TAA shouldn't be such a resource hog, that's it's main selling point after all, i think it eats up like 2-3 fps at best (if at all) Maybe it's an AMD thing?
-2 -3 fps for temporal aa? Oo
it taking ~50% of fps for me
FirtillapJack i recommend decrease rendering radius to 4-5, and use extensive resolution instead any aa's,
of course TAA is good, but extensive resolution is much cheaper in performance cost
Other shaders work fine, but this one, well... What do I do? I have an Intel(R) HD Graphics card. I'm new to this, so please tell me if there's anything else I need to include.
This is the issue, and why SEUS won't work for you. You need a proper graphics card, at least as powerful as a GTX 560 Ti. Integrated graphics, such as Intel HD will always suffer on demanding graphics like SEUS.
Some shaders such as Chocopic's do support integrated graphics, so it may be worth having a look over there. Mind you, the performance will likely still be abysmal; it depends on your processor's model. I don't mean to sound rude, but you really shouldn't be trying to play games on an integrated graphics chip anyways. A desktop pc with a dedicated gpu will always be the best option.
Rollback Post to RevisionRollBack
My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
there is method decrease extra brightness and contrast radically during play with shaders? screen look horrible, my eyes go out after 10 minutes playing,
strange, but default renderer who havnt lighting or ambient occlusion, create more realistic, more comfortable atmosphere in total
I am having a very annoying glitch where there are giant weird shadows that follow me around... I thought it might be cloud shadows but I looked in the settings and couldn't find anything. Though, it goes away if I have Render Distance 2. I looked at the sky and there's nothing that's casting this shadow... does anyone know what it is?
EDIT: Nevermind, I found the source of the glitch. I flew around for a while and found out that it was there in some places, but not others... Those "places" being places where my house was rendered, which had a filled mana pool from Botania. When I destroyed it the weird shadows went away. Id still like to know WHY the appeared, though.
EDIT 2: After some more testing I've figured out the TRUE source of the glitch, Botania has it's own shaders built in that were conflicting with SEUS. I turned them off and put the mana pool back, and it's working... so far. Hopefully that was actually the problem.
Is anyone else getting extreme flickering when they use this? If I move and look around the light level goes mental. Makes it unplayable and headache inducing
I have a 6 core i7 (3.7ghz) and a AMD RX580 so it isn't the card
I'm getting the wrong lighting from the sun, this problem on any shader pack. if you know how to solve this problem plese help me!
Win10 x64
Fly out and load any parts of the world that would be casting those shadows. This is an issue with Optifine and how Minecraft culls geometry, there's nothing we, as in shader devs, can do to fix this on our end.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Fly out and load any parts of the world that would be casting those shadows. This is an issue with Optifine and how Minecraft culls geometry, there's nothing we, as in shader devs, can do to fix this on our end.
thanks for the answer, I will now know that the problem is not with me
there is method decrease extra brightness and contrast radically during play with shaders? screen look horrible, my eyes go out after 10 minutes playing,
strange, but default renderer who havnt lighting or ambient occlusion, create more realistic, more comfortable atmosphere in total
Ok,
i get not bad ( not excellent but atleast acceptable) results with 0.1 sunlight. minimal torch emissive brightness. 0 "moody" brightness in mc options
and GI scattering maximum 4.0, this create fog in air, who stop super light from sky
enjoy. with this setup game become playable
How can i add some dimensions to "blacklist" for this shaderpack?
Some dimensions such as BetweenLands has dark and creepy environment, but with shaders...it's bright and happy world
^^ look at my problem and how i solved it
so i recommend you, take dark shader ( not sunlight tracer seus renewed) like cuda or suchi early version and twist all params to zero
texture pack choosing is important thing too. for example i use light and air chromahill, but texs like GSO look dark and "silenthilled" even without shaders (by itself)
so recipe for super dark and creepy game : take dark texs pack + dark shader + zero params
Is anyone else getting extreme flickering when they use this? If I move and look around the light level goes mental. Makes it unplayable and headache inducing
I have a 6 core i7 (3.7ghz) and a AMD RX580 so it isn't the card
seems same effect for me. if i go to torch from distance: firstly torch become lighter, but closely to source light become darker. it is unrealistic behavior
you have stale data, modern internal graphic like risen 2400 inside overturn 560ti and even 580
You might be referring to the "Ryzen 5 2400G", which is called "RX Vega 11". There is a "Vega 8", and "Vega 10" edition of it, as well. The most powerful one - 11 - is still inferior to the GTX 560 Ti, by only a negligible margin. You can see this for yourself, by simply googling playtests and benchmark comparisons.
Then there's the fact that it's still an integrated chip, which means it shares a chunk of the system ram and uses the cpu. A proper dedicated card will almost always be superior to integrated chips. I mean, sure, integrated graphics are coming along, but they still struggle to compete with dedicated gpus from 6+ years ago lol.
Rollback Post to RevisionRollBack
My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
You might be referring to the "Ryzen 5 2400G", which is called "RX Vega 11". There is a "Vega 8", and "Vega 10" edition of it, as well. The most powerful one - 11 - is still inferior to the GTX 560 Ti, by only a negligible margin. You can see this for yourself, by simply googling playtests and benchmark comparisons.
Then there's the fact that it's still an integrated chip, which means it shares a chunk of the system ram and uses the cpu. A proper dedicated card will almost always be superior to integrated chips. I mean, sure, integrated graphics are coming along, but they still struggle to compete with dedicated gpus from 6+ years ago lol.
yea, seems you must go google and look some tests before writing)
I have a Intel (R) HD Graphics 620 and alot of these errors keep happening. xD i know im suppose to have like an Nvidia card but this ive never seen before on a demanding shaders.
