The parallax occlusion needs a lot of work, it seems to be a big downgrade from V11, especially looking at an angle/straight above. Maybe a slight bit less of a green tint to the shader, too. Otherwise pretty good.
(Just noticed leaves don't wave either) - Edit: Was wrong about this, they do wave, the spruce is just very subtle.
Edit 2: I think I mostly fixed the parallax, a couple lines needed to be changed. In gbuffers_terrain.fsh, at line 159, change "const int maxSteps = 112;" to "const int maxSteps = 1024;" (Might be a slight performance hit)
Line 220, change "vec3 step = viewVector * stepSize * 2.0;" to "vec3 step = viewVector * stepSize * 1.0;" (Might be a slight performance hit)
At line 225, change "((distance * 0.6)" to "((distance * 1.0)"
Lastly at 231, change "for (int i = 0; i < 64; i++)" to "for (int i = 0; i < 256; i++)"
I've noticed that Night Vision potions have no effect; nor does Respiration III do anything for water visibility. Is this just an issue with shaders in general? Perhaps a clear water option would be great, along with perhaps a water color tone changer.
EDIT: I forgot to mention that Endermen's eyes do not glow; which is a problem when hunting them. A brighter moonlight option as well as a "no pitch-black indoors when there's no light source" option would be great too.
There's no option to turn off Average Exposure now? I absolutely hate it. Makes the brightness of my screen wildly range from bright to dark and hurts my eyes when moving from light sources to dark spots.
I'm playing Minecraft:Windows 10 Edition Beta and I want to play Sonic Ether's Unbeliveable Shaders mod but many says it will not work on windows 10 edition..Is it true?
Hello! I have a problem with SEUS renewed 1.0.0, that when ive installed it, everything works great, except that all sound has disappeared in minecraft. Theres not even sound in the main menu. The sound works on all other programs though (Youtube, other games, etc.) Is there any solution to this?
I'm playing Minecraft:Windows 10 Edition Beta and I want to play Sonic Ether's Unbeliveable Shaders mod but many says it will not work on windows 10 edition..Is it true?
With windows 10 it's tricky, since Shaders runs as a Jar. File, Windows 10 may not always run it. Also, most of these mods are built to run with Minecraft Java Edition, or PC/Mac. I suggest looking up some videos and looking at some forum posts because i'm not familiar with Windows 10 Edition.
then there is this issue with the water on 1.7.10, it works perfectly on 1.10.2 ..
SEUS renewed uses new functions in the code that wasn’t available in 1.7.10 meaning parts of the shader won’t look right. I recommend using SEUS V11 for 1.7.10 as that version doesn’t have the new function/code.
I can't get SEUS Renewed to render correctly in my game. The problem is, when I try to apply SEUS Renewed 1.0.0, I get only green and white textures, like you can see in the attached screenshots, along with a list of errors about invalid programs. If I hold an item, it appears as a blank white square, and any blocks I hold appear as blank white cubes. The sky is completely black as you can see in the screenshot, and all blocks and entities in the world are white (including water and lava), except for leaves and grass, which are green.
I'm running Windows 10 Home on a Dell XPS 13 (2015) with an Intel HD Graphics 5500 card. I have 4 gigs of RAM, and I have dedicated 2 gigs to Minecraft, which has been fine, since it doesn't approach that limit while running the game. I checked that Old Lighting is set to default in the shaders settings of Optifine, like it says in the install directions. I've triple-checked that I've installed the latest version of SEUS (Renewed 1.0.0), the latest version of Optifine (HD U C7), and I'm running the latest version on Minecraft Java Edition (1.12.2). I tried downgrading to earlier versions of Optifine, as well as deleting and reinstalling my Optifine, without success. The shaders files are in the right file layout of .minecraft, like the install instructions say. I tried running SEUS v11.0, which worked perfectly fine, so it's something in SEUS Renewed. I have tried to use these shaders without a resource pack, with the new default resource pack that was recently announced, and with Soartex Fanver, all with the same result. I also tried using like 5 other shaderpacks to make sure it wasn't something I had done, and all of them worked fine. Here is an output log of when I try to use the shaders: https://paste.ubuntu.com/26287862/
I couldn't find anyone else reporting this issue, but I hope someone can help! Thanks, and let me know if I need to supply any more info. I'm new to this kind of stuff and don't know how to diagnose it myself.
Firework particles that spawn above you are gray. Minecraft 1.12.2, OptiFine HD U C7, SEUS Renewed 1.0.0. Excuse my lack of preparation. This can easily be tested with the Elytra, teleportation commands, jump boost, dispensers, etc.
