Here is something that I think many of you have been waiting for a long time to happen and thats GodRays In SEUS!!!
This has been in Continuum (a shader that I have been working on) for some time and I feel the time is right to show everyone how to get the 2D screenspace godrays in SEUS since there are many people that still prefer using SEUS to any other shader.
So here is my video tutorial showing you how to get godrays in SEUS, hope you all like this and find it useful
The Meaning of Life, the Universe, and Everything.
Location:
The Nether
Join Date:
8/18/2013
Posts:
59
Member Details
System - HP Pavillion Dv6 3225-dx
Graphics - HD Intel Graphics (8.15.10.2993)
Minecraft Version - 1.8
ShadersMod-v2.4.12mc1.8,
Non Forge Install ASM installer used (install-asm-all-5.0.3-for-minecraft)
Shader Pack (SEUS-v10.1-Standard).
Details-
Runs fine FPS is fine but I don't know how to explain it so here is a picture, Shader Screenshot , Note that shader pack (Sildurs Vibrant Shaders v1.09 Lite) works fine.
Non Forge Install ASM installer used (install-asm-all-5.0.3-for-minecraft)
Shader Pack (SEUS-v10.1-Standard).
Details-
Runs fine FPS is fine but I don't know how to explain it so here is a picture, Shader Screenshot , Note that shader pack (Sildurs Vibrant Shaders v1.09 Lite) works fine.
Excerpt from Karyonix's thread:
"This mod requires recent and fast graphic card with NVIDIA or AMD GPU."
Your specs:
"Graphics - HD Intel Graphics (8.15.10.2993)"
You have an Intel GPU. It will not work. SEUS is incompatible with Intel GPUs, thank their shoddy OpenGL support. Solution: Can't use SEUS.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
"Here is something that I think many of you have been waiting for a long time to happen and thats GodRays In SEUS!!!"
Thanks for the tutorial! I haven't tried it yet, but since it is a screen-space method, I have a feeling it will look like a crash-zoomed blur filter, where the god rays always go away from the center of the screen. I find that look more annoying than anything.
I may have to take a look at the code to see if it takes sunlight direction into consideration. If so, that's pretty cool, and I might jump on that right away.
Also, I am running modified SEUS shaders as it is. So it might take a bit of work to get it going right.
Also, if you made the tutorial, you wouldn't happen to know a solution to my parallax-mapping bug, would you? It's a couple posts above yours.
"Here is something that I think many of you have been waiting for a long time to happen and thats GodRays In SEUS!!!"
Thanks for the tutorial! I haven't tried it yet, but since it is a screen-space method, I have a feeling it will look like a crash-zoomed blur filter, where the god rays always go away from the center of the screen. I find that look more annoying than anything.
I may have to take a look at the code to see if it takes sunlight direction into consideration. If so, that's pretty cool, and I might jump on that right away.
Also, I am running modified SEUS shaders as it is. So it might take a bit of work to get it going right.
Also, if you made the tutorial, you wouldn't happen to know a solution to my parallax-mapping bug, would you? It's a couple posts above yours.
The gods rays are dependent on the location of the sun, so if the sun's off the side of the screen, they will be projected off the side of the screen "traveling" to the other side / centre.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
I did the same. R3D.Craft 256 Smooth Realism with Faerielight 256 filling in the gaps. The remainder involved using modified duplicates to complete the ores. I also added alpha channels to the normal maps for POM, but as you can see, it didn't work well with Biomes O Plenty.
A lot of effort to get a semi-complete texture pack for shaders.
The Meaning of Life, the Universe, and Everything.
Location:
The Nether
Join Date:
8/18/2013
Posts:
59
Member Details
mods as far as i know with adding textures to the game, more then likely they aren't compatible wit shaders, thous they don't have that texture, idk its my best guess. =D
The Meaning of Life, the Universe, and Everything.
Join Date:
10/2/2011
Posts:
57
Member Details
I just started with shaders so I'm not sure if I'm doing something wrong, but 10.1 and newer look like this. I'm using Optifine with built-in shaders in 1.8.8.
Non Forge Install ASM installer used (install-asm-all-5.0.3-for-minecraft)
Shader Pack (SEUS-v10.1-Standard).
Details-
Runs fine FPS is fine but I don't know how to explain it so here is a picture, Shader Screenshot , Note that shader pack (Sildurs Vibrant Shaders v1.09 Lite) works fine.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/2/2011
Posts:
57
Member Details
Contrary to mctank1993, I have a GeForce GT 730M. I tested 83 others from liudasbar's shader pack and they all work.
[edit] My scumbag nVidia driver's 'deftault' setting defaults to Intel instead of itself. What manufacturer prefers the competition over it's own!? -- At least the shader works now.
