Anybody happen to know how to go about disabling the water shaders, if that is even possible anymore? I'd like to use this shader, but the issues with water on the 750ti is a bit too much. Why? I'm looking for an option that isn't complaining to NVidia to update their drivers when it will take months to actually get fixed. With the water effects being broken being the only prominent issue, I'd like to see if it is possible to just disable it like it used to be around when it was first added. I don't care for water effects that badly.
I'm expecting that I'll just have to stick with other shader mods. It sad that pretty much no other shader mod nails the lighting coloring.
Maxwell cards, the 750, 750Ti, 800M, 970, and the 980 have a driver bug that causes this. Only way to fix is for Nvidia to release a bug fix. Bug them to make one.
So i run into this problem where after playing for a good 2 minutes, everywhere i go blocks turn invisible. As soon as I clicked escape, minecraft crashes. This wouldn't be a problem for me if it happened every once in a while, but it happens all the time, making minecraft unplayable. I tried using other versions of SEUS but it made no difference. I also tried using a later version of the GL shaders mod core, still made no difference. I cant give picture proof of this because for some odd reason print scan wont take screen shots, and fraps won't take screenshots either. If you have no idea what this crash is, I could put down the crash report, but its long. Thanks
When will SEUS shaders be updated to the nvidia 344.11 driver? because for some reason SEUS crashes if it is being run in 344.11 aka maxwell driver rather than 340.52, however mc without the SEUS shader can run in both versions of the driver, must be the way how the maxwell driver renders VGXI rather than the default.
I love this shader, i use it 24/7.
When will SEUS shaders be updated to the nvidia 344.11 driver? because for some reason SEUS crashes if it is being run in 344.11 aka maxwell driver rather than 340.52, however mc without the SEUS shader can run in both versions of the driver, must be the way how the maxwell driver renders VGXI rather than the default.
I love this shader, i use it 24/7.
I have a Kepler card running the "Maxwell" driver and it works fine. If you have a Maxwell card, it's Nvidia's driver for Maxwell that's bugged. Go bug them, we can't fix anything
So i read through the instructions carefully and even watched the videos, but whenever i start the game, it crashes and gives me this report. It works for my brothers computer, but it isn't working for me.
I have an Intel Core i7 , 64-bit OS , NVIDIA 840 Win8
An unrecoverable stack overflow has occurred.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x4d5d2a47, pid=7564, tid=6572
#
# JRE version: Java(TM) SE Runtime Environment (7.0_67-b01) (build 1.7.0_67-b01)
# Java VM: Java HotSpot(TM) Client VM (24.65-b04 mixed mode windows-x86 )
# Problematic frame:
# C [ig75icd32.dll+0x3c2a47]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\christina\AppData\Roaming\.minecraft\hs_err_pid7564.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
You can find these fixes here: http://pastebin.com/f9V3HDwy
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
I'm expecting that I'll just have to stick with other shader mods. It sad that pretty much no other shader mod nails the lighting coloring.
Maxwell cards, the 750, 750Ti, 800M, 970, and the 980 have a driver bug that causes this. Only way to fix is for Nvidia to release a bug fix. Bug them to make one.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
---------------------------------------------------------------------------------------------------------------------
Check out my game CubeWar TowerDefense!
I love this shader, i use it 24/7.
http://www.facebook.com/CreepertownInfodesk
I have a Kepler card running the "Maxwell" driver and it works fine. If you have a Maxwell card, it's Nvidia's driver for Maxwell that's bugged. Go bug them, we can't fix anything
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Are you running this shader on Mac or Windows? (Please also state your CPU & GPU)
These forums are dumb and break my links. I'm bubbleawsome on steam too.
Does Anybody know How to Fix this..... ?
I'm Using SEUS Ultra DOF
That and other fixes can be found here: http://pastebin.com/f9V3HDwy
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Thanks My Friend.. It's Work.... And did u know where i can get the Cloud texture cause it's mine was Square... ?
Did you turn off clouds in Video Settings yet?
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
I have an Intel Core i7 , 64-bit OS , NVIDIA 840 Win8
An unrecoverable stack overflow has occurred.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x4d5d2a47, pid=7564, tid=6572
#
# JRE version: Java(TM) SE Runtime Environment (7.0_67-b01) (build 1.7.0_67-b01)
# Java VM: Java HotSpot(TM) Client VM (24.65-b04 mixed mode windows-x86 )
# Problematic frame:
# C [ig75icd32.dll+0x3c2a47]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\christina\AppData\Roaming\.minecraft\hs_err_pid7564.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
CPU