Hi! I have been using your shaders for awhile now, and all has been AMAZING, but I found something rather interesting when I went into one of my houses at night. Whenever I look at the sky though a window, a bunch of seemingly random colours flood the screen in the corners. (Specs: Ryzen 5, RTX 2060, 16 GB RAM(13GBs are allocated to the game) (I am also using 50 Client Mods) This was using SEUS Shaders. The issue was not present, however, when I switched over to the SEUS Renewed. (I did notice that modded lighting did appear with the Renewed pack) I have tweaked many settings in both the OptiFine client and the Shader Setting windows. I really have no idea what is going on.
(The picture without artifacts is with the SEUS Renewed Shaderpack)
Somebody explain this to me please. I don't understand the weird performance bottleneck of these shaders!
I use SEUS-Renewed-v1.0.1 and it seems like I cannot really get over 20fps and it DOES NOT MATTER if I have full HD or 4K! FPS is the same even though there is 4 times more pixels being pushed to the screen, so how the heck?
My PC is Ryzen 5600X with GeForce 1080Ti. Is there some bottleneck on this GPU specifically happening with these shaders?
screenshot shows system load when playing Minecraft at 4K and SEUS render quality 0.9x
I remember last year I tried it and GPU load in task manager was around 97% so what's different now?