Incredible shader. It's an absolute PC killer and brought my HD6950 and heavily OCed 2500k to their knees, but they just about managed a reasonable framerate. But the beauty...
I've got the same setup! Currently running my 2500k at 4.4 ghz. Yeah, I get a minimum of 30 fps with this mod. Which is about the same frame rate that Crysis 2 maxed out with dx11 patch runs for me. Guess it shows that this mod is indeed an unoptimized add-on to an already not-so-optimized game.
nonsense, shadows work with all texture packs. Some look much worse with this shader because it has a lot of color correction and some texture packs have bad color contrast to begin with.
That's what I meant :smile.gif:
I just migrated SSAO and shadow tinting to composite.fsh so that motion blur renders correctly (blurs the shaded frame, instead of shading the blurred frame which gave strange results). From now on, anything that changes lighting that isn't color correction will go here instead.
Dont tell me you are waiting here for a simple combo pack that I posted almost 2 days ago in the glsl thread. I was just waiting for a demo video to upload while finding errors and testing motionblur, wich still is not worth the its performance drop on far render distance.
- Dynamic moving shadows v1.1.03 from almost anything (buggy installer, not included).
- Nontransparent first person view with self shaddowing on anything in your first person view (map, item, tool).
- Bumpmapped 3d textures as known from Oblivion and Skyrim.
- 64x64 LB_Photorealism texture with 256x256 bumpmapping.
- Runs fine on a graphic card with 512 mb ram.
- Links and newbie tutorial.
Hope that makes sense. What do you think of the sunlight/shade colors? I always hated the look of snow biomes but I really think that effect makes them beautiful.
It made sense. I suppose I'll have to try the new parameters out in game for myself.
In regards to sunlight and shade colors, I like them a lot more than your current release. It's nice to see some detail in the sand and snow textures come through in the sunlight without getting burned out like in the present pack.
- Bumpmapped 3d textures as known from Oblivion and Skyrim.
Oblivion and Skyrim don't have parallax occlusion shaders running. The plain parallax effect in those games looks awful, actually, like a really gross, wet plastic sheen on everything. I think Dax' 'bumpmap' shader, the one that does POM, looks a hell of a lot better.
Tried installing, currently getting a black screen when starting up. I'm sorry, but I'm just not in the mood to go flipping through 62 pages.
Yes, I read the entire thread, yes I've done everything there.
The only thing I can think of is that Minecraft is running out of memory because I'm trying to simultaneously use a 256x texture pack and the shaders. Should I switch to a lower res texture pack and try again, or are they unrelated?
After 5-10 minutes of lagless and awesome gameplay Minecraft crashes with this error:
Minecraft: Minecraft 1.1
OS: Windows XP (x86) version 5.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectByteBuffer.putShort(Unknown Source)
at aby.a(Tessellator.java)
at aby.a(Tessellator.java:307)
at uc.f(RenderBlocks.java:5317)
at uc.a(RenderBlocks.java:3948)
at uc.o(RenderBlocks.java:3164)
at uc.b(RenderBlocks.java:227)
at cm.updateRenderer(WorldRenderer.java:372)
at l.updateRenderer(RenderGlobal.java:1537)
at l.updateRenderersImpl(RenderGlobal.java:1383)
at l.a(RenderGlobal.java:1342)
at kz.a(EntityRenderer.java:1191)
at kz.b(EntityRenderer.java:915)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c523b3f6 ----------
Rollback Post to RevisionRollBack
Hello, I'm only studying english so forgive my grammar errors.
Someone please help.
I'm running on a Windows 7 laptop. I installed this mod using the INSTALL.exe application. But, whenever I try going into a singleplayer world of mine, Minecraft just shuts down. (I installed the OptiFine Multi-Core, if you're wondering.) PLEASE HELP. THIS MOD LOOKS GREAT AND I JUST WANNA HAVE COOL SHADOWS.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/7/2010
Posts:
335
Minecraft:
Nuinethir
Member Details
Very nice mod, but it makes my video card take a nosedive. I am guessing it is the shadows, as this doesn't happen with OptiFine by itself and I saw no option to remove shadows.
