I'm currently having this problem with enchantment effects on any item. I've been having this problem with every other shader pack I have used, and there doesn't seem to be any sort of explanation or fix for this issue as far as I have seen.
I had that issue too. I think it has something to do with the new AMD graphics driver -- not sure. I ended up fixing it by removing the enchantment glow entirely, using a texture pack. Just go into your texturepack, find enchantment_glint.png, and change it to transparency. It'll remove the glow on items in the inventory, too, but it's better than the noise texture.
Could you give me an example of a default-like texture pack that has these features?
POM is not required to activate surface reflections, however it is recommended as it makes these reflections look so much better by actually making the puddles "fall" into the cracks within blocks. To enable surface reflections in 10.1 Final (all 10.1 editions; Standard, Ultra, Ultra DOF; any 10.1 editions that are NOT previews) follow this tutorial.
However, to answer your question, R3D.Craft is a texture pack that is a ton more detailed, but retains the original feel, look and theme of the default textures (you'll see if you look at it). There should be a version that includes normal and specular maps.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
I can't open .fsh-files, and I'm not planning on installing a program that can just for this..
Is there any way you can provide me with a modified file like this?: if so, thanks! ^^
Any program which can open .txt files (without breaking formatting) can edit .fsh and .vsh files, just need to set them to open using the program you wish. Notepad is a decent option, however I HIGHLY recommend Notepad++ if you don't mind doing so. Not only is Notepad++ great for programming and scripting (provides syntax highlighting (highlights keywords for several different programming languages), built-in run commands and CLI, built-in plugin support, built-in macro support), but it's much better than regular Notepad as Notepad likes to break formatting in that it messes with carriage return and new line characters (meaning ENTER doesn't work correctly in Notepad if you save it using a different program), Notepad++ is fine with formatting.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
No problem, you can also try the other fixes / edits on that same Pastebin paste to customise the shader pack. As long as you don't claim it as your own and release a modified version of the shader without Cody's explicit permission, you're following the ToS.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Great shaders. Love it , looks absolutely awesome !!!
I just have one question about 1 thing bothering me. Indoors and in mines the color is a bit too yellow for me. Basically everywhere where there are torches. Is there a setting I can change to lower the yellow tint ? It's a bit too much yellow for me. Thanx
( Using shaders for MC 1.8 and this shaders pack for MC 1.8 as well as optifine 1.8.0 D2
SEUS is a very intensive shader and requires a modern and powerful computer to run. Sorry your home family laptop simply won't do it. Consider trying rudoplays, sildurs, cybox shaders, yshaders etc instead
Ah, I guessed that was the case. But the thing is that the shaders were running really well since version 10.1 preview 1, and the game looked excellent with SEUS's work.
Anyone else here have invisible blocks like Granite (http://minecraft.gamepedia.com/Granite) not rendering? Becomes a hole in the wall... all over the game..
Sonic, love the shader pack. Wicked with the lighting at night, especially when it's raining.
Tiny glitch with EnderIO conduits:
Any idea how to fix that on the conduits?
Also in the background for the block behind the torch, the Tinker's Construct Seared Tank appears translucent. Thoughts please?
Other than that.... OH MY GOD! Gorgeous!
Not really as shaders are not designed with mod compatibility in mind, using shaders is going to mess around with other mods installed, especially ones that add custom renderers (last I heard that's an issue with the shaders mod itself, not the pack).
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Greetings, fellow Steves!
Recently I have tried adding some mods on the top of my working SEUS via litemod.
Now, when I try turning SEUS on, it refuses to draw anything but some white gradient and my hand.
The error message goes like this: "Failed creating shadow framebuffer! (Status: 36054)"
Could anyone be so nice and give me a hand with the meaning of this one? I have tried quite hard, but still can't put my finger on it.
Thanks in advance, happy crafting!
Edit: SEUS seems to work well on its own, but when in combination with the litemod, the error occurs. Note that the litemod for 1.8 is in development and not supported at all, so this might as well be something just a compatibility issue.
i have a bug with seus ultra when i wear an enchanted armor all my durability bar on my item turn entirely black, the litle window that pop when you put your mouse on an item is invisible and some item like coblestone when in my inventory turn to 20% opacity but when i unwear them and put it in my inventory everything comme back to normal until i wear it again but it doesn'T do it with non enchanted armor please help x(
I had that issue too. I think it has something to do with the new AMD graphics driver -- not sure. I ended up fixing it by removing the enchantment glow entirely, using a texture pack. Just go into your texturepack, find enchantment_glint.png, and change it to transparency. It'll remove the glow on items in the inventory, too, but it's better than the noise texture.