I can't get SEUS Renewed to render correctly in my game. The problem is, when I try to apply SEUS Renewed 1.0.0, I get only green and white textures, like you can see in the attached screenshots, along with a list of errors about invalid programs. If I hold an item, it appears as a blank white square, and any blocks I hold appear as blank white cubes. The sky is completely black as you can see in the screenshot, and all blocks and entities in the world are white (including water and lava), except for leaves and grass, which are green.
I'm running Windows 10 Home on a Dell XPS 13 (2015) with an Intel HD Graphics 5500 card. I have 4 gigs of RAM, and I have dedicated 2 gigs to Minecraft, which has been fine, since it doesn't approach that limit while running the game. I checked that Old Lighting is set to default in the shaders settings of Optifine, like it says in the install directions. I've triple-checked that I've installed the latest version of SEUS (Renewed 1.0.0), the latest version of Optifine (HD U C7), and I'm running the latest version on Minecraft Java Edition (1.12.2). I tried downgrading to earlier versions of Optifine, as well as deleting and reinstalling my Optifine, without success. The shaders files are in the right file layout of .minecraft, like the install instructions say. I tried running SEUS v11.0, which worked perfectly fine, so it's something in SEUS Renewed. I have tried to use these shaders without a resource pack, with the new default resource pack that was recently announced, and with Soartex Fanver, all with the same result. I also tried using like 5 other shaderpacks to make sure it wasn't something I had done, and all of them worked fine. Here is an output log of when I try to use the shaders: https://paste.ubuntu.com/26287862/
I couldn't find anyone else reporting this issue, but I hope someone can help! Thanks, and let me know if I need to supply any more info. I'm new to this kind of stuff and don't know how to diagnose it myself.
My guess here is that your intel HD Graphics 5500 card can’t handle the new rendering techniques that sonic ether has implemented in SEUS renewed, you will eventually need to get a better GPU something like GTX 1050 would do.
A small issue, but the stained glass appears a lot darker than it ought to be. It looks pretty neat when light is shining through, but outside of direct sunlight it's really shaded! This is white stained glass in the screenshot:
ATTACHMENTS
2017-12-30_23.13.06
Rollback Post to RevisionRollBack
NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
A small issue, but the stained glass appears a lot darker than it ought to be. It looks pretty neat when light is shining through, but outside of direct sunlight it's really shaded! This is white stained glass in the screenshot:
I believe that is how it's supposed to look, considering there have been several changes in the lighting system with renewed. My theory is that the stained glass is making the inside appear darker with its colored shadow (along with the actual structure), because even white stained glass is still stained glass, and is not supposed to let in more light than normal glass.
One thing I noticed was that it felt like I didn't have my glasses on. The resolution of the textures seems blurry. What am I missing or is there a setting that I can turn on/off to stop this?
NVM: I found the option was a combination of motion blur, Micro bloom and Temporal Anti-Aliasing.
The parallax occlusion needs a lot of work, it seems to be a big downgrade from V11, especially looking at an angle/straight above. Maybe a slight bit less of a green tint to the shader, too. Otherwise pretty good.
(Just noticed leaves don't wave either) - Edit: Was wrong about this, they do wave, the spruce is just very subtle.
Edit 2: I think I mostly fixed the parallax, a couple lines needed to be changed. In gbuffers_terrain.fsh, at line 159, change "const int maxSteps = 112;" to "const int maxSteps = 1024;" (Might be a slight performance hit)
Line 220, change "vec3 step = viewVector * stepSize * 2.0;" to "vec3 step = viewVector * stepSize * 1.0;" (Might be a slight performance hit)
At line 225, change "((distance * 0.6)" to "((distance * 1.0)"
Lastly at 231, change "for (int i = 0; i < 64; i++)" to "for (int i = 0; i < 256; i++)"
It's a shaderpack, needs to be in the "shaderpacks" folder.
I've noticed that Night Vision potions have no effect; nor does Respiration III do anything for water visibility. Is this just an issue with shaders in general? Perhaps a clear water option would be great, along with perhaps a water color tone changer.
EDIT: I forgot to mention that Endermen's eyes do not glow; which is a problem when hunting them. A brighter moonlight option as well as a "no pitch-black indoors when there's no light source" option would be great too.
Great shader pack overall, though!
There's no option to turn off Average Exposure now? I absolutely hate it. Makes the brightness of my screen wildly range from bright to dark and hurts my eyes when moving from light sources to dark spots.
I'm playing Minecraft:Windows 10 Edition Beta and I want to play Sonic Ether's Unbeliveable Shaders mod but many says it will not work on windows 10 edition..Is it true?