Can someone help me with it? All shaders gave me the same error, and I tried with others resource packs as well. The only thing that I saw that made some difference were the configurations of the shaders: "ShadowResMul;
RenderResMul". I tried to change the values randomly, but just made the static changes, I didn't have any fix with it.
It just happen on the server I play, its a PVP server, I suspect that there's an anti-cheat because of the transparent itens. How do I do to delete the transparency?
FIXED!
If it also happened to you, you'll have to follow these instructions:
1. Download the SEUS_v10.1_preview
2. Search for the "gbuffers_entities.fsh" and "gbuffers_entities.vsh
3. Copy them and put it on your shaderpack in use.
Sonic ether will release the next version when he is done with it, It looks like he is making VL (which for all I know, is hard) and is trying to prefect it, if you want to know more, everything currently shown about the latest version is on his FaceBook page.
Rollback Post to RevisionRollBack
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
I'm having a little problem with the shader pack. 10.1 and 10.2 both do the same thing. I get no rain/snow. I can hear the rain and the drops animation on the ground but no rain/snow itself.
Im using OptifineHD_U_F3 for 1.8.8(with the integrated shader support) and 10.2 Shader pack. I can get the snow/rain when I turn the shaders off. Switching or not using texture packs changes nothing when shaders are on. So im 100% positive that its the shaders.
Im also getting light that shines thru small mountains and blocks on the surface and in shallow caves when looking around occasionally.
I AM on a laptop and it DOES have a GTX 860m. Java and nVidia drivers are up to date. Everything runs fine with exception of the two problems mentioned above.
I'm having a little problem with the shader pack. 10.1 and 10.2 both do the same thing. I get no rain/snow. I can hear the rain and the drops animation on the ground but no rain/snow itself.
Im using OptifineHD_U_F3 for 1.8.8(with the integrated shader support) and 10.2 Shader pack. I can get the snow/rain when I turn the shaders off. Switching or not using texture packs changes nothing when shaders are on. So im 100% positive that its the shaders.
Im also getting light that shines thru small mountains and blocks on the surface and in shallow caves when looking around occasionally.
I AM on a laptop and it DOES have a GTX 860m. Java and nVidia drivers are up to date. Everything runs fine with exception of the two problems mentioned above.
Please help. I like the snow biomes.
No rain / snow problem, if it's what I'm thinking it is and if Cody didn't fix it in 10.2, is a problem with how SEUS renders weather effects. Euphoria's SEUS tweaks show how to fix it.
Light shining through blocks can be one of a couple different problems. I know that 1.8 has some pretty oppressive culling going on with blocks behind you (in other words, to avoid wasting resources blocks behind you are not rendered), along with some back-face culling and occlusion culling (the faces of blocks you cannot see and entire blocks you cannot see are not rendered), that could be to blame. There's also some other rendering issues going on with the outline around blocks, but that mainly affects gods rays.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Thanks for the help. Fixed the rain/snow thing. The lighting thing is random and not much of a problem really. When ever i'm under a small hill and looking away from the sun and the hill, as the sun moves it occasionally shines thru the blocks for a split second.
Here is something that I think many of you have been waiting for a long time to happen and thats GodRays In SEUS!!!
This has been in Continuum (a shader that I have been working on) for some time and I feel the time is right to show everyone how to get the 2D screenspace godrays in SEUS since there are many people that still prefer using SEUS to any other shader.
So here is my video tutorial showing you how to get godrays in SEUS, hope you all like this and find it useful
System - HP Pavillion Dv6 3225-dx
Graphics - HD Intel Graphics (8.15.10.2993)
Minecraft Version - 1.8
ShadersMod-v2.4.12mc1.8,
Non Forge Install ASM installer used (install-asm-all-5.0.3-for-minecraft)
Shader Pack (SEUS-v10.1-Standard).
Details-
Runs fine FPS is fine but I don't know how to explain it so here is a picture, Shader Screenshot , Note that shader pack (Sildurs Vibrant Shaders v1.09 Lite) works fine.
Excerpt from Karyonix's thread:
"This mod requires recent and fast graphic card with NVIDIA or AMD GPU."
Your specs:
"Graphics - HD Intel Graphics (8.15.10.2993)"
You have an Intel GPU. It will not work. SEUS is incompatible with Intel GPUs, thank their shoddy OpenGL support. Solution: Can't use SEUS.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Straight forward and honest 10/10 IGN lol tanks i must ave missed tat or didn't understand. =D
"Here is something that I think many of you have been waiting for a long time to happen and thats GodRays In SEUS!!!"
Thanks for the tutorial! I haven't tried it yet, but since it is a screen-space method, I have a feeling it will look like a crash-zoomed blur filter, where the god rays always go away from the center of the screen. I find that look more annoying than anything.
