I am wanting to play Pixelmon with the SEUS shader pack installed. When I get into the game, my fps if a 59-60, but when I actually start looking around, my fps tanks to 0. I do not know if I have gotten everything needed in order to fix this (I have forge, optifine, Pixelmon, and SEUS currently) I have a gtx 1070 SC and a 6700K processor, help?
EDIT: Got it working. Minecraft was only allowed to use 1GB of RAM when it needed 1.3. Steady 60 FPS now
I am wanting to play Pixelmon with the SEUS shader pack installed. When I get into the game, my fps if a 59-60, but when I actually start looking around, my fps tanks to 0. I do not know if I have gotten everything needed in order to fix this (I have forge, optifine, Pixelmon, and SEUS currently) I have a gtx 1070 SC and a 6700K processor, help?
EDIT: Got it working. Minecraft was only allowed to use 1GB of RAM when it needed 1.3. Steady 60 FPS now
Great you fixed it, and you were smart to find out that shaders require memory. Good job
I was wondering if there was something wrong with the Shadow Distance setting.
It seems no matter what I set it to, I can see the shadows all the way at the very edge of the map when I have view distance set to "Far".
I tried keeping my characters shadow the the top right of the cursor, but it might be hard to see. But hopefully you can see, that little gray dot is my characters shadow being rendered even when I'm high in the air with the shadow at the edge of the map view distance.
I have the shadow distance setting set to 80.0 both in game and in the txt file. I also modified the composite.fsh file's shadow settings to see if that made a difference as well. It did not.
I was wondering if there was something wrong with the Shadow Distance setting.
It seems no matter what I set it to, I can see the shadows all the way at the very edge of the map when I have view distance set to "Far".
I tried keeping my characters shadow the the top right of the cursor, but it might be hard to see. But hopefully you can see, that little gray dot is my characters shadow being rendered even when I'm high in the air with the shadow at the edge of the map view distance.
I have the shadow distance setting set to 80.0 both in game and in the txt file. I also modified the composite.fsh file's shadow settings to see if that made a difference as well. It did not.
Sorry but you can't change shadow distance anymore in seus v11 cause of his new extended shadow distance, it's the same with continuum and chocapics latest shaders, this new shadow distance has very little performance hit from the old 120 distance.
Sorry but you can't change shadow distance anymore in seus v11 cause of his new extended shadow distance, it's the same with continuum and chocapics latest shaders, this new shadow distance has very little performance hit from the old 120 distance.
Wow, really? Okay. I'll have to find another way to increase performance I guess. Because no lie, performance is the exact same whether I have it set to Low or Extreme. In fact, I'm fairly certain it runs slightly better in Extreme than Low (probably has to do with it utilizing more resources at that point)
Hello, I've used SEUS in the past but I'm quite new to the whole shader mod editing thing, so I'd really appreciate some help. I looked through the forum a little bit and didn't find anyone with my same problem so here it is.
I just installed everything on my system and it all works fine, but my brightness setting isn't taken into effect anymore and I want the overall brightness increased. Also, here's some photos to explain this next one.
As you can see, there's some sort of whitewashing occurring. My iron is fine in my hand, but against the torchlight of the world in certain spots it gets super pink, practically grey. Same with granite, and andesite (I think thats the white one). What's happening? How can I fix these issues? Thank you for your help!!!
I'm wondering if someone can explain to me exactly why minecraft shaders, especially SEUS are so hardware demanding? I was showing off my new pc (Nvidea gtx 1080 8 gb plus i7 6700 Skylake) and getting around 100 fps for SEUS ultra, which I was completely stoked about. However my brother (who knows absolutely nothing about Minecraft) was very unimpressed. He said the effects that SEUS shaders add like reflective water, shadows etc can all be found in games up to 15 years old (he gave half life 2 as an example). He felt that I should be getting hundreds of fps with SEUS ultra (which I know is currently impossible). So is there some technical reason for this? Is is because of Java or because of something like every block in Mineraft being destructible etc?
People like to do this a lot. "Game A looks better than Game B, but Game A runs better"
Graphic quality does not necessarily equal the game's performance. There are many other factors that culminate to how a game will perform, such as the engine, the skill of the developers, and individual hardware.
Minecraft clearly wasn't built in mind with these shaders, therefore you can't just slap these kind of visual effects on a game like Minecraft and expect it to run like Half Life 2 (which is nearly 12 years old and used a lot of baked lighting rather than dynamic lighting). Half Life 2 is just a poor example in general. That game handles lighting and shadows completely different than SEUS does.
I'm guilty of asking for some kind of miracle answer on how to get these shaders to run better as well, and what we need to realize is that there's already a lot of technical work being done underneath that makes these shaders run better than they really have any reason to for a project being worked on by a couple people at most for no direct monetary gain.
Does anyone know if this would work with a modpack or not? I've been trying to make it work with the FTB Unstable 1.10.2 pack but it keeps crashing. I'm not 100% sure what mod is making it crash but I was thinking it might be Optifine or something else. It crashes when try and load up a world with the shader pack enabled, it looks it almost finishes loading the world then it crashes.
Here is the crash report that I got most recently sorry it is very long.
---- Minecraft Crash Report ----
WARNING: coremods are present:
IC2core (industrialcraft-2-2.6.15-ex110.jar)
LoadingPlugin (Quark-r1.0-55.jar)
LoadingPlugin (ResourceLoader-MC1.9.4-1.5.1.jar)
CoreMod (Aroma1997Core-1.9.4-1.1.1.0.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
TransformerLoader (OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar)
LoadingPlugin (RandomThings-MC1.10.2-3.7.5.jar)
ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.0.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.54-beta.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 9/20/16 6:32 PM
Description: Tesselating block model
com.google.common.util.concurrent.UncheckedExecutionException: java.lang.IllegalStateException: not enough data
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2201)
at com.google.common.cache.LocalCache.get(LocalCache.java:3934)
at com.google.common.cache.LocalCache$LocalManualCache.get(LocalCache.java:4736)
at team.chisel.client.render.ModelChiselBlock.func_188616_a(ModelChiselBlock.java:107)
at net.minecraft.client.renderer.BlockModelRenderer.func_187498_b(BlockModelRenderer.java:112)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187498_b(ForgeBlockModelRenderer.java:107)
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:89)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:65)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:81)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:274)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(ChunkRenderWorker.java:119)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(ChunkRenderWorker.java:47)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: not enough data
at net.minecraftforge.client.model.pipeline.UnpackedBakedQuad$Builder.build(UnpackedBakedQuad.java:175)
at team.chisel.client.render.Quad.rebake(Quad.java:410)
at team.chisel.client.render.texture.ChiselTextureNormal.transformQuad(ChiselTextureNormal.java:30)
at team.chisel.client.render.ModelChiselBlock.addAllQuads(ModelChiselBlock.java:176)
at team.chisel.client.render.ModelChiselBlock.createModel(ModelChiselBlock.java:158)
at team.chisel.client.render.ModelChiselBlock.lambda$getQuads$10(ModelChiselBlock.java:107)
at com.google.common.cache.LocalCache$LocalManualCache$1.load(LocalCache.java:4739)
at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524)
at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317)
at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280)
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195)
... 12 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2201)
at com.google.common.cache.LocalCache.get(LocalCache.java:3934)
at com.google.common.cache.LocalCache$LocalManualCache.get(LocalCache.java:4736)
