I adjusted RC6 (replaced composite.fsh). Nice shadows, SSAO and etc. There are bugs, but they are insignificant. Also i added my own reflections. http://www.mediafire.../?aogqwkci4aja1
If you want to enable reflections by SonicEther or decrease lags:
- open final.fsh
- enable GLOSSY_REFLECTIONS
- open composite1.fsh
- disable REFLECTIONS
- PROFIT!
Your night looks absolutely amazing. Only thing that really sticks out for me, is that the curvature seems a bit extreme. Though since I'm using the terrain files from rc6 for parralax, I guess that doesn't affect me much. Might try and tweak the water a bit, to give it that shiny look again.
Really though, amazing work. I personally think it is much better than the recent additions to SEUS.
Go in to gbuffers_terrain.vsh and set 2 slashes (//) infront of
#define CURV_WORLD
#define CURV_FLATFACTOR 3000
then go in to gbuffers_water.vsh and make the same.
I made a zip that includes Super Lite, combined with the newer v10 files. It's a little confusing, but I got more than 40FPS more when I tried this. Tell me if this helps you!
Go in to gbuffers_terrain.vsh and set 2 slashes (//) infront of
#define CURV_WORLD
#define CURV_FLATFACTOR 3000
then go in to gbuffers_water.vsh and make the same.
*facepalm*
You know, in the several hours I was looking for that, it never once occurred to me to look into the .vsh files. Thank you, now I don't have to worry about modifying my terrain_nh file for parallax.
I ended up reverting the water to resemble the rc5 look, as I prefer the choppier surface.
Though, I'm curious, you wouldn't happen to know what is causing the clear water bug? I first noticed it in rc5 and it doesn't look like it was fixed with rc6. To clarify, with clear water turned off, areas with water deeper than about 3-4 blocks goes pitch black. With clear water on, it requires a much deeper depth before darkness appears. However, the problem is when turned on, the shallower darkness still appears until you swim in that area. Turning it off and then back on, will fix this problem, but only within the immediate area. I'd appreciate your input on this since you've obviously spent a ton of time with the code already. If you aren't really familiar with what I'm referring to, don't worry about it.
And here's a video demonstrating what I'm talking about.
You know, in the several hours I was looking for that, it never once occurred to me to look into the .vsh files. Thank you, now I don't have to worry about modifying my terrain_nh file for parallax.
I ended up reverting the water to resemble the rc5 look, as I prefer the choppier surface.
Though, I'm curious, you wouldn't happen to know what is causing the clear water bug? I first noticed it in rc5 and it doesn't look like it was fixed with rc6. To clarify, with clear water turned off, areas with water deeper than about 3-4 blocks goes pitch black. With clear water on, it requires a much deeper depth before darkness appears. However, the problem is when turned on, the shallower darkness still appears until you swim in that area. Turning it off and then back on, will fix this problem, but only within the immediate area. I'd appreciate your input on this since you've obviously spent a ton of time with the code already. If you aren't really familiar with what I'm referring to, don't worry about it.
And here's a video demonstrating what I'm talking about.
I actually don't rly know from what it comes, but i try to work on it, atm i made the water more blue (blueish?)
I just installed the version for 1.4.6 and am not sure what I've done wrong/what's wrong. http://imgur.com/a/2cTRj
Transparency seems to simply not work. Leaves are not transparent even on fancy, tall grass, flowers and mushrooms don't appear correctly and some mobs are discoloured and/or have weird lighting bugs.
Computer Specs:
Intel i5 3570K @ 3.4GHz
16gb G.Skill RAM
ATI Radeon HD 7970
Windows 7 Ultimate
Minecraft Settings (Long List)
Graphics: Fancy
Render Distance: Normal
Smooth Lighting: 1%
Performance: MaxFPS
3D: Off
View Bobbing: ON
Gui: Normal
Adv OpenGL: Off
Brightness: Bright
Chunk Loading: Multi-Core
Fog: off
Fog Start: 0.8, probably not relevant with fog off.
Details:
Clouds: Default
Cloud Height: 100%
Trees: Default
Grass: Default
Water: Default
Rain & Snow: Default
Sky: ON
Stars: ON
Sun & Moon: ON
Capes: ON
Depth Fog: Off
Tooltips: OFF
Quality:
Mipmap Level: Max
Mipmap Type: Nearest
Antisotropic Filtering: OFF
Antialiasing: OFF
Clear Water: OFF
Random Mobs: ON
Better Grass: Fast
Better Snow: OFF
Custom Fonts: ON
Custom Colours: ON
Swamp Colours: OFF
Smooth Biomes: ON
Connected Textures: OFF
Natural Textires: OFF
Animations: All on, particles Max
Performance:
Smooth FPS: OFF
Smooth World: ON
Load Far: OFF
Preloaded Chunks: OFF
Chunk Updated per Frame: 1
Dynamic Updates: OFF
Texture Pack: Sonic Ether's Unbelievable Shader's Adjusted Texture pack
Other:
Lagometer: OFF
Debug Profiler: OFF
Weather: ON
Time: Default
Fullscreen: OFF
Fullscreen Mode: Default
Server Textures: ON
Autosave: 3min
If you actually made it to the bottom of this, congratulations for having patience!
