Hey, Just to clear things up, because i know someone is going to try to be a smart ass. I have been trying for hours, searching online for hours, and i really didn't feel like searching through the some-600 pages of comments. Whoever can help, I would seriously be sooooooo thankful! Well, i downgraded from 1.3.2 to 1.3.1 and i downloaded the 1.3.1 shaders mod that is in the " problem or wiki section on this website. and when i went to install it, Nitrous opened up and started to download, but right after just a second or two of installation, it said "fatal error". then i tried this on a 1.2.5 version with a different installation thingy, and same thing. but it was working earlier, except the problem then was that the effects weren't there, when i went into "controls" the new "shaders" stuff was there, but i messed around with it and nothing happened. but that was then, NOW i can't even get it to install. Help would be greatly appreciated.
Alright so I have been trying to fix this for a couple hours and I cannot get this to work. I'm using 1.3.1 and this is what I did.
1. installed optifine for 1.3.1
2. installed the glsl shaders for 1.3.1
3. installed v10RC2
4. applied the nvidia v9 patch
I am using the seus adjusted texture pack and have turned off anisotropic filtering and antialiasing and messed with water animation options but the water shaders are still not working. I have tried not applying the patch and such but still the same or worse result. Can anyone help me with this?
Alright so I have been trying to fix this for a couple hours and I cannot get this to work. I'm using 1.3.1 and this is what I did.
1. installed optifine for 1.3.1
2. installed the glsl shaders for 1.3.1
3. installed v10RC2
4. applied the nvidia v9 patch
I am using the seus adjusted texture pack and have turned off anisotropic filtering and antialiasing and messed with water animation options but the water shaders are still not working. I have tried not applying the patch and such but still the same or worse result. Can anyone help me with this?
Guys, Show some patience.
He working around the clock to make an awesome mod for us.
The least you can do is wait. He works really hard on this stuff, and its not as simple as you might think.
Begging to update is completely pointless. He will update it when he is done fixing the bugs.
Hello everyone, I was looking to download this mod, but I was wondering if someone could please tell me the system specs it requires in order to run this mod without lag. Mine are:
AMD FX-6100 Six-Core Processor(2)
64 bit performance with 10GB RAM
1.5 Terabyte Hardrive(4)
Radeon HD 7450 graphics card with 1GB dedicated memory.
This looks amazing! Are there any mods conflicts with this? I am just curious as I have been addicted to some mods and am trying to patiently wait for updates on everything. I am excited to get back to my designing attempts.
Hello everyone, I was looking to download this mod, but I was wondering if someone could please tell me the system specs it requires in order to run this mod without lag. Mine are:
AMD FX-6100 Six-Core Processor(2)
64 bit performance with 10GB RAM
1.5 Terabyte Hardrive(4)
Radeon HD 7450 graphics card with 1GB dedicated memory.
A more powerful graphics card. Running this mod is like running max out Crysis, Metro 2033, and BF3.
A more powerful graphics card. Running this mod is like running max out Crysis, Metro 2033, and BF3.
not necessarily.
You just need to configure the mod according to your current system specs.
I can run this mod on my laptop, no lag. But not at first, i needed to configure it.
Just edit the composite.vsh and the final.vsh with wordpad OR textedit.
Its different for everyone, so it requires some messing around to find the right settings.
if you want to see huge FPS boost, diable SSAO. there isnt much of a visible difference in my opinion. Another thing you can do is turn off water shaders (if you have them)
i basically have the bare-bones shaders on my shitty laptop (4gb RAM, dual core AMD E2, 1.7ghz)
and it runs fine at about 20 fps.
not necessarily.
You just need to configure the mod according to your current system specs.
I can run this mod on my laptop, no lag. But not at first, i needed to configure it.
Just edit the composite.vsh and the final.vsh with wordpad OR textedit.
Its different for everyone, so it requires some messing around to find the right settings.
if you want to see huge FPS boost, diable SSAO. there isnt much of a visible difference in my opinion. Another thing you can do is turn off water shaders (if you have them)
i basically have the bare-bones shaders on my shitty laptop (4gb RAM, dual core AMD E2, 1.7ghz)
and it runs fine at about 20 fps.
What? 20 fps is laggy. Do you ever play MC at 40-60fps? It's a big difference. I wouldn't stand for 20fps because it's not smooth at all.
I tried that and it didn't work, no waiving leaves or water shaders. I needed to apply the fix because I am using a nvidia graphics card. anyone else have a solution to this?
Hello everyone, I was looking to download this mod, but I was wondering if someone could please tell me the system specs it requires in order to run this mod without lag. Mine are:
AMD FX-6100 Six-Core Processor(2)
64 bit performance with 10GB RAM
1.5 Terabyte Hardrive(4)
Radeon HD 7450 graphics card with 1GB dedicated memory.
