it could be months or years before it gets released to the public,
and i'm probably not even going to bother.
it COULD have been updated as it was before with new updates for free. but they CHOSE to put it behind a paywall just to make cash instead of having optional donations or something its just straight up behind a paywall.
Ok, when you learn to code and you spend your free time working on a software project in high demand and release EVERYTHING for free, come talk to me about it. Until then, the fact remains you are complaining that you are NOT getting a buggy, "alpha status" shader with lots of work to be done yet because Sonic Ether has decided people like *YOU* who can't appreciate the work involved would do nothing but complain about how this doesn't work, that doesn't look right, and it's a crappy, shoddy release. If given free, you would complain to anyone who will listen how SEUS PTGI is garbage. It sure sounds best for him having the shader behind a paywall in reserve for people who grasp the work involved. Those are the people capable of showing appreciation for Sonic Ether's work by cold cash rather than endless whining.
All the complaining in the world about how unfair life is that you can't use SEUS in it's BUGGY ALPHA stage for free won't deliver a finished working product that WILL be released for free one day earlier than what SEUS PTGI is ready. But hey, at least Sonic Ether will be hard at work for those who understand and appreciate the work involved.
Of course you may have an opinion. Opinions are great. EVERYONE has an opinion. Your opinion plus $10/ month will get you access to the buggy, not-yet-ready Alpha version of SEUS PTGI.
Otherwise, you appear to have crafted your opinion just exactly so nobody capable of producing the things you want would be willing to do so for free... for you. As it is, while I did *NOT* care to spend $10/ month on a buggy, not-yet-ready Alpha version of SEUS PTGI, you appear determined to force me to budget that cash somehow simply so I can enjoying having it, even if it really isn't stable, practical, or ready for use just yet. Maybe your opinion *is* of benefit, at least towards getting people to support Sonic Ether's work on the shader. Opinions can be like that. Reality, however, doesn't much care about anyone's opinion. Reality just is.
Don't bother with this guy, if you look on his profile, all of his comments are just complaints after complaints. He's only on the forums when he needs to complain and not contribute. Just thought I'd save you the lifespan on your key switches lol.
It isn't hate. It is hope you would respect the right of people like Sonic Ether to choose how and when they release the things you wish to enjoy. And nothing is going behind your back, it's all right here. It is just my opinion. I can have my opinion, right?
Oh look! As MadMaxz26 notes, you already have a track record for those who create things. This will help someone like Sonic Ether decide to consider your input on the things they create. Isn't that nice?
I agree with you we can TOGETHER stop the complaining. YOU can stop griping about Sonic Ether's paywall for ONLY his latest, buggy, not-yet-ready ALPHA version of SEUS PTGI, and you can enjoy what he does have available, or you could in fact pay for it to help support the project, and enjoy SEUS PTGI as it is warts & all. For my part, I'll stop pointing out the reality of your complaints not getting you anything of what you want and how your complaints actually discourage anyone from considering your input into the process. Are we agreed?
My hope is that you can find the right Minecraft experience you are looking for. I highly recommend Sonic Ether's free ready-for-release plugins available for download on his website. That should hopefully be pleasing until SEUS PTGI is ready for free download as well. I've been fortunate to contribute to those projects I enjoy, even if only a little, because I really want to see people like Sonic Ether keep doing their "thing." They can't cash my good intentions or well wishes, but if I can help make it worth their time to sustain their projects, it is all to the good. *MY* good.
Im really in love with your shader - its so beautiful!
However playing with mods gives a strange view.... How do I add modded plants to the waving thingy? And modded glass to the reflection and 'light through, sometimes colored' thingy? Ive been googling to find a solution, but havnt been lucky
I may be wrong on my understanding but I think "glass reflection" is from specular maps that have to come with the resource pack Some packs like CromaHills come with a shader pack add on while BDCraft has one in the forum supplied by a third party in the forum. You may find some things have to be in the mod resource pack to interact with shaders.
As far as wind moving foliage (leaves, flowers ...) that might be something the mod coder would have to do to put modded foliage into the same class of objects, if it can be done at all.
In both cases that may fall on the modder to look at.
It is a very good idea to use "Vanilla" + Optifine + a resource pack that does what you want (such as BDCraft and Chroma Hills), inspect what those packs *do* that pertains to what effect you are looking for, THEN go to the Devs with, "Would you please add 'X' code to your resource pack?" Or perhaps you can even edit said resource packs with what changes make it actually work.
I don't *THINK* you can do that on leaves, but I'm not a coder, and I really have no idea. That's just my "sense" of it. Glass "likely" can be sorted through the maps. The more you can research and *tell* the devs what they need to do (or change their resource pack to show them), the more likely they will be on the target you are looking for, or at least take your request seriously.
I dont quite understand what you mean with ressource pack. Arent those for textures? Or are shaders and ressource packs kinda the same?
My issue is that I have glass blocks from serene seasons and chisel, and plants from pams harvestcraft, ferdinand's flowers and Pams weee floweres, and leaves from Dynamic trees and apricorn trees that Arent affected by the 'other' shader effects like waving and reflection.
I got a feeling that my English is a little too simple to understand your last post XD
Resource packs may have "textures" in them that are specular maps, bump maps, and various other information that pertain only to specific blocks in that specific resource pack that guides shader maps on how to display those blocks.
Java shaders are different from resource packs. Shaders handle lighting and display effects, while resource packs provide texture, how shiny parts of a block are, and what bumps and grooves may be on a block surface on THAT specific resource pack.