Im experiencing some graphical glitches too, mostly with sky, black bar on horizont and some artifacts on clouds, rather is pretty good, also i have noticed a nice FPS improvement like 30% (went from 35FPS at 1920x1080p to 45FPS at the same resolution)
Suggested torch values that someone posted a hundred post ago still look better.
If you thought it would be specular, we were wrong. Specular so there is, but he is different.
Normal mapping troubles:
- Relief is visual (in sun light), but not parallax
- Specular only from sun light (terrain_s.png is not supported)
- In other - flat textures (shadowed or dark regions, torch does not helps)
But:
- Ideal only for deaded ParallaxCraft (cool speculars in sun)
As i noticed..the torches are way too orangey..which makes towns or cities look like an "Orange city" if you know what i mean..i would be happy if the torches would look a bit (JUST a bit) yellowish-white thing..like one of the pics i saw from a dude (i think look at page 538 or 539 i think) he made pics of the modified torch lighting..he made it yellowish-white..i hope the modified version will be on the next version.
i feel RC3 still needs some work to iron out the bugs, especially:
-black bar on the horizon
-random white streaks appearing momentarily anywhere on the screen
-general artifacting/chunks flickering
however! day/night lighting looks great. torches/lamps could be toned down a bit and made less orange but i guess that's very subjective, after all fire does give off an orange glow in reality, but maybe it should be rethought for gameplay purposes.
bloom is welcomed and makes things look great, but it could also use a toning down or an option to control it.
there is an effect occurring that looks a bit like chromatic aberration in photography. trees and other things have a slight blue glow around them like purple fringing.
fire effects on mobs look great btw!
is it possible to make lamps white/yellow and keep torches somewhat orange?
I've followed the instructions (which he deleted) on Sonic's Facebook page and everytime this is what i end up with:
My GPU is a NVidia GTX275.
So, you unpacked Optifine into a clean minecraft.jar and ran the installer? This may be due to some mod incompatibilities then if you installed them afterwards.
Hi, will it run (or how will it run) on this pc? :
Intel Core i5 - 2500
Nvidia GeForce GTX 560 (hopefully newest drivers)
8 GB of RAM
I tried the Ultra version with a 16 texture pack (plus optifine) and it lagged horribly D:
If this should run, could you give me some tips how to?
Help is greatly appreciated
Someone posted in the FB before it was deleted a pre-made jar with optifine, glsl, sonic 10rc3, and some tweaks for the orange lighting and waving grass:
-black bar on the horizon
-random white streaks appearing momentarily anywhere on the screen
-general artifacting/chunks flickering
there is an effect occurring that looks a bit like chromatic aberration in photography. trees and other things have a slight blue glow around them like purple fringing.
I'm having the same issues, with my Nvidia GTX 570.
Other than that, it looks awsome
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I'm not suffering from insanity,
I'm loving every minute of it!
i feel RC3 still needs some work to iron out the bugs, especially:
-black bar on the horizon
-random white streaks appearing momentarily anywhere on the screen
-general artifacting/chunks flickering
however! day/night lighting looks great. torches/lamps could be toned down a bit and made less orange but i guess that's very subjective, after all fire does give off an orange glow in reality, but maybe it should be rethought for gameplay purposes.
bloom is welcomed and makes things look great, but it could also use a toning down or an option to control it.
there is an effect occurring that looks a bit like chromatic aberration in photography. trees and other things have a slight blue glow around them like purple fringing.
fire effects on mobs look great btw!
is it possible to make lamps white/yellow and keep torches somewhat orange?
It is called glare. You can disable it in final.fsh.
Though for this mod, your FPS will most likely plummet, as I run at about 55-80 with the shader and my 128x pack, and you are about the same without. I am using a 6870 with a Core 2 Quad 3GHz. The 30FPS was what I thought you would get with the shader active.
Ah thank you for clearing that up! I've been playing with the small screen lately and I've been getting around 150 fps with a 64x pack.
Ah thank you for clearing that up! I've been playing with the small screen lately and I've been getting around 150 fps with a 64x pack.
Also try out doing fullscreen and changing the resolution in-game, because full-screen is a lot more optimized than just maximizing the window, and changing the resolution would probably help as well =3
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Wind Waker Texture Pack and for Pocket Edition! ~ Texture Pack Central - Large directory of Texture Packs!
Seriously? Do you even know what GTX 560 does? It's a decent GPU. Capable of getting at least 30 fps on 1080p. I used to have GTX 460 which is powerful as 560 and I get 30-40 fps on 1080p with 256x.
http://www.mediafire...ozc4mh5s2b09t89
- Enabled normal mapping
- Added waving objects
Alright First off, would you please tell me what your seed is? Your world is beautiful! Secondly Anybody else have god damn scary looking Enderman?
Normal mapping troubles:
- Relief is visual (in sun light), but not parallax
- Specular only from sun light (terrain_s.png is not supported)
- In other - flat textures (shadowed or dark regions, torch does not helps)
But:
- Ideal only for deaded ParallaxCraft (cool speculars in sun)
GeForce GTX 560 Ti (301.42) / Windows 7 64 bit
i feel RC3 still needs some work to iron out the bugs, especially:
-black bar on the horizon
-random white streaks appearing momentarily anywhere on the screen
-general artifacting/chunks flickering
however! day/night lighting looks great. torches/lamps could be toned down a bit and made less orange but i guess that's very subjective, after all fire does give off an orange glow in reality, but maybe it should be rethought for gameplay purposes.
bloom is welcomed and makes things look great, but it could also use a toning down or an option to control it.
there is an effect occurring that looks a bit like chromatic aberration in photography. trees and other things have a slight blue glow around them like purple fringing.
fire effects on mobs look great btw!
is it possible to make lamps white/yellow and keep torches somewhat orange?
So, you unpacked Optifine into a clean minecraft.jar and ran the installer? This may be due to some mod incompatibilities then if you installed them afterwards.
No, a gtx 560 can't run it.
http://199.91.152.45/542ich7nmogg/3dawtj6luqknmeb/minecraft.jar
Should be drag-and drop and go
I'm having the same issues, with my Nvidia GTX 570.
Other than that, it looks awsome
I'm loving every minute of it!
It is not your fault if someone doesnt even know what a RC means.
There is people out there, however, that love what you do and could help you out by testing in their PCs.
RCs are important but i feel like you need a bug tracker, imho, that would be top priority to keep order.
It is called glare. You can disable it in final.fsh.
Sure you do.
Ah thank you for clearing that up! I've been playing with the small screen lately and I've been getting around 150 fps with a 64x pack.
Also try out doing fullscreen and changing the resolution in-game, because full-screen is a lot more optimized than just maximizing the window, and changing the resolution would probably help as well =3
Seriously? Do you even know what GTX 560 does? It's a decent GPU. Capable of getting at least 30 fps on 1080p. I used to have GTX 460 which is powerful as 560 and I get 30-40 fps on 1080p with 256x.
Of course it can run it, you have an nvidia avatar but yet you dont know anything about graphic cards...
Im running those shaders with a GTX560 Ti at 1920x1080p @ 45FPS stable, if i went down on resolution i could get 50+ FPS
epic fail i usted to own this card before getting my gtx 670 ftw and i was pulling off some decent fps with this mod