there is method decrease extra brightness and contrast radically during play with shaders? screen look horrible, my eyes go out after 10 minutes playing,
strange, but default renderer who havnt lighting or ambient occlusion, create more realistic, more comfortable atmosphere in total
Ok,
i get not bad ( not excellent but atleast acceptable) results with 0.1 sunlight. minimal torch emissive brightness. 0 "moody" brightness in mc options
and GI scattering maximum 4.0, this create fog in air, who stop super light from sky
enjoy. with this setup game become playable
How can i add some dimensions to "blacklist" for this shaderpack?
Some dimensions such as BetweenLands has dark and creepy environment, but with shaders...it's bright and happy world
^^ look at my problem and how i solved it
so i recommend you, take dark shader ( not sunlight tracer seus renewed) like cuda or suchi early version and twist all params to zero
texture pack choosing is important thing too. for example i use light and air chromahill, but texs like GSO look dark and "silenthilled" even without shaders (by itself)
so recipe for super dark and creepy game : take dark texs pack + dark shader + zero params
Is anyone else getting extreme flickering when they use this? If I move and look around the light level goes mental. Makes it unplayable and headache inducing
I have a 6 core i7 (3.7ghz) and a AMD RX580 so it isn't the card
seems same effect for me. if i go to torch from distance: firstly torch become lighter, but closely to source light become darker. it is unrealistic behavior
you have stale data, modern internal graphic like risen 2400 inside overturn 560ti and even 580
You might be referring to the "Ryzen 5 2400G", which is called "RX Vega 11". There is a "Vega 8", and "Vega 10" edition of it, as well. The most powerful one - 11 - is still inferior to the GTX 560 Ti, by only a negligible margin. You can see this for yourself, by simply googling playtests and benchmark comparisons.
Then there's the fact that it's still an integrated chip, which means it shares a chunk of the system ram and uses the cpu. A proper dedicated card will almost always be superior to integrated chips. I mean, sure, integrated graphics are coming along, but they still struggle to compete with dedicated gpus from 6+ years ago lol.
Rollback Post to RevisionRollBack
My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
You might be referring to the "Ryzen 5 2400G", which is called "RX Vega 11". There is a "Vega 8", and "Vega 10" edition of it, as well. The most powerful one - 11 - is still inferior to the GTX 560 Ti, by only a negligible margin. You can see this for yourself, by simply googling playtests and benchmark comparisons.
Then there's the fact that it's still an integrated chip, which means it shares a chunk of the system ram and uses the cpu. A proper dedicated card will almost always be superior to integrated chips. I mean, sure, integrated graphics are coming along, but they still struggle to compete with dedicated gpus from 6+ years ago lol.
yea, seems you must go google and look some tests before writing)
I have a Intel (R) HD Graphics 620 and alot of these errors keep happening. xD i know im suppose to have like an Nvidia card but this ive never seen before on a demanding shaders.
I have a Intel (R) HD Graphics 620 and alot of these errors keep happening. xD i know im suppose to have like an Nvidia card but this ive never seen before on a demanding shaders.
I know this is a long post but please read it in full, as it will explain a lot of things and help resolve your issue. https://pastebin.com/1ggBg2Ap
P.S. I like the way you basically say: "I know this mod isn't compatible with my system and it will not work, but why isn't it working, can someone help?"
lol i just wanna see if it'll work at all before ditching it all together. cause its not my PC that is the problem At the moment but the file? or maybe im doing something wrong. i dunno.
Yes, yes it is your PC that is the problem, it is not the mod, the mod can not work because your system is not even close to being powerful enough for it to work and be compatible.
This mod (SEUS) is an ultra (very high-end) shader-pack with more realistic lighting effects than most big budget triple-A games like GTA5 or The Witcher 3, and you only have Intel HD graphics which;
#1 - Intel HD is not a graphics/video card
#2 - it's about as powerful as a 7-year-old very low powered video card
Imagine this is a motor race, just to enter the race you need a Porsche, Aston Martin, or Ferrari with a huge 500+ horsepower engine. You are trying to enter the race with a ride-on lawnmower. See the problem.
^^ look at my problem and how i solved it
so i recommend you, take dark shader ( not sunlight tracer seus renewed) like cuda or suchi early version and twist all params to zero
texture pack choosing is important thing too. for example i use light and air chromahill, but texs like GSO look dark and "silenthilled" even without shaders (by itself)
so recipe for super dark and creepy game : take dark texs pack + dark shader + zero params
No no no! I don't need a whole dark and creepy game. I need some dimensions to be that. And SEUS sholud be turning off when you enter in this dimension. Normal Overworld stay light =)
please help me get the same shaders to work. i installed latest optifine and had it install to the preset path.(.minecraft) and the i made the shaders folders in the same folder put the shader folder i downloaded in to it and loaded up game and "shaders" dont show up in settings.
So, notice how in SEUS v11.0 nothing really happens, but when i try the same with SEUS Renewed 1.0.0 everything gets way darker and you can see how the glowstone loses brightness just from me having a source of light in my hand.
Suggestions are appreciated
Edit: Long ago i tried to copy the nether shaders from SEUS v11.0 and make them the end shaders too (because v11.0 didn't support the end). Now that Renewed SEUS supports the end i just copied world1 from it into SEUS v11.0 and saw that the effect that i'm talking about above happens only in the end, so i'm assuming it's a particular config in a file.
