I'm very confident I did exacty as detailed in the instructions, yet I get absolutely no shader effects. It just looks like Normal Minecraft, although I'm getting (again) flashing chunks on new worlds.
You're being pretty optimistic trying to use Intel graphics, as almost always in life, you get what you pay for.
Your best bet is to try the Intel version of these modified RC6 shaders
I'm very confident I did exacty as detailed in the instructions, yet I get absolutely no shader effects. It just looks like Normal Minecraft, although I'm getting (again) flashing chunks on new worlds.
The installation is rather simple, yes. However, you need to make sure you download the PROPER version of Optifine when applying this mod. This is the biggest issue. Also, you say that you are running "NORMAL MINECRAFT" - does this mean you have NO mods and are running the default texture pack? There would certainly be a conflict possibility if you have more mods installed.
In any case, the GLSL Shaders Mod works with the ULTRA version of Optifineonly. Make sure you have this, and that you are DELETING your META-INF folder after you apply Optifine.
Manually apply these mods to a clean version of minecraft.jar, first applying Optifine, then the GLSL Shaders Mod. Boot the game, and inside your Minecraft settings, a SHADERS button should have been created. Open it, open the Shaders Folder, drag and drop Sonic Ether's Shaders, and let us know if that has worked for you!
Wow dude, thanks for the steps. At first I was like "pssh! I'll figure this out myself". You might be able to guess that i was not able to figure this out myself. Now thanks to your steps my minecraft looks friggin awesome and i got Magic Launcher. Thanks dude.
The installation is rather simple, yes. However, you need to make sure you download the PROPER version of Optifine when applying this mod. This is the biggest issue. Also, you say that you are running "NORMAL MINECRAFT" - does this mean you have NO mods and are running the default texture pack? There would certainly be a conflict possibility if you have more mods installed.
In any case, the GLSL Shaders Mod works with the ULTRA version of Optifineonly. Make sure you have this, and that you are DELETING your META-INF folder after you apply Optifine.
Manually apply these mods to a clean version of minecraft.jar, first applying Optifine, then the GLSL Shaders Mod. Boot the game, and inside your Minecraft settings, a SHADERS button should have been created. Open it, open the Shaders Folder, drag and drop Sonic Ether's Shaders, and let us know if that has worked for you!
I had to reinstall minecraft 3 times, then it just randomly worked. Exactly the same files and steps used. No idea what the deal is. I continue to have the flashing chunks unfortunately.
Silly me, I just had to change the chunk loading mode or whatever, fixed it right up.
I have to say, i don't love how clear the water is. It should have a little more color or something to it, just because it looks like glass more than anything, and is almost impossible to see in some situations, especially low light environments. I'd also say the reflections should be more present, I only really see them in the distance, and real water is always reflecting something at you, even if it'sjust the sky. the reflections don't really fade out as they get even remotely close like they do in this.
I LOVE this mod Its the best thing to happen to Minecraft since it originally released, but I would LOVE to see an easier way to turn performance hogging features that aren't too necessary (like waving grass, trees, and wheat) off because my PC is not great.
The day in the newest version looks amazing, along with the water.
However, I cannot say the same when it becomes dark. It's too bright, and I think that's whats making the torches and other light sources look weird, even when I go in and change the torch levels. Any way I can make RCV10 night look like the old night?
Did you read the third line from the top that starts with PS: ??
Ah, thanks! Now, I was able to run SEUS perfectly in 1.2.5 lag-and-glitch-free with the same crappy Intel graphics card. Is there any reason why it's so much worse now?
Um I installed everything right and enabled the shaderpack through options->shader-> and enabled the .zip file. Yet everything is exactly the same and there is no difference, not even one thing is different. The shader doesn't seem to be enabled although it is.
ISSUES / CONCERNS
I remember reading somewhere that Sonic was working on making these shaders "compatible with Nvidia graphics". Can't remember where, but I'm curious if I am actually suffering from having that card.
I go from running Minecraft on a 32x32 pixel resolution texture pack, heavily modded, with (the latest) Optifine at a maximum of 109FPS after all chunks have loaded and I'm standing still. I pull about 60-80FPS / 30ish chunk updates when moving.
After installing all the shader mods properly, I get no more than 2FPS and 5 chunk updates (default texture pack, fast graphics, low view distance, tweaks applied).
I'm not devastated this doesn't work, but I'm just wondering if there are any other tips I should follow!
ALSO, is it possible to disable the constant fluttering of tree leaves?!
I'm having trouble with the sun reflecting in the water. It looks really glitchy. Also is there any way to make the water so its not entirely transparent unless you look at it at certain angles? Also what happened to the god rays and the lens flare thing that appear when you look at the sun? I really liked it.
