).
Its only a bit brighter but here are the lines I changed
Sorry for not responding, yeah, torch color is in the composite.vsh
//Torchlight color
float torchWhiteBalance = 0.09f; <------ pretty much just this for white
colorTorchlight = vec3(1.00f, 0.18f, 0.00f); <------ If you want to change the actual color completely
colorTorchlight = mix(colorTorchlight, vec3(1.0f), vec3(torchWhiteBalance));
thats what I have that i think gives a good mix between white and yellow
anything past about .12 for white balance is pretty much just white
Hmm, this just keeps getting more and more strange. Well, we know it's a SEUS problem at least..
Cody is already working on new releases, so, not sure if he'll come back to fix glitches like this, or just resolve (if he hasn't already) in new releases..
Darkness and torchlight are pretty easy fixes..
Thanks, please tell him to make some adjustable variables like before (I don't use facebook).
Anyone else have this blue breaking on blocks? Like when you fist a wood block the usually black breaking is now blue. Also when I destroy a block it's all blue particles , any help would be nice.
Anyone else have this blue breaking on blocks? Like when you fist a wood block the usually black breaking is now blue. Also when I destroy a block it's all blue particles , any help would be nice.
There are correct shadows just lines thought the landscape that follow my char im also running on windows. oh by the way Amassing work on this shadier it looks great, just.. without lines, of course.
Says "Video dosn't exist" on video, can u fix plz? not that im forcing you
Hello, I have a issue where when I use Lite the screen turns all static, and when I do any of the others I see a much of small screens in the corner of my window.
Well, because you're new, I will forgive you and I have a fix for you. But first: you post a picture by making an account on Photobucket/Imgur/ImageShack and uploading your image there. But, because I know what problem you have, open the spoiler in my signature, there is a Word document in there which contains that fix and a bunch of others (thanks to Matthew Tucker AKA EskimoNoise for this fix).
is there a way to make the watercolor not changed, so its the original texture pack color?
Men, im getting the compsite error, i tried to change the float time pow (in the compsite.vsh, line 47) to 3.0f but doesnt work.
My graphics card is:nvidia geforce 6100 nforce 405
Can someone help me.
http://www.minecraft...l-now-with-acid Sildur's Vibrant
Denis has got it :).
Chocapic is posting every now and then in Karyonix's forum, until he gets the SEUS code 100% removed, and he can start up a new MC thread.
So, the issue itself is with the SEUS v10.0 code.. Hmm..
Is your TP Bump Mapped / POM? SEUS code doesn't have it by default, so I don't think it would cause any issues.. Maybe.
Silur's latest Vibrant shaders are really good, Chocapic's have a few bugs -- he's trying to work them out.
This is the same issue I am getting - Have you found a solution since everybody on here is ignoring any post I make?
I thought that your question was answered, or you asked it on the Karyonix GLSL thread.. Questions about time being 'offset' and shadows/light looking like it's a different time of day have been answered by Karyonix in his thread, there's been a few of them this week so far.
Looks like it was Liping's question that was answered on Karyonix' thread, and he re-asked it here. No wonder I get confused, haha!
Anyways, check out the following for some direction.
No bump maps. Found another bug, those dots appear only on some potions, not a texture pack problem. And btw the night is really dark, can't see anything XD
Hmm, this just keeps getting more and more strange. Well, we know it's a SEUS problem at least..
Cody is already working on new releases, so, not sure if he'll come back to fix glitches like this, or just resolve (if he hasn't already) in new releases..
Darkness and torchlight are pretty easy fixes..
Thanks, please tell him to make some adjustable variables like before
http://www.minecraft...0#entry24431405
i just love shaders
i dono how to put a image in here...
is there a way to change the green water?
i dono how to put a image in here...
is there a way to change the green water?
is there a way to make the watercolor not changed, so its the original texture pack color?
i changed all stuff to 0.0 so i dont have anything green anymore, really thnx for the help!:D i finally have the perfect shader evah!
My graphics card is:nvidia geforce 6100 nforce 405
Can someone help me.
sry for bad english.