I have a Intel (R) HD Graphics 620 and alot of these errors keep happening. xD i know im suppose to have like an Nvidia card but this ive never seen before on a demanding shaders.
I know this is a long post but please read it in full, as it will explain a lot of things and help resolve your issue. https://pastebin.com/1ggBg2Ap
P.S. I like the way you basically say: "I know this mod isn't compatible with my system and it will not work, but why isn't it working, can someone help?"
-2 -3 fps for temporal aa? Oo
it taking ~50% of fps for me
look at https://community.amd.com/thread/220159
FirtillapJack i recommend decrease rendering radius to 4-5, and use extensive resolution instead any aa's,
of course TAA is good, but extensive resolution is much cheaper in performance cost
Other shaders work fine, but this one, well... What do I do? I have an Intel(R) HD Graphics card. I'm new to this, so please tell me if there's anything else I need to include.
BEWARE THE MAN WHO SPEAKS IN HANDS...
hmm
This is the issue, and why SEUS won't work for you. You need a proper graphics card, at least as powerful as a GTX 560 Ti. Integrated graphics, such as Intel HD will always suffer on demanding graphics like SEUS.
Some shaders such as Chocopic's do support integrated graphics, so it may be worth having a look over there. Mind you, the performance will likely still be abysmal; it depends on your processor's model. I don't mean to sound rude, but you really shouldn't be trying to play games on an integrated graphics chip anyways. A desktop pc with a dedicated gpu will always be the best option.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
there is method decrease extra brightness and contrast radically during play with shaders? screen look horrible, my eyes go out after 10 minutes playing,
strange, but default renderer who havnt lighting or ambient occlusion, create more realistic, more comfortable atmosphere in total
I am having a very annoying glitch where there are giant weird shadows that follow me around... I thought it might be cloud shadows but I looked in the settings and couldn't find anything. Though, it goes away if I have Render Distance 2. I looked at the sky and there's nothing that's casting this shadow... does anyone know what it is?
EDIT: Nevermind, I found the source of the glitch. I flew around for a while and found out that it was there in some places, but not others... Those "places" being places where my house was rendered, which had a filled mana pool from Botania. When I destroyed it the weird shadows went away. Id still like to know WHY the appeared, though.
EDIT 2: After some more testing I've figured out the TRUE source of the glitch, Botania has it's own shaders built in that were conflicting with SEUS. I turned them off and put the mana pool back, and it's working... so far. Hopefully that was actually the problem.
Is anyone else getting extreme flickering when they use this? If I move and look around the light level goes mental. Makes it unplayable and headache inducing
I have a 6 core i7 (3.7ghz) and a AMD RX580 so it isn't the card
I'm getting the same issue as seen here:
https://drive.google.com/file/d/1swr7oRyuj8FONbBPtw62R7gyOhTogxtR/view
I'm getting the wrong lighting from the sun, this problem on any shader pack. if you know how to solve this problem plese help me!
Win10 x64
Fly out and load any parts of the world that would be casting those shadows. This is an issue with Optifine and how Minecraft culls geometry, there's nothing we, as in shader devs, can do to fix this on our end.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
thanks for the answer, I will now know that the problem is not with me
How can i add some dimensions to "blacklist" for this shaderpack?
Some dimensions such as BetweenLands has dark and creepy environment, but with shaders...it's bright and happy world
Ok,
i get not bad ( not excellent but atleast acceptable) results with 0.1 sunlight. minimal torch emissive brightness. 0 "moody" brightness in mc options
and GI scattering maximum 4.0, this create fog in air, who stop super light from sky
enjoy. with this setup game become playable
^^ look at my problem and how i solved it
so i recommend you, take dark shader ( not sunlight tracer seus renewed) like cuda or suchi early version and twist all params to zero
texture pack choosing is important thing too. for example i use light and air chromahill, but texs like GSO look dark and "silenthilled" even without shaders (by itself)
so recipe for super dark and creepy game : take dark texs pack + dark shader + zero params
you have stale data, modern internal graphic like risen 2400 inside overturn 560ti and even 580
seems same effect for me. if i go to torch from distance: firstly torch become lighter, but closely to source light become darker. it is unrealistic behavior
You might be referring to the "Ryzen 5 2400G", which is called "RX Vega 11". There is a "Vega 8", and "Vega 10" edition of it, as well. The most powerful one - 11 - is still inferior to the GTX 560 Ti, by only a negligible margin. You can see this for yourself, by simply googling playtests and benchmark comparisons.
Then there's the fact that it's still an integrated chip, which means it shares a chunk of the system ram and uses the cpu. A proper dedicated card will almost always be superior to integrated chips. I mean, sure, integrated graphics are coming along, but they still struggle to compete with dedicated gpus from 6+ years ago lol.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
yea, seems you must go google and look some tests before writing)
I have a Intel (R) HD Graphics 620 and alot of these errors keep happening. xD i know im suppose to have like an Nvidia card but this ive never seen before on a demanding shaders.
I know this is a long post but please read it in full, as it will explain a lot of things and help resolve your issue.
https://pastebin.com/1ggBg2Ap
P.S. I like the way you basically say: "I know this mod isn't compatible with my system and it will not work, but why isn't it working, can someone help?"
wish it would work on intel. but guess not. lol