I'm using version 10 rc7
It's awesome that RC7 is out and that it's for the latest minecraft, but how do I install this using magic launcher? I downloaded the RC7 shaders and added it with the correct version of optifine, and it just says no mods found. I tried using the "shaders" file instead and all it did was open it and it didn't add it to the list of mods. Someone please help me with this!
I love the mod but it causes this when TNT goes off.
---- Minecraft Crash Report ----
// I blame Minecraft.
Time: 3/4/13 9:02 PM
Description: Ticking entity
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.util.ArrayList.ensureCapacity(Unknown Source)
at java.util.ArrayList.add(Unknown Source)
at aok.a(SourceFile:28)
at yc.a(World.java:1362)
at yc.a(World.java:1197)
at yc.a(World.java:2696)
at xx.a(Explosion.java:139)
at in.a(WorldServer.java:937)
at yc.a(World.java:2659)
at pz.c(SourceFile:82)
at pz.j_(SourceFile:72)
at yc.a(World.java:2293)
at in.a(WorldServer.java:647)
at yc.g(World.java:2255)
at yc.h(World.java:2109)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.Arrays.copyOf(Unknown Source)
at java.util.ArrayList.ensureCapacity(Unknown Source)
at java.util.ArrayList.add(Unknown Source)
at aok.a(SourceFile:28)
at yc.a(World.java:1362)
at yc.a(World.java:1197)
at yc.a(World.java:2696)
at xx.a(Explosion.java:139)
at in.a(WorldServer.java:937)
at yc.a(World.java:2659)
at pz.c(SourceFile:82)
at pz.j_(SourceFile:72)
at yc.a(World.java:2293)
at in.a(WorldServer.java:647)
at yc.g(World.java:2255)
-- Entity being ticked --
Details:
Entity Type: PrimedTnt (pz)
Entity ID: 37851
Name: Block of TNT
Exact location: 62.65, 74.79, -1.39
Block location: World: (62,74,-2), Chunk: (at 14,4,14 in 3,-1; contains blocks 48,0,-16 to 63,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Momentum: 1.38, -1.53, 1.78
Stacktrace:
at yc.h(World.java:2109)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: PIJGHOBAGIBAEUIOGIOJAGH
All players: 1 total; [iq['bubbleawsome'/250, l='PIJGHOBAGIBAEUIOGIOJAGH', x=-28.52, y=59.00, z=-27.68]]
Chunk stats: ServerChunkCache: 981 Drop: 0
Level seed: 1200135547
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (72,64,256), Chunk: (at 8,4,0 in 4,16; contains blocks 64,0,256 to 79,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 7714 game time, 7714 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 37062 (now: false), thunder time: 90676 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_20, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 897927752 bytes (856 MB) / 6174015488 bytes (5888 MB) up to 6174015488 bytes (5888 MB)
JVM Flags: 2 total; -Xms6144m -Xmx6144m
AABB Pool Size: 191683 (10734248 bytes; 10 MB) allocated, 191683 (10734248 bytes; 10 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 Optifine OptiFine_1.4.6_HD_U_D3 23 mods loaded, 23 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Spawner Settings [Spawner Settings] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Lepko-EasyCrafting [Easy Crafting] (EasyCrafting-1.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fogkey [fogkey] (FogKey146.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HUDini [HUDini] (HUDini_015_147.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Audiotori [mod_Audiotori] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Map Making Tools [Map Making Tools] (Map Making Tools - 1.4.0 [1.4.7].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.7_Jammy_Furniture_Mod_V4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Trapcraft [Trapcraft] ([1.4.7] Trapcraft - v1.0.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
flatLoveByFerd [Flat Love] (flatLoveMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 86956820 (574614624 bytes; 547 MB) allocated, 86956820 (574614624 bytes; 547 MB) used
Player Count: 1 / 8; [iq['bubbleawsome'/250, l='PIJGHOBAGIBAEUIOGIOJAGH', x=-28.52, y=59.00, z=-27.68]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
anyways thanks a lot! u're very helpfull
The installation is rather simple, yes. However, you need to make sure you download the PROPER version of Optifine when applying this mod. This is the biggest issue. Also, you say that you are running "NORMAL MINECRAFT" - does this mean you have NO mods and are running the default texture pack? There would certainly be a conflict possibility if you have more mods installed.
In any case, the GLSL Shaders Mod works with the ULTRA version of Optifine only. Make sure you have this, and that you are DELETING your META-INF folder after you apply Optifine.
Manually apply these mods to a clean version of minecraft.jar, first applying Optifine, then the GLSL Shaders Mod. Boot the game, and inside your Minecraft settings, a SHADERS button should have been created. Open it, open the Shaders Folder, drag and drop Sonic Ether's Shaders, and let us know if that has worked for you!
