It is a very good idea to use "Vanilla" + Optifine + a resource pack that does what you want (such as BDCraft and Chroma Hills), inspect what those packs *do* that pertains to what effect you are looking for, THEN go to the Devs with, "Would you please add 'X' code to your resource pack?" Or perhaps you can even edit said resource packs with what changes make it actually work.
I don't *THINK* you can do that on leaves, but I'm not a coder, and I really have no idea. That's just my "sense" of it. Glass "likely" can be sorted through the maps. The more you can research and *tell* the devs what they need to do (or change their resource pack to show them), the more likely they will be on the target you are looking for, or at least take your request seriously.
I dont quite understand what you mean with ressource pack. Arent those for textures? Or are shaders and ressource packs kinda the same?
My issue is that I have glass blocks from serene seasons and chisel, and plants from pams harvestcraft, ferdinand's flowers and Pams weee floweres, and leaves from Dynamic trees and apricorn trees that Arent affected by the 'other' shader effects like waving and reflection.
I got a feeling that my English is a little too simple to understand your last post XD
Resource packs may have "textures" in them that are specular maps, bump maps, and various other information that pertain only to specific blocks in that specific resource pack that guides shader maps on how to display those blocks.
Java shaders are different from resource packs. Shaders handle lighting and display effects, while resource packs provide texture, how shiny parts of a block are, and what bumps and grooves may be on a block surface on THAT specific resource pack.
The website seems really, really slow. I can't seem to get far enough to actually download the shaders.
EDIT: I got to the download but the website seems to have crapped itself:
Put your Fatal error: Allowed memory size of 268435456 bytes exhausted (tried to allocate 4527708 bytes) in /home/soniceth/public_html/wp-includes/wp-db.php on line 2066
The site is experiencing technical difficulties.
Warning: file_put_contents(/home/soniceth/public_html/wp-content/uploads/wpdm-cache/session-beb363107bc5f73c7cfacc3f396f4fc3.txt): failed to open stream: Disk quota exceeded in /home/soniceth/public_html/wp-content/plugins/download-manager/libs/class.Session.php on line 80spoiler here.
https://www.patreon.com/sonicether appears active, and as a supporter, you may download the "crappy beta" version. Sonic has promised when it is actually ready for release, it *will* be free. But "not ready for release" and "crappy beta" appear to be the current status.
Please consider supporting the development of SEUS rather than wait for the "free/ ready for release" version. We really want Sonic Ether to continue doing Unbelievable things with his Shader.
https://sonicether.com/seus/ did come up for me with download links at the bottom. I have a download link, but I can't test on 1.15.1 until OptiFine is released. So if you wish to use the older *free* releases, please just be patient waiting for the website to load.
Finally, I wouldn't suggest you trust any mirror site. 1) it could potentially have "bad stuff" in it, and 2) Sonic Ether wants control over how his work is distributed. That should be honored and respected.
Im playing Terrafirmacraft and that mod adds "new types of water" such as fresh water, salty water etc....you can find those types in nature such as ponds, rivers etc., and in v11 those types work fine (are animated, light pass through) but in the latest version v1.0.0 the shader do not recognize those "waters"...is there any way i can add them manually? Thank you
The light from torches is completely broken on 1.14.4. The light cascade appears blocky instead of smooth as it should be. This shader needs to be updated to work with 1.14.4 as it was designed for 1.12.2.
I really wish that Sonic Ether would update it. I like PTGI but I can't run it at 4K 60, unlike SEUS Renewed.