at team.chisel.client.render.ModelChiselBlock.func_188616_a(ModelChiselBlock.java:107)
at net.minecraft.client.renderer.BlockModelRenderer.func_187498_b(BlockModelRenderer.java:112)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187498_b(ForgeBlockModelRenderer.java:107)
-- Block model being tesselated --
Details:
Block: chisel:marbleextra[variation=7]
Block location: World: (109,64,225), Chunk: (at 13,4,1 in 6,14; contains blocks 96,0,224 to 111,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Using AO: true
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:89)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:65)
-- Block being tesselated --
Details:
Block type: ID #830 (tile.chisel.marbleextra // team.chisel.common.block.BlockCarvable)
Block data value: 7 / 0x7 / 0b0111
Block location: World: (109,64,225), Chunk: (at 13,4,1 in 6,14; contains blocks 96,0,224 to 111,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:81)
FMLPlugin (InventoryTweaks-1.61-58.jar)
invtweaks.forge.asm.ContainerTransformer
TransformerLoader (OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar)
li.cil.oc.common.asm.ClassTransformer
LoadingPlugin (RandomThings-MC1.10.2-3.7.5.jar)
lumien.randomthings.asm.ClassTransformer
ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.0.jar)
shetiphian.core.asm.ClassTransformer
EnderCorePlugin (EnderCore-1.10.2-0.4.1.54-beta.jar)
com.enderio.core.common.transform.EnderCoreTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- chiselsandbitsIntegration (Enabled/Not Forced)
- WailaIntegration (Enabled/Not Forced) List of loaded APIs:
* Baubles|API (1.1.1.0) from Baubles-1.9.4-1.2.1.0.jar
* BloodMagic|API (@[email protected]) from BloodMagic-1.9.4-2.1.0-60.jar
* BotaniaAPI (79) from Botania-unofficial.r1.8-321.jar
* CharsetAPI (0.1) from Charset-0.3.0-pre15.jar
* CharsetAPI|Audio (0.0) from Charset-0.3.0-pre15.jar
* CharsetAPI|Lib (0.2) from Charset-0.3.0-pre15.jar
* CharsetAPI|Pipes (0.3) from Charset-0.3.0-pre15.jar
* CharsetAPI|Storage (0.1) from Charset-0.3.0-pre15.jar
* CharsetAPI|Tape (0.0) from Charset-0.3.0-pre15.jar
* CharsetAPI|Wires (0.3) from Charset-0.3.0-pre15.jar
* ChiselAPI (0.0.1) from Chisel-MC1.9.4-0.0.6.33.jar
* ChiselAPI|Carving (0.0.1) from Chisel-MC1.9.4-0.0.6.33.jar
* ChiselsAndBitsAPI (11.7.0) from chiselsandbits-12.1.jar
* CoFHAPI (1.8.9R1.2.0B1) from EnderIO-1.10.2-3.0.1.107_beta.jar
* CoFHAPI|block (1.8.9R1.2.0B1) from ProgressiveAutomation-1.10.2-1.6.51.jar
* CoFHAPI|core (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.3.jar
* CoFHAPI|energy (1.8.9R1.2.0B1) from refinedstorage-1.0.1.jar
* CoFHAPI|inventory (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.3.jar
* CoFHAPI|item (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.3.jar
* CoFHAPI|tileentity (1.8.9R1.2.0B1) from ProgressiveAutomation-1.10.2-1.6.51.jar
* compactstorage (v2.0.0a) from compactstorage-2.1-1.9.4.jar
* ComputerCraft|API (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|FileSystem (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Lua (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Media (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Peripheral (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Permissions (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Redstone (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Turtle (1.80pr0) from ComputerCraft1.80pr0.jar
* DR-API (1.0.4-Beta) from deepresonance-1.10-1.2.2.jar
* ElecCore|Abilities (#API_VER#) from ElecCore-1.9.4-1.5.311.jar
* EnderIOAPI (0.0.2) from EnderIO-1.10.2-3.0.1.107_beta.jar
* EnderIOAPI|Redstone (0.0.2) from EnderIO-1.10.2-3.0.1.107_beta.jar
* EnderIOAPI|Teleport (0.0.2) from EnderIO-1.10.2-3.0.1.107_beta.jar
* EnderIOAPI|Tools (0.0.2) from EnderIO-1.10.2-3.0.1.107_beta.jar
* environmentaltech-api (1.10.2-0.10.3a) from environmentaltech-1.10.2-0.10.3a.jar
* ForestryAPI|apiculture (5.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|arboriculture (4.2.1) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|circuits (3.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|climate (2.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|core (5.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|farming (2.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|food (1.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|fuels (3.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|genetics (4.7.1) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|greenhouse (5.2.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|hives (4.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|lepidopterology (1.3.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|mail (3.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|multiblock (3.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|recipes (5.4.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|storage (5.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|world (2.1.0) from forestry_1.10.2-5.2.9.247.jar
* gendustryAPI (2.3.0) from gendustry-1.6.4.17-mc1.10.2.jar
* Guide-API|API (1.10.2-2.0.2-45) from Guide-API-1.10.2-2.0.2-45.jar
* IC2API (1.0) from industrialcraft-2-2.6.15-ex110.jar
* jeresources|API (0.4.8.48) from JustEnoughResources-1.10.2-0.4.8.48.jar
* journeymap|client-api (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-display (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-event (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-model (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-util (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* JustEnoughItemsAPI (4.1.0) from jei_1.10.2-3.9.3.252.jar
* McJtyLib (1.10-2.0.2) from mcjtylib-1.10-2.0.2.jar
* OpenComputersAPI|Component (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Core (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Driver (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Driver|Item (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Event (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|FileSystem (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Internal (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Machine (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Manual (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Network (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Prefab (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* pressureAPI (1.3.1.11) from pressure-1.3.1.11-mc1.10.2.jar
* PsiAPI (2) from Psi-r1.0-39.jar
* SoulShardsTOW|API (0.1.5) from SoulShards-TOW-1.10.2-2.6.3-43.jar
* StorageDrawersAPI (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|config (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|event (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|inventory (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|pack (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|registry (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|render (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|storage (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|storage-attribute (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* valkyrielib.api (1.10.2-0.10.3) from valkyrielib-1.10.2-0.10.3.jar
* WailaAPI (1.3) from Waila-1.7.0-B3_1.9.4.jar
EnderIO: Found the following problem(s) with your installation (That does NOT mean that Ender IO caused the crash or was involved in it in any way. We add this information to help finding common problems, not as an invitation to post any crash you encounter to Ender IO's issue tracker.):
* Optifine is installed. This is NOT supported.
This may (look up the meaning of 'may' in the dictionary if you're not sure what it means) have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/TileEnergyHandler.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/TileEnergyHandler.class Launched Version: 1.10.2
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
OptiFine Version: OptiFine_1.10.2_HD_U_C1
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: SEUS-v11.0.zip
OpenGlVersion: 4.5.0 NVIDIA 361.75
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
My computer specs are also in there at the bottom of it . Any help is appreciated, Thanks!
I'm wondering if someone can explain to me exactly why minecraft shaders, especially SEUS are so hardware demanding? I was showing off my new pc (Nvidea gtx 1080 8 gb plus i7 6700 Skylake) and getting around 100 fps for SEUS ultra, which I was completely stoked about. However my brother (who knows absolutely nothing about Minecraft) was very unimpressed. He said the effects that SEUS shaders add like reflective water, shadows etc can all be found in games up to 15 years old (he gave half life 2 as an example). He felt that I should be getting hundreds of fps with SEUS ultra (which I know is currently impossible). So is there some technical reason for this? Is is because of Java or because of something like every block in Mineraft being destructible etc?
