Minecraft is not the only game I play. Those drivers include fix for other games and bugs too. Plus they are not done optimizing for a new video card like my 1080ti.
Hello guys, I'm really sorry if you have solved this roblem but I tried to find it (and google it) but no success. I have several problems with shaders but unfortunately dont know the source of them.
First one is the glitch on the sky, I'm using SEUS 11.0 on MC version 1.10.2, I have set old lighting: ON. I have newest nVidia drivers (update from 24.07.2017) and GPU is GTX1080. the glitch is flickering dark blue sky through the light blue skybox. (image in attachments)
The Second problem is the sun (or day/night cycle) is quite bugged, it's hard to explain. Well when I move the cursor the sun is moving excatly the same way, so basically the sun is still on the same place on the monitor. In otther words when I rotate in the game the sun is rotating with me "around the world". I suppose it leads into another glitch that I dont have day night cycle because the sun is still somewhere around me.
Is there any hope to tell me what to do with it? (I can provide any other information you need or atleast I'ill try)
Other Informations:
OS: Windows 10
CPU: i7-2600K
RAM: 32GB DDR3
GPU: GTX1080 12GB GDDR5x
SSD: 500GB (system one but the game is running from HDD 1,5TB 7200rpm, however I don't think this is imporatant information)
I'm having the exact same issues as jouki: 1) flickering sky; 2) the brightest spot in the sky (I can't actually see a sun-shaped polygon at all) rotates with me; 3) no day/night cycle (night comes and mobs come out, but sunlight remains shining).
SEUS: 11
MC: 1.12
OS: Windows 10, 64-bit
CPU: i7-6700K
RAM: 16GB
GPU: (2) NVIDIA GTX 970, 4GB each, GDDR5. Had been using 382.05 drivers from early May, just updated today to July 24's 384.9; issue was the same with the older and the new drivers
I'm having the exact same issues as jouki: 1) flickering sky; 2) the brightest spot in the sky (I can't actually see a sun-shaped polygon at all) rotates with me; 3) no day/night cycle (night comes and mobs come out, but sunlight remains shining).
SEUS: 11
MC: 1.12
OS: Windows 10, 64-bit
CPU: i7-6700K
RAM: 16GB
GPU: (2) NVIDIA GTX 970, 4GB each, GDDR5. Had been using 382.05 drivers from early May, just updated today to July 24's 384.9; issue was the same with the older and the new drivers
Since Triliton doesn't seem to be around atm... they usually answers these questions (and better with it).
The only thing I can think of is that it's caused by another Mod. Shaders are designed to be used with the default game only.
(jouki's pic definitely looks modded.)
Minecraft is not the only game I play. Those drivers include fix for other games and bugs too. Plus they are not done optimizing for a new video card like my 1080ti.
Pr0trik posted earlier that you can also resolve this problem with the following steps:
Go to seus's shader options
Surface options
Disable Force Wet Effect and Water Caustics
Also crepsecular rays if that doesn't work.
That said, please beware that buggy graphics drivers can destroy your video card. If you hear the card making a quiet screeching sound then roll back your drivers immediately. That sound means the card is not being load balanced correctly and will cause the card to break.
Having an issue with the surface water effect, I'd like to have it on but it turns everything pink/green/white. I there a fix for this that will allow me to have it on?
Having an issue with the surface water effect, I'd like to have it on but it turns everything pink/green/white. I there a fix for this that will allow me to have it on?
Yes here is the fix:;
turn off Force Wet Effect and Water Caustics within the Surface Options of in the the Shader Options.
No this time its most likely a driver issue.
Triliton
Thank you very much for help me to fix the broken grass texture
Youre welcome
I have a problem with the SEUS V08 shaderpack running on Minecraft 1.12+OptiFine Ultra C3.
This occurs if i use the shaderpack. Tried setting Old Lighting to OFF, still nothing, just looks like vanilla minecraft with weird shading.
