Sooo... I've got a question. I installed seus and it's realy amazing, but for some reason it's not working with biomes o'plenty. Game is working fine, and shaders too, but the plants and trees from mod don't wave. Those from vanilla game do, but biomes o'plenty just don't want to work. and i have seen videos on yt in with plants and trees from this mod has been waving with this shaders. Why? I couldn't find any answer to this in google. Do you guys have any idea?
For the plants to wave, the shader pack must find the entity ID for the plant, then add its waving effect. You could either #1 find a shader pack that had biomes o plenty support or #2 be savvy in coding and with some help from eurphoria4949's examples in his description, make your own version of SEUS that has support. Good Luck
Couldn't seem to find anything about it, but is there a way to disable player shadows for things like a cinematic or pictures and such?
Not in-game, but if you can find the setting in the SEUS files, go right ahead. Just be careful what you're messing with. A tip is just to set the time of day to where you're looking, so the shadow is behind you.
I get "Shader: Invalid Program Final" error, and it quits back to the launcher, happens with every shader. Please help someone!
If it's with every shader, you should post it on the Shader's mod forum and not the SEUS. But since I'm from that forum anyways, I'll tell you now. You need to go to your Nvidia control panel, and set Minecraft.exe, java.exe and javaw.exe to use the Nvidia chip to process graphics instead of the on-board ones.
Not in-game, but if you can find the setting in the SEUS files, go right ahead. Just be careful what you're messing with. A tip is just to set the time of day to where you're looking, so the shadow is behind you.
If it's with every shader, you should post it on the Shader's mod forum and not the SEUS. But since I'm from that forum anyways, I'll tell you now. You need to go to your Nvidia control panel, and set Minecraft.exe, java.exe and javaw.exe to use the Nvidia chip to process graphics instead of the on-board ones.
Sorry to butt in, but that's only relevant if he is using a Laptop/Notebook, and it should be "Global", not just for java, and MC.exe is just the launcher and has no effect on the game itself.
I followed the instructions, then I went on minecraft(Forge 7.10). I did options, and then shaders. I turned all the necessary stuff on and off, and I select the shader. I hit done. Every single time I do this, it crashes, over and over. I don't get it. Help!
Sorry to butt in, but that's only relevant if he is using a Laptop/Notebook, and it should be "Global", not just for java, and MC.exe is just the launcher and has no effect on the game itself.
Sorry, that's what I found on the subject, and also I have a gaming notebook and I like the optimizations that Nvidia's battery saver does, so I don't do it globally. And yes I forgot to ask if he's running a notebook or a desktop, I just assumed since everyone else who posts this usually* has a notebook.
I followed the instructions, then I went on minecraft(Forge 7.10). I did options, and then shaders. I turned all the necessary stuff on and off, and I select the shader. I hit done. Every single time I do this, it crashes, over and over. I don't get it. Help!
As far as I know, SEUS does not support many Intel cards (or any at all). At the same time, the intel cards would be too slow in general as well.
Try some shaders such as Sildur's BASIC and Paolo's lagless shaders.
Please provide me a crash log just in case it's a different problem.
As far as I know, SEUS does not support many Intel cards (or any at all). At the same time, the intel cards would be too slow in general as well.
Try some shaders such as Sildur's BASIC and Paolo's lagless shaders.
Please provide me a crash log just in case it's a different problem.
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client> An unrecoverable stack overflow has occurred.
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # A fatal error has been detected by the Java Runtime Environment:
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x05f61b47, pid=16352, tid=21160
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_51-b13) (build 1.7.0_51-b13)
[00:05:04 INFO]: Client> # Java VM: Java HotSpot(TM) Client VM (24.51-b03 mixed mode, sharing windows-x86 )
[00:05:04 INFO]: Client> # Problematic frame:
[00:05:04 INFO]: Client> # C [ig7icd32.dll+0x3a1b47]
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # An error report file with more information is saved as:
[00:05:04 INFO]: Client> # C:\Users\hunter\AppData\Roaming\.minecraft\hs_err_pid16352.log
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # If you would like to submit a bug report, please visit:
[00:05:04 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
[00:05:04 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
[00:05:04 INFO]: Client> # See problematic frame for where to report the bug.
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
[00:05:05 ERROR]: Game ended with bad state (exit code 1)
[00:05:05 INFO]: Ignoring visibility rule and showing launcher due to a game crash
[00:05:05 INFO]: Deleting C:\Users\hunter\AppData\Roaming\.minecraft\versions\1.7.10-Forge10.13.0.1179\1.7.10-Forge10.13.0.1179-natives-722643913802920
[00:05:05 WARN]: Couldn't delete C:\Users\hunter\AppData\Roaming\.minecraft\versions\1.7.10-Forge10.13.0.1179\1.7.10-Forge10.13.0.1179-natives-722643913802920 - scheduling for deletion upon exit
I got this nasty bug, and its aweful.