Reflective water in HL2 if I remember correctly were done using planar reflections; basically re-rendering the world a second time and using maths to "flip" it based on the surface normal (which direction the surface is facing). This was viable because HL2 was using a forward renderer, used a lot of simple rendering techniques, baked lighting, and overall was just easy to render, so they could afford it. SEUS, or any game that uses a deferred renderer for that matter, just cannot naively re-render the world a second time; I wish they could, but they can't. Even though it's been 15 years since then, the techniques we have now produce the same or at least similar quality, but cost much, much, much, much, MUCH more in frame time to render because the way things are done have changed dramatically since then.
Back then most games used baked lighting; the developers use physically-accurate and computationally expensive methods of computing lighting such as photon mapping or ray-marching, write the results out to an image (called the light map) and package that with the game. Here you have all this gorgeous lighting that is physically accurate, but is 100% static and cannot change without having to do everything again (which for a large scene can take hours to re-render the light maps). Then when it comes time to render the scene, take the diffuse map (colour of the surface) and the light map and blend them together (naive way is just multiply them together) and voila, lit surface. Today's games use a mixture of this and dynamic shadow maps; they use this for large scene-wide lighting and baked global illumination, things which we cannot do in real-time currently (for every single game imaginable, yes we have SEUS' GI, but that isn't viable for other games and has it's own flaws and caveats), and they use dynamic shadow maps for actual shadows.
Games nowadays are too expensive to render once, let alone twice, let alone more times. So we cannot just do re-render the scene again and call it a day. How do we do reflections? We use crude approximations (screen-space reflections) and fake the rest. SEUS, and any shader pack with reflections, use screen-space reflections to reflect things on-screen; we use a bit of maths to shoot a "bullet" into the scene, record where it lands, then reflect the "bullet" off and record where it lands again, do a bit of maths on that to refine our sample, then use that as the reflection. At least that's the gist of it. This gives us a dynamic reflection without having to re-render the scene, because everything is already there ready to sample on-screen. The problem is what we're sampling is on-screen, so we cannot reflect things off-screen; this is why with SEUS when you're looking at something, it's reflected; look away a bit, maybe move the camera so whatever we're reflecting is now off-screen up a bit, and the reflection disappears. Now you can't just go from a reflection to nothing, that'll look really weird, so SEUS and other packs actually substitute what SHOULD be there for the sky, to at least give SOMETHING to reflect. For the most part the sky's code is using the pixel's position, so using some maths we can approximate what the sky would be should it be reflected.
There are other ways of doing the re-rendering; Epic have recently added planar reflections to Unreal Engine 4.12, it works by using some maths and logic to only render what logically should be rendered by measuring the distance from the plane itself to whatever is being reflected; only things within a certain distance are reflected, and how many things are reflected impacts performance. Additionally, if I remember correctly, they also skip dynamic lighting for the reflected objects and just fall back onto "global" lighting coming from a skylight in the scene or whatever.
Even though the end product with SEUS and HL2 LOOK identical, it doesn't mean they ARE done identically. Both use very different methods of achieving the same thing, and hence both impact performance VERY differently.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Seus v11 is very nice but as texture make i noticed 2 ploblems.
1) glass blocks and panel are transparent at 100% alfa robobo 1221 has same problem , only sildur's 1.53 is working right
2) changing light intensity and colors ? only a few can be chaned like torche , glowstone and fire.
But what about redstone torche, red stone lamp, primarine block , beacon etc . I have not found any var's in composite files for these lights.
sorry erased false thread
I am wanting to play Pixelmon with the SEUS shader pack installed. When I get into the game, my fps if a 59-60, but when I actually start looking around, my fps tanks to 0. I do not know if I have gotten everything needed in order to fix this (I have forge, optifine, Pixelmon, and SEUS currently) I have a gtx 1070 SC and a 6700K processor, help?
EDIT: Got it working. Minecraft was only allowed to use 1GB of RAM when it needed 1.3. Steady 60 FPS now
Great you fixed it, and you were smart to find out that shaders require memory. Good job
I was wondering if there was something wrong with the Shadow Distance setting.
It seems no matter what I set it to, I can see the shadows all the way at the very edge of the map when I have view distance set to "Far".
I tried keeping my characters shadow the the top right of the cursor, but it might be hard to see. But hopefully you can see, that little gray dot is my characters shadow being rendered even when I'm high in the air with the shadow at the edge of the map view distance.
I have the shadow distance setting set to 80.0 both in game and in the txt file. I also modified the composite.fsh file's shadow settings to see if that made a difference as well. It did not.
Sorry but you can't change shadow distance anymore in seus v11 cause of his new extended shadow distance, it's the same with continuum and chocapics latest shaders, this new shadow distance has very little performance hit from the old 120 distance.
DOUBLE POST
Wow, really? Okay. I'll have to find another way to increase performance I guess. Because no lie, performance is the exact same whether I have it set to Low or Extreme. In fact, I'm fairly certain it runs slightly better in Extreme than Low (probably has to do with it utilizing more resources at that point)
Guys i have a question that i don't know:
Are Auroras even possible to add??? i personally don't know :|
I'm TheCoolSteveMan, you can call me CSM for short!
Hello guys! Today I installed SESU v11.0 in my Minecraft to record a beautiful video!
Almost everything is working perfectly...
Only one problem: there is a shadow upon my character ( even when I'm in front of the sun )
I recorded a video to illustrate :
My setup:
CPU Intel Core i5-4690K Haswell, Cache 6MB, 3.5GHz
RAM Kingston HyperX FURY 16GB 1600Mhz (2x 8GB)
GPU EVGA GeForce GTX 970 FTW GAMING
Sorry for my poor english
I just installed everything on my system and it all works fine, but my brightness setting isn't taken into effect anymore and I want the overall brightness increased. Also, here's some photos to explain this next one.
As you can see, there's some sort of whitewashing occurring. My iron is fine in my hand, but against the torchlight of the world in certain spots it gets super pink, practically grey. Same with granite, and andesite (I think thats the white one). What's happening? How can I fix these issues? Thank you for your help!!!
I have a problem on trying to set the shaders to lower quality
Whenever I put it below ultra it makes everything weird Like the screen green purple or pink
I tried fixing the problem By editing in the settings maybe something with the lightning but it didnt help
uh idk anything about editing shades but andesite is grey with some other similar colours mixed in.granite is the red one and the white one is diorite
I'm wondering if someone can explain to me exactly why minecraft shaders, especially SEUS are so hardware demanding? I was showing off my new pc (Nvidea gtx 1080 8 gb plus i7 6700 Skylake) and getting around 100 fps for SEUS ultra, which I was completely stoked about. However my brother (who knows absolutely nothing about Minecraft) was very unimpressed. He said the effects that SEUS shaders add like reflective water, shadows etc can all be found in games up to 15 years old (he gave half life 2 as an example). He felt that I should be getting hundreds of fps with SEUS ultra (which I know is currently impossible). So is there some technical reason for this? Is is because of Java or because of something like every block in Mineraft being destructible etc?
People like to do this a lot. "Game A looks better than Game B, but Game A runs better"
Graphic quality does not necessarily equal the game's performance. There are many other factors that culminate to how a game will perform, such as the engine, the skill of the developers, and individual hardware.