I may have to take a look at the code to see if it takes sunlight direction into consideration. If so, that's pretty cool, and I might jump on that right away.
Also, I am running modified SEUS shaders as it is. So it might take a bit of work to get it going right.
Also, if you made the tutorial, you wouldn't happen to know a solution to my parallax-mapping bug, would you? It's a couple posts above yours.
The gods rays are dependent on the location of the sun, so if the sun's off the side of the screen, they will be projected off the side of the screen "traveling" to the other side / centre.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
I did the same. R3D.Craft 256 Smooth Realism with Faerielight 256 filling in the gaps. The remainder involved using modified duplicates to complete the ores. I also added alpha channels to the normal maps for POM, but as you can see, it didn't work well with Biomes O Plenty.
A lot of effort to get a semi-complete texture pack for shaders.
Reccomended specs?
mods as far as i know with adding textures to the game, more then likely they aren't compatible wit shaders, thous they don't have that texture, idk its my best guess. =D
I have the mod For 1.8 And I put The shaders pack but it dosnt work pls help me
I just started with shaders so I'm not sure if I'm doing something wrong, but 10.1 and newer look like this. I'm using Optifine with built-in shaders in 1.8.8.
[edit] found a fellow victim:
A double resolution texture pack that stays faithful to the original Minecraft textures.
Contrary to mctank1993, I have a GeForce GT 730M. I tested 83 others from liudasbar's shader pack and they all work.
[edit] My scumbag nVidia driver's 'deftault' setting defaults to Intel instead of itself. What manufacturer prefers the competition over it's own!? -- At least the shader works now.
A double resolution texture pack that stays faithful to the original Minecraft textures.
I need help, for some unknown reason my itens/armours are with this error.
Follow the image:
Image 2:
Configuration:
GPU - r9 280 3GB GDDR5 Dual-X
Ram - 8GB
Processor- i3-2120 3.3Ghz
Minecraft: 1.7.2
Installed on forge.
Can someone help me with it? All shaders gave me the same error, and I tried with others resource packs as well. The only thing that I saw that made some difference were the configurations of the shaders: "ShadowResMul;
RenderResMul". I tried to change the values randomly, but just made the static changes, I didn't have any fix with it.
It just happen on the server I play, its a PVP server, I suspect that there's an anti-cheat because of the transparent itens. How do I do to delete the transparency?
FIXED!
If it also happened to you, you'll have to follow these instructions:
1. Download the SEUS_v10.1_preview
2. Search for the "gbuffers_entities.fsh" and "gbuffers_entities.vsh
3. Copy them and put it on your shaderpack in use.
For now, just version 10.2 preview
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Sonic ether will release the next version when he is done with it, It looks like he is making VL (which for all I know, is hard) and is trying to prefect it, if you want to know more, everything currently shown about the latest version is on his FaceBook page.
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Graphics are beautiful !!! I like this
Johny johny yes papa | Kids Songs | Funny baby Cutes kids in the world !
I'm having a little problem with the shader pack. 10.1 and 10.2 both do the same thing. I get no rain/snow. I can hear the rain and the drops animation on the ground but no rain/snow itself.
Im using OptifineHD_U_F3 for 1.8.8(with the integrated shader support) and 10.2 Shader pack. I can get the snow/rain when I turn the shaders off. Switching or not using texture packs changes nothing when shaders are on. So im 100% positive that its the shaders.
Im also getting light that shines thru small mountains and blocks on the surface and in shallow caves when looking around occasionally.
Here is a SS http://i.imgur.com/xfpE2x4.jpg
I AM on a laptop and it DOES have a GTX 860m. Java and nVidia drivers are up to date. Everything runs fine with exception of the two problems mentioned above.
Please help. I like the snow biomes.
No rain / snow problem, if it's what I'm thinking it is and if Cody didn't fix it in 10.2, is a problem with how SEUS renders weather effects. Euphoria's SEUS tweaks show how to fix it.
Light shining through blocks can be one of a couple different problems. I know that 1.8 has some pretty oppressive culling going on with blocks behind you (in other words, to avoid wasting resources blocks behind you are not rendered), along with some back-face culling and occlusion culling (the faces of blocks you cannot see and entire blocks you cannot see are not rendered), that could be to blame. There's also some other rendering issues going on with the outline around blocks, but that mainly affects gods rays.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Thanks for the help. Fixed the rain/snow thing. The lighting thing is random and not much of a problem really. When ever i'm under a small hill and looking away from the sun and the hill, as the sun moves it occasionally shines thru the blocks for a split second.
I have a bug. Everything looks fine up close, but if I look at trees in the distance, the lighting is missing
My specs:
CPU: AMD FX-4130 3.8 ghz quad core.
RAM: 8 GB.
GPU: Nvidia Geforce GTX 960 4 GB.