If you want to use Magic Launcher you need to go to that thread and learn how to use MagicLauncher with Forge first. They have instructions on how to do that so that you can use Forge mods with it.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/24/2013
Posts:
51
Minecraft:
DavidTheFighter
Member Details
Hey, got a problem(along with about 20 others, lol), with the RC7 1.6.2 compatible version, and GLSL 1.6.2, I got some weird, heaven-like lighting. Every thing is extremely white and it looks like the sun is about to collide with the Minecraft planet.
AMD Athlon™ II X2 220 Processor
A brand new Sapphire Radeon HD 7750 Graphics Card
and 5 GB of ram.
Have no other mods installed except forge.
Here's the photos:
Without SEUS RC7 1.6.2 compatible version.
With SEUS:
It's probably something I can edit in the .vsh or .fsh files, but i'm not sure where to look.
Edit: By playing around the files, I did find a way or two to make it look better, but I also found that this only happens on only one of my worlds. It has alot of void, so maybe that could be the thing?
I get a very unusual crash right before I load a world or log into a server. I am only running Forge (no other mods), as it has been noted that Beta1 is uncompatable with Optifine.
New block breaking is set to true.
Cloud Shadow is on true.
Hand depth: .125
Occurs regardless of the shader pack.
Geez, the new launcher is incredibly stupid and complicated to install mods with. It needs to be refined further.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 8/14/13 4:40 PM
Description: Ticking screen
java.lang.NoSuchMethodError: net.minecraft.block.Block.onNeighborTileChange(Lnet/minecraft/world/World;IIIIII)V
at net.minecraft.world.World.func_96440_m(World.java:4477)
at net.minecraft.world.World.func_72837_a(World.java:2925)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:988)
at net.minecraft.world.World.func_72796_p(World.java:2860)
at net.minecraft.client.multiplayer.NetClientHandler.func_72487_a(NetClientHandler.java:1316)
at net.minecraft.network.packet.Packet130UpdateSign.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.gui.GuiDownloadTerrain.func_73876_c(SourceFile:31)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1568)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.World.func_96440_m(World.java:4477)
at net.minecraft.world.World.func_72837_a(World.java:2925)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:988)
at net.minecraft.world.World.func_72796_p(World.java:2860)
at net.minecraft.client.multiplayer.NetClientHandler.func_72487_a(NetClientHandler.java:1316)
at net.minecraft.network.packet.Packet130UpdateSign.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.gui.GuiDownloadTerrain.func_73876_c(SourceFile:31)
JonnyBrando, is there a way to bypass the incompatibility issues with IC2, Railcraft and Ender Storage?
Well, all of those Mods are working fine in 1.6.2.
If you want to use them in 1.5.2 you need to use Optifine 1.5.2 Ultra D2 and GLSL Shaders 1.45.2 (but doing this will break Bump Mapping and POM again). You can get these old versions from my sig if you want.
Why is the mod in the internal mods part, and more importantly why are you using MagicLauncher?
Like he said: Install minecraft 1.6 on the default launcher, then use the Forge installer and run the Forge profile on the default launcher, then put the .jar for Shaders into the mods folder.
I have forge zip file , forge profile cant be found anywhere mate I am sorry, this is so hard. I dont remember when i installed mod last time and im sure its been in early 1.5.2...
EDIT:
Ok i downloaded the installer forge
I ran it, it said succesfully installed forge. Then I launched my minecraft once, closed the client.
Then i moved ShadersModCore-mc1.6.2-f804-v2.0.1-beta1 into mods folder at ...AppData\Roaming\.minecraft\mods
Launch the game, go to options and there is no "shaders"... I dont get it..
Note that i already have shaderpacks folder and inside shaders folder with the files from SEUS v10.0 Standard
the mincraft loader/launcher!
you have to configure the mincraft launcher as well, make sure in the mincraft launcher screen to choose the right profile to load. The one which was created by forge, go and youtube/google on how to configure the minecraft launcher after installing a new forge version.
So, your MagicLauncher Setup screen looks like this:
(note, my minecraft.jar says modified because I installed FPS Boost and Animated Parts from Sildur's Thread)
Notice how the top part of the window is empty, that's because I don't have any 'coremods' installed, everything is a regular mod now -- so they all go in the bottom (including GLSL Shaders). I could have put FPS Boost and the Animated parts in the top window, but I did it manually.
I have forge zip file , forge profile cant be found anywhere mate I am sorry, this is so hard. I dont remember when i installed mod last time and im sure its been in early 1.5.2...