SEUS 11.0, 10.0, 10.1 and 10 rc3-7 all works fine though.
Running on the latest and greatest nvidia driver.
GTX 1050ti
Intel i5 3600
8gb RAM
The reason I want the v8 because It looks the most like the original v1 seus which (albeit buggy) looked the most beautiful to me.
You most likely no longer support the shaderpack, but still.
Just tried the new NVidia drivers 384.94 WHQL. Same problem, not fixed.
You must not use the new drivers
Minecraft is not the only game I play. Those drivers include fix for other games and bugs too. Plus they are not done optimizing for a new video card like my 1080ti.
Hello guys, I'm really sorry if you have solved this roblem but I tried to find it (and google it) but no success. I have several problems with shaders but unfortunately dont know the source of them.
First one is the glitch on the sky, I'm using SEUS 11.0 on MC version 1.10.2, I have set old lighting: ON. I have newest nVidia drivers (update from 24.07.2017) and GPU is GTX1080. the glitch is flickering dark blue sky through the light blue skybox. (image in attachments)
The Second problem is the sun (or day/night cycle) is quite bugged, it's hard to explain. Well when I move the cursor the sun is moving excatly the same way, so basically the sun is still on the same place on the monitor. In otther words when I rotate in the game the sun is rotating with me "around the world". I suppose it leads into another glitch that I dont have day night cycle because the sun is still somewhere around me.
Is there any hope to tell me what to do with it? (I can provide any other information you need or atleast I'ill try)
Other Informations:
OS: Windows 10
CPU: i7-2600K
RAM: 32GB DDR3
GPU: GTX1080 12GB GDDR5x
SSD: 500GB (system one but the game is running from HDD 1,5TB 7200rpm, however I don't think this is imporatant information)
Excuse me, I am sorry to interrupt you
I want to repost your shaders to a Chinese Minecraft Forum , and i need your permission.
this forum is belong netease (link: https://mc.netease.com) , it's the chinese version minecraft agent. I will put your link and download link
May i get your permission? thanks a lot!
i need help this is happening...
I'm having the exact same issues as jouki: 1) flickering sky; 2) the brightest spot in the sky (I can't actually see a sun-shaped polygon at all) rotates with me; 3) no day/night cycle (night comes and mobs come out, but sunlight remains shining).
SEUS: 11
MC: 1.12
OS: Windows 10, 64-bit
CPU: i7-6700K
RAM: 16GB
GPU: (2) NVIDIA GTX 970, 4GB each, GDDR5. Had been using 382.05 drivers from early May, just updated today to July 24's 384.9; issue was the same with the older and the new drivers
Do you have a discrete GPU? Intel HD is not suitable for Shaders, especially SEUS.
Since Triliton doesn't seem to be around atm... they usually answers these questions (and better with it).
The only thing I can think of is that it's caused by another Mod. Shaders are designed to be used with the default game only.
(jouki's pic definitely looks modded.)
Pr0trik posted earlier that you can also resolve this problem with the following steps:
Go to seus's shader options
Surface options
Disable Force Wet Effect and Water Caustics
Also crepsecular rays if that doesn't work.
That said, please beware that buggy graphics drivers can destroy your video card. If you hear the card making a quiet screeching sound then roll back your drivers immediately. That sound means the card is not being load balanced correctly and will cause the card to break.
Try and update your drivers, or roll back.
If they were there before i would do a driver rollback.
Last my nvidia controlpanel dissapeared, i updated. But i have also done a rollback to get it fixed.
Yes, try that.
If not that helps you should download Nvidia drivers direct from the site.
Having an issue with the surface water effect, I'd like to have it on but it turns everything pink/green/white. I there a fix for this that will allow me to have it on?
Yes here is the fix:;
turn off Force Wet Effect and Water Caustics within the Surface Options of in the the Shader Options.
Thats strange
sadly this turns off the effect entirely, I was hoping to be able to have it on, any eta on an official fix for it?