I've used this mod before and it was awesome, it didn't look as good as half of these screenies look, but mine also had some bugs. I wanna start using this again but i need the right version for my launcher, i make let's plays and love ENB mods for any game but the lets play i do currently is tekkit. And my tekkit launcher is indicating to me im at version 1.2.5... ssoooo, any help as to what i should do to get this to work nicely?
I think i used to use the 1.2.5 version when i was on reg MC at 1.3.7 or something which worked decently.. i may be wrong on the version i used to use though..
Can someone please tell me how to make the water more reflective, i have tweaked a few things in the final.fsh file in the shaders file but i cant seem to get the water really reflective like some people have managed to get.
I'm getting a bug saying "Not enough draw buffers! Requires 8 draw buffers. Failed using multiple internal formats in frame buffer. Using low quality workaround"
Said workaround is a completely grey screen. What do I do? :/
I really love this mod. It makes the game look amazing. However, I have 2 small problems with this mod.
First, I get black lines around the diamond block. It's not a texturepack and only happens with seus on.
Second, The water seems really dark. I don't know if that's how it's supposed to be but I think it's way too dark and even underwater. I would like to know a way to fix/change this.
Hiya! Just installed your mod and I was wondering if there is an easy way to make water less... transparenty. For instance, wandering around in a cave I'm likely to walk right into a waterfall because the water doesn't have a color anymore. Is there an easy way to make it a bit more visible? (ie slight blue tint)
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I got no reflections in the water. Only from the sun in some angles. Is this intended in this version(downloaded today)? Makes it almost impossible to see water from a distance. And yea. Followed the instructions
Not even a reply...so I'll ask again
I'm getting a bug saying "Not enough draw buffers! Requires 8 draw buffers. Failed using multiple internal formats in frame buffer. Using low quality workaround"
Said workaround is a completely grey screen. What do I do? :/
1: make the water clear deeper but a little more colored (blue or green depending on the biome if possible)
2: Enable water reflection
3: Reduce the brightness difference between the darkness and the day light (everything is way too dark in caves and when you look outside it's way too clear. I love the effect but it is too intense)
4: I disabled the leaf motion because the shadow was flikering. It is still flikering but it's better.
5: The shadows seams to move faster than the sun and it makes them reload all the time. It creates a weird flikering effect. at realy close range to seem to render with no problem but when you go further they start bugging.
6: The Anisotropic filtering is broken
I solved many issues by going in the Nvidia control panel and adjusting the setting for Java.exe
here's my setting:
Anisotropic filtering : 4x
Antialiasing - FXAA : ON
Gamma correction : ON
Antialiasing Mode : Overide
Antialiasing Mode : 8x CSAA
Transparency : 4x supersample
Max Pre-rendered frames : 1
Multi-display : Single display performance mode
Power Management : prefer Max performance
Texture filtering Anisotropic Sample Opt : On
Texture filtering Quality : Quality
Texture filtering Trilinear Optimization : On Thearded Optimization : OFF <--- This solve chunk flickering
Triple buffering : ON
VSync : ON
ALSO IN GAME SETTING
The cloud are flickering if set to fancy but fast setting is working well
Setting Advanced Open GL to OFF will solve many invisible chunk problems.
3: Reduce the brightness difference between the darkness and the day light (everything is way too dark in caves and when you look outside it's way too clear. I love the effect but it is too intense)
Doable in the composite.fsh
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These forums are dumb and break my links. I'm bubbleawsome on steam too.
I've used this mod before and it was awesome, it didn't look as good as half of these screenies look, but mine also had some bugs. I wanna start using this again but i need the right version for my launcher, i make let's plays and love ENB mods for any game but the lets play i do currently is tekkit. And my tekkit launcher is indicating to me im at version 1.2.5... ssoooo, any help as to what i should do to get this to work nicely?
I think i used to use the 1.2.5 version when i was on reg MC at 1.3.7 or something which worked decently.. i may be wrong on the version i used to use though..
Do i need to use a specific texture pack?
Any help would be greatly appreciated.
Said workaround is a completely grey screen. What do I do? :/
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First, I get black lines around the diamond block. It's not a texturepack and only happens with seus on.
Second, The water seems really dark. I don't know if that's how it's supposed to be but I think it's way too dark and even underwater. I would like to know a way to fix/change this.
Set it to Max FPS. You're not going to get 120fps on Sonic's shaders anyway. You're going to need to pull every fps as you can.
Thanks!
I'm getting a bug saying "Not enough draw buffers! Requires 8 draw buffers. Failed using multiple internal formats in frame buffer. Using low quality workaround"
Said workaround is a completely grey screen. What do I do? :/
nice work with the shaders
I would like to do some minor modification;
1: make the water clear deeper but a little more colored (blue or green depending on the biome if possible)
2: Enable water reflection
3: Reduce the brightness difference between the darkness and the day light (everything is way too dark in caves and when you look outside it's way too clear. I love the effect but it is too intense)
4: I disabled the leaf motion because the shadow was flikering. It is still flikering but it's better.
5: The shadows seams to move faster than the sun and it makes them reload all the time. It creates a weird flikering effect. at realy close range to seem to render with no problem but when you go further they start bugging.
6: The Anisotropic filtering is broken
I solved many issues by going in the Nvidia control panel and adjusting the setting for Java.exe
here's my setting:
Anisotropic filtering : 4x
Antialiasing - FXAA : ON
Gamma correction : ON
Antialiasing Mode : Overide
Antialiasing Mode : 8x CSAA
Transparency : 4x supersample
Max Pre-rendered frames : 1
Multi-display : Single display performance mode
Power Management : prefer Max performance
Texture filtering Anisotropic Sample Opt : On
Texture filtering Quality : Quality
Texture filtering Trilinear Optimization : On
Thearded Optimization : OFF <--- This solve chunk flickering
Triple buffering : ON
VSync : ON
ALSO IN GAME SETTING
The cloud are flickering if set to fancy but fast setting is working well
Setting Advanced Open GL to OFF will solve many invisible chunk problems.
Thanks
These forums are dumb and break my links. I'm bubbleawsome on steam too.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
Here's a comparison between RC6 / RC7:
RC7
RC6
Obviously something is very wrong here with the shadows/transparency of the ice. Anyone know of a fix?