Minecraft clearly wasn't built in mind with these shaders, therefore you can't just slap these kind of visual effects on a game like Minecraft and expect it to run like Half Life 2 (which is nearly 12 years old and used a lot of baked lighting rather than dynamic lighting). Half Life 2 is just a poor example in general. That game handles lighting and shadows completely different than SEUS does.
I'm guilty of asking for some kind of miracle answer on how to get these shaders to run better as well, and what we need to realize is that there's already a lot of technical work being done underneath that makes these shaders run better than they really have any reason to for a project being worked on by a couple people at most for no direct monetary gain.
Download link is dead? Any available mirrors?
Does anyone know if this would work with a modpack or not? I've been trying to make it work with the FTB Unstable 1.10.2 pack but it keeps crashing. I'm not 100% sure what mod is making it crash but I was thinking it might be Optifine or something else. It crashes when try and load up a world with the shader pack enabled, it looks it almost finishes loading the world then it crashes.
Here is the crash report that I got most recently sorry it is very long.
---- Minecraft Crash Report ----
WARNING: coremods are present:
IC2core (industrialcraft-2-2.6.15-ex110.jar)
LoadingPlugin (Quark-r1.0-55.jar)
LoadingPlugin (ResourceLoader-MC1.9.4-1.5.1.jar)
CoreMod (Aroma1997Core-1.9.4-1.1.1.0.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
TransformerLoader (OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar)
LoadingPlugin (RandomThings-MC1.10.2-3.7.5.jar)
ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.0.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.54-beta.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 9/20/16 6:32 PM
Description: Tesselating block model
com.google.common.util.concurrent.UncheckedExecutionException: java.lang.IllegalStateException: not enough data
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2201)
at com.google.common.cache.LocalCache.get(LocalCache.java:3934)
at com.google.common.cache.LocalCache$LocalManualCache.get(LocalCache.java:4736)
at team.chisel.client.render.ModelChiselBlock.func_188616_a(ModelChiselBlock.java:107)
at net.minecraft.client.renderer.BlockModelRenderer.func_187498_b(BlockModelRenderer.java:112)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187498_b(ForgeBlockModelRenderer.java:107)
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:89)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:65)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:81)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:274)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(ChunkRenderWorker.java:119)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(ChunkRenderWorker.java:47)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: not enough data
at net.minecraftforge.client.model.pipeline.UnpackedBakedQuad$Builder.build(UnpackedBakedQuad.java:175)
at team.chisel.client.render.Quad.rebake(Quad.java:410)
at team.chisel.client.render.texture.ChiselTextureNormal.transformQuad(ChiselTextureNormal.java:30)
at team.chisel.client.render.ModelChiselBlock.addAllQuads(ModelChiselBlock.java:176)
at team.chisel.client.render.ModelChiselBlock.createModel(ModelChiselBlock.java:158)
at team.chisel.client.render.ModelChiselBlock.lambda$getQuads$10(ModelChiselBlock.java:107)
at com.google.common.cache.LocalCache$LocalManualCache$1.load(LocalCache.java:4739)
at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524)
at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317)
at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280)
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195)
... 12 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2201)
at com.google.common.cache.LocalCache.get(LocalCache.java:3934)
at com.google.common.cache.LocalCache$LocalManualCache.get(LocalCache.java:4736)
at team.chisel.client.render.ModelChiselBlock.func_188616_a(ModelChiselBlock.java:107)
at net.minecraft.client.renderer.BlockModelRenderer.func_187498_b(BlockModelRenderer.java:112)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187498_b(ForgeBlockModelRenderer.java:107)
-- Block model being tesselated --
Details:
Block: chisel:marbleextra[variation=7]
Block location: World: (109,64,225), Chunk: (at 13,4,1 in 6,14; contains blocks 96,0,224 to 111,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Using AO: true
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:89)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:65)
-- Block being tesselated --
Details:
Block type: ID #830 (tile.chisel.marbleextra // team.chisel.common.block.BlockCarvable)
Block data value: 7 / 0x7 / 0b0111
Block location: World: (109,64,225), Chunk: (at 13,4,1 in 6,14; contains blocks 96,0,224 to 111,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:81)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['LaminateTick205'/493, l='MpServer', x=101.26, y=71.00, z=245.16]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (104,64,256), Chunk: (at 8,4,0 in 6,16; contains blocks 96,0,256 to 111,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1029 game time, 1029 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 95 total; [EntityBat['Bat'/384, l='MpServer', x=154.94, y=29.03, z=311.40], EntityZombie['Zombie'/258, l='MpServer', x=59.53, y=61.00, z=168.80], EntityBat['Bat'/392, l='MpServer', x=173.44, y=52.00, z=182.33], EntityCreeper['Creeper'/393, l='MpServer', x=169.50, y=14.00, z=196.50], EntitySkeleton['Skeleton'/395, l='MpServer', x=174.50, y=53.00, z=208.50], EntityChicken['Chicken'/396, l='MpServer', x=174.50, y=67.00, z=236.98], EntityChicken['Chicken'/397, l='MpServer', x=173.46, y=68.00, z=234.06], EntityChicken['Chicken'/408, l='MpServer', x=177.51, y=66.00, z=237.55], EntityChicken['Chicken'/409, l='MpServer', x=179.71, y=67.00, z=233.98], EntitySpider['Spider'/282, l='MpServer', x=72.49, y=15.00, z=245.12], EntityCreeper['Creeper'/283, l='MpServer', x=72.30, y=14.00, z=243.30], EntitySkeleton['Skeleton'/284, l='MpServer', x=75.50, y=28.00, z=251.50], EntitySkeleton['Skeleton'/285, l='MpServer', x=76.95, y=28.00, z=252.91], EntitySkeleton['Skeleton'/286, l='MpServer', x=72.71, y=30.00, z=255.49], EntityBat['Bat'/287, l='MpServer', x=73.36, y=18.11, z=256.91], EntityBat['Bat'/288, l='MpServer', x=