What about Razer laptops? :v
I Think That's Already Enabled Or You Need To Use A Resource Pack That Has POM
POM is not required to activate surface reflections, however it is recommended as it makes these reflections look so much better by actually making the puddles "fall" into the cracks within blocks. To enable surface reflections in 10.1 Final (all 10.1 editions; Standard, Ultra, Ultra DOF; any 10.1 editions that are NOT previews) follow this tutorial.
However, to answer your question, R3D.Craft is a texture pack that is a ton more detailed, but retains the original feel, look and theme of the default textures (you'll see if you look at it). There should be a version that includes normal and specular maps.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
May seem like a noob question, but does anyone know how to disable block reflection? I seem to have a problem. Screenshot for reference.
PC specs
PC: HP Pavillion laptop
Graphics: Intel HD Graphics 4000 + AMD Radeon 8600M
Processor: Intel Core i5 Quad-core processor
Storage: 1TB HDD
Let me know if there are any other specs that I need to mention.
Windows: Notepad / C++
.
Mac Os X: Text Edit
Any program which can open .txt files (without breaking formatting) can edit .fsh and .vsh files, just need to set them to open using the program you wish. Notepad is a decent option, however I HIGHLY recommend Notepad++ if you don't mind doing so. Not only is Notepad++ great for programming and scripting (provides syntax highlighting (highlights keywords for several different programming languages), built-in run commands and CLI, built-in plugin support, built-in macro support), but it's much better than regular Notepad as Notepad likes to break formatting in that it messes with carriage return and new line characters (meaning ENTER doesn't work correctly in Notepad if you save it using a different program), Notepad++ is fine with formatting.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
No problem, you can also try the other fixes / edits on that same Pastebin paste to customise the shader pack. As long as you don't claim it as your own and release a modified version of the shader without Cody's explicit permission, you're following the ToS.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Sonic, love the shader pack. Wicked with the lighting at night, especially when it's raining.
Tiny glitch with EnderIO conduits:
Any idea how to fix that on the conduits?
Also in the background for the block behind the torch, the Tinker's Construct Seared Tank appears translucent. Thoughts please?
Other than that.... OH MY GOD! Gorgeous!
Sorry, doesn't seem to work.
Ah, I realized I forgot to mention one spec. I have 8GB RAM.
Does this work with the latest version, (1.8.4) ?
Great shaders. Love it , looks absolutely awesome !!!
I just have one question about 1 thing bothering me. Indoors and in mines the color is a bit too yellow for me. Basically everywhere where there are torches. Is there a setting I can change to lower the yellow tint ? It's a bit too much yellow for me. Thanx
( Using shaders for MC 1.8 and this shaders pack for MC 1.8 as well as optifine 1.8.0 D2
Ah, I guessed that was the case. But the thing is that the shaders were running really well since version 10.1 preview 1, and the game looked excellent with SEUS's work.
i think i have a bug(sorry if its not). i get a streak on the top left corner of my screen when ever i us SEU, is the anything i can do?
image of problem: http://puu.sh/hDcyI/6129a686e6.jpg
Anyone else here have invisible blocks like Granite (http://minecraft.gamepedia.com/Granite) not rendering? Becomes a hole in the wall... all over the game..
Any solution quick fix?
Everything else runs perfectly great.
My config:
Mc 1.7.10
Seus v10.1 U/DOF
Shadersmod
Optifine HDUA4 (with/out)
Default resource pack/chroma hills
Its because you have gone from 1.8 to Minecraft 1.7.
Not really as shaders are not designed with mod compatibility in mind, using shaders is going to mess around with other mods installed, especially ones that add custom renderers (last I heard that's an issue with the shaders mod itself, not the pack).
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Ok Can tell me if motion blur on shaders can be edited. I like how minecraft moves but the blur is to much.
Greetings, fellow Steves!
Recently I have tried adding some mods on the top of my working SEUS via litemod.
Now, when I try turning SEUS on, it refuses to draw anything but some white gradient and my hand.
The error message goes like this: "Failed creating shadow framebuffer! (Status: 36054)"
Could anyone be so nice and give me a hand with the meaning of this one? I have tried quite hard, but still can't put my finger on it.
Thanks in advance, happy crafting!
Edit: SEUS seems to work well on its own, but when in combination with the litemod, the error occurs. Note that the litemod for 1.8 is in development and not supported at all, so this might as well be something just a compatibility issue.
i have a bug with seus ultra when i wear an enchanted armor all my durability bar on my item turn entirely black, the litle window that pop when you put your mouse on an item is invisible and some item like coblestone when in my inventory turn to 20% opacity but when i unwear them and put it in my inventory everything comme back to normal until i wear it again but it doesn'T do it with non enchanted armor please help x(