/edit ingore
Hello! I have a problem with SEUS renewed 1.0.0, that when ive installed it, everything works great, except that all sound has disappeared in minecraft. Theres not even sound in the main menu. The sound works on all other programs though (Youtube, other games, etc.) Is there any solution to this?
What do you mean?
Can anyone answer this?
I'm playing Minecraft:Windows 10 Edition Beta and I want to play Sonic Ether's Unbeliveable Shaders mod but many says it will not work on windows 10 edition..Is it true?
Does anyone know what texture pack was used in the screenshots or a realistic one that runs really well with SEUS? It'll be much appreciated!
", geneva, sans-serif">With Greatest Regards,
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With windows 10 it's tricky, since Shaders runs as a Jar. File, Windows 10 may not always run it. Also, most of these mods are built to run with Minecraft Java Edition, or PC/Mac. I suggest looking up some videos and looking at some forum posts because i'm not familiar with Windows 10 Edition.
", geneva, sans-serif">With Greatest Regards,
", geneva, sans-serif">
Yeah no matter if using 1.10.2 or 1.7.10, the Renewed looks pretty bad inside buildings.
Look at this.
But it seems to be an Issue with the default texture pack... using some random ones I had,this didnt happen
then there is this issue with the water on 1.7.10, it works perfectly on 1.10.2 ..
SEUS renewed uses new functions in the code that wasn’t available in 1.7.10 meaning parts of the shader won’t look right. I recommend using SEUS V11 for 1.7.10 as that version doesn’t have the new function/code.
I can't get SEUS Renewed to render correctly in my game. The problem is, when I try to apply SEUS Renewed 1.0.0, I get only green and white textures, like you can see in the attached screenshots, along with a list of errors about invalid programs. If I hold an item, it appears as a blank white square, and any blocks I hold appear as blank white cubes. The sky is completely black as you can see in the screenshot, and all blocks and entities in the world are white (including water and lava), except for leaves and grass, which are green.
I'm running Windows 10 Home on a Dell XPS 13 (2015) with an Intel HD Graphics 5500 card. I have 4 gigs of RAM, and I have dedicated 2 gigs to Minecraft, which has been fine, since it doesn't approach that limit while running the game. I checked that Old Lighting is set to default in the shaders settings of Optifine, like it says in the install directions. I've triple-checked that I've installed the latest version of SEUS (Renewed 1.0.0), the latest version of Optifine (HD U C7), and I'm running the latest version on Minecraft Java Edition (1.12.2). I tried downgrading to earlier versions of Optifine, as well as deleting and reinstalling my Optifine, without success. The shaders files are in the right file layout of .minecraft, like the install instructions say. I tried running SEUS v11.0, which worked perfectly fine, so it's something in SEUS Renewed. I have tried to use these shaders without a resource pack, with the new default resource pack that was recently announced, and with Soartex Fanver, all with the same result. I also tried using like 5 other shaderpacks to make sure it wasn't something I had done, and all of them worked fine. Here is an output log of when I try to use the shaders: https://paste.ubuntu.com/26287862/
I couldn't find anyone else reporting this issue, but I hope someone can help! Thanks, and let me know if I need to supply any more info. I'm new to this kind of stuff and don't know how to diagnose it myself.
Firework particles that spawn above you are gray. Minecraft 1.12.2, OptiFine HD U C7, SEUS Renewed 1.0.0. Excuse my lack of preparation. This can easily be tested with the Elytra, teleportation commands, jump boost, dispensers, etc.
My guess here is that your intel HD Graphics 5500 card can’t handle the new rendering techniques that sonic ether has implemented in SEUS renewed, you will eventually need to get a better GPU something like GTX 1050 would do.
A small issue, but the stained glass appears a lot darker than it ought to be. It looks pretty neat when light is shining through, but outside of direct sunlight it's really shaded! This is white stained glass in the screenshot:
I believe that is how it's supposed to look, considering there have been several changes in the lighting system with renewed. My theory is that the stained glass is making the inside appear darker with its colored shadow (along with the actual structure), because even white stained glass is still stained glass, and is not supposed to let in more light than normal glass.
Tried out 1.0.0 - Renewed,
One thing I noticed was that it felt like I didn't have my glasses on. The resolution of the textures seems blurry. What am I missing or is there a setting that I can turn on/off to stop this?
NVM: I found the option was a combination of motion blur, Micro bloom and Temporal Anti-Aliasing.
Projects: https://github.com/AlmuraDev BukkitDev: http://dev.bukkit.org/home/
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Website: http://www.almuramc.com
Thanks for work sonicether!