64.63, y=30.05, z=259.51], EntityCreeper['Creeper'/289, l='MpServer', x=68.58, y=58.00, z=280.58], EntityCreeper['Creeper'/290, l='MpServer', x=65.51, y=58.00, z=284.00], EntityBat['Bat'/291, l='MpServer', x=68.91, y=58.84, z=282.71], EntityCreeper['Creeper'/292, l='MpServer', x=75.28, y=55.00, z=318.11], EntityCreeper['Creeper'/293, l='MpServer', x=75.32, y=55.00, z=317.37], EntityWolf['Wolf'/308, l='MpServer', x=87.89, y=67.00, z=184.60], EntityWolf['Wolf'/309, l='MpServer', x=82.02, y=67.00, z=185.25], EntityWolf['Wolf'/310, l='MpServer', x=88.79, y=67.00, z=185.29], EntityItem['item.tile.cloth.white'/311, l='MpServer', x=92.50, y=67.00, z=186.72], EntityItem['item.item.muttonRaw'/312, l='MpServer', x=91.50, y=67.00, z=186.50], EntityItem['item.tile.cloth.pink'/313, l='MpServer', x=82.85, y=67.00, z=185.56], EntityItem['item.item.muttonRaw'/314, l='MpServer', x=82.48, y=67.00, z=185.39], EntityItem['item.tile.mushroom'/315, l='MpServer', x=90.82, y=68.00, z=194.13], EntityItem['item.tile.cloth.white'/316, l='MpServer', x=94.20, y=69.00, z=199.10], EntityItem['item.item.muttonRaw'/317, l='MpServer', x=93.33, y=69.00, z=197.94], EntityWolf['Wolf'/318, l='MpServer', x=95.50, y=67.00, z=238.74], EntityWolf['Wolf'/319, l='MpServer', x=88.43, y=72.00, z=255.52], EntityWolf['Wolf'/320, l='MpServer', x=85.70, y=73.00, z=257.52], EntityZombie['Zombie'/321, l='MpServer', x=89.33, y=31.00, z=275.62], EntityZombie['Zombie'/322, l='MpServer', x=89.50, y=18.00, z=288.50], EntityBat['Bat'/323, l='MpServer', x=87.82, y=29.47, z=298.21], EntityWolf['Wolf'/328, l='MpServer', x=100.10, y=69.00, z=190.98], EntityItem['item.tile.cloth.white'/329, l='MpServer', x=101.17, y=69.00, z=190.81], EntityItem['item.item.muttonRaw'/330, l='MpServer', x=100.51, y=69.00, z=190.05], EntityZombie['Zombie'/331, l='MpServer', x=99.76, y=39.00, z=246.49], EntityWolf['Wolf'/332, l='MpServer', x=98.54, y=71.42, z=258.70], EntityBat['Bat'/333, l='MpServer', x=111.20, y=37.14, z=279.66], EntityCreeper['Creeper'/334, l='MpServer', x=111.50, y=41.00, z=293.50], EntityWolf['Wolf'/335, l='MpServer', x=114.39, y=73.00, z=301.91], EntityItem['item.tile.cloth.pink'/336, l='MpServer', x=105.80, y=74.00, z=301.41], EntityItem['item.item.muttonRaw'/337, l='MpServer', x=106.53, y=74.00, z=301.78], EntityItem['item.tile.cloth.white'/338, l='MpServer', x=106.69, y=75.00, z=293.64], EntityItem['item.item.muttonRaw'/339, l='MpServer', x=107.70, y=75.00, z=293.94], EntityItem['item.tile.cloth.white'/340, l='MpServer', x=111.60, y=74.00, z=296.77], EntityItem['item.item.muttonRaw'/341, l='MpServer', x=110.81, y=74.00, z=296.73], EntityItem['item.item.muttonRaw'/342, l='MpServer', x=111.22, y=73.00, z=301.66], EntityWolf['Wolf'/343, l='MpServer', x=111.70, y=74.00, z=294.46], EntityZombie['Zombie'/344, l='MpServer', x=97.50, y=30.00, z=304.50], EntityWolf['Wolf'/345, l='MpServer', x=110.50, y=72.00, z=304.27], EntityWolf['Wolf'/219, l='MpServer', x=30.50, y=72.00, z=231.50], EntityWolf['Wolf'/220, l='MpServer', x=30.32, y=72.00, z=225.11], EntityZombie['Zombie'/221, l='MpServer', x=27.50, y=52.00, z=245.50], EntitySkeleton['Skeleton'/222, l='MpServer', x=31.50, y=21.00, z=274.50], EntityZombie['Zombie'/223, l='MpServer', x=27.50, y=26.00, z=293.50], EntityCreeper['Creeper'/224, l='MpServer', x=21.50, y=19.00, z=291.50], EntityWolf['Wolf'/226, l='MpServer', x=29.19, y=77.00, z=306.74], EntityWolf['Wolf'/227, l='MpServer', x=27.50, y=76.00, z=309.50], EntitySkeleton['Skeleton'/356, l='MpServer', x=122.50, y=12.00, z=166.50], EntityWolf['Wolf'/228, l='MpServer', x=24.50, y=75.00, z=310.50], EntitySkeleton['Skeleton'/357, l='MpServer', x=121.50, y=12.00, z=167.50], EntityWolf['Wolf'/229, l='MpServer', x=27.90, y=75.00, z=311.59], EntitySkeleton['Skeleton'/358, l='MpServer', x=124.28, y=12.00, z=167.48], EntityWolf['Wolf'/359, l='MpServer', x=121.24, y=70.00, z=275.44], EntityWolf['Wolf'/360, l='MpServer', x=125.30, y=70.00, z=283.05], EntityWolf['Wolf'/361, l='MpServer', x=120.45, y=73.00, z=300.72], EntityItem['item.tile.cloth.white'/362, l='MpServer', x=112.77, y=73.00, z=300.88], EntitySpider['Spider'/363, l='MpServer', x=118.11, y=29.00, z=317.89], EntityWolf['Wolf'/236, l='MpServer', x=33.50, y=71.00, z=229.50], EntityWolf['Wolf'/237, l='MpServer', x=32.50, y=71.00, z=226.50], EntityCreeper['Creeper'/238, l='MpServer', x=32.70, y=52.00, z=246.60], EntityZombie['Zombie'/239, l='MpServer', x=32.98, y=52.00, z=245.48], EntityPlayerSP['LaminateTick205'/493, l='MpServer', x=101.26, y=71.00, z=245.16], EntityCreeper['Creeper'/240, l='MpServer', x=35.17, y=21.00, z=271.38], EntitySkeleton['Skeleton'/241, l='MpServer', x=36.50, y=26.00, z=294.50], EntityZombie['Zombie'/242, l='MpServer', x=40.98, y=21.00, z=303.62], EntitySkeleton['Skeleton'/371, l='MpServer', x=137.50, y=31.00, z=262.50], EntityEnderman['Enderman'/243, l='MpServer', x=38.43, y=30.00, z=308.51], EntitySkeleton['Skeleton'/372, l='MpServer', x=136.50, y=31.00, z=261.50], EntityBat['Bat'/244, l='MpServer', x=43.97, y=22.00, z=308.68], EntitySkeleton['Skeleton'/373, l='MpServer', x=135.15, y=31.00, z=263.52], EntitySkeleton['Skeleton'/374, l='MpServer', x=135.50, y=31.00, z=260.50], EntityWolf['Wolf'/375, l='MpServer', x=130.29, y=70.00, z=277.45], EntityWolf['Wolf'/376, l='MpServer', x=130.38, y=71.00, z=286.98], EntityZombie['Zombie'/377, l='MpServer', x=136.50, y=31.00, z=313.50], EntitySpider['Spider'/378, l='MpServer', x=134.50, y=26.00, z=317.50], EntitySpider['Spider'/379, l='MpServer', x=134.50, y=26.00, z=315.50], EntityZombie['Zombie'/380, l='MpServer', x=130.50, y=26.00, z=319.50], EntityBat['Bat'/381, l='MpServer', x=143.75, y=32.85, z=308.73], EntityZombie['Zombie'/382, l='MpServer', x=131.50, y=26.00, z=320.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:496)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2660)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(ChunkRenderWorker.java:57)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 5444226856 bytes (5192 MB) / 8529641472 bytes (8134 MB) up to 15205924864 bytes (14501 MB)
JVM Flags: 3 total; -Xms256M -Xmx16313M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP 9.32 Powered by Forge 12.18.1.2084 Optifine OptiFine_1.10.2_HD_U_C1 95 mods loaded, 95 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2084-universal.jar)
UCHIJAAAA Forge{12.18.1.2084} [Minecraft Forge] (forge-1.10.2-12.18.1.2084-universal.jar)