EDIT:
Ok i downloaded the installer forge
I ran it, it said succesfully installed forge. Then I launched my minecraft once, closed the client.
Then i moved ShadersModCore-mc1.6.2-f804-v2.0.1-beta1 into mods folder at ...AppData\Roaming\.minecraft\mods
Launch the game, go to options and there is no "shaders"... I dont get it..
Note that i already have shaderpacks folder and inside shaders folder with the files from SEUS v10.0 Standard
Maybe you figured it out already, but I found that if you remove the '.zip' extension from 'ShadersModCore-mc1.6.2-f804-v2.0.1-beta1', making it a jar file, it will function correctly and the shaders submenu will show up.
I still need to ask why is the mobs , weapons and stuff glowing sometimes strangely?
Is there a way to prevent this or change to other shader type or something? Sun also is ROUND and yellow glow but behind it i still see the blocky sun also in the Spider, it has always during night time when getting close enough that yellow circle under it, i believe it is supposed to be "shadow" of it but it turns out to be glowy disco light
Below picture:
Some of these issues can be fixed by upgrading Forge.
Some of the 820's cause issues, try 818. I'm using it without issues.
Maybe you figured it out already, but I found that if you remove the '.zip' extension from 'ShadersModCore-mc1.6.2-f804-v2.0.1-beta1', making it a jar file, it will function correctly and the shaders submenu will show up.
I have the same problem with the water, in the M2-4 dev builds the water color changed from day to night, in M5 it was fixed, in M6 it was partially broken again, and in M7 (SEUS v10.0) it was the same.
It's an AMD thing, on nVidia cards I believe it displays fine (correct me if I'm wrong )!
I was going to see if I can't figure out how to change the color of the water, but I just don't have the time.
Either that or see how M5 differs from v10.0 and maybe just copy the gbuffers_water files over..
Well, first off a 5770 is not that great of a card, and 2nd off Minecraft can't use Dual-GPUs...it's wasted real-estate here.
You'd be best off to get a 7750/7770, and run 30-40 FPS..
As for your overclocked CPU, it's also wasted real-estate in the Minecraft world, all it helps with is loading chunks..
EDIT: Ohh, you are asking what an upgrade would be from those cards! Well, AMD or nVidia? And of the AMD 7000's will save you a ton of money, and double your FPS up front. As for nVidia's I'm not too familiar but anything above a 670 will be 40+ FPS..
I would try editing the composite.fsh (SEUS v10 Ultra\shaders\composite.fsh), and editing these lines:
The top one is probably what you want to edit, it will effect the light being emitted from all emissive blocks. Make sure you keep the 'f' on the end!
SSAO is in composite.fsh I think, just comment (//) it out and give it a shot.
I might recommend you use Sildur's PC/MAC Intel shadershere though, if you can get it to run, SEUS v10.0 Lite is probably still going to chew up so much FPS it will be unplayable..
Nope! On Nvidia GPU the water looks like on the screens AtlasKnight posted!
SEUS v10 RC7 is the original, slightly newer build than the following 2 (they are based on RC6), the water is dark but you can change its color -- needs some good optimization, hence the newer builds. Chocapic has some amazing looking water and reflections, the color is pretty good too. Sildur has kept things more original, great color, and tons of awesome little tweaks.
I don't mind SEUS v10.0 but I'm favoring Sildur's, and SEUS K25/K26 dev builds still.
Can you clear this up for me? Are the incompatibilities that make SEUS not work in 1.5.2 on your end or those other mod's end?
I am a little confused at why you wouldn't hotfix this problem since a gigantic majority of Minecrafts heavy users are still on 1.5.2. Look at the big mod packs. Many, if not all of them are still on 1.5.2 with them *maybe skipping 1.6 entirely since it really doesn't add anything..
I just ask this because I feel like bug fixes should always be priority. It is like those game companies you really dislike adding fixes and content to DLC's instead of the original game. It's the way things are done because people are greedy. This could have been and should have been stopped before DLC became the norm. I feel this is somewhat similar to that, without, you know, you getting paid an absurd amount of money.. The render update was 1.5.2 and the biome update is 1.7. 1.6 is horses.. How is that a priority for a beautiful shader mod?
Then again, it is your mod, your time and effort, so I can't do anything about that. I just really hope there is a fix and that we can have one for 1.5 unless the incompatibility is the fault of the other mods.