Please reply with help please!
http://pastebin.com/f9V3HDwy
TL;DO
if you use laptop, or notebook, open the Nvidia or AMD control panel and set the 'Preferred Graphic Processor' to Nvidia or AMD, NOT INTEL/AUTO.
if you use PC, and your video card is Intel HD, it's not going to work because it isn't design for gaming. Buy an AMD or Nvidia video card.
if you use PC, and your video card is not Intel HD, four of the following thing :
-Your computers graphics card is not powerful enough or is too old. Quoted from the Shaders description: "You need a modern and very powerful graphics card!"
-Your graphics card driver is out of date. Update it to the latest version from your manufactures website.
-The wrong or an out dated version of the Shader Core mod is installed.
-You have mod installed or a setting that is causing an incompatibility.
if you use Mac, the mod author didn't have an access to Mac. So, sorry bud, you're helpless.
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client> An unrecoverable stack overflow has occurred.
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # A fatal error has been detected by the Java Runtime Environment:
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x05f61b47, pid=16352, tid=21160
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_51-b13) (build 1.7.0_51-b13)
[00:05:04 INFO]: Client> # Java VM: Java HotSpot(TM) Client VM (24.51-b03 mixed mode, sharing windows-x86 )
[00:05:04 INFO]: Client> # Problematic frame:
[00:05:04 INFO]: Client> # C [ig7icd32.dll+0x3a1b47]
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # An error report file with more information is saved as:
[00:05:04 INFO]: Client> # C:\Users\hunter\AppData\Roaming\.minecraft\hs_err_pid16352.log
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # If you would like to submit a bug report, please visit:
[00:05:04 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
[00:05:04 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
[00:05:04 INFO]: Client> # See problematic frame for where to report the bug.
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
[00:05:05 ERROR]: Game ended with bad state (exit code 1)
[00:05:05 INFO]: Ignoring visibility rule and showing launcher due to a game crash
[00:05:05 INFO]: Deleting C:\Users\hunter\AppData\Roaming\.minecraft\versions\1.7.10-Forge10.13.0.1179\1.7.10-Forge10.13.0.1179-natives-722643913802920
[00:05:05 WARN]: Couldn't delete C:\Users\hunter\AppData\Roaming\.minecraft\versions\1.7.10-Forge10.13.0.1179\1.7.10-Forge10.13.0.1179-natives-722643913802920 - scheduling for deletion upon exit
Someone already answered you! Maybe you should read descriptions next time.
Quoted from the description: "You need a modern and very powerful Graphics Card to run a shader. Intel HD Graphics are "Not" compatible with SEUS."
Reason why it will never work:
Intel Graphics are not designed for modern gaming because they are "Not" a Graphics Card, it's an iGPU. This means it's a small part of your Processor/CPU that only "Acts" like, or "Pretends" to be Graphics Card.
Intel HD is very weak, it's designed to give you enough graphical power to watch a movie, YouTube video or play a basic game, not for running extremely complex and demanding graphical mods like shaders. Some shaders require more graphical power to run them than entire games do like Battlefield or Skyrim.
Not to mention Intel refusing to follow industry standards which causes even more issues.
i really want this shader-mod with MotionBlur and DOF!
Some old versions have both, but they look nothing like the current 10.1 version. Sadly MB and DoF don't play nicely together when they're both enabled.
Please use a forum's search bar before posting, your question has been asked and answered hundreds and hundreds and hundreds of times already, about 10 times just on the last few pages.
For the plants to wave, the shader pack must find the entity ID for the plant, then add its waving effect. You could either #1 find a shader pack that had biomes o plenty support or #2 be savvy in coding and with some help from eurphoria4949's examples in his description, make your own version of SEUS that has support. Good Luck
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Thanks for your help
“Wise men speak because they have something to say; fools because they have to say something.”
― Plato
PM Amazingsniper8 or I for more information.
Not in-game, but if you can find the setting in the SEUS files, go right ahead. Just be careful what you're messing with. A tip is just to set the time of day to where you're looking, so the shadow is behind you.
If it's with every shader, you should post it on the Shader's mod forum and not the SEUS. But since I'm from that forum anyways, I'll tell you now. You need to go to your Nvidia control panel, and set Minecraft.exe, java.exe and javaw.exe to use the Nvidia chip to process graphics instead of the on-board ones.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
What Graphics card are you running??
Sorry to butt in, but that's only relevant if he is using a Laptop/Notebook, and it should be "Global", not just for java, and MC.exe is just the launcher and has no effect on the game itself.
