This is an amazing mod. Even though my framerate pretty much tanks when I use it, It's still epic. So when you say, coming in v10: nvidia support, does that mean performance improvements? I'm on an nvidia card and the mod does run for me (with low FR), so I wondered if that's what you meant.
Im currently making the following texture packs work with v10 : HerrSomer or something, sphax texturepack and john smith
Could you guys please copy and paste this? :
PLEASE READ THIS BEFORE POSTING QUESTIONS!
Bugs + fixes : Purple water/ Purple sky = Turn off anistropic filters in the optifine quality settings.
Way to bright = On v10: Use the SEUS adjusted texture pack. Want to use a other texture pack? Unzip the texture pack files of your pack and SEUS pack and replace the enviroment folder with the files in SEUS pack.
AUX.class error = Run the installer.exe as administrator (Worked for me ) if it doesnt work redownload the installer
Transparent items: use render distance short + 30 or above and turn on clouds As long as the clouds are visible its fine
Double your FPS : Open composite.fsh, put // before everything with ssao on it //define ssao etc.. 2. change shadows res from 2048 to 1024 or 512 and shadow distance to 33 or 50 If you cant handle the mess download NotePad++ and open the files with that program
Fixes by RubenHamakers!
i went from 30 to 45/62 fps PLEASE COPY AND PASTE THIS SO EVERYONE CAN SEE!
I went ahead and re-sized your original pic to all sizes up to 128x
I had one for 256x, but It messed up somewhere along the line.
Edit: Added 256x. Seems imgur is better than photobucket... Who knew? /sarcasm
Edit 2: If anyone has trouble with the links pm me and I will see what I can do.
please do! I also forgot to mention something important in my last post, and it looks like you may have run into the same problem -
interpolation should be set to 'none' when scaling!! (NOT cubic, linear, lanczos, etc, you will see this option in the scaling dialog) so that the transparent regions retain the solid color.
at least for gimp editor, since it chooses interpolation by default. otherwise you may end up with a few pixels border causing the "grid/pink water effect" where the algo fudges your rescale. I almost went mad trying to hunt this down in one of my high res packs, when I forgot to change the setting. while interpolated scaling may work on the lower res versions, I'm not sure what it will do in higher resolutions, it seems those may not render properly if you are even 1 pixel off.
hey guys, call me crazy but I don't like the shadows and the brightness thing. Is there anyway to remove that? I want everything to look like normal minecraft, except I keep the sun, lava, and water, can I do that?
please do! I also forgot to mention something important in my last post, and it looks like you may have run into the same problem -
interpolation should be set to 'none' when scaling!! (NOT cubic, linear, lanczos, etc, you will see this option in the scaling dialog) so that the transparent regions retain the solid color.
at least for gimp editor, since it chooses interpolation by default. otherwise you may end up with a few pixels border causing the "grid/pink water effect" where the algo fudges your rescale. I almost went mad trying to hunt this down in one of my high res packs, when I forgot to change the setting. while interpolated scaling may work on the lower res versions, I'm not sure what it will do in higher resolutions, it seems those may not render properly if you are even 1 pixel off.
Thanks I will fix it soon, but they seem to work fine for me with cubic. I am a GIMP noob so thanks for the tip.
Suddenly crashed my MC alltime when I have to connect on a server.
Description: Unexpected error
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectByteBuffer.putShort(Unknown Source)
at avd.a(Tessellator.java)
at avd.a(Tessellator.java:682)
at avf.b(RenderBlocks.java:6376)
at avf.a(RenderBlocks.java:4546)
at avf.q(RenderBlocks.java:4277)
at avf.b(RenderBlocks.java:339)
at aur.a(WorldRenderer.java:282)
at ava.a(RenderGlobal.java:1573)
at auv.a(EntityRenderer.java:1338)
at Shaders.beginRender(Shaders.java:249)
at auv.a(EntityRenderer.java)
at auv.b(EntityRenderer.java:1084)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Yes, your problem is the simple out of memory scenario. You either need to allocate more RAM to your MC or get a better pc/gpu.
Here are the edited water textures. Credit to zatoichi: for original pic and the tip to change re-sizing interpolation to none.
For the clueless: There is a tutorial on how to install these into an existing texture pack. You can watch the tutorial to see what to do, this just makes it easier for you by skipping a few copy pastes and re-sizes.