Also, i cant play the game with all SEUS, lag and crash all the time . Help me pls
AMD Athlon™ II X2 220 Processor
A brand new Sapphire Radeon HD 7750 Graphics Card
and 5 GB of ram.
Have no other mods installed except forge.
Here's the photos:
Without SEUS RC7 1.6.2 compatible version.
With SEUS:
It's probably something I can edit in the .vsh or .fsh files, but i'm not sure where to look.
Edit: By playing around the files, I did find a way or two to make it look better, but I also found that this only happens on only one of my worlds. It has alot of void, so maybe that could be the thing?
I believe this is caused by the later Forge releases.
I know 804 is the lowest build, and 818 works great (I haven't tested any newer).
Well, all of those Mods are working fine in 1.6.2.
If you want to use them in 1.5.2 you need to use Optifine 1.5.2 Ultra D2 and GLSL Shaders 1.45.2 (but doing this will break Bump Mapping and POM again). You can get these old versions from my sig if you want.
Glad to hear you got it all figured out, semirotta !
Thanks for the support guys!
If you check out Sildur's thread, she has some more tweaks you can do to the MagicLauncher/MC Launcher, and other mods that you can use to boost FPS.
Working pretty good here for now !
(note, my minecraft.jar says modified because I installed FPS Boost and Animated Parts from Sildur's Thread)
Notice how the top part of the window is empty, that's because I don't have any 'coremods' installed, everything is a regular mod now -- so they all go in the bottom (including GLSL Shaders). I could have put FPS Boost and the Animated parts in the top window, but I did it manually.
Also, can I fix the little white lines between block textures at farther distances and apply some type of anti aliasing?
It's Finally out for 1.6.2!
Installing it right now!
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
and how can I reduce the extreme shine of Glowstone?
Maybe you figured it out already, but I found that if you remove the '.zip' extension from 'ShadersModCore-mc1.6.2-f804-v2.0.1-beta1', making it a jar file, it will function correctly and the shaders submenu will show up.
Some of these issues can be fixed by upgrading Forge.
Some of the 820's cause issues, try 818. I'm using it without issues.
That is no bug with the reflections, that is the way they are supposed to work (like in real life).
It makes it much easier to render, and hence more FPS.
As for the glow, sometimes it can be fixed by bumping forge from ~804 to 818 (some of the 820's cause other problems).
I have some tweaks that you can make to composite.vsh and adjust the brightness..
Yeah, we got it all figured out .
Hmm, yeah, it's definitely a 100% improvement..
What other shaders have you tried?
Nope! On Nvidia GPU the water looks like on the screens AtlasKnight posted!
Hi I'm Gray and I like dinosaurs and you can find a cool YouTube channel over here: https://www.youtube.com/c/jeremy974gaming
Yeah, you can try SEUS v10 RC7 (in legacy versions, there is a 1.6.2 version there), or Chocapic's WIP (1.6.2 compatible), or Sildur's nV/AMD (1.6.2 compatible).
SEUS v10 RC7 is the original, slightly newer build than the following 2 (they are based on RC6), the water is dark but you can change its color -- needs some good optimization, hence the newer builds. Chocapic has some amazing looking water and reflections, the color is pretty good too. Sildur has kept things more original, great color, and tons of awesome little tweaks.
I don't mind SEUS v10.0 but I'm favoring Sildur's, and SEUS K25/K26 dev builds still.
I am a little confused at why you wouldn't hotfix this problem since a gigantic majority of Minecrafts heavy users are still on 1.5.2. Look at the big mod packs. Many, if not all of them are still on 1.5.2 with them *maybe skipping 1.6 entirely since it really doesn't add anything..
I just ask this because I feel like bug fixes should always be priority. It is like those game companies you really dislike adding fixes and content to DLC's instead of the original game. It's the way things are done because people are greedy. This could have been and should have been stopped before DLC became the norm. I feel this is somewhat similar to that, without, you know, you getting paid an absurd amount of money.. The render update was 1.5.2 and the biome update is 1.7. 1.6 is horses.. How is that a priority for a beautiful shader mod?
Then again, it is your mod, your time and effort, so I can't do anything about that. I just really hope there is a fix and that we can have one for 1.5 unless the incompatibility is the fault of the other mods.
I installed everything correctly and I have made sure my graphics drivers are up to date. And my graphics card is an nVidia GeForce GTX 660 ti.
Yes, this happened to me too.
I lag so badly, even with the lite shaders...i7 3770k, and dual AMD 7950's....optifine is the only thing that seems to make it nice lol