Hi, I really love this mod and I know this may sound like a dumb question but the default HDR shader works fine but how do I install the bump mapping shader? Thanks!
Dont tell me you are waiting here for a simple combo pack that I posted almost 2 days ago in the glsl thread. I was just waiting for a demo video to upload while finding errors and testing motionblur, wich still is not worth the its performance drop on far render distance.
- Dynamic moving shadows v1.1.03 from almost anything (buggy installer, not included).
- Nontransparent first person view with self shaddowing on anything in your first person view (map, item, tool).
- Bumpmapped 3d textures as known from Oblivion and Skyrim.
- 64x64 LB_Photorealism texture with 256x256 bumpmapping.
- Runs fine on a graphic card with 512 mb ram.
- Links and newbie tutorial.
You should probably give credit to the people who's fixes and shaders you compiled. :\
In other news, I've gotten Motion Blur and DoF with Bokeh to work together, but it's still a little finnicky, so I'll post my shader files once I've gotten it working to the point that I like. Ideally I'd like to also take a stab at fixing godrays as well but that may have to wait.
I had downloaded the first file that just makes DOF and waving grass, then put in the second file for the actual shadows, when I ran minecraft it looked like this below. A beam of bright light at the horizon level that moved with me. I'm not sure if it is my graphics driver or what.
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Posts:
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Minecraft:
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Xbox:
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Member Details
Umm...
Anyone else's Minecraft looking like a WIP Blender scene?
The only installs were OptiFine. META-INF was deleted, too, and I only edited composite.fsh and final.fsh for performance.
Edited Composite.fsh:
#version 120
uniform sampler2D gcolor;
uniform sampler2D gdepth;
uniform sampler2D shadow;
//to increase shadow draw distance, edit SHADOWDISTANCE and SHADOWHPL below. Both should be equal. Needs decimal point.
//disabling is done by adding "//" to the beginning of a line.
//ADJUSTABLE VARIABLES
//#define HQ //high quality. Only enable HQ or LQ, not both
#define LQ //low quality. Only enable HQ or LQ, not both
#define BLURFACTOR 0.9
#define SHADOWDISTANCE 45.0
/* SHADOWRES:1024. */
/* SHADOWHPL:45.0 */
//END OF ADJUSTABLE VARIABLES
Edited Final.fsh:
#version 120
/*
Settings by Sonic Ether
More realistic depth-of-field by Azraeil.
God Rays by Blizzard
Bloom shader by CosmicSpore (Modified from original source: http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/)
Cross-Processing by Sonic Ether.
High Desaturation effect by Sonic Ether
Shaders 2.0 port of Yourself's Cell Shader, port by an anonymous user.
Bug Fixes by Kool_Kat.
*/
// Place two leading Slashes in front of the following '#define' lines in order to disable an option.
// MOTIONBLUR, HDR, and BOKEH_DOF are very beta shaders. Use at risk of weird results.
// MOTIONBLUR and BOKEH_DOF are not compatable with eachother. Shaders break when you enable both.
// GLARE is still a work in progress, swap it for BLOOM if you don't like the effect.
//#define HDR
//#define BOKEH_DOF
//#define GODRAYS
//#define GODRAYS_EXPOSURE 0.2
//#define GODRAYS_SAMPLES 16
//#define GODRAYS_DECAY 0.9
//#define GODRAYS_DENSITY 0.5
#define GLARE
#define GLARE_AMOUNT 0.55
#define GLARE_RANGE 5
//#define BLOOM
//#define BLOOM_AMOUNT 1.0
//#define BLOOM_RANGE 3
//#define CEL_SHADING
//#define CEL_SHADING_THRESHOLD 0.4
//#define CEL_SHADING_THICKNESS 0.004
#define USE_HIGH_QUALITY_BLUR
#define CROSSPROCESS
#define BRIGHTMULT 1.05 // 1.0 = default brightness. Higher values mean brighter. 0 would be black.
#define COLOR_BOOST 0.1 // 0.0 = normal saturation. Higher values mean more saturated image.