I adding some volumetric light in Seus Renewed 1.0.0
With TAA
With no TAA
I will not say how I did it because I prefer to wait for Stazza to make the tutorial to add Volumetric Rays on Seus Renewed 1.0.0 and that it will explain better than me ^^
How can i add some dimensions to "blacklist" for this shaderpack?
Some dimensions such as BetweenLands has dark and creepy environment, but with shaders...it's bright and happy world
Ok,
i get not bad ( not excellent but atleast acceptable) results with 0.1 sunlight. minimal torch emissive brightness. 0 "moody" brightness in mc options
and GI scattering maximum 4.0, this create fog in air, who stop super light from sky
enjoy. with this setup game become playable
^^ look at my problem and how i solved it
so i recommend you, take dark shader ( not sunlight tracer seus renewed) like cuda or suchi early version and twist all params to zero
texture pack choosing is important thing too. for example i use light and air chromahill, but texs like GSO look dark and "silenthilled" even without shaders (by itself)
so recipe for super dark and creepy game : take dark texs pack + dark shader + zero params
you have stale data, modern internal graphic like risen 2400 inside overturn 560ti and even 580
seems same effect for me. if i go to torch from distance: firstly torch become lighter, but closely to source light become darker. it is unrealistic behavior
You might be referring to the "Ryzen 5 2400G", which is called "RX Vega 11". There is a "Vega 8", and "Vega 10" edition of it, as well. The most powerful one - 11 - is still inferior to the GTX 560 Ti, by only a negligible margin. You can see this for yourself, by simply googling playtests and benchmark comparisons.
Then there's the fact that it's still an integrated chip, which means it shares a chunk of the system ram and uses the cpu. A proper dedicated card will almost always be superior to integrated chips. I mean, sure, integrated graphics are coming along, but they still struggle to compete with dedicated gpus from 6+ years ago lol.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
yea, seems you must go google and look some tests before writing)
I have a Intel (R) HD Graphics 620 and alot of these errors keep happening. xD i know im suppose to have like an Nvidia card but this ive never seen before on a demanding shaders.
I know this is a long post but please read it in full, as it will explain a lot of things and help resolve your issue.
https://pastebin.com/1ggBg2Ap
P.S. I like the way you basically say: "I know this mod isn't compatible with my system and it will not work, but why isn't it working, can someone help?"
wish it would work on intel. but guess not. lol
Yes, yes it is your PC that is the problem, it is not the mod, the mod can not work because your system is not even close to being powerful enough for it to work and be compatible.
This mod (SEUS) is an ultra (very high-end) shader-pack with more realistic lighting effects than most big budget triple-A games like GTA5 or The Witcher 3, and you only have Intel HD graphics which;
#1 - Intel HD is not a graphics/video card
#2 - it's about as powerful as a 7-year-old very low powered video card
Imagine this is a motor race, just to enter the race you need a Porsche, Aston Martin, or Ferrari with a huge 500+ horsepower engine. You are trying to enter the race with a ride-on lawnmower. See the problem.
yep.
No no no! I don't need a whole dark and creepy game. I need some dimensions to be that. And SEUS sholud be turning off when you enter in this dimension. Normal Overworld stay light =)
Where are the SEUS Renewed screenshots?
Here
http://www.sonicether.com/seus/
please help me get the same shaders to work. i installed latest optifine and had it install to the preset path.(.minecraft) and the i made the shaders folders in the same folder put the shader folder i downloaded in to it and loaded up game and "shaders" dont show up in settings.
This is probably something that you can solve in the Shaders Options but i can't figure it out.
I was comparing SEUS v11.0 with SEUS Renewed 1.0.0 and noticed something that happens when you have a light source in your hand.
Examples:
SEUS v11.0
(Looking at Glowstone) https://prnt.sc/j93zpj
(Looking outside) https://prnt.sc/j93zun
SEUS Renewed 1.0.0
(Looking at Glowstone) https://prnt.sc/j93zju
(Looking outside) https://prnt.sc/j93znr
So, notice how in SEUS v11.0 nothing really happens, but when i try the same with SEUS Renewed 1.0.0 everything gets way darker and you can see how the glowstone loses brightness just from me having a source of light in my hand.
Suggestions are appreciated
Edit: Long ago i tried to copy the nether shaders from SEUS v11.0 and make them the end shaders too (because v11.0 didn't support the end). Now that Renewed SEUS supports the end i just copied world1 from it into SEUS v11.0 and saw that the effect that i'm talking about above happens only in the end, so i'm assuming it's a particular config in a file.
speak about perfomance, seus renewed can create excellent gpu usage 100%
for example: radeon 7950 + seus renewed+ chromahills x128 + enigmatica 2 modpack ( with top cpu) = low fps,not comfortably play
seems at least gtx780/gtx970 need for playing
is there difference between nvidia and amd in speed, for example 1050ti and 7970 is equal gpu's but what derive in minecraft?
seus 1.0 is best shader at current time, but config is important thing too, so this is screens with my hand-made setup
I adding some volumetric light in Seus Renewed 1.0.0
With TAA
With no TAA
I will not say how I did it because I prefer to wait for Stazza to make the tutorial to add Volumetric Rays on Seus Renewed 1.0.0 and that it will explain better than me ^^