Look at this site: http://planetpixelem...ages/light.html
Sonic is using light code similar to candle. If you want to use different light color such as Tungsten 40W. Tungsten 40W r,g,b values are 255, 197, 143. Divide them by 255. So, it's 1, 0.77, 0.56. Then change line 755-757 to:
Fatal error!
java.io.FileNotFoundException: C:\Users\DrProfessor\AppData\Roaming\.Nitrous\temp\minecraft_jar\aux.class (The system cannot find the file specified)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at daxnitro.nitrous.FileUtility.unzipFile(FileUtility.java:61)
at daxnitro.nitrous.InstallThread.unpackJAR(InstallThread.java:88)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:39)
Installed Optifine, tried disabling the "1.0.0" line, tried re-downloading the installer, no luck. Halp?
v10 for 1.3.1 should be coming soon. Within the next few days. Here's a quick list of some of the new features:
-Variable penumbra shadows -Water shader -Angle-based sun lighting -Overhauled torch/sky lighting system -Fixed sun shining into caves -Fixed dark torches -Fixed some shadow bugs -Optional support for bump/normal mapping
I'm working on creating a forum website for Sonic Ether's Unbelievable Shaders to get fans more involved and informed. A place where people can find downloads, exchange screenshots and tips, help each other with bugs/problems installing, and suggest new features to me. I'm new to web design so it'll take me a while. I can't start working on it until v10 is out anyway, as I'm devoting most of my free time to its development.
Could you guys please copy and paste this? :
PLEASE READ THIS BEFORE POSTING QUESTIONS!
Bugs + fixes : Purple water / Purple sky = Turn off anistropic filters in the optifine quality settings.
Way to bright = On v10: Use the SEUS adjusted texture pack. Want to use a other texture pack? Unzip the texture pack files of your pack and SEUS pack and replace the enviroment folder with the files in SEUS pack.
AUX.class error = Run the installer.exe as administrator (Worked for me
Transparent items: use render distance short + 30 or above and turn on clouds As long as the clouds are visible its fine
Double your FPS : Open composite.fsh, put // before everything with ssao on it //define ssao etc.. 2. change shadows res from 2048 to 1024 or 512 and shadow distance to 33 or 50 If you cant handle the mess download NotePad++ and open the files with that program
Fixes by RubenHamakers!
i went from 30 to 45/62 fps
PLEASE COPY AND PASTE THIS SO EVERYONE CAN SEE!
please do! I also forgot to mention something important in my last post, and it looks like you may have run into the same problem -
interpolation should be set to 'none' when scaling!! (NOT cubic, linear, lanczos, etc, you will see this option in the scaling dialog) so that the transparent regions retain the solid color.
at least for gimp editor, since it chooses interpolation by default. otherwise you may end up with a few pixels border causing the "grid/pink water effect" where the algo fudges your rescale. I almost went mad trying to hunt this down in one of my high res packs, when I forgot to change the setting. while interpolated scaling may work on the lower res versions, I'm not sure what it will do in higher resolutions, it seems those may not render properly if you are even 1 pixel off.
works dude, great job!
how in the world did you fix the transparent weapon?
like this mod.
It is already updated to 1.3.1 a week ago. Just install GLSL shaders then sonic's shaders alone.
Thanks I will fix it soon, but they seem to work fine for me with cubic. I am a GIMP noob so thanks for the tip.
Yes, your problem is the simple out of memory scenario. You either need to allocate more RAM to your MC or get a better pc/gpu.
For the clueless: There is a tutorial on how to install these into an existing texture pack. You can watch the tutorial to see what to do, this just makes it easier for you by skipping a few copy pastes and re-sizes.
16x
32x
64x- original
128x
256x
You have to transfer the "environment" folder from the SEUS adjusted texture pack into whatever texture pack you are trying to use.
This is the post that helped me out... you can mess with the values as explained above to get the color you want.
Seemed to fix the brightness for me.
LOL... If you are a guy Chick-fil-A might have another free giveaway.
Search "chick-fil-a against gay marriage" for the reference. They are screwed... If Elton John hears about this
Installed Optifine, tried disabling the "1.0.0" line, tried re-downloading the installer, no luck. Halp?