Sorry, that's what I found on the subject, and also I have a gaming notebook and I like the optimizations that Nvidia's battery saver does, so I don't do it globally. And yes I forgot to ask if he's running a notebook or a desktop, I just assumed since everyone else who posts this usually* has a notebook.
What graphics card are you using?
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Minecraft Version : 1.7.10
Minecraft Forge : 10.13.0.1180 ( Latest version. 11/7/2014 )
Optifine : OptiFine 1.7.10 HD U A4 ( Latest version. 7/7/2014 )
Shaderpacks : SEUS v10.1 Ultra
Shaders Mod : GLSL Shaders Mod v2.3.18 ( Latest version. 12/7/2014 )
No resource packs used nor any other mods.
Followed your installation instruction step-by-step but still the same.
As far as I know, SEUS does not support many Intel cards (or any at all). At the same time, the intel cards would be too slow in general as well.
Try some shaders such as Sildur's BASIC and Paolo's lagless shaders.
Please provide me a crash log just in case it's a different problem.
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client>
[00:05:04 INFO]: Client> An unrecoverable stack overflow has occurred.
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # A fatal error has been detected by the Java Runtime Environment:
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x05f61b47, pid=16352, tid=21160
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_51-b13) (build 1.7.0_51-b13)
[00:05:04 INFO]: Client> # Java VM: Java HotSpot(TM) Client VM (24.51-b03 mixed mode, sharing windows-x86 )
[00:05:04 INFO]: Client> # Problematic frame:
[00:05:04 INFO]: Client> # C [ig7icd32.dll+0x3a1b47]
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # An error report file with more information is saved as:
[00:05:04 INFO]: Client> # C:\Users\hunter\AppData\Roaming\.minecraft\hs_err_pid16352.log
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> # If you would like to submit a bug report, please visit:
[00:05:04 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
[00:05:04 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
[00:05:04 INFO]: Client> # See problematic frame for where to report the bug.
[00:05:04 INFO]: Client> #
[00:05:04 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
[00:05:05 ERROR]: Game ended with bad state (exit code 1)
[00:05:05 INFO]: Ignoring visibility rule and showing launcher due to a game crash
[00:05:05 INFO]: Deleting C:\Users\hunter\AppData\Roaming\.minecraft\versions\1.7.10-Forge10.13.0.1179\1.7.10-Forge10.13.0.1179-natives-722643913802920
[00:05:05 WARN]: Couldn't delete C:\Users\hunter\AppData\Roaming\.minecraft\versions\1.7.10-Forge10.13.0.1179\1.7.10-Forge10.13.0.1179-natives-722643913802920 - scheduling for deletion upon exit
Please reply with help please!
The GUIde - the last word on GUI editing in Minecraft
http://pastebin.com/f9V3HDwy
TL;DO
if you use laptop, or notebook, open the Nvidia or AMD control panel and set the 'Preferred Graphic Processor' to Nvidia or AMD, NOT INTEL/AUTO.
if you use PC, and your video card is Intel HD, it's not going to work because it isn't design for gaming. Buy an AMD or Nvidia video card.
if you use PC, and your video card is not Intel HD, four of the following thing :
-Your computers graphics card is not powerful enough or is too old. Quoted from the Shaders description: "You need a modern and very powerful graphics card!"
-Your graphics card driver is out of date. Update it to the latest version from your manufactures website.
-The wrong or an out dated version of the Shader Core mod is installed.
-You have mod installed or a setting that is causing an incompatibility.
if you use Mac, the mod author didn't have an access to Mac. So, sorry bud, you're helpless.
The GUIde - the last word on GUI editing in Minecraft
Someone already answered you! Maybe you should read descriptions next time.
Quoted from the description: "You need a modern and very powerful Graphics Card to run a shader. Intel HD Graphics are "Not" compatible with SEUS."
Reason why it will never work:
Intel Graphics are not designed for modern gaming because they are "Not" a Graphics Card, it's an iGPU. This means it's a small part of your Processor/CPU that only "Acts" like, or "Pretends" to be Graphics Card.
Intel HD is very weak, it's designed to give you enough graphical power to watch a movie, YouTube video or play a basic game, not for running extremely complex and demanding graphical mods like shaders. Some shaders require more graphical power to run them than entire games do like Battlefield or Skyrim.
Not to mention Intel refusing to follow industry standards which causes even more issues.
Some old versions have both, but they look nothing like the current 10.1 version. Sadly MB and DoF don't play nicely together when they're both enabled.
Please use a forum's search bar before posting, your question has been asked and answered hundreds and hundreds and hundreds of times already, about 10 times just on the last few pages.
See my post here for the fix: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1?comment=23242