//#define SSAO
//#define SSAO_LUMINANCE 0.4
//#define SSAO_STRENGTH 1.8 //too much strength causes white highlights on extruding edges and behind objects
//#define SSAO_LOOP 6
//#define SSAO_MAX_DEPTH 0.5
//#define SSAO_SAMPLE_DELTA 0.35
#define MOTIONBLUR
#define HIGHDESATURATE
Note: I didn't include redundant code that I'm not supposed to edit.
I've got the same setup! Currently running my 2500k at 4.4 ghz. Yeah, I get a minimum of 30 fps with this mod. Which is about the same frame rate that Crysis 2 maxed out with dx11 patch runs for me. Guess it shows that this mod is indeed an unoptimized add-on to an already not-so-optimized game.
That's what I meant :smile.gif:
I just migrated SSAO and shadow tinting to composite.fsh so that motion blur renders correctly (blurs the shaded frame, instead of shading the blurred frame which gave strange results). From now on, anything that changes lighting that isn't color correction will go here instead.
Creator of Sonic Ether's Unbelievable Shaders
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dosen't work for me....
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Everything is better in VR. Everything.
Wouldn't it be possible to lower the shadow intensity according to the block light levels, or is that too involved?
It made sense. I suppose I'll have to try the new parameters out in game for myself.
In regards to sunlight and shade colors, I like them a lot more than your current release. It's nice to see some detail in the sand and snow textures come through in the sunlight without getting burned out like in the present pack.
Oblivion and Skyrim don't have parallax occlusion shaders running. The plain parallax effect in those games looks awful, actually, like a really gross, wet plastic sheen on everything. I think Dax' 'bumpmap' shader, the one that does POM, looks a hell of a lot better.
^Modding guides for Morrowind & Oblivion
Yes, I read the entire thread, yes I've done everything there.
The only thing I can think of is that Minecraft is running out of memory because I'm trying to simultaneously use a 256x texture pack and the shaders. Should I switch to a lower res texture pack and try again, or are they unrelated?
But it's definitely worth it.
OS: Windows XP (x86) version 5.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectByteBuffer.putShort(Unknown Source)
at aby.a(Tessellator.java)
at aby.a(Tessellator.java:307)
at uc.f(RenderBlocks.java:5317)
at uc.a(RenderBlocks.java:3948)
at uc.o(RenderBlocks.java:3164)
at uc.b(RenderBlocks.java:227)
at cm.updateRenderer(WorldRenderer.java:372)
at l.updateRenderer(RenderGlobal.java:1537)
at l.updateRenderersImpl(RenderGlobal.java:1383)
at l.a(RenderGlobal.java:1342)
at kz.a(EntityRenderer.java:1191)
at kz.b(EntityRenderer.java:915)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c523b3f6 ----------
I'm running on a Windows 7 laptop. I installed this mod using the INSTALL.exe application. But, whenever I try going into a singleplayer world of mine, Minecraft just shuts down. (I installed the OptiFine Multi-Core, if you're wondering.) PLEASE HELP. THIS MOD LOOKS GREAT AND I JUST WANNA HAVE COOL SHADOWS.
You should probably give credit to the people who's fixes and shaders you compiled. :\
In other news, I've gotten Motion Blur and DoF with Bokeh to work together, but it's still a little finnicky, so I'll post my shader files once I've gotten it working to the point that I like. Ideally I'd like to also take a stab at fixing godrays as well but that may have to wait.
Just generate a map using the snapshot 12w03a, then downgrade to 1.1 minecraft. The jungle will still be there, but made out normal logs
Place this in your shader folder in your minecraft.jar to disable
http://www.mediafire.com/?fu7y5p8c902e4jz
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
HELP?
Anyone else's Minecraft looking like a WIP Blender scene?
The only installs were OptiFine. META-INF was deleted, too, and I only edited composite.fsh and final.fsh for performance.
Edited Composite.fsh:
Edited Final.fsh:
Note: I didn't include redundant code that I'm not supposed to edit.
The same exact thing happens to me. I have no idea how to fix it and i would like to know.