Well, you probably won't be able to run this mod very well unfortunately. Your GPU and CPU are both pretty weak unfortunately, with that you probably only run Minecraft at maybe 30 FPS if I were to have to guess (assuming all on high). Your RAM is fine though, but that isn't really a factor, and neither is storage space, the only thing involving storage that makes Minecraft faster is if you had an SSD, I gained probably 10 FPS.
Rollback Post to RevisionRollBack
Wind Waker Texture Pack and for Pocket Edition! ~ Texture Pack Central - Large directory of Texture Packs!
Well, you probably won't be able to run this mod very well unfortunately. Your GPU and CPU are both pretty weak unfortunately, with that you probably only run Minecraft at maybe 30 FPS if I were to have to guess (assuming all on high). Your RAM is fine though, but that isn't really a factor, and neither is storage space, the only thing involving storage that makes Minecraft faster is if you had an SSD, I gained probably 10 FPS.
I wouldn't really call his CPU weak for MC. It may be weaker than Phenoms II, but it's fast enough for the job. The GPU is the most important for this mod.
I wouldn't really call his CPU weak for MC. It may be weaker than Phenoms II, but it's fast enough for the job. The GPU is the most important for this mod.
True, but you can see a large leap in performance between a better CPU, etc. for chunk loading especially, though not specifically to this mod, but to Minecraft in general.
Rollback Post to RevisionRollBack
Wind Waker Texture Pack and for Pocket Edition! ~ Texture Pack Central - Large directory of Texture Packs!
True, but you can see a large leap in performance between a better CPU, etc. for chunk loading especially, though not specifically to this mod, but to Minecraft in general.
True, I do see a nice performance boost going from Phenom II x4 970 @ 4.0GHz to i5 3570K @ 4.5GHz. But I see no improvements when running on Sonic's shaders. Getting GTX 670 to replace GTX 460 doubled my fps. His CPU is more than enough to pull over 100fps on default. He shouldn't have a problem on chunk loading.
Hi, whats up all! Sorry this had to be my first post, but i am just stumped. First off, i will say that i am using several mods follows (i'll try and remember all of them):
Optifine smooth A7
Railcraft
Forestry
Redpower
IC2
Buildcraft
nearly all BC2 and IC2 add ons
infestation
and several other small mods that should not really matter.
I am getting strange crashes with this error:
2012-08-19 21:01:43 [SEVERE] A critical error has occurred.
java.lang.IllegalStateException: Already tesselating!
at adz.a(Tessellator.java:335)
at adz.b(Tessellator.java:325)
at vl.a(RenderBlocks.java:6004)
at mn.a(ItemRenderer.java:54)
at ItemRendererHD.a(ItemRendererHD.java:46)
at mn.a(ItemRenderer.java:443)
at lr.b(EntityRenderer.java:689)
at lr.a(EntityRenderer.java:1473)
at lr.b(EntityRenderer.java:1052)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
Note: I am running my minecraft via batch file in order to dedicate 3gb/8gb of ram to minecraft alone (another 3gb to my server and then 2gb free for whatever). In the running batchfile, the following line is displayed during the crash: "Expand tessellator buffer, old: 65536, new: 131072"
It seems to work better in single player, meaning that it crashes less frequently. In multiplayer, on the server i am locally hosting, it crashes after only about ten seconds.
I pretty much am running a brand new build btw...i am using an i5 3570k, with 8gb corsair vengeance 1600 and an amd radeon hd 7850.
Crap that i have tried, to no avail:
- updating drivers from 12.3 to 12.6 to 12.7beta to 12.8 (NONE WORK, so i don't think its a driver issue)
- not running it from a batch
- dedicating ram to java
- tried ultra, default settings for v08 v09 and v10 to no avail
Ok, well thats basically all the info i can possibly think of off the top of my head right now...I have absolutely scoured the internet for other people with this error and simply could not find jack squat. Please, i beg you (wow this sounds gay, huh?) HELP ME OUT! (chances are im making some dumb tard mistake since i am tired of doing this **** for like 8hrs straight)...Please enlighten my sorry a**!
THANKS TO WHOEVER HELPS ME OUT!
- SNOW (please forgive my grammar, im tired, KTHXBAI)
1. installed optifine for 1.3.1
2. installed the glsl shaders for 1.3.1
3. installed v10RC2
4. applied the nvidia v9 patch
I am using the seus adjusted texture pack and have turned off anisotropic filtering and antialiasing and messed with water animation options but the water shaders are still not working. I have tried not applying the patch and such but still the same or worse result. Can anyone help me with this?
Reinstall v10rc2 you don't need v9 patch
He working around the clock to make an awesome mod for us.
The least you can do is wait. He works really hard on this stuff, and its not as simple as you might think.
Begging to update is completely pointless. He will update it when he is done fixing the bugs.