Silly me, I just had to change the chunk loading mode or whatever, fixed it right up.
I have to say, i don't love how clear the water is. It should have a little more color or something to it, just because it looks like glass more than anything, and is almost impossible to see in some situations, especially low light environments. I'd also say the reflections should be more present, I only really see them in the distance, and real water is always reflecting something at you, even if it'sjust the sky. the reflections don't really fade out as they get even remotely close like they do in this.
I just used google to get an example of a raytraced image from adobe 3D studio
http://upload.wikime...(raytraced).png
Notice the bright colors as well as the shading
The day in the newest version looks amazing, along with the water.
However, I cannot say the same when it becomes dark. It's too bright, and I think that's whats making the torches and other light sources look weird, even when I go in and change the torch levels. Any way I can make RCV10 night look like the old night?
Those specs just don't work that great for the shaders mod. You might need a graphics upgrade.
I'm using version 10 rc7
I might but it kind of sucks that they were removed in the first place.
FURRY
// I blame Minecraft.
Time: 3/4/13 9:02 PM
Description: Ticking entity
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.util.ArrayList.ensureCapacity(Unknown Source)
at java.util.ArrayList.add(Unknown Source)
at aok.a(SourceFile:28)
at yc.a(World.java:1362)
at yc.a(World.java:1197)
at yc.a(World.java:2696)
at xx.a(Explosion.java:139)
at in.a(WorldServer.java:937)
at yc.a(World.java:2659)
at pz.c(SourceFile:82)
at pz.j_(SourceFile:72)
at yc.a(World.java:2293)
at in.a(WorldServer.java:647)
at yc.g(World.java:2255)
at yc.h(World.java:2109)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.Arrays.copyOf(Unknown Source)
at java.util.ArrayList.ensureCapacity(Unknown Source)
at java.util.ArrayList.add(Unknown Source)
at aok.a(SourceFile:28)
at yc.a(World.java:1362)
at yc.a(World.java:1197)
at yc.a(World.java:2696)
at xx.a(Explosion.java:139)
at in.a(WorldServer.java:937)
at yc.a(World.java:2659)
at pz.c(SourceFile:82)
at pz.j_(SourceFile:72)
at yc.a(World.java:2293)
at in.a(WorldServer.java:647)
at yc.g(World.java:2255)
-- Entity being ticked --
Details:
Entity Type: PrimedTnt (pz)
Entity ID: 37851
Name: Block of TNT
Exact location: 62.65, 74.79, -1.39
Block location: World: (62,74,-2), Chunk: (at 14,4,14 in 3,-1; contains blocks 48,0,-16 to 63,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Momentum: 1.38, -1.53, 1.78
Stacktrace:
at yc.h(World.java:2109)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: PIJGHOBAGIBAEUIOGIOJAGH
All players: 1 total; [iq['bubbleawsome'/250, l='PIJGHOBAGIBAEUIOGIOJAGH', x=-28.52, y=59.00, z=-27.68]]
Chunk stats: ServerChunkCache: 981 Drop: 0
Level seed: 1200135547
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (72,64,256), Chunk: (at 8,4,0 in 4,16; contains blocks 64,0,256 to 79,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 7714 game time, 7714 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 37062 (now: false), thunder time: 90676 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_20, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 897927752 bytes (856 MB) / 6174015488 bytes (5888 MB) up to 6174015488 bytes (5888 MB)
JVM Flags: 2 total; -Xms6144m -Xmx6144m
AABB Pool Size: 191683 (10734248 bytes; 10 MB) allocated, 191683 (10734248 bytes; 10 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 Optifine OptiFine_1.4.6_HD_U_D3 23 mods loaded, 23 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Spawner Settings [Spawner Settings] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Lepko-EasyCrafting [Easy Crafting] (EasyCrafting-1.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fogkey [fogkey] (FogKey146.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HUDini [HUDini] (HUDini_015_147.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Audiotori [mod_Audiotori] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Map Making Tools [Map Making Tools] (Map Making Tools - 1.4.0 [1.4.7].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.7_Jammy_Furniture_Mod_V4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Trapcraft [Trapcraft] ([1.4.7] Trapcraft - v1.0.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
flatLoveByFerd [Flat Love] (flatLoveMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 86956820 (574614624 bytes; 547 MB) allocated, 86956820 (574614624 bytes; 547 MB) used
Player Count: 1 / 8; [iq['bubbleawsome'/250, l='PIJGHOBAGIBAEUIOGIOJAGH', x=-28.52, y=59.00, z=-27.68]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
These forums are dumb and break my links. I'm bubbleawsome on steam too.