UCHIJAAAA Aroma1997Core{${version}} [Aroma1997Core] (Aroma1997Core-1.9.4-1.1.1.0.jar)
UCHIJAAAA OpenComputers|Core{1.6.0.3-rc.1} [OpenComputers (Core)] (minecraft.jar)
UCHIJAAAA Aroma1997CoreHelper{1.1.1.0} [Aroma1997Core|Helper] (Aroma1997Core-1.9.4-1.1.1.0.jar)
UCHIJAAAA Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.9.4-1.2.0.2.jar)
UCHIJAAAA autopackager{1.6.3} [AutoPackager] (autopackager-1.6.3.jar)
UCHIJAAAA Psi{r1.0-39} [Psi] (Psi-r1.0-39.jar)
UCHIJAAAA Quark{r1.0-55} [Quark] (Quark-r1.0-55.jar)
UCHIJAAAA AutoRegLib{1.0-2} [AutoRegLib] (AutoRegLib-1.0-2.jar)
UCHIJAAAA bagginses{2.4.2d} [Bagginses] (Bagginses-1.10.2-3.0.4b.jar)
UCHIJAAAA Baubles{1.2.1.0} [Baubles] (Baubles-1.9.4-1.2.1.0.jar)
UCHIJAAAA bdlib{1.12.2.8} [BD Lib] (bdlib-1.12.2.8-mc1.10.2.jar)
UCHIJAAAA betterbuilderswands{0.6.5} [Better Builder's Wands] (BetterBuildersWands-0.6.5-1.10r138+8595fc7.jar)
UCHIJAAAA BetterThanBunnies{1.10.2-1.0.3} [BetterThanBunnies] (BetterThanBunnies-1.10.2-1.0.3.jar)
UCHIJAAAA guideapi{@[email protected]} [Guide-API] (Guide-API-1.10.2-2.0.2-45.jar)
UCHIJAAAA ExtraUtils2{1.0} [ExtraUtils2] (extrautils2-1.10.2-alpha-1.0.1.jar)
UCHIJAAAA JEI{3.9.3.252} [Just Enough Items] (jei_1.10.2-3.9.3.252.jar)
UCHIJAAAA BloodMagic{1.9.4-2.1.0-60} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.9.4-2.1.0-60.jar)
UCHIJAAAA Botania{r1.8-321} [Botania] (Botania-unofficial.r1.8-321.jar)
UCHIJAAAA Chameleon{1.10-2.1.7} [Chameleon] (Chameleon-1.10-2.1.7.jar)
UCHIJAAAA mcmultipart{1.2.1} [MCMultiPart] (MCMultiPart-1.2.1-universal.jar)
UCHIJAAAA CharsetLib{0.3.0-pre15} [‽] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetAudio{0.3.0-pre15} [♫] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetCarts{0.3.0-pre15} (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetDecoration{0.3.0-pre15} [âš?] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetDrama{0.3.0-pre15} [!] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetFarming{0.3.0-pre15} [;] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetGates{0.3.0-pre15} [&] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetPipes{0.3.0-pre15} [|] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetStorage{0.3.0-pre15} [#] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetTweaks{0.3.0-pre15}
(Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetWires{0.3.0-pre15} [+] (Charset-0.3.0-pre15.jar)
UCHIJAAAA CharsetWrench{0.3.0-pre15} [/] (Charset-0.3.0-pre15.jar)
UCHIJAAAA ChestTransporter{2.5.2} [Chest Transporter] (ChestTransporter-1.10.2-2.5.2.jar)
UCHIJAAAA chisel{MC1.9.4-0.0.6.33} [Chisel] (Chisel-MC1.9.4-0.0.6.33.jar)
UCHIJAAAA chiselsandbits{12.1} [Chisels & Bits] (chiselsandbits-12.1.jar)
UCHIJAAAA combathelp{1.0.3} [Combat Help] (combathelp-1.9.4-1.0.3.jar)
UCHIJAAAA IC2{2.6.15-ex110} [IndustrialCraft 2] (industrialcraft-2-2.6.15-ex110.jar)
UCHIJAAAA CompactSolars{5.0.4.328} [Compact Solar Arrays] (CompactSolars-1.10.2-5.0.4.328-universal.jar)
UCHIJAAAA compactstorage{v2.0.0a} [CompactStorage] (compactstorage-2.1-1.9.4.jar)
UCHIJAAAA compasscoords{1.10.2-3.1.7} [Compass Co-ords] (CompassCoords-1.10.2-3.1.7.jar)
UCHIJAAAA ComputerCraft{1.80pr0} [ComputerCraft] (ComputerCraft1.80pr0.jar)
UCHIJAAAA cookingforblockheads{4.2.14} [Cooking for Blockheads] (CookingForBlockheads_1.10.2-4.2.14.jar)
UCHIJAAAA CustomMainMenu{2.0.2} [Custom Main Menu] (CustomMainMenu-MC1.10.2-2.0.2.jar)
UCHIJAAAA forestry{5.2.9.247} [Forestry] (forestry_1.10.2-5.2.9.247.jar)
UCHIJAAAA ElecCore{1.5.311} [ElecCore] (ElecCore-1.9.4-1.5.311.jar)
UCHIJAAAA OpenComputers{1.6.0.3-rc.1} [OpenComputers] (OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar)
UCHIJAAAA deepresonance{1.2.2} [DeepResonance] (deepresonance-1.10-1.2.2.jar)
UCHIJAAAA endercore{1.10.2-0.4.1.54-beta} [EnderCore] (EnderCore-1.10.2-0.4.1.54-beta.jar)
UCHIJAAAA Waila{1.7.0} [Waila] (Waila-1.7.0-B3_1.9.4.jar)
UCHIJAAAA EnderIO{1.10.2-3.0.1.107_beta} [Ender IO] (EnderIO-1.10.2-3.0.1.107_beta.jar)
UCHIJAAAA shetiphiancore{3.3.0} [ShetiPhian-Core] (shetiphiancore-1.10.0-3.3.0.jar)
UCHIJAAAA endertanks{1.4.1} [EnderTanks] (endertanks-1.10.0-1.4.1.jar)
UCHIJAAAA valkyrielib{1.10.2-0.10.3} [Valkyrie Lib] (valkyrielib-1.10.2-0.10.3.jar)
UCHIJAAAA environmentaltech{1.10.2-0.10.3a} [Environmental Tech] (environmentaltech-1.10.2-0.10.3a.jar)
UCHIJAAAA flatcoloredblocks{mc1.10-v4.1} [Flat Colored Blocks] (flatcoloredblocks-mc1.10-v4.1.jar)
UCHIJAAAA forgeanalytics{0.0.0.13} [Forge Analytics] (ForgeAnalytics-1.10-0.0.0.19.jar)
UCHIJAAAA ftbl{2.1.0} [FTBLib] (FTBLib-1.9.4-2.1.0-pre3.jar)
UCHIJAAAA ftbu{2.1.0} [FTBUtilities] (FTBUtilities-1.9.4-2.1.0-pre3.jar)
UCHIJAAAA gendustry{1.6.4.17} [GenDustry] (gendustry-1.6.4.17-mc1.10.2.jar)
UCHIJAAAA pressure{1.3.1.11} [Pressure Pipes] (pressure-1.3.1.11-mc1.10.2.jar)
UCHIJAAAA advgenerators{0.9.20.10} [Advanced Generators] (generators-0.9.20.10-mc1.10.2.jar)
UCHIJAAAA gravestone{1.5.5} [Gravestone] (GraveStone Mod 1.5.5.jar)
UCHIJAAAA inventorytweaks{1.61-58-a1fd884} [Inventory Tweaks] (InventoryTweaks-1.61-58.jar)
UCHIJAAAA ironchest{1.10.2-7.0.9.796} [Iron Chest] (ironchest-1.10.2-7.0.9.796.jar)
UCHIJAAAA itemscroller{0.7.1} [Item Scroller] (itemscroller-1.10.2-0.7.1.jar)
UCHIJAAAA journeymap{1.10.2-5.2.4} [JourneyMap] (journeymap-1.10.2-5.2.4-unlimited.jar)
UCHIJAAAA jeresources{0.4.8.48} [Just Enough Resources] (JustEnoughResources-1.10.2-0.4.8.48.jar)
UCHIJAAAA mantle{1.10.2-1.0.0.jenkins170} [Mantle] (Mantle-1.10.2-1.0.0.jar)
UCHIJAAAA testdummy{1.11} [MmmMmmMmmMmm] (MmmMmmMmmMmm-1.11.jar)
UCHIJAAAA Morpheus{1.10.2-3.1.7} [Morpheus] (Morpheus-1.10.2-3.1.7.jar)
UCHIJAAAA mousetweaks{2.6.4} [Mouse Tweaks] (MouseTweaks-2.6.4-mc1.10.2.jar)
UCHIJAAAA netherportalfix{1.0} [Nether Portal Fix] (netherportalfix-mc1.9.4-4.0.1.jar)
UCHIJAAAA harvestcraft{1.9.4-pre} [Pam's HarvestCraft] (Pam's HarvestCraft 1.9.4-1.10.2b.jar)
UCHIJAAAA progressiveautomation{1.6.51} [Progressive Automation] (ProgressiveAutomation-1.10.2-1.6.51.jar)
UCHIJAAAA randomthings{3.7.5} [Random Things] (RandomThings-MC1.10.2-3.7.5.jar)
UCHIJAAAA StorageDrawers{1.10.2-3.2.7} [Storage Drawers] (StorageDrawers-1.10.2-3.2.7.jar)
UCHIJAAAA refinedstorage{1.0.1} [Refined Storage] (refinedstorage-1.0.1.jar)
UCHIJAAAA xreliquary{1.10.2-1.3.3.543} [Reliquary] (Reliquary-1.10.2-1.3.3.543.jar)
UCHIJAAAA ResourceLoader{1.5.1} [Resource Loader] (ResourceLoader-MC1.9.4-1.5.1.jar)
UCHIJAAAA rftools{5.22} [RFTools] (rftools-1.10-5.22.jar)
UCHIJAAAA roots{0.202} [Roots] (roots-1.10.2-0.202.0.jar)