AMD FX-6100 Six-Core Processor(2)
64 bit performance with 10GB RAM
1.5 Terabyte Hardrive(4)
Radeon HD 7450 graphics card with 1GB dedicated memory.
It has to do with the lightmap. In the SEUS Default pack, copy the lightmap0.png from that pack to the custom textures. Sovled.
A more powerful graphics card. Running this mod is like running max out Crysis, Metro 2033, and BF3.
not necessarily.
You just need to configure the mod according to your current system specs.
I can run this mod on my laptop, no lag. But not at first, i needed to configure it.
Just edit the composite.vsh and the final.vsh with wordpad OR textedit.
Its different for everyone, so it requires some messing around to find the right settings.
if you want to see huge FPS boost, diable SSAO. there isnt much of a visible difference in my opinion. Another thing you can do is turn off water shaders (if you have them)
i basically have the bare-bones shaders on my shitty laptop (4gb RAM, dual core AMD E2, 1.7ghz)
and it runs fine at about 20 fps.
What? 20 fps is laggy. Do you ever play MC at 40-60fps? It's a big difference. I wouldn't stand for 20fps because it's not smooth at all.
http://www.mineimg.com/TX
http://www.mineimg.com/TA
http://www.mineimg.com/TC
http://www.mineimg.com/TU
i dont know much about my system but i do know this
Windows 7 X64
ATI Mobility radeon HD 4200
http://www.mediafire.com/?5i6xklwil4g3el0
I tried that and it didn't work, no waiving leaves or water shaders. I needed to apply the fix because I am using a nvidia graphics card. anyone else have a solution to this?
OMG i wan't this wallpaper...but i have 1280x800 resolution... can you make the resolution to fit the 1280x800 one?
Well, you probably won't be able to run this mod very well unfortunately. Your GPU and CPU are both pretty weak unfortunately, with that you probably only run Minecraft at maybe 30 FPS if I were to have to guess (assuming all on high). Your RAM is fine though, but that isn't really a factor, and neither is storage space, the only thing involving storage that makes Minecraft faster is if you had an SSD, I gained probably 10 FPS.
BTW, i've run all types of this mod with a
ATI Radeon HD 6450 1GB DDR3 Video Card
full and well.
I wouldn't really call his CPU weak for MC. It may be weaker than Phenoms II, but it's fast enough for the job. The GPU is the most important for this mod.
True, but you can see a large leap in performance between a better CPU, etc. for chunk loading especially, though not specifically to this mod, but to Minecraft in general.
True, I do see a nice performance boost going from Phenom II x4 970 @ 4.0GHz to i5 3570K @ 4.5GHz. But I see no improvements when running on Sonic's shaders. Getting GTX 670 to replace GTX 460 doubled my fps. His CPU is more than enough to pull over 100fps on default. He shouldn't have a problem on chunk loading.
Optifine smooth A7
Railcraft
Forestry
Redpower
IC2
Buildcraft
nearly all BC2 and IC2 add ons
infestation
and several other small mods that should not really matter.
I am getting strange crashes with this error:
2012-08-19 21:01:43 [SEVERE] A critical error has occurred.
java.lang.IllegalStateException: Already tesselating!
at adz.a(Tessellator.java:335)
at adz.b(Tessellator.java:325)
at vl.a(RenderBlocks.java:6004)
at mn.a(ItemRenderer.java:54)
at ItemRendererHD.a(ItemRendererHD.java:46)
at mn.a(ItemRenderer.java:443)
at lr.b(EntityRenderer.java:689)
at lr.a(EntityRenderer.java:1473)
at lr.b(EntityRenderer.java:1052)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
Note: I am running my minecraft via batch file in order to dedicate 3gb/8gb of ram to minecraft alone (another 3gb to my server and then 2gb free for whatever). In the running batchfile, the following line is displayed during the crash: "Expand tessellator buffer, old: 65536, new: 131072"
It seems to work better in single player, meaning that it crashes less frequently. In multiplayer, on the server i am locally hosting, it crashes after only about ten seconds.
I pretty much am running a brand new build btw...i am using an i5 3570k, with 8gb corsair vengeance 1600 and an amd radeon hd 7850.
Crap that i have tried, to no avail:
- updating drivers from 12.3 to 12.6 to 12.7beta to 12.8 (NONE WORK, so i don't think its a driver issue)
- not running it from a batch
- dedicating ram to java
- tried ultra, default settings for v08 v09 and v10 to no avail
Ok, well thats basically all the info i can possibly think of off the top of my head right now...I have absolutely scoured the internet for other people with this error and simply could not find jack squat. Please, i beg you (wow this sounds gay, huh?) HELP ME OUT! (chances are im making some dumb tard mistake since i am tired of doing this **** for like 8hrs straight)...Please enlighten my sorry a**!
THANKS TO WHOEVER HELPS ME OUT!
- SNOW (please forgive my grammar, im tired, KTHXBAI)