I have searched for this problem and found results nowhere, if someone could please help me?
I bet the problem is something really simple.
Can anyone tell me how to fix this error with the bump mapping or help me smooth it out? I have the two files for bump mapping and specular mapping and the specular mapping seems to be working fine. Also on other texture packs with bump mapping it seems to make the textures seem a little bit muddy and it looses a lot of detail. I currently have java v 7.10 64 bit installed with minecraft on windows 7 64 bit. I allocated ram 10 gb of ram to minecraft v1.4.6. I'm running Magic Launcher v1.0.0, with OptiFine 1.4.6 A2 and Sonic Ether's Unbelievable shaders V10 RC6. I'm also using Sphax PureBDCraft x256 texture pack. Thanks in advance.
System specs
Asus Rampage IV extreme Mother Board
Intel Core I7 3820 Cpu at 3.6GHz
16gb of ram
2tb western digital black caviar
2 Evga 570 gtx's in SLI
I just installed the version for 1.4.6 and am not sure what I've done wrong/what's wrong. http://imgur.com/a/2cTRj
Transparency seems to simply not work. Leaves are not transparent even on fancy, tall grass, flowers and mushrooms don't appear correctly and some mobs are discoloured and/or have weird lighting bugs.
Computer Specs:
Intel i5 3570K @ 3.4GHz
16gb G.Skill RAM
ATI Radeon HD 7970
Windows 7 Ultimate
Minecraft Settings (Long List)
Graphics: Fancy
Render Distance: Normal
Smooth Lighting: 1%
Performance: MaxFPS
3D: Off
View Bobbing: ON
Gui: Normal
Adv OpenGL: Off
Brightness: Bright
Chunk Loading: Multi-Core
Fog: off
Fog Start: 0.8, probably not relevant with fog off.
Details:
Clouds: Default
Cloud Height: 100%
Trees: Default
Grass: Default
Water: Default
Rain & Snow: Default
Sky: ON
Stars: ON
Sun & Moon: ON
Capes: ON
Depth Fog: Off
Tooltips: OFF
Quality:
Mipmap Level: Max
Mipmap Type: Nearest
Antisotropic Filtering: OFF
Antialiasing: OFF
Clear Water: OFF
Random Mobs: ON
Better Grass: Fast
Better Snow: OFF
Custom Fonts: ON
Custom Colours: ON
Swamp Colours: OFF
Smooth Biomes: ON
Connected Textures: OFF
Natural Textires: OFF
Animations: All on, particles Max
Performance:
Smooth FPS: OFF
Smooth World: ON
Load Far: OFF
Preloaded Chunks: OFF
Chunk Updated per Frame: 1
Dynamic Updates: OFF
Texture Pack: Sonic Ether's Unbelievable Shader's Adjusted Texture pack
Other:
Lagometer: OFF
Debug Profiler: OFF
Weather: ON
Time: Default
Fullscreen: OFF
Fullscreen Mode: Default
Server Textures: ON
Autosave: 3min
If you actually made it to the bottom of this, congratulations for having patience!
I have searched for this problem and found results nowhere, if someone could please help me?
I bet the problem is something really simple.
What version of Catalyst/Vision control center and driver are you running? Updating to the Windows 8 PR (works with Win 7) fixed transparency issues for me.
TaeoG, you'd have better lock getting in contact with him via FB, posts have a way of (unintentionally) getting lost on the forums.
Can anyone tell me how to fix this error with the bump mapping or help me smooth it out? I have the two files for bump mapping and specular mapping and the specular mapping seems to be working fine. Also on other texture packs with bump mapping it seems to make the textures seem a little bit muddy and it looses a lot of detail. I currently have java v 7.10 64 bit installed with minecraft on windows 7 64 bit. I allocated ram 10 gb of ram to minecraft v1.4.6. I'm running Magic Launcher v1.0.0, with OptiFine 1.4.6 A2 and Sonic Ether's Unbelievable shaders V10 RC6. I'm also using Sphax PureBDCraft x256 texture pack. Thanks in advance.