UCHIJAAAA simplebarrels{1.25h} [Simple Barrels] (simplebarrels-1.10.2-2002-1.25h.jar)
UCHIJAAAA simplegenerators{1.10.2-0.10.3a} [Simple Generators] (simplegenerators-1.10.2-0.10.3a.jar)
UCHIJAAAA simpleretrogen{4.0.1+8} [Simple Retrogen] (simpleretrogen-1.10-4.0.1+8.jar)
UCHIJAAAA SolarFluxReborn{1.3r} [Solar Flux Reborn] (SolarFluxReborn_1.10.2-1.3r.jar)
UCHIJAAAA soulshardstow{1.10.2-2.6.3-43} [Soul Shards - The Old Ways] (SoulShards-TOW-1.10.2-2.6.3-43.jar)
UCHIJAAAA supercraftingframe{1.2.1.87} [Super Crafting Frame] (supercraftingframe-1.10.2-1.2.1.87.jar)
UCHIJAAAA tconstruct{1.10-2.3.3a.jenkins271} [Tinkers' Construct] (TConstruct-1.10-2.3.3a.jar)
UCHIJAAAA theoneprobe{1.1.1} [The One Probe] (theoneprobe-1.10-1.1.1.jar)
UCHIJAAAA WailaHarvestability{1.1.8} [Waila Harvestability] (WailaHarvestability-mc1.10.2-1.1.8.jar)
UCHIJAAAA icse{1.1.0.0} [I Can See Everything] (Wawla-1.10.2-2.3.0.203.jar)
UCHIJAAAA wawla{2.3.0.202} [What Are We Looking At] (Wawla-1.10.2-2.3.0.203.jar)
Loaded coremods (and transformers):
IC2core (industrialcraft-2-2.6.15-ex110.jar)
LoadingPlugin (Quark-r1.0-55.jar)
vazkii.quark.base.asm.ClassTransformer
LoadingPlugin (ResourceLoader-MC1.9.4-1.5.1.jar)
lumien.resourceloader.asm.ClassTransformer
CoreMod (Aroma1997Core-1.9.4-1.1.1.0.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
invtweaks.forge.asm.ContainerTransformer
TransformerLoader (OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar)
li.cil.oc.common.asm.ClassTransformer
LoadingPlugin (RandomThings-MC1.10.2-3.7.5.jar)
lumien.randomthings.asm.ClassTransformer
ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.0.jar)
shetiphian.core.asm.ClassTransformer
EnderCorePlugin (EnderCore-1.10.2-0.4.1.54-beta.jar)
com.enderio.core.common.transform.EnderCoreTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- chiselsandbitsIntegration (Enabled/Not Forced)
- WailaIntegration (Enabled/Not Forced)
List of loaded APIs:
* Baubles|API (1.1.1.0) from Baubles-1.9.4-1.2.1.0.jar
* BloodMagic|API (@[email protected]) from BloodMagic-1.9.4-2.1.0-60.jar
* BotaniaAPI (79) from Botania-unofficial.r1.8-321.jar
* CharsetAPI (0.1) from Charset-0.3.0-pre15.jar
* CharsetAPI|Audio (0.0) from Charset-0.3.0-pre15.jar
* CharsetAPI|Lib (0.2) from Charset-0.3.0-pre15.jar
* CharsetAPI|Pipes (0.3) from Charset-0.3.0-pre15.jar
* CharsetAPI|Storage (0.1) from Charset-0.3.0-pre15.jar
* CharsetAPI|Tape (0.0) from Charset-0.3.0-pre15.jar
* CharsetAPI|Wires (0.3) from Charset-0.3.0-pre15.jar
* ChiselAPI (0.0.1) from Chisel-MC1.9.4-0.0.6.33.jar
* ChiselAPI|Carving (0.0.1) from Chisel-MC1.9.4-0.0.6.33.jar
* ChiselsAndBitsAPI (11.7.0) from chiselsandbits-12.1.jar
* CoFHAPI (1.8.9R1.2.0B1) from EnderIO-1.10.2-3.0.1.107_beta.jar
* CoFHAPI|block (1.8.9R1.2.0B1) from ProgressiveAutomation-1.10.2-1.6.51.jar
* CoFHAPI|core (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.3.jar
* CoFHAPI|energy (1.8.9R1.2.0B1) from refinedstorage-1.0.1.jar
* CoFHAPI|inventory (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.3.jar
* CoFHAPI|item (1.8.9R1.2.0B1) from valkyrielib-1.10.2-0.10.3.jar
* CoFHAPI|tileentity (1.8.9R1.2.0B1) from ProgressiveAutomation-1.10.2-1.6.51.jar
* compactstorage (v2.0.0a) from compactstorage-2.1-1.9.4.jar
* ComputerCraft|API (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|FileSystem (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Lua (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Media (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Peripheral (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Permissions (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Redstone (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Turtle (1.80pr0) from ComputerCraft1.80pr0.jar
* DR-API (1.0.4-Beta) from deepresonance-1.10-1.2.2.jar
* ElecCore|Abilities (#API_VER#) from ElecCore-1.9.4-1.5.311.jar
* EnderIOAPI (0.0.2) from EnderIO-1.10.2-3.0.1.107_beta.jar
* EnderIOAPI|Redstone (0.0.2) from EnderIO-1.10.2-3.0.1.107_beta.jar
* EnderIOAPI|Teleport (0.0.2) from EnderIO-1.10.2-3.0.1.107_beta.jar
* EnderIOAPI|Tools (0.0.2) from EnderIO-1.10.2-3.0.1.107_beta.jar
* environmentaltech-api (1.10.2-0.10.3a) from environmentaltech-1.10.2-0.10.3a.jar
* ForestryAPI|apiculture (5.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|arboriculture (4.2.1) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|circuits (3.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|climate (2.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|core (5.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|farming (2.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|food (1.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|fuels (3.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|genetics (4.7.1) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|greenhouse (5.2.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|hives (4.1.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|lepidopterology (1.3.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|mail (3.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|multiblock (3.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|recipes (5.4.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|storage (5.0.0) from forestry_1.10.2-5.2.9.247.jar
* ForestryAPI|world (2.1.0) from forestry_1.10.2-5.2.9.247.jar
* gendustryAPI (2.3.0) from gendustry-1.6.4.17-mc1.10.2.jar
* Guide-API|API (1.10.2-2.0.2-45) from Guide-API-1.10.2-2.0.2-45.jar
* IC2API (1.0) from industrialcraft-2-2.6.15-ex110.jar
* jeresources|API (0.4.8.48) from JustEnoughResources-1.10.2-0.4.8.48.jar
* journeymap|client-api (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-display (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-event (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-model (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-util (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* JustEnoughItemsAPI (4.1.0) from jei_1.10.2-3.9.3.252.jar
* McJtyLib (1.10-2.0.2) from mcjtylib-1.10-2.0.2.jar
* OpenComputersAPI|Component (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Core (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Driver (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Driver|Item (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Event (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|FileSystem (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Internal (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Machine (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Manual (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Network (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* OpenComputersAPI|Prefab (6.0.0-alpha) from OpenComputers-MC1.10.2-1.6.0.3-rc.1.jar
* pressureAPI (1.3.1.11) from pressure-1.3.1.11-mc1.10.2.jar
* PsiAPI (2) from Psi-r1.0-39.jar
* SoulShardsTOW|API (0.1.5) from SoulShards-TOW-1.10.2-2.6.3-43.jar
* StorageDrawersAPI (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|config (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|event (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|inventory (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|pack (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|registry (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|render (1.7.10-1.2.0) from StorageDrawers-1.10.2-3.2.7.jar
* StorageDrawersAPI|storage (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* StorageDrawersAPI|storage-attribute (1.7.10-1.2.0) from refinedstorage-1.0.1.jar
* valkyrielib.api (1.10.2-0.10.3) from valkyrielib-1.10.2-0.10.3.jar
* WailaAPI (1.3) from Waila-1.7.0-B3_1.9.4.jar
EnderIO: Found the following problem(s) with your installation (That does NOT mean that Ender IO caused the crash or was involved in it in any way. We add this information to help finding common problems, not as an invitation to post any crash you encounter to Ender IO's issue tracker.):
* Optifine is installed. This is NOT supported.
This may (look up the meaning of 'may' in the dictionary if you're not sure what it means) have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/TileEnergyHandler.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/ftb/FTBUnstable18/minecraft/mods/mcjtylib-1.10-2.0.2.jar!/cofh/api/energy/TileEnergyHandler.class
Launched Version: 1.10.2
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
OptiFine Version: OptiFine_1.10.2_HD_U_C1
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: SEUS-v11.0.zip
OpenGlVersion: 4.5.0 NVIDIA 361.75
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
My computer specs are also in there at the bottom of it . Any help is appreciated, Thanks!
Reflective water in HL2 if I remember correctly were done using planar reflections; basically re-rendering the world a second time and using maths to "flip" it based on the surface normal (which direction the surface is facing). This was viable because HL2 was using a forward renderer, used a lot of simple rendering techniques, baked lighting, and overall was just easy to render, so they could afford it. SEUS, or any game that uses a deferred renderer for that matter, just cannot naively re-render the world a second time; I wish they could, but they can't. Even though it's been 15 years since then, the techniques we have now produce the same or at least similar quality, but cost much, much, much, much, MUCH more in frame time to render because the way things are done have changed dramatically since then.
Back then most games used baked lighting; the developers use physically-accurate and computationally expensive methods of computing lighting such as photon mapping or ray-marching, write the results out to an image (called the light map) and package that with the game. Here you have all this gorgeous lighting that is physically accurate, but is 100% static and cannot change without having to do everything again (which for a large scene can take hours to re-render the light maps). Then when it comes time to render the scene, take the diffuse map (colour of the surface) and the light map and blend them together (naive way is just multiply them together) and voila, lit surface. Today's games use a mixture of this and dynamic shadow maps; they use this for large scene-wide lighting and baked global illumination, things which we cannot do in real-time currently (for every single game imaginable, yes we have SEUS' GI, but that isn't viable for other games and has it's own flaws and caveats), and they use dynamic shadow maps for actual shadows.
Games nowadays are too expensive to render once, let alone twice, let alone more times. So we cannot just do re-render the scene again and call it a day. How do we do reflections? We use crude approximations (screen-space reflections) and fake the rest. SEUS, and any shader pack with reflections, use screen-space reflections to reflect things on-screen; we use a bit of maths to shoot a "bullet" into the scene, record where it lands, then reflect the "bullet" off and record where it lands again, do a bit of maths on that to refine our sample, then use that as the reflection. At least that's the gist of it. This gives us a dynamic reflection without having to re-render the scene, because everything is already there ready to sample on-screen. The problem is what we're sampling is on-screen, so we cannot reflect things off-screen; this is why with SEUS when you're looking at something, it's reflected; look away a bit, maybe move the camera so whatever we're reflecting is now off-screen up a bit, and the reflection disappears. Now you can't just go from a reflection to nothing, that'll look really weird, so SEUS and other packs actually substitute what SHOULD be there for the sky, to at least give SOMETHING to reflect. For the most part the sky's code is using the pixel's position, so using some maths we can approximate what the sky would be should it be reflected.
There are other ways of doing the re-rendering; Epic have recently added planar reflections to Unreal Engine 4.12, it works by using some maths and logic to only render what logically should be rendered by measuring the distance from the plane itself to whatever is being reflected; only things within a certain distance are reflected, and how many things are reflected impacts performance. Additionally, if I remember correctly, they also skip dynamic lighting for the reflected objects and just fall back onto "global" lighting coming from a skylight in the scene or whatever.
Even though the end product with SEUS and HL2 LOOK identical, it doesn't mean they ARE done identically. Both use very different methods of achieving the same thing, and hence both impact performance VERY differently.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
HERE.
I'm TheCoolSteveMan, you can call me CSM for short!
Yeah that link is dead. Anyone got any others?