So is there no way to fix this in seus v11.0? I don't want to use continuum because i don't like the way it looks. Anyone?
There is a fix but its not a simple one to explain sorry to say, you can try and take the terrain files from Continuum and replace them in SEUS V11 and see how you go, if you do this then make sure the Temp underground fix is on
I am running version 1.10.2. Optifine version is OptiFine 1.10.2 HD U C3 and forge version is 12.18.1.2073.
I upped the dedicated RAM for Minecraft and it at least let me select the shader, but would not load the world and game just froze. So I guess kind of a step in the right direction.
I keep seeing this shadow banding effect on large flat surfaces. It seems to go away if I switch from SEUS to the internal shader. I'm using the latest versions of MC, OptiFine, and SEUS, but this effect has been persistent since I started using SEUS back with Minecraft 1.6. GPU is a 1080GTX. I've tried different render and AA settings (in the shader menu). Any suggestions?
Perhaps you could turn up your Minecraft's ShadowResMul to 2.0000 in the shaders options menu. You could also set your shadow resolution to 4096 if you can run it. If this doesn't fully fix the problem then well.. yeah. My two cents.
SEUS completely makes my arm translucent, I can see it, but not the arm texture. For example, I wouldnt be able to see steve's skin color, just a translucent shape. please help!
Edit: I tried adding the core .jar file into forge (mods folder), then this happened. IF YOU SEE MY SESSION ID DO NOT FKING STEAL IT
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Why did you do that?
Time: 8/27/16 3:08 PM
Description: Initializing game
java.lang.IllegalArgumentException: can't bake vanilla models to the format that doesn't fit into the default one: format: 9 elements: 3,Position,Float 4,Vertex Color,Unsigned Byte 2,UV,Float 2,Padding,Short 3,Normal,Byte 1,Padding,Byte 2,Padding,Float 4,Padding,Short 4,Padding,Short
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:496)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:145)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:496)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:145)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 159813376 bytes (152 MB) / 375894016 bytes (358 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.23 Powered by Forge 12.16.0.1863 3 mods loaded, 3 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1863-1.9.jar)
UCH Forge{12.16.0.1863} [Minecraft Forge] (forge-1.9-12.16.0.1863-1.9.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1101.0' Renderer: 'AMD Radeon HD 8400 / R3 Series'
Launched Version: 1.9-forge1.9-12.16.0.1863-1.9
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 8400 / R3 Series GL version 4.5.13399 Compatibility Profile Context 15.201.1101.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD A6-5200 APU with Radeon(TM) HD Graphics
How do you fix the problem on "gbuffers_textured_lit" for Intel HD Graphics?
I don't use SEUS now, but I wanna know what's causing the problem? I don't like to hear that "it's a problem on integrated GPU's", but what I need is a bit more complicated and not a simple answer.
So is there no way to fix this in seus v11.0? I don't want to use continuum because i don't like the way it looks. Anyone?
There is a fix but its not a simple one to explain sorry to say, you can try and take the terrain files from Continuum and replace them in SEUS V11 and see how you go, if you do this then make sure the Temp underground fix is on
v11.0 Crashes my Minecraft, and nigh on gives my computer a Hernia, and my computer is no Slouch =O Wish the Resource Pack had a 64x version o-o
I have a modpack and I installed optifine, but when I select the shader pack, the game locks up and ends up crashing.
I have a really new computer that can run new games on max over 70FPS, 980 Geforce card with 16GB RAM, but for some reason I cannot get shader packs.
If needed I can post a crash report for help or someone direct me to where I would ask for help with this.
What version of Minecraft are you running and what version of Optifine and Forge ?
I am running version 1.10.2. Optifine version is OptiFine 1.10.2 HD U C3 and forge version is 12.18.1.2073.
I upped the dedicated RAM for Minecraft and it at least let me select the shader, but would not load the world and game just froze. So I guess kind of a step in the right direction.
I keep seeing this shadow banding effect on large flat surfaces. It seems to go away if I switch from SEUS to the internal shader. I'm using the latest versions of MC, OptiFine, and SEUS, but this effect has been persistent since I started using SEUS back with Minecraft 1.6. GPU is a 1080GTX. I've tried different render and AA settings (in the shader menu). Any suggestions?
Perhaps you could turn up your Minecraft's ShadowResMul to 2.0000 in the shaders options menu. You could also set your shadow resolution to 4096 if you can run it. If this doesn't fully fix the problem then well.. yeah.
My two cents.
Cody Wright
SEUS completely makes my arm translucent, I can see it, but not the arm texture. For example, I wouldnt be able to see steve's skin color, just a translucent shape. please help!
Edit: I tried adding the core .jar file into forge (mods folder), then this happened. IF YOU SEE MY SESSION ID DO NOT FKING STEAL IT
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Why did you do that?
Time: 8/27/16 3:08 PM
Description: Initializing game
java.lang.IllegalArgumentException: can't bake vanilla models to the format that doesn't fit into the default one: format: 9 elements: 3,Position,Float 4,Vertex Color,Unsigned Byte 2,UV,Float 2,Padding,Short 3,Normal,Byte 1,Padding,Byte 2,Padding,Float 4,Padding,Short 4,Padding,Short
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:496)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:145)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:496)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:145)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 159813376 bytes (152 MB) / 375894016 bytes (358 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.23 Powered by Forge 12.16.0.1863 3 mods loaded, 3 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1863-1.9.jar)
UCH Forge{12.16.0.1863} [Minecraft Forge] (forge-1.9-12.16.0.1863-1.9.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1101.0' Renderer: 'AMD Radeon HD 8400 / R3 Series'
Launched Version: 1.9-forge1.9-12.16.0.1863-1.9
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 8400 / R3 Series GL version 4.5.13399 Compatibility Profile Context 15.201.1101.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD A6-5200 APU with Radeon(TM) HD Graphics
My new video is out and I will be showing you all how to get True Volumetric clouds in SEUS V11, Enjoy
ive tried 11.0 in 1.7.10 and in 1.8 without any issues.
How to off grass animations ?
Open the zip file and enter gbuffers_terrain.vsh
you will see something like this:
#define WAVING_LEAVES
#define WAVING_VINES
#define WAVING_GRASS
#define WAVING_WHEAT
#define WAVING_FLOWERS
#define WAVING_FIRE
#define WAVING_LAVA
#define WAVING_LILYPAD
#define WAVING_NETHER_WART
#define WAVING_DEAD_BUSH
#define WAVING_POTATO_AND_CARROT
#define WAVING_COBWEB
#define WAVING_LARGE_FERN
#define WAVING_FERN
Add // infront of every item you dont want to wave.
Example: //#define WAVING_LEAVES
Then save it.
You can open the terrain file with notepad++
But if it'still V11.0, check "Past Life Pro" on YouTube, he has a tutorial about that
I'm TheCoolSteveMan, you can call me CSM for short!
SEUS Motion Blur Bug in Minecraft 1.10.2
When i Shoot Spectral Arrows on Spider This Happens
Edit: This is Gonna be fix?
Don't Be Sad & Be Awesome!
Blue Router is Here!
how do i make this work on mac
Its not made for Mac.
What graphics card do you have?
How do you fix the problem on "gbuffers_textured_lit" for Intel HD Graphics?
I don't use SEUS now, but I wanna know what's causing the problem? I don't like to hear that "it's a problem on integrated GPU's", but what I need is a bit more complicated and not a simple answer.
-CoolSteveMan5555
I'm TheCoolSteveMan, you can call me CSM for short!