System specs
Asus Rampage IV extreme Mother Board
Intel Core I7 3820 Cpu at 3.6GHz
16gb of ram
2tb western digital black caviar
2 Evga 570 gtx's in SLI
you need to set alpha channel to 1.0 when making flat textures on terrain.png. make a second layer behind first and set alpha channel to 1.0
http://www.mediafire.../?aogqwkci4aja1
If you want to enable reflections by SonicEther or decrease lags:
- open final.fsh
- enable GLOSSY_REFLECTIONS
- open composite1.fsh
- disable REFLECTIONS
- PROFIT!
Go in to gbuffers_terrain.vsh and set 2 slashes (//) infront of
#define CURV_WORLD
#define CURV_FLATFACTOR 3000
then go in to gbuffers_water.vsh and make the same.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord

Download
*facepalm*
You know, in the several hours I was looking for that, it never once occurred to me to look into the .vsh files. Thank you, now I don't have to worry about modifying my terrain_nh file for parallax.
I ended up reverting the water to resemble the rc5 look, as I prefer the choppier surface.
Though, I'm curious, you wouldn't happen to know what is causing the clear water bug? I first noticed it in rc5 and it doesn't look like it was fixed with rc6. To clarify, with clear water turned off, areas with water deeper than about 3-4 blocks goes pitch black. With clear water on, it requires a much deeper depth before darkness appears. However, the problem is when turned on, the shallower darkness still appears until you swim in that area. Turning it off and then back on, will fix this problem, but only within the immediate area. I'd appreciate your input on this since you've obviously spent a ton of time with the code already. If you aren't really familiar with what I'm referring to, don't worry about it.
And here's a video demonstrating what I'm talking about.
I actually don't rly know from what it comes, but i try to work on it, atm i made the water more blue (blueish?)
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord

See previous page.
http://imgur.com/a/2cTRj
Transparency seems to simply not work. Leaves are not transparent even on fancy, tall grass, flowers and mushrooms don't appear correctly and some mobs are discoloured and/or have weird lighting bugs.
Computer Specs:
Intel i5 3570K @ 3.4GHz
16gb G.Skill RAM
ATI Radeon HD 7970
Windows 7 Ultimate
Minecraft Settings (Long List)
Render Distance: Normal
Smooth Lighting: 1%
Performance: MaxFPS
3D: Off
View Bobbing: ON
Gui: Normal
Adv OpenGL: Off
Brightness: Bright
Chunk Loading: Multi-Core
Fog: off
Fog Start: 0.8, probably not relevant with fog off.
Details:
Clouds: Default
Cloud Height: 100%
Trees: Default
Grass: Default
Water: Default
Rain & Snow: Default
Sky: ON
Stars: ON
Sun & Moon: ON
Capes: ON
Depth Fog: Off
Tooltips: OFF
Quality:
Mipmap Level: Max
Mipmap Type: Nearest
Antisotropic Filtering: OFF
Antialiasing: OFF
Clear Water: OFF
Random Mobs: ON
Better Grass: Fast
Better Snow: OFF
Custom Fonts: ON
Custom Colours: ON
Swamp Colours: OFF
Smooth Biomes: ON
Connected Textures: OFF
Natural Textires: OFF
Animations: All on, particles Max
Performance:
Smooth FPS: OFF
Smooth World: ON
Load Far: OFF
Preloaded Chunks: OFF
Chunk Updated per Frame: 1
Dynamic Updates: OFF
Texture Pack: Sonic Ether's Unbelievable Shader's Adjusted Texture pack
Other:
Lagometer: OFF
Debug Profiler: OFF
Weather: ON
Time: Default
Fullscreen: OFF
Fullscreen Mode: Default
Server Textures: ON
Autosave: 3min
If you actually made it to the bottom of this, congratulations for having patience!
I bet the problem is something really simple.
System specs
Asus Rampage IV extreme Mother Board
Intel Core I7 3820 Cpu at 3.6GHz
16gb of ram
2tb western digital black caviar
2 Evga 570 gtx's in SLI
What version of Catalyst/Vision control center and driver are you running? Updating to the Windows 8 PR (works with Win 7) fixed transparency issues for me.
TaeoG, you'd have better lock getting in contact with him via FB, posts have a way of (unintentionally) getting lost on the forums.
MOBO: GA-990FXA-UD3 SSD: 120GB Agility 3 (OS) Case: DF-85
GPUs: EVGA GTX 780 FTW HDD: 2x Barracuda 2TB | 1x Barracuda 1TB PSU: Antec CP-1000
Refresh link: http://www.mediafire.../?aogqwkci4aja1
you need to set alpha channel to 1.0 when making flat textures on terrain.png. make a second layer behind first and set alpha channel to 1.